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Logistics: Difference between revisions

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A typical engagement will go something like this.  
A typical engagement will go something like this.  
FC orders a warp to optimal ranges to engage the gatecamp.  
The Fleet Commander orders a warp to optimal ranges to engage the gatecamp.  


* If the fight on the gate is at 0, warp to 50-70, wherever you feel comfortable. Make sure your energy transfer buddy warps at a similar range. Large transfer modules have a 70+ km range.  
* If the fight on the gate is at 0, warp to 50-70 km, wherever you feel comfortable. Make sure your energy transfer buddy warps at a similar range. Large transfer modules have a 70+ km range.  


* Target any ships used as bait and activate reps on them. Target your logistics partner and start the cap transfer chain – Spider Tanking. Activate afterburner (if you are using one) and get angular velocity to the enemy fleet, or fight aligned to a celestial. Ideally you want your fleet between you and the enemy.  
* Target any ships used as bait and activate reps on them. Target your logistics partner and start the cap transfer chain – Spider Tanking. Activate afterburner (if you are using one) and get angular velocity to the enemy fleet, or fight aligned to a celestial. Ideally you want your fleet between you and the enemy.