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Implants: Difference between revisions

From EVE University Wiki
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Skill hardwirings increase the skill specified in the implant's description.  Most of these hardwirings are available in three variations and they usually give a bonus of 1%, 3% or 5% to skills, ships or modules.
Skill hardwirings increase the skill specified in the implant's description.  Most of these hardwirings are available in three variations and they usually give a bonus of 1%, 3% or 5% to skills, ships or modules.


These implants are inserted into augmentation slots 6 through 10.  The following is an approximate list of what implants are available. For lists organised by function, and a summary of slot options, see [http://wiki.eveonline.com/en/wiki/Skill_Hardwiring the Evelopedia page] on hardwirings; Scrapheap Challenge also has a [http://www.scrapheap-challenge.com/viewtopic.php?t=13529&sid=5276ca14331419d1167b0961c6147d49 useful summary sticky] (written from a combat-focused point of view).
These implants are inserted into augmentation slots 6 through 10.  The following is an approximate list of what implants are available. For lists organised by function, and a summary of slot options, see [http://wiki.eveonline.com/en/wiki/Skill_Hardwiring the Evelopedia page] on hardwirings.


===Slot 6===
===Slot 6===