Difference between revisions of "Override Transfer Array"
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*Have a dedicated person in frigate to MWD to array and hack it. Interceptors and Assault frigates are popular. | *Have a dedicated person in frigate to MWD to array and hack it. Interceptors and Assault frigates are popular. | ||
*After the array is hacked, the Station will deactivate and be covered in a white cloud until re-activated | *After the array is hacked, the Station will deactivate and be covered in a white cloud until re-activated | ||
− | *There are 3 Logistics control arrays. Only 1 is active at a time. | + | *There are 3 Logistics control arrays. Only 1 is active at a time. Arrays activate in clockwise order. |
*When Remote Logistics Station enables. A different Array may become active requiring hacker to move up to 150km to new array. | *When Remote Logistics Station enables. A different Array may become active requiring hacker to move up to 150km to new array. | ||
*Maybe using the Purloined Code Breaker on an Echelon will have better effect for hacking here? Inquiring minds want to know! | *Maybe using the Purloined Code Breaker on an Echelon will have better effect for hacking here? Inquiring minds want to know! | ||
[[Category:Incursion]] | [[Category:Incursion]] |
Revision as of 06:25, 17 June 2011
Forces Required
- 5 - 10 pilots
Military Intelligence
Your objective is to destroy the Sansha’s Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.
Rewards
- 15,000,000 ISK × ratio
- 2,000 CONCORD LP × ratio
Background Intelligence
One of the most significant evolutions in the Nation’s strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.
The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD’s own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.
Synopsis from ISHAEKA-0095. DED Special Operations. Authorized for Capsuleer dissemination.
Encounter
Override Transfer Array Encounter
Objectives
This site has smaller waves than usual due to the immense ship health regeneration speed while the Logistics Station remains active
- Hack Logistics Control Array disabling Remote Logistics Station. requires codebreaker
- Kill all defending Sansha pirates.
- New wave spawns each time Remote Logistics Station enables.
Pirates
Initial Wave
Eystur Rhomben x5 (frigate)
Mara Paleo x1 (srr cruiser)
Auga Hypohysis x2 (web/warp disruptor cruiser)
Deltole Tegmentum x1 (target painter/warp disruptor/neut battleship)
Second Wave
2 figates??
1 cruiser??
Deltole Tegmentum x1 (target painter/warp disruptor/neut battleship)
Third wave
2 figates??
1 cruiser??
Deltole Tegmentum x1 (target painter/warp disruptor/neut battleship)
Fourth wave
2 figates??
1 cruiser??
Deltole Tegmentum x1 (target painter/warp disruptor/neut battleship)
Hints and Tips
- Have a dedicated person in frigate to MWD to array and hack it. Interceptors and Assault frigates are popular.
- After the array is hacked, the Station will deactivate and be covered in a white cloud until re-activated
- There are 3 Logistics control arrays. Only 1 is active at a time. Arrays activate in clockwise order.
- When Remote Logistics Station enables. A different Array may become active requiring hacker to move up to 150km to new array.
- Maybe using the Purloined Code Breaker on an Echelon will have better effect for hacking here? Inquiring minds want to know!