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'''Non-combat Logistics:''' For a discussion of providing non-direct combat logistics via leadership skills, Gang Link modules, and Fleet bonuses, see Command Ship and Leadership. Another indirect non-combat logistics support example would be an Orca providing ship hauling and/or refitting in its maintenance bay and cargoholds. For Fleet Replenishment, a type of logistics in general terms, see hauler. Generally, non-combat logistics will be discussed only in passing. | '''Non-combat Logistics:''' For a discussion of providing non-direct combat logistics via leadership skills, Gang Link modules, and Fleet bonuses, see Command Ship and Leadership. Another indirect non-combat logistics support example would be an Orca providing ship hauling and/or refitting in its maintenance bay and cargoholds. For Fleet Replenishment, a type of logistics in general terms, see hauler. Generally, non-combat logistics will be discussed only in passing. | ||
== Combat Logistics == | === Combat Logistics === | ||
Combat Logistics is often referred to in EVE and on the EVE forums as Remote Repping, RR, or logistics. | Combat Logistics is often referred to in EVE and on the EVE forums as Remote Repping, RR, or logistics. | ||
A more stringent definition of the Logistics Class of Direct Combat Logistics support is: One ship providing a target-locked ship with a positive benefit, (offensive/defensive), via the use of one or more of the following modules: | A more stringent definition of the Logistics Class of Direct Combat Logistics support is: One ship providing a target-locked ship with a positive benefit, (offensive/defensive), via the use of one or more of the following modules: | ||
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*Leadership skills | *Leadership skills | ||
*Target Painter | *Target Painter | ||
*Target Painting drones | *Target Painting drones | ||
== Skills == | == Skills == | ||