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Missions: Difference between revisions

From EVE University Wiki
Expanding on missions, standings, and agents.
More elaboration on missions and standings.
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What that means is that the higher the standings you get, the harder it is to increase it and the easier it is to decrease it.
What that means is that the higher the standings you get, the harder it is to increase it and the easier it is to decrease it.


==Regular Agents==
It is worth noting that running out of time on a mission you have accepted (usually a week, but the Wee Bug Problem courier mission has a failure timer of 12 hours) will cause a standings loss with the agent, corporation, and faction.  Declining a mission for a particular agent more than once every four hours will also cause a standings loss with the agent, corporation, or faction.  If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then click DECLINE.


All regular agents have a name, a Level, a Quality, and a Division.  Storyline Agents will be covered later.  "Level" describes the general difficulty level of the mission that the agent can offer you; it also has a major impact on the standings you need to reach in order for this agent to give you missions.  "Quality" describes how much the agent will pay you for the same mission as compared to other agents (when all other factors are equal); it also has a minor impact on the standings you need to reach in order for this agent to give you missions.  "Division" describes the probability distribution of the different kinds of missions the agent might offer you.  "Division" is also relevant to certain Social-category skills that increase Loyalty Point gains when working for agents of particular divisions (such as Trade Connections and Military Connections).  A table of the relevant characteristics of Divisions can be found [http://www.evegeek.com/mission.php here].
==Regular Agents (not of the R&D Division)==
 
All regular agents have a name, a Level, a Quality, and a Division.  Storyline Agents will be covered later.  "Level" describes the general difficulty level of the mission that the agent can offer you and can range from 1 to 5; it also has a major impact on the standings you need to reach in order for this agent to give you missions.  "Quality" describes how much the agent will pay you for the same mission as compared to other agents (when all other factors are equal) and can range from -20 to +20; it also has a minor impact on the standings you need to reach in order for this agent to give you missions.  "Division" describes the probability distribution of the different kinds of missions the agent might offer you.  "Division" is also relevant to certain Social-category skills that increase Loyalty Point gains when working for agents of particular divisions (such as Trade Connections and Military Connections).  A table of the relevant characteristics of Divisions can be found [http://www.evegeek.com/mission.php here].
 
For an agent to offer you missions, you must reach a certain standings requirement which depends upon the agent's Level and Quality.  The requirement is:
 
Requirement = (Level - 1) * 2 + Quality * 0.05
 
So, a Level 2 Quality 0 agent requires that you have a standing of 2.0 or higher.  Level 3 Quality 0 requires a standing of 4.0 or higher.  Level 3 Quality 1 requires a standing of 4.05 or higher.  ...and so on.  The one categorical exception to this is that Level 1 Quality 0 (or less) agents will offer missions to any player regardless of standings; this is a new change in EVE Online: Dominion.
 
The exception aside, to be offered missions from the agent, either the agent's personal standing towards you, their corporation's standing towards you, or their faction's standing towards you must meet the requirement; any one of the three will suffice.  For example, Eveynel Daerne is a Level 3, Quality -11 agent in Orduin IX - Moon 4 - Transstellar Shipping Storage.  This agent is part of the Transstellar Shipping corporation, which is part of the Gallente Federation faction.  The standings requirement is therefore 3.45, so at least one of the following 3 conditions must be true to get missions from Eveynel Daerne:
 
*Eveynel Daerne's personal standing towards you is 3.45 or higher.
*Transstellar Shipping's standing towards you is 3.45 or higher.
*The Gallente Federation's standing towards you is 3.45 or higher.
 
The fact that Eveynel Daerne is located in the Orduin solar system, which is the sovereign territory of the Minmatar Republic, is completely irrelevant,.  High Minmatar Republic standings will not give you access to missions from Eveynel Daerne.  This concept applies as a rule to all agents of a faction who are located in a different faction's sovereign space.
 
When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction.  It is worth noting that if the mission involves destroying ships or structures of a different faction, then your standings with the target faction go down, but your standings with the agent's faction will not change.  Those who wish to be able to fly in all High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, and anti-Minmatar).  Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission [http://eve-survival.org/wikka.php?wakka=FriendlySpies3ga&show_comments=1#comments Friendly Spies], where if you destroy the mission objective but none of the hostile ships, then you don't lose Gallente Federation standings.  These exceptions, however, are few, and in many missions where the target was a structure rather than a ship, a standing loss with the target faction was still observed.
 
==Storyline Missions==
 
The game tracks how many missions you've completed for each level and each faction.  For every 16 missions of the same level and faction (but not necessarily the same corporation) that you complete, you will get a new Storyline Mission offer from a Storyline Agent of the same Faction; you will be sent this offer by EVEmail in your NeoCom.  This will always be the Storyline Agent closest to the regular agent who gave you your 16th mission (in terms of number of jumps) with two exceptions.  First, if the closest Storyline Agent has already made you an offer that you haven't accepted or declined, then it will be the second-closest Storyline Agent that you get the offer from.  Second, if the agent who gave you the 16th regular mission that you completed was in High Security, then the Storyline offer will always come from a Storyline Agent in High Security.  You cannot work for a Storyline Agent unless you received an offer.  Completing a Storyline Mission increases your standings with the agent's corporation, the agent's faction, and that faction's allies.  You also lose standings with the enemies of the agent's faction, though this is generally a smaller percentage loss than the percentage gain you get for the agent's faction.
 
When trying to increase standings with a particular NPC corporation, it is possible to plan your missioning such that when you hand in your 16th mission, you get your offer from the Storyline Agent of the corporation that you are focusing on.
 
==Other mission types==
 
Tutorial missions are missions that are supposed to help new players learn how to play EVE Online.  Each player character can only do each Tutorial Mission from a given Tutorial Agent once ever, but the tutorial mission chains do count as Storylines in increasing corporation and faction standings.
 
There are other mission types known as Epic Arc, COSMOS, and Data Center.  The original author of this section is not familiar enough with Epic Arc missions except to say that they exist.  COSMOS and Data Center missions are described in further detail in [[Gaining faction standings fast]].


==Mission Walkthroughs==
==Mission Walkthroughs==