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Logistics: Difference between revisions

From EVE University Wiki
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FC orders a warp to optimal ranges to engage the gatecamp.  
FC orders a warp to optimal ranges to engage the gatecamp.  


1) If the fight on the gate is at 0, warp to 50-70, wherever you feel comfortable. Make sure your energy transfer buddy warps at a similar range. Large transfer modules have a 70+ km range.  
* If the fight on the gate is at 0, warp to 50-70, wherever you feel comfortable. Make sure your energy transfer buddy warps at a similar range. Large transfer modules have a 70+ km range.  


2) Target any ships used as bait and activate reps on them. Target your logistics partner and start the cap transfer chain – Spider Tanking. Activate afterburner (if you are using one) and get angular velocity to the enemy fleet, or fight aligned to a celestial. Ideally you want your fleet between you and the enemy.  
* Target any ships used as bait and activate reps on them. Target your logistics partner and start the cap transfer chain – Spider Tanking. Activate afterburner (if you are using one) and get angular velocity to the enemy fleet, or fight aligned to a celestial. Ideally you want your fleet between you and the enemy.  


3) Use the watch list, as well as people announcing in the fleet window that they need shields to judging who needs remote reps. If you have multiple logistics you may wish to look after a squad each, or simply lock when people call for shields. The "fleet announce" button is great for this. Have your fleet mates hit the "need shield" button if they require reps. Tech 2 logistics can handle 10 targets, so pre-locking is a vital tactic if you know who is likely to be primaries.  
* Use the watch list, as well as people announcing in the fleet window that they need shields to judging who needs remote reps. If you have multiple logistics you may wish to look after a squad each, or simply lock when people call for shields. The "fleet announce" button is great for this. Have your fleet mates hit the "need shield" button if they require reps. Tech 2 logistics can handle 10 targets, so pre-locking is a vital tactic if you know who is likely to be primaries.  


4) Watch out in particular for your fellow logistics pilot. If one gets too low, either both RSS ships should bounce out, repair to full, then warp back in; or you need to let your partner know you will need repairs as soon as you re-hit the grid.  
* Watch out in particular for your fellow logistics pilot. If one gets too low, either both RSS ships should bounce out, repair to full, then warp back in; or you need to let your partner know you will need repairs as soon as you re-hit the grid.  


5) Keep an eye out for enemy EWAR ships in particular - remote sensor damps can increase your lock time and decrease your lock range, you will need to move closer, or even better warp in closer to your fleet if these are present. EWAR ships can break your energy transfer chain and keep your reps from being effective. Logistics ships have naturally high sensor strength and usually fit ECCM, but you aren't invincible to jams, and it only takes one or two to really mess your fleet up if they are relying on you. The FC should know to target these ships first if possible.  
* Keep an eye out for enemy EWAR ships in particular - remote sensor damps can increase your lock time and decrease your lock range, you will need to move closer, or even better warp in closer to your fleet if these are present. EWAR ships can break your energy transfer chain and keep your reps from being effective. Logistics ships have naturally high sensor strength and usually fit ECCM, but you aren't invincible to jams, and it only takes one or two to really mess your fleet up if they are relying on you. The FC should know to target these ships first if possible.  


6) Keep an eye out for energy neutralizers. The occasional nos or neut is ok, but a dedicated neut ship like a Curse or a Dominix with multiple large neuts is going to cap you out. Inform the FC you are becoming cap unstable and have them jam or direct primaries on these ships.  
* Keep an eye out for energy neutralizers. The occasional nos or neut is ok, but a dedicated neut ship like a Curse or a Dominix with multiple large neuts is going to cap you out. Inform the FC you are becoming cap unstable and have them jam or direct primaries on these ships.  


7) Use your drones as needed. Shield maintenance bots are usually put on the other Basilisk. Warrior II's are launched to attack enemy drones or small ships, (frigates/interceptors etc), harassing you. ECM drones can be used to break an enemy tacklers lock or placed on an enemy EWAR ship or logistics.  
* Use your drones as needed. Shield maintenance bots are usually put on the other Basilisk. Warrior II's are launched to attack enemy drones or small ships, (frigates/interceptors etc), harassing you. ECM drones can be used to break an enemy tacklers lock or placed on an enemy EWAR ship or logistics.  


8) Keep your FC informed if something is going wrong. The FC will have a plan in mind that takes into account the power of your reps. If you are jammed, that’s vital information. If people are breaking, or the logistics ships are breaking, the FC needs to know, to plan accordingly.
* Keep your FC informed if something is going wrong. The FC will have a plan in mind that takes into account the power of your reps. If you are jammed, that’s vital information. If people are breaking, or the logistics ships are breaking, the FC needs to know, to plan accordingly.  
 
9) Your job isn't over once your fleet is victorious or you scatter. Stick with the regrouping fleet and continue to repair people so re-engagement is possible. You never know when reinforcements might come, you get hit again, or your FC decides to re-engage the enemy fleet.  


* Your job isn't over once your fleet is victorious or you scatter. Stick with the regrouping fleet and continue to repair people so re-engagement is possible. You never know when reinforcements might come, you get hit again, or your FC decides to re-engage the enemy fleet.


== Remote verses Self Repair Analysis ==
== Remote verses Self Repair Analysis ==