Difference between revisions of "Gallente Basic Ship and Skill Overview"

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(updated to new fitting templates, reviewed frigate fits to separate required from recommended skills)
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==Velator==
 
==Velator==
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Velator.jpg
 
|shipimg=Velator.jpg
 
|caption=Velator
 
|caption=Velator
 
|shipname=Velator
 
|shipname=Velator
 +
|faction=Gallente Federation
 
|class=Rookie Ship
 
|class=Rookie Ship
 
|highs=2
 
|highs=2
Line 25: Line 26:
 
}}
 
}}
  
===[Velator, PvE Basic Skills Velator]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Velator, PvE Basic Skills
|name=[Velator, PvE Basic Skills Velator]
+
 
|high=75mm Gatling Rail I <br> 75mm Gatling Rail I  
+
|high=
|mid=Civilian Shield Booster I
+
75mm Gatling Rail I<br>
|low=Damage Control I
+
75mm Gatling Rail I  
|rigs=
+
|mid=
 +
Civilian Shield Booster I
 +
|low=
 +
Damage Control I
 +
 
 +
|charges=
 +
Antimatter Charge S
 
|drones=
 
|drones=
|charges=Antimatter Charge S
+
|rigs=  
|recommended1=Hull Upgrades I
+
 
|recommended2=Small Hybrid Turret I
+
|required1=
 +
Gallente Frigate I
 +
|required2=
 +
Hull Upgrades I
 +
|required3=
 +
Small Hybrid Turret I
 +
 
 +
|recommended1=
 +
|recommended2=
 
|recommended3=
 
|recommended3=
|notes=* Civilian modules are terrible and should never be used beyond the early career tutorial missions.
+
 
 +
|notes=
 +
* Civilian modules are terrible and should never be used beyond the early career tutorial missions.
 
}}
 
}}
  
 
=Frigate=
 
=Frigate=
  
Frigates are small fast ships, used mostly for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP.
+
[[Frigate|Frigates]] are small, fast ships, used mostly for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP.
  
 
==Atron==
 
==Atron==
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Atron.jpg
 
|shipimg=Atron.jpg
 
|caption=Atron
 
|caption=Atron
Line 58: Line 75:
 
|cargohold=125 m3
 
|cargohold=125 m3
 
|dronebay=5 m3
 
|dronebay=5 m3
|bandwidth= 5Mbit/sec
+
|bandwidth=5Mbit/sec
 
|roles=Tackle, Mission
 
|roles=Tackle, Mission
|variations=Ares, Taranis
+
|variations=[http://wiki.eveonline.com/en/wiki/Ares Ares], [http://wiki.eveonline.com/en/wiki/Tanaris Tanaris]
 
|bonuses='''Gallente Frigate Skill Bonus:'''<br> 10% bonus to Small Hybrid Turret falloff per skill level <br> 5% Small Hybrid Turret damage per skill level
 
|bonuses='''Gallente Frigate Skill Bonus:'''<br> 10% bonus to Small Hybrid Turret falloff per skill level <br> 5% Small Hybrid Turret damage per skill level
|info=The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in PvP despite its speed and high scan resolution. It can serve as a level 1 mission runner until Gallente Frigate III is trained for the Incursus, and Destroyers I for the Catalyst.
+
|info=The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in PvP despite its speed and high scan resolution. It can serve as a level 1 mission runner until Gallente Frigate III is trained for the Incursus and Destroyers I for the Catalyst.
 
}}
 
}}
  
===[Atron, PvE Basic Skills Atron]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Atron, PvE Basic Skills
|name=[Atron, PvE Basic Skills Atron]
+
 
|high=75mm Gatling Rail I <br> 75mm Gatling Rail I
+
|high=
|mid=1MN Afterburner I <br> Cap Recharger I
+
75mm Gatling Rail I<br>
|low=Damage Control I <br> Small Armor Repairer I
+
75mm Gatling Rail I
|charges=Antimatter Charge S
+
|mid=
|drones=Hobgoblin I x1
+
1MN Afterburner I<br>
 +
Cap Recharger I
 +
|low=
 +
Damage Control I<br>
 +
Small Armor Repairer I
 +
 
 +
|charges=
 +
Antimatter Charge S
 +
|drones=
 +
Hobgoblin I x1
 
|rigs=
 
|rigs=
|recommended1=Afterburner I <br> Drones I <br> Energy Grid Upgrades II
+
[empty rig slot]<br>
|recommended2=Gallente Frigate II<br> Hull Upgrades I<br> Repair Systems I
+
[empty rig slot]<br>
|recommended3=Scout Drone Operation I <br> Small Hybrid Turret II
+
[empty rig slot]
 +
 
 +
|required1=
 +
Gallente Frigate II<br>
 +
Scout Drone Operation I<br>
 +
Small Hybrid Turret I
 +
|required2=
 +
Hull Upgrades I<br>
 +
Afterburner I
 +
|required3=
 +
Repair Systems I<br>
 +
Energy Grid Upgrades II
 +
 
 +
|recommended1=
 +
Small Hybrid Turret II
 +
|recommended2=
 +
|recommended3=
 
|notes=
 
|notes=
 
}}
 
}}
  
 
==Navitas==
 
==Navitas==
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Navitas.jpg
 
|shipimg=Navitas.jpg
 
|caption=Navitas
 
|caption=Navitas
Line 102: Line 144:
 
}}
 
}}
  
===[Navitas, PvE Basic Skills Navitas]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Navitas, PvE Basic Skills
|name=[Navitas, PvE Basic Skills Navitas]
+
 
|high=Miner I <br> Miner I
+
|high=
|mid=Civilian Shield Booster I <br> [empty mid slot]
+
Miner I<br>
|low=Expanded Cargohold I <br> Mining Laser Upgrade I
+
Miner I
 +
|mid=
 +
Civilian Shield Booster I<br>
 +
[empty mid slot]
 +
|low=
 +
Expanded Cargohold I<br>
 +
Mining Laser Upgrade I
 +
 
 
|charges=
 
|charges=
|drones=Hobgoblin I
+
|drones=
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
+
Hobgoblin I
|recommended1=Electronics II <br> Mining III <br> Mining Upgrades I
+
|rigs=
|recommended2=Hull Upgrades I <br> Mechanic I <br> Gallente Frigate II
+
[empty rig slot]<br>
|recommended3=Spaceship Command I <br> Drones I <br> Scout Drone Operation I
+
[empty rig slot]<br>
|notes=*As a Gallente pilot you have probably trained your drone skills, so take a drone with you to take care of rats. With decent drone skills, it can probably defend you against 2 or 3 rats in 0.6.
+
[empty rig slot]
*With Electronics III and Mining Upgrades II you could replace the Expanded Cargohold I with a Quantum Co-Processor I and use a Small Shield Booster I instead of the civilian version.
+
 
*You can also use any other light scout drone, at best matching it to the rats you expect to encounter.
+
|required1=
}}
+
Gallente Frigate II<br>
 
+
Scout Drone Operation I
==Imicus==
+
|required2=
{{Infobox Ship Horizontal
+
Hull Upgrades I
 +
|required3=
 +
Mining Upgrades I
 +
 
 +
|recommended1=
 +
|recommended2=
 +
|recommended3=
 +
 
 +
|notes=
 +
*As a Gallente pilot you have probably trained your drone skills, so take a drone with you to take care of rats. With decent drone skills, it can probably defend you against 2 or 3 rats in 0.6.
 +
*With Mining Upgrades II and Shield Operation I you could replace the Expanded Cargohold I with a Quantum Co-Processor I and use a Small Shield Booster I instead of the civilian version.
 +
*You can also use any other light scout drone, at best matching it to the rats you expect to encounter.
 +
}}
 +
 
 +
==Imicus==
 +
{{Infobox Ship Horizontal2
 
|shipimg=Imicus.jpg
 
|shipimg=Imicus.jpg
 
|caption=Imicus
 
|caption=Imicus
Line 135: Line 199:
 
|bandwidth=15 Mbit/sec
 
|bandwidth=15 Mbit/sec
 
|roles=Exploration, Mission
 
|roles=Exploration, Mission
|variations=Helios
+
|variations=[http://wiki.eveonline.com/en/wiki/Helios Helios]
 
|bonuses='''Gallente Frigate Skill Bonus:'''<br>5% bonus to drone range per level<br>5% increase to scan strength of probes per level<br>5% increase to survey probe flight time per level
 
|bonuses='''Gallente Frigate Skill Bonus:'''<br>5% bonus to drone range per level<br>5% increase to scan strength of probes per level<br>5% increase to survey probe flight time per level
 
|info=The Imicus is the Gallente scanning frigate, and it boasts a 15 m3 drone bay, enough for 3 light drones. Some players who train drone skills early will use if for level 1 missions instead of the incursus or catalyst.
 
|info=The Imicus is the Gallente scanning frigate, and it boasts a 15 m3 drone bay, enough for 3 light drones. Some players who train drone skills early will use if for level 1 missions instead of the incursus or catalyst.
 
}}
 
}}
  
===[Imicus, PvE Basic Skills Imicus]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Imicus, PvE Basic Skills
|name=[Imicus, PvE Basic Skills Imicus]
+
 
|high=75mm Gatling Rail I <br> 75mm Gatling Rail I
+
|high=
|mid=1MN Afterburner I <br> Cap Recharger I
+
75mm Gatling Rail I<br>
|low=Damage Control I <br> Small Armor Repairer I
+
75mm Gatling Rail I
|charges=Antimatter Charge S
+
|mid=
|drones=Hobgoblin I x3
+
1MN Afterburner I<br>
 +
Cap Recharger I
 +
|low=
 +
Damage Control I<br>
 +
Small Armor Repairer I
 +
 
 +
|charges=
 +
Antimatter Charge S
 +
|drones=
 +
Hobgoblin I x3
 
|rigs=
 
|rigs=
|recommended1=Afterburner I <br> Drones III <br> Energy Grid Upgrades II
+
[empty rig slot]<br>
|recommended2=Gallente Frigate II <br> Hull Upgrades I <br> Repair Systems I
+
[empty rig slot]<br>
|recommended3=Scout Drone Operation I <br> Small Hybrid Turret II
+
[empty rig slot]
 +
 
 +
|required1=
 +
Gallente Frigate II<br>
 +
Afterburner I<br>
 +
Scout Drone Operation I
 +
|required2=
 +
Hull Upgrades I<br>
 +
Energy Grid Upgrades II<br>
 +
Drones III
 +
|required3=
 +
Repair Systems I<br>
 +
Small Hybrid Turret I
 +
 
 +
|recommended1=
 +
Small Hybrid Turret II
 +
|recommended2=
 +
|recommended3=
 +
 
 
|notes=
 
|notes=
 
}}
 
}}
  
 
==Incursus==
 
==Incursus==
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Incursus.jpg
 
|shipimg=Incursus.jpg
 
|caption=Incursus
 
|caption=Incursus
Line 171: Line 262:
 
|bandwidth=5 Mbit/sec
 
|bandwidth=5 Mbit/sec
 
|roles=Tackle, Mission
 
|roles=Tackle, Mission
|variations=Enyo, Ishkur
+
|variations=[http://wiki.eveonline.com/en/wiki/Enyo Enyo], [http://wiki.eveonline.com/en/wiki/Ishkur Ishkur]
 
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 10% bonus to Small Hybrid Turret falloff per level <br> 5% bonus to Small Hybrid Turret damage per level
 
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 10% bonus to Small Hybrid Turret falloff per level <br> 5% bonus to Small Hybrid Turret damage per level
 
|info=The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the Tristan, which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. Turret fitted Incursus may deal more damage than a Tristan depending on missile skills.
 
|info=The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the Tristan, which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. Turret fitted Incursus may deal more damage than a Tristan depending on missile skills.
 
}}
 
}}
  
===[Incursus, PvE Basic Skills Incursus]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Incursus, PvE Basic Skills
|name=[Incursus, PvE Basic Skills Incursus]
 
|high=125mm Railgun I <br> 125mm Railgun I <br> 125mm Railgun I
 
|mid=1MN Afterburner I <br> Cap Recharger I <br> Cap Recharger I
 
|low=Damage Control I <br> Small Armor Repairer I
 
|charges=Antimatter Charge S
 
|drones=Hobgoblin I x1
 
|rigs=
 
|recommended1=Acceleration Control I<br>Afterburner II<br>Controlled Bursts II<br>Drones I<br>Energy Grid Upgrades II<br>Energy Management II<br>Energy Systems Operation II
 
|recommended2=Evasive Maneuvering I<br>Gallente Frigate III<br>Gunnery III<br>Hull Upgrades II<br>Mechanic II<br>Motion Prediction II<br>Rapid Firing II
 
|recommended3=Repair Systems II<br>Scout Drone Operation I<br>Small Hybrid Turret III<br>Sharpshooter II<br>Targeting II<br>Weapon Upgrades I
 
|notes=
 
}}
 
  
===[Incursus, PvE Epic Arc Boss Killer Incursus]===
+
|high=
{{ShipSkillGuide2
+
125mm Railgun I<br>
|name=[Incursus, PvE Epic Arc Boss Killer Incursus]
+
125mm Railgun I<br>
|high=Light Neutron Blaster I<br>Light Neutron Blaster I<br>Light Neutron Blaster I
+
125mm Railgun I
|mid=Cap Recharger I<br>Cap Recharger I
+
|mid=
|low=Magnetic Field Stabilizer I<br>Magnetic Field Stabilizer I
+
1MN Afterburner I<br>
|charges=Antimatter Charge S
+
Cap Recharger I<br>
|drones=Hobgoblin I x1
+
Cap Recharger I
 +
|low=
 +
Damage Control I<br>
 +
Small Armor Repairer I
 +
 
 +
|charges=
 +
Antimatter Charge S
 +
|drones=
 +
Hobgoblin I x1
 
|rigs=
 
|rigs=
|recommended1=Acceleration Control I<br>Afterburner II<br>Controlled Bursts II<br>Drones I<br>Energy Grid Upgrades II<br>Energy Management II<br>Energy Systems Operation II
+
[empty rig slot]<br>
|recommended2=Evasive Maneuvering I<br>Gallente Frigate III<br>Gunnery III<br>Hull Upgrades II<br>Mechanic II<br>Motion Prediction II<br>Rapid Firing II
+
[empty rig slot]<br>
|recommended3=Repair Systems II<br>Scout Drone Operation I<br>Small Hybrid Turret III<br>Sharpshooter II<br>Targeting II<br>Weapon Upgrades I
+
[empty rig slot]
|notes=* This fitting with recommended skills should break Dagan's tank in 15 minutes or less depending on his resists, which can vary.<br>
 
* While orbiting at 500m, Dagan's guns should not be able to track the Incursus. If your own guns have difficulty tracking at full speed, reduce speed to 75%.<br>
 
* This fitting should also work well against Kristan Parthus.
 
}}
 
  
===[Incursus, PvP Basic Skills Incursus]===
+
|required1=
{{ShipSkillGuide2
+
Gallente Frigate III<br>
|name=[Incursus, PvP Basic Skills Incursus]
+
Afterburner I<br>
|high=75mm Gatling Rail I<br>75mm Gatling Rail I<br>75mm Gatling Rail I
+
Scout Drone Operation I
|mid=1MN MicroWarpdrive I<br>Stasis Webifier I<br>Warp Disruptor I
+
|required2=
|low=Damage Control I<br>Overdrive Injector System I
+
Hull Upgrades I<br>
|charges=Lead Charge S
+
Energy Grid Upgrades II
|drones=Warrior I x1
+
|required3=
|rigs=
+
Repair Systems I<br>
|recommended1=Acceleration Control III<br>Afterburner III<br>Combat Drone Operation III<br>Controlled Bursts III<br>Drones III<br>Electronics IV<br>Energy Management III<br>Energy Systems Operation III
+
Small Hybrid Turret I
|recommended2=Evasive Maneuvering III<br>Gallente Frigate IV<br>Gunnery III<br>High Speed Maneuvering III<br>Hull Upgrades III<br>Mechanic III<br>Motion Prediction III<br>Navigation III
 
|recommended3=Propulsion Jamming III<br>Rapid Firing III<br>Scout Drone Operation III<br>Sharpshooter III<br>Signature Analysis III<br>Small Hybrid Turret III<br>Targeting III<br>Warp Drive Operation III
 
|notes=* Electronics IV is required to fit the third 75mm railgun with listed fitting. With Electronics III two 75mm rails will do.<br>
 
* Weapon Upgrades I allows the fitting of three named variants of 75mm railguns (for example the '75mm Carbide Railgun I'), with Electronics skill still at level III.<br>
 
* Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
 
* Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.
 
}}
 
  
===[Incursus, PvP T2 Solo Incursus]===
 
{{ShipSkillGuide2
 
|name=[Incursus, PvP T2 Solo Incursus]
 
|high=Light Ion Blaster II<br>Light Ion Blaster II<br>Light Ion Blaster II
 
|mid=Catalyzed Cold-Gas I Arcjet Thrusters<br>X5 Prototype I Engine Enervator<br>J5b Phased Prototype Warp Scrambler I
 
|low=Damage Control II<br>Overdrive Injector System II
 
|charges=Caldari Navy Antimatter Charge S
 
|drones=Hobgoblin II x1
 
|rigs=Small Hybrid Collision Accelerator I<br>Small Hybrid Ambit Extension I<br>Small Hybrid Ambit Extension I
 
 
|recommended1=
 
|recommended1=
 +
Acceleration Control I<br>
 +
Afterburner II<br>
 +
Controlled Bursts II<br>
 +
Energy Management II<br>
 +
Energy Systems Operation II<br>
 +
Rapid Firing II
 
|recommended2=
 
|recommended2=
 +
Evasive Maneuvering I<br>
 +
Gunnery III<br>
 +
Hull Upgrades II<br>
 +
Mechanic II<br>
 +
Motion Prediction II
 
|recommended3=
 
|recommended3=
 +
Repair Systems II<br>
 +
Small Hybrid Turret III<br>
 +
Sharpshooter II<br>
 +
Targeting II<br>
 +
Weapon Upgrades I
  
|notes=* This fit was copied from Lexa Hellfury's [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1231887 9 Days, 20 Incursii] video. The T2 MWD was changed to a named MWD to make it easier to fit for characters without maxed fitting skills.<br>
+
|notes=
* Due to the presence of rigs, this fit should not be flown by Uni members during wartime.
 
 
}}
 
}}
  
==Maulus==
+
{{ShipGuideFittings
{{Infobox Ship Horizontal
+
|name=Incursus, PvE Epic Arc Boss Killer
|shipimg=Maulus.jpg
+
 
|caption=Maulus
+
|high=
|shipname=Maulus
+
Light Neutron Blaster I<br>
|faction=Gallente Federation
+
Light Neutron Blaster I<br>
|class=Frigate
+
Light Neutron Blaster I
|highs=3
+
|mid=
|turrets=2
+
Cap Recharger I<br>
|launchers=0
+
Cap Recharger I<br>
|mediums=3
+
[empty mid slot]
|lows=2
+
|low=
|cargohold=175 m3
+
Magnetic Field Stabilizer I<br>
|dronebay=10 m3
+
Magnetic Field Stabilizer I
|bandwidth=10 Mbit/sec
 
|roles=Electronic Warfare
 
|variations=Keres
 
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 5% bonus to Small Hybrid Turret damage per skill level <br> 5% bonus to Remote Sensor Dampener effectiveness per skill level
 
|info=The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffecitve at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet.
 
}}
 
  
===[Maulus, PvP Basic Skills Maulus]===
+
|charges=
{{ShipSkillGuide2
+
Antimatter Charge S
|name=[Maulus, PvP Basic Skills Maulus]
+
|drones=
|high=125mm Railgun I<br>125mm Railgun I
+
Hobgoblin I x1
|mid=1MN Afterburner I<br>Remote Sensor Dampener I<br>Remote Sensor Dampener I
 
|low=Damage Control I<br>Signal Amplifier I
 
|charges=Lead Charge S<br>Scan Resolution Dampening
 
|drones=Warrior I x2
 
 
|rigs=
 
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 +
|required1=
 +
Gallente Frigate III<br>
 +
Scout Drone Operation I
 +
|required2=
 +
Weapon Upgrades I<br>
 +
Small Hybrid Turret I
 +
|required3=
 +
Energy Grid Upgrades II
 +
 
|recommended1=
 
|recommended1=
Acceleration Control II<br>
+
Controlled Bursts II<br>
Afterburner III<br>
+
Energy Management II<br>
Combat Drone Operation III<br>
+
Energy Systems Operation II<br>
Controlled Bursts III<br>
+
Evasive Maneuvering I
Drones III<br>
+
|recommended2=
Electronics IV<br>
+
Hull Upgrades II<br>
Electronics Upgrade I<br>
+
Mechanic II<br>
Electronic Warfare III<br>
+
Motion Prediction II<br>
Energy Emission Systems I<br>
+
Rapid Firing II
Energy Management III
+
|recommended3=
|recommended2=Energy Systems Operation III<br>
 
Evasive Maneuvering II<br>
 
Frequency Modulation III<br>
 
Fuel Conservation III<br>
 
Gallente Frigate IV<br>
 
Gunnery III<br>
 
Hull Upgrades III<br>
 
Long Distance Jamming III<br>
 
Long Range Targeting III<br>
 
Mechanic III
 
|recommended3=Motion Prediction III<br>
 
Navigation III<br>
 
Rapid Firing III<br>
 
Scout Drone Operation III<br>
 
Sensor Linking III<br>
 
Sharpshooter III<br>
 
Signature Analysis III<br>
 
 
Small Hybrid Turret III<br>
 
Small Hybrid Turret III<br>
Targeting III<br>
+
Sharpshooter II<br>
Warp Drive Operation III
+
Targeting II<br>
 +
Gunnery III
 +
 
 
|notes=
 
|notes=
* The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.<br>
+
* This fitting with recommended skills should break Dagan's tank in 15 minutes or less depending on his resists, which can vary.<br>
* Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
+
* While orbiting at 500m, Dagan's guns should not be able to track the Incursus. If your own guns have difficulty tracking at full speed, reduce speed to 75%.<br>
 +
* This fitting should also work well against Kristan Parthus.
 
}}
 
}}
  
==Tristan==
+
{{ShipGuideFittings
{{Infobox Ship Horizontal
+
|name=Incursus, PvP Basic Skills
|shipimg=Tristan.jpg
+
 
|caption=Tristan
+
|high=
|shipname=Tristan
+
75mm Gatling Rail I<br>
|faction=Gallente Federation
+
75mm Gatling Rail I<br>
|class=Frigate
+
[empty high slot]
|highs=4
+
|mid=
|turrets=2
+
1MN MicroWarpdrive I<br>
|launchers=2
+
Stasis Webifier I<br>
|mediums=3
+
Warp Disruptor I
|lows=3
+
|low=
|cargohold=140 m3
+
Damage Control I<br>
|dronebay=5 m3
+
Overdrive Injector System I
|bandwidth=5 Mbit/sec
 
|roles=Mission, Tackle
 
|variations=Nemesis
 
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 5% bonus to Small Hybrid Turret damage per skill level <br> 7.5% bonus to Small Hybrid Turret tracking speed per skill level
 
|info=The Tristan is an excellent PvP frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it a worse tackler for typical Uni fleets.
 
}}
 
  
===[Tristan, PvE Recon Tristan]===
 
{{ShipSkillGuide2
 
|name=[Tristan, PvE Recon Tristan]
 
|high=
 
|mid=1MN Afterburner I<br>Small Shield Extender I<br>Medium Shield Extender I
 
|low=Damage Control I<br>Overdrive Injector System I<br>Overdrive Injector System I
 
 
|charges=
 
|charges=
 +
Lead Charge S
 
|drones=
 
|drones=
 +
Warrior I x1
 
|rigs=
 
|rigs=
|recommended1=Afterburner I<br>Gallente Frigate III
+
[empty rig slot]<br>
|recommended2=Hull Upgrades I
+
[empty rig slot]<br>
|recommended3=Shield Upgrades I
+
[empty rig slot]
|notes=* This fitting is made specifically for the Recon missions (level 2). Since they require no fighting, a quick frigate with moderate tank will perform best to complete the missions quickly with minimal risk.
+
 
}}
+
|required1=
 +
Gallente Frigate III<br>
 +
Scout Drone Operation I
 +
|required2=
 +
Hull Upgrades I<br>
 +
Small Hybrid Turret I
 +
|required3=
 +
High Speed Maneuvering I<br>
 +
Propulsion Jamming I
  
===[Tristan, PvP Small Gang Tristan]===
 
{{ShipSkillGuide2
 
|name=[Tristan, PvP Small Gang Tristan]
 
|high=Light Ion Blaster I<br>Light Ion Blaster I<br>Rocket Launcher I<br>Rocket Launcher I
 
|mid=1MN Afterburner I<br>Stasis Webifier I<br>Warp Scrambler I
 
|low=Damage Control I<br>Small Armor Repairer I<br>Reactive Plating I
 
|charges=Antimatter Charge S<br>Foxfire Rocket
 
|drones=Warrior I x1
 
|rigs=
 
 
|recommended1=
 
|recommended1=
 
Acceleration Control III<br>
 
Acceleration Control III<br>
Afterburner III<br>
 
 
Combat Drone Operation III<br>
 
Combat Drone Operation III<br>
 
Controlled Bursts III<br>
 
Controlled Bursts III<br>
Drones III<br>
 
 
Electronics IV<br>
 
Electronics IV<br>
 
Energy Management III<br>
 
Energy Management III<br>
 
Energy Systems Operation III<br>
 
Energy Systems Operation III<br>
 +
Motion Prediction III
 +
|recommended2=
 
Evasive Maneuvering III<br>
 
Evasive Maneuvering III<br>
Fuel Conservation III<br>
+
Gallente Frigate IV<br>
Gallente Frigate IV
 
|recommended2=
 
 
Gunnery III<br>
 
Gunnery III<br>
 +
High Speed Maneuvering III<br>
 
Hull Upgrades III<br>
 
Hull Upgrades III<br>
 
Mechanic III<br>
 
Mechanic III<br>
Missile Bombardment III<br>
+
Targeting III  
Missile Launcher Operation III<br>
+
|recommended3=
Missile Projection III<br>
 
Motion Prediction III<br>
 
Navigation III<br>
 
 
Propulsion Jamming III<br>
 
Propulsion Jamming III<br>
 
Rapid Firing III<br>
 
Rapid Firing III<br>
Rapid Launch III
 
|recommended3=
 
Rockets III<br>
 
 
Scout Drone Operation III<br>
 
Scout Drone Operation III<br>
 
Sharpshooter III<br>
 
Sharpshooter III<br>
 
Signature Analysis III<br>
 
Signature Analysis III<br>
 
Small Hybrid Turret III<br>
 
Small Hybrid Turret III<br>
Targeting III<br>
+
Warp Drive Operation III
Target Navigation Prediction III<br>
+
 
Warp Drive Operation III<br>
 
Weapon Upgrades III
 
 
|notes=
 
|notes=
* Use gremlin rockets against shield tankers, and phalanx rockets against armor tankers, or keep foxfire rockets loaded if you're unsure what you'll be facing.<br>
+
* With Electronics IV it is possible to fit a third 75mm Gatling Rail I.<br>
* This fit is made to speed tank, orbiting at close range. It is useful in limited circumstances due to having an afterburner and warp scrambler, instead of MWD and disruptor.
+
* Weapon Upgrades I allows the fitting of three named variants of 75mm railguns (for example the '75mm Carbide Railgun I'), with Electronics skill still at level III.<br>
 +
* Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.  
 +
* Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.
 
}}
 
}}
  
=Destroyer=
+
{{ShipGuideFittings
 +
|name=Incursus, PvP T2 Solo
  
Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in PvE for level 1 missions. They are rarely used in PvP, as their DPS is not impressive without high skills, although they sometimes fill the role of anti-interceptor.
+
|high=
 +
Light Ion Blaster II<br>
 +
Light Ion Blaster II<br>
 +
Light Ion Blaster II
 +
|mid=
 +
Catalyzed Cold-Gas I Arcjet Thrusters<br>
 +
X5 Prototype I Engine Enervator<br>
 +
J5b Phased Prototype Warp Scrambler I
 +
|low=
 +
Damage Control II<br>
 +
Overdrive Injector System II
  
Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, like Thrashers for a specialized Hit & Run fleet.
+
|charges=
 +
Caldari Navy Antimatter Charge S
 +
|drones=
 +
Hobgoblin II x1
 +
|rigs=
 +
Small Hybrid Collision Accelerator I<br>
 +
Small Hybrid Ambit Extension I<br>
 +
Small Hybrid Ambit Extension I
  
==Catalyst==
+
|required1=
{{Infobox Ship Horizontal
+
Gallente Frigate III<br>
|shipimg=Catalyst.jpg
+
Gallente Drone Specialization I<br>
|caption=Catalyst
+
Hybrid Weapon Rigging III<br>
|shipname=Catalyst
+
Advanced Weapon Upgrades III
|class=Destroyer
+
|required2=
|highs=8
+
Hull Upgrades IV<br>
|turrets=8
+
Small Blaster Specialization I<br>
|launchers=0
+
Electronics V
|mediums=2
+
|required3=
|lows=3
+
High Speed Maneuvering I<br>
|cargohold=400 m3
+
Propulsion Jamming I<br>
|dronebay=5 m3
+
Engineering V
|bandwidth=5 Mbit/sec
 
|roles=Salvager, Mission
 
|variations=Eris
 
|bonuses='''Destroyer Skill Bonus:'''<br>10% Bonus to Small Hybrid Turret tracking speed per level <br> 10% bonus to Small Hybrid Turret falloff per level <br> 50% bonus to optimal range for small hybrid turrets <br> <font color=red>-25% rate of fire for all turrets</font>
 
|info=The Catalyst has 8 high slots, all of which can be fitted with guns. It is the typical level 1 mission runner ship for Gallente pilots once they have amassed enough ISK to purchase it and fit it out.
 
 
 
The Catalyst is also used as a salvaging boat or suicide gank ship against small craft.
 
}}
 
  
===[Catalyst, PvE Basic Skills Catalyst]===
 
{{ShipSkillGuide2
 
|name=[Catalyst, PvE Basic Skills Catalyst]
 
|high=125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I
 
|mid=1MN Afterburner I<br>Cap Recharger I
 
|low=Damage Control I<br>Small Armor Repairer I<br>Micro Auxiliary Power Core I
 
|charges=Antimatter Charge S
 
|drones=Hobgoblin I x1
 
|rigs=
 
 
|recommended1=
 
|recommended1=
Acceleration Control I<br/>
 
Afterburner II<br/>
 
Controlled Bursts II<br/>
 
Destroyers I<br/>
 
Drones I<br/>
 
Energy Grid Upgrades II<br/>
 
Energy Management II
 
 
|recommended2=
 
|recommended2=
Energy Systems Operation II<br/>
 
Evasive Maneuvering I<br/>
 
Gallente Frigate III<br/>
 
Gunnery III<br/>
 
Hull Upgrades II<br/>
 
Mechanic II<br/>
 
Motion Prediction II
 
 
|recommended3=
 
|recommended3=
Rapid Firing II<br/>
+
 
Repair Systems II<br/>
 
Scout Drone Operation I<br/>
 
Sharpshooter II<br/>
 
Small Hybrid Turret III<br/>
 
Targeting II
 
 
|notes=
 
|notes=
* Switch the Micro Auxiliary Power Core I to Adaptive Nano Plating I (omni tanking) or Reactive Plating I (to fill the explosive hole in armor tanking, especially when facing Angel Cartel rats) if you have sufficient powergrid.
+
* This fit was copied from Lexa Hellfury's [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1231887 9 Days, 20 Incursii] video. The T2 MWD was changed to a named MWD to make it easier to fit for characters without maxed fitting skills.<br>
* Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
+
* Due to the presence of rigs, this fit should not be flown by Uni members during wartime.
 
}}
 
}}
  
===[Catalyst, Salvaging Boat]===
+
==Maulus==
{{ShipSkillGuide2
+
{{Infobox Ship Horizontal2
|name=[Catalyst, Salvaging Boat]
+
|shipimg=Maulus.jpg
|high=Small Tractor Beam I<br>Small Tractor Beam I<br>Small Tractor Beam I<br>Small Tractor Beam I<br>Salvager I<br>Salvager I<br>Salvager I<br>Salvager I
+
|caption=Maulus
|mid=1MN MicroWarpdrive I<br>Cap Recharger I
+
|shipname=Maulus
|low=Capacitor Power Relay I<br>Capacitor Power Relay I<br>Co-Processor I
+
|faction=Gallente Federation
|charges=
+
|class=Frigate
|drones=
+
|highs=3
|rigs=Small Salvage Tackle I<br>Small Salvage Tackle I<br>Small Salvage Tackle I
+
|turrets=2
|recommended1=
+
|launchers=0
Acceleration Control II<br>
+
|mediums=3
 +
|lows=2
 +
|cargohold=175 m3
 +
|dronebay=10 m3
 +
|bandwidth=10 Mbit/sec
 +
|roles=Electronic Warfare
 +
|variations=[http://wiki.eveonline.com/en/wiki/Keres Keres]
 +
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 5% bonus to Small Hybrid Turret damage per skill level <br> 5% bonus to Remote Sensor Dampener effectiveness per skill level
 +
|info=The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffecitve at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet.
 +
}}
 +
 
 +
{{ShipGuideFittings
 +
|name=Maulus, PvP Basic Skills
 +
 
 +
|high=
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
[empty high slot]
 +
|mid=
 +
1MN Afterburner I<br>
 +
Remote Sensor Dampener I<br>
 +
Remote Sensor Dampener I
 +
|low=
 +
Damage Control I<br>
 +
Signal Amplifier I
 +
 
 +
|charges=
 +
Lead Charge S<br>
 +
Scan Resolution Dampening
 +
|drones=
 +
Warrior I x2
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 
 +
|required1=
 +
Gallente Frigate II<br>
 +
Scout Drone Operation I<br>
 +
Sensor Linking I
 +
|required2=
 +
Hull Upgrades I<br>
 +
Drones II<br>
 +
Small Hybrid Turret I
 +
|required3=
 +
Electronics Upgrades I<br>
 +
Afterburner I
 +
 
 +
|recommended1=
 +
Acceleration Control II<br>
 
Afterburner III<br>
 
Afterburner III<br>
Armor Rigging II<br>
+
Combat Drone Operation III<br>
Destroyers I<br>
+
Controlled Bursts III<br>
 +
Drones III<br>
 
Electronics IV<br>
 
Electronics IV<br>
Electronics Upgrades I
+
Electronic Warfare III<br>
 +
Energy Emission Systems I<br>
 +
Energy Management III<br>
 +
Mechanic III
 
|recommended2=
 
|recommended2=
Energy Grid Upgrades II<br>
+
Energy Systems Operation III<br>
Energy Management II<br>
 
Energy Systems Operation II<br>
 
 
Evasive Maneuvering II<br>
 
Evasive Maneuvering II<br>
Gallente Frigate III<br>
+
Frequency Modulation III<br>
High Speed Maneuvering III
+
Fuel Conservation III<br>
 +
Gallente Frigate IV<br>
 +
Gunnery III<br>
 +
Hull Upgrades III<br>
 +
Long Distance Jamming III<br>
 +
Long Range Targeting III<br>
 +
Warp Drive Operation III
 
|recommended3=
 
|recommended3=
Jury Rigging III<br>
+
Motion Prediction III<br>
Mechanic III<br>
 
 
Navigation III<br>
 
Navigation III<br>
Salvaging III
+
Rapid Firing III<br>
|notes=
+
Scout Drone Operation III<br>
* The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
+
Sensor Linking III<br>
* Rigs are optional, they are very expensive for most newbies.
+
Sharpshooter III<br>
* If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.
+
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 +
Targeting III
 +
 
 +
|notes=
 +
* The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.<br>
 +
* Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
 
}}
 
}}
  
=Cruiser=
+
==Tristan==
 
+
{{Infobox Ship Horizontal2
==Celestis==
+
|shipimg=Tristan.jpg
{{Infobox Ship Horizontal
+
|caption=Tristan
|shipimg=Celestis.jpg
+
|shipname=Tristan
|caption=Celestis
+
|faction=Gallente Federation
|shipname=Celestis
+
|class=Frigate
|class=Cruiser
 
 
|highs=4
 
|highs=4
|turrets=3
+
|turrets=2
 
|launchers=2
 
|launchers=2
|mediums=5
+
|mediums=3
 
|lows=3
 
|lows=3
|cargohold=320 m3
+
|cargohold=140 m3
|dronebay=40 m3
+
|dronebay=5 m3
|bandwidth=40 Mbit/sec
+
|bandwidth=5 Mbit/sec
|roles=Electronic Warfare
+
|roles=Mission, Tackle
|variations=Arazu, Lachesis
+
|variations=[http://wiki.eveonline.com/en/wiki/Nemesis Nemesis]
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret Damage per skill level <br> 5% bonus to Remote Sensor Dampener effectiveness per skill level
+
|bonuses='''Gallente Frigate Skill Bonus:''' <br> 5% bonus to Small Hybrid Turret damage per skill level <br> 7.5% bonus to Small Hybrid Turret tracking speed per skill level  
|info=The Celestis is the Gallente EW cruiser. Damps have a poor optimal, and even in falloff, it has difficulty applying damps at typical sniper range. Although it can do well with range damping against mid-range snipers up to 100 km or so. Resolution damping is made much more useful with ECM on the field as well.
+
|info=The Tristan is an excellent PvP frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it a worse tackler for typical Uni fleets.
 
}}
 
}}
  
===[Celestis, PvP Standard Celestis]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Tristan, PvE Recon
  
|name=[Celestis, PvP Standard Celestis]
+
|high=
 +
[empty high slot]<br>
 +
[empty high slot]<br>
 +
[empty high slot]<br>
 +
[empty high slot]
 +
|mid=
 +
1MN Afterburner I<br>
 +
Small Shield Extender I<br>
 +
Medium Shield Extender I
 +
|low=
 +
Damage Control I<br>
 +
Overdrive Injector System I<br>
 +
Overdrive Injector System I
  
|high=Small Energy Neutralizer I<br>
+
|charges=
Small Energy Neutralizer I<br>
+
|drones=
Drone Link Augmentor I<br>
+
|rigs=
Drone Link Augmentor I
+
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
  
|mid=10MN MicroWarpdrive I<br>
+
|required1=
Remote Sensor Dampener I<br>
+
Gallente Frigate III<br>
Remote Sensor Dampener I<br>
+
Shield Upgrades I
Remote Sensor Dampener I<br>
+
|required2=
Remote Sensor Dampener I
+
Hull Upgrades I  
 +
|required3=
 +
Afterburner I
  
|low=Damage Control I<br>
+
|recommended1=
800mm Reinforced Steel Plates I<br>
+
|recommended2=
Signal Amplifier I
+
|recommended3=
  
|charges=Scan Resolution Dampening<br>
+
|notes=
 
+
* This fitting is made specifically for the Recon missions (level 2). Since they require no fighting, a quick frigate with moderate tank will perform best to complete the missions quickly with minimal risk.
|drones=Hornet EC-300 x2<br>
+
}}
Vespa EC-600 x3
 
  
|rigs=<br>
+
{{ShipGuideFittings
 +
|name=Tristan, PvP Small Gang
  
|recommended1=Acceleration Control III<br>
+
|high=
 +
Light Ion Blaster I<br>
 +
Light Ion Blaster I<br>
 +
Rocket Launcher I<br>
 +
Rocket Launcher I
 +
|mid=
 +
1MN Afterburner I<br>
 +
Stasis Webifier I<br>
 +
Warp Scrambler I
 +
|low=
 +
Damage Control I<br>
 +
Small Armor Repairer I<br>
 +
Reactive Plating I
 +
 
 +
|charges=
 +
Antimatter Charge S<br>
 +
Foxfire Rocket
 +
|drones=
 +
Warrior I x1
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 
 +
|required1=
 +
Gallente Frigate III<br>
 +
Scout Drone Operation I<br>
 +
Small Hybrid Turret I<br>
 +
Weapon Upgrades III
 +
|required2=
 +
Hull Upgrades I<br>
 +
Afterburner I<br>
 +
Propulsion Jamming I
 +
|required3=
 +
Repair Systems I<br>
 +
Rockets I<br>
 +
Electronics IV
 +
 
 +
|recommended1=
 +
Acceleration Control III<br>
 
Afterburner III<br>
 
Afterburner III<br>
Drones V<br>
+
Combat Drone Operation III<br>
Drone Navigation III<br>
+
Controlled Bursts III<br>
Electronics IV<br>
+
Energy Management III<br>
Electronics Upgrade I<br>
 
Electronic Warfare IV<br>
 
Electronic Warfare Drone Interfacing III<br>
 
Energy Emission Systems III
 
 
 
|recommended2=Energy Management III<br>
 
 
Energy Systems Operation III<br>
 
Energy Systems Operation III<br>
 
Evasive Maneuvering III<br>
 
Evasive Maneuvering III<br>
Frequency Modulation III<br>
+
Fuel Conservation III<br>
Gallente Cruiser IV<br>
+
Gallente Frigate IV<br>
High Speed Maneuvering III<br>
+
Rapid Firing III
 +
|recommended2=
 +
Gunnery III<br>
 
Hull Upgrades III<br>
 
Hull Upgrades III<br>
Long Distance Jamming III
 
 
|recommended3=Long Range Targeting III<br>
 
 
Mechanic III<br>
 
Mechanic III<br>
 +
Missile Bombardment III<br>
 +
Missile Launcher Operation III<br>
 +
Missile Projection III<br>
 +
Motion Prediction III<br>
 
Navigation III<br>
 
Navigation III<br>
Scout Drone Operation IV<br>
+
Propulsion Jamming III
Sensor Linking III<br>
+
|recommended3=
 +
Rockets III<br>
 +
Scout Drone Operation III<br>
 +
Sharpshooter III<br>
 
Signature Analysis III<br>
 
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 
Targeting III<br>
 
Targeting III<br>
Warp Drive Operation III
+
Target Navigation Prediction III<br>
 
+
Warp Drive Operation III<br>
|notes=*Cargohold should have 4 range scripts to switch if needed.
+
Rapid Launch III
 
 
*The neuts on this version are purely defensive if some small ship decides to tackle the Celestis and orbits close.
 
  
 +
|notes=
 +
* Use gremlin rockets against shield tankers, and phalanx rockets against armor tankers, or keep foxfire rockets loaded if you're unsure what you'll be facing.<br>
 +
* This fit is made to speed tank, orbiting at close range. It is useful in limited circumstances due to having an afterburner and warp scrambler, instead of MWD and disruptor.
 
}}
 
}}
  
===[Celestis, PvP Gonzo Neut Celestis]===
+
=Destroyer=
{{ShipSkillGuide2
 
  
|name=[Celestis, PvP Gonzo Neut Celestis]
+
[[Destroyer|Destroyers]] are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in PvE for level 1 missions. They are rarely used in PvP, as their DPS is not impressive without high skills, although they sometimes fill the role of anti-interceptor.
  
|high=Medium Energy Neutralizer I<br>
+
Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, like Thrashers for a specialized Hit & Run fleet.
Medium Energy Neutralizer I<br>
 
Drone Link Augmentor I<br>
 
Drone Link Augmentor I
 
  
|mid=10MN MicroWarpdrive I<br>
+
==Catalyst==
Medium Capacitor Booster I<br>
+
{{Infobox Ship Horizontal2
Remote Sensor Dampener I<br>
+
|shipimg=Catalyst.jpg
Remote Sensor Dampener I<br>
+
|caption=Catalyst
Remote Sensor Dampener I
+
|shipname=Catalyst
 +
|class=Destroyer
 +
|highs=8
 +
|turrets=8
 +
|launchers=0
 +
|mediums=2
 +
|lows=3
 +
|cargohold=400 m3
 +
|dronebay=5 m3
 +
|bandwidth=5 Mbit/sec
 +
|roles=Salvager, Mission
 +
|variations=[http://wiki.eveonline.com/en/wiki/Eris Eris]
 +
|bonuses='''Destroyer Skill Bonus:'''<br>10% Bonus to Small Hybrid Turret tracking speed per level <br> 10% bonus to Small Hybrid Turret falloff per level <br> 50% bonus to optimal range for small hybrid turrets <br> <font color=red>-25% rate of fire for all turrets</font>
 +
|info=The Catalyst has 8 high slots, all of which can be fitted with guns. It is the typical level 1 mission runner ship for Gallente pilots once they have amassed enough ISK to purchase it and fit it out.
  
|low=Damage Control I<br>
+
The Catalyst is also used as a salvaging boat or suicide gank ship against small craft.
Signal Amplifier I<br>
+
}}
Reactive Plating I
 
  
|charges=Cap Booster 800<br>
+
{{ShipGuideFittings
Scan Resolution Dampening
+
|name=Catalyst, PvE Basic Skills
  
|drones=Hornet EC-300 x2<br>
+
|high=
Vespa EC-600 x3
+
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I
 +
|mid=
 +
1MN Afterburner I<br>
 +
Cap Recharger I
 +
|low=
 +
Damage Control I<br>
 +
Small Armor Repairer I<br>
 +
Micro Auxiliary Power Core I
  
|rigs=[empty rig slot]<br>
+
|charges=
 +
Antimatter Charge S
 +
|drones=
 +
Hobgoblin I x1
 +
|rigs=
 +
[empty rig slot]<br>
 
[empty rig slot]<br>
 
[empty rig slot]<br>
 
[empty rig slot]
 
[empty rig slot]
  
|recommended1=Acceleration Control III<br>
+
|recommended1=
Afterburner III<br>
+
Acceleration Control I<br>
Drones V<br>
+
Afterburner II<br>
Drone Navigation III<br>
+
Controlled Bursts II<br>
Electronics IV<br>
+
Destroyers I<br>
Electronics Upgrade I<br>
+
Drones I<br>
Electronic Warfare IV<br>
+
Energy Grid Upgrades II<br>
Electronic Warfare Drone Interfacing III<br>
+
Energy Management II
Energy Emission Systems III
+
|recommended2=
 +
Energy Systems Operation II<br>
 +
Evasive Maneuvering I<br>
 +
Gallente Frigate III<br>
 +
Gunnery III<br>
 +
Hull Upgrades II<br>
 +
Mechanic II<br>
 +
Motion Prediction II
 +
|recommended3=
 +
Rapid Firing II<br>
 +
Repair Systems II<br>
 +
Scout Drone Operation I<br>
 +
Sharpshooter II<br>
 +
Small Hybrid Turret III<br>
 +
Targeting II
 +
 
 +
|notes=
 +
* Switch the Micro Auxiliary Power Core I to Adaptive Nano Plating I (omni tanking) or Reactive Plating I (to fill the explosive hole in armor tanking, especially when facing Angel Cartel rats) if you have sufficient powergrid.
 +
* Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
 +
}}
 +
 
 +
{{ShipGuideFittings
 +
|name=Catalyst, Salvaging Boat
  
|recommended2=Energy Management III<br>
+
|high=
Energy Systems Operation III<br>
+
Small Tractor Beam I<br>
Evasive Maneuvering III<br>
+
Small Tractor Beam I<br>
Frequency Modulation III<br>
+
Small Tractor Beam I<br>
Gallente Cruiser IV<br>
+
Small Tractor Beam I<br>
High Speed Maneuvering III<br>
+
Salvager I<br>
Hull Upgrades III<br>
+
Salvager I<br>
Long Distance Jamming III
+
Salvager I<br>
 +
Salvager I
 +
|mid=
 +
1MN MicroWarpdrive I<br>
 +
Cap Recharger I
 +
|low=
 +
Capacitor Power Relay I<br>
 +
Capacitor Power Relay I<br>
 +
Co-Processor I
  
|recommended3=Long Range Targeting III<br>
+
|charges=
Mechanic III<br>
+
|drones=
Navigation III<br>
+
|rigs=
Scout Drone Operation IV<br>
+
Small Salvage Tackle I<br>
Sensor Linking III<br>
+
Small Salvage Tackle I<br>
Signature Analysis III<br>
+
Small Salvage Tackle I
Targeting III<br>
 
Warp Drive Operation III
 
  
|notes=*This Celestis does three types of EW: damping, ECM, and cap warfare.
+
|recommended1=
 
+
Acceleration Control II<br>
*Cargohold should have 3 range scripts to switch if needed, and as many 800 cap charges as can fit.
+
Afterburner III<br>
 +
Armor Rigging II<br>
 +
Destroyers I<br>
 +
Electronics IV<br>
 +
Electronics Upgrades I
 +
|recommended2=
 +
Energy Grid Upgrades II<br>
 +
Energy Management II<br>
 +
Energy Systems Operation II<br>
 +
Evasive Maneuvering II<br>
 +
Gallente Frigate III<br>
 +
High Speed Maneuvering III
 +
|recommended3=
 +
Jury Rigging III<br>
 +
Mechanic III<br>
 +
Navigation III<br>
 +
Salvaging III
  
 +
|notes=
 +
* The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
 +
* Rigs are optional, they are very expensive for most newbies.
 +
* If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.
 
}}
 
}}
  
==Exequror==
+
=Cruiser=
{{Infobox Ship Horizontal
+
 
|shipimg=Exequror.jpg
+
==Celestis==
|caption=Exequror
+
{{Infobox Ship Horizontal2
|shipname=Exequror
+
|shipimg=Celestis.jpg
 +
|caption=Celestis
 +
|shipname=Celestis
 
|class=Cruiser
 
|class=Cruiser
 
|highs=4
 
|highs=4
|turrets=4
+
|turrets=3
|launchers=0
+
|launchers=2
|mediums=4
+
|mediums=5
 
|lows=3
 
|lows=3
|cargohold=600 m3
+
|cargohold=320 m3
 
|dronebay=40 m3
 
|dronebay=40 m3
 
|bandwidth=40 Mbit/sec
 
|bandwidth=40 Mbit/sec
|roles=Logistics, Hauler
+
|roles=Electronic Warfare
|variations=Oneiros, Exequror Navy
+
|variations=[http://wiki.eveonline.com/en/wiki/Arazu Arazu], [http://wiki.eveonline.com/en/wiki/Lachesis Lacheses]
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>10% bonus to Cargo Capacity per skill level <br> 10% bonus to capacitor need of remote armor repair system per skill level <br> 500% bonus to range of remote armor repair systems
+
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret Damage per skill level <br> 5% bonus to Remote Sensor Dampener effectiveness per skill level
|info=The Exequror is the Gallente logistics cruiser. It is not often used in PvP. It has a cargo bay bonus which can make it useful for players on trial accounts who cannot train industrial ships. An Exequror fitted with Expanded Cargohold in low slots can haul over 1000 m3 in its cargo bay.
+
|info=The Celestis is the Gallente EW cruiser. Damps have a poor optimal, and even in falloff, it has difficulty applying damps at typical sniper range. Although it can do well with range damping against mid-range snipers up to 100 km or so. Resolution damping is made much more useful with ECM on the field as well.
 
}}
 
}}
  
===[Exequror, PvP Exequror RR]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Celestis, PvP Standard
  
|name=[Exequror, PvP Exequror RR]
+
|high=
 
+
Small Energy Neutralizer I<br>
|high=Small Remote Armor Repair System I<br>
+
Small Energy Neutralizer I<br>
Small Remote Armor Repair System I<br>
+
Drone Link Augmentor I<br>
Small Remote Armor Repair System I<br>
+
Drone Link Augmentor I
Small Remote Armor Repair System I
+
|mid=
 
+
10MN MicroWarpdrive I<br>
|mid=10MN MicroWarpdrive I<br>
+
Remote Sensor Dampener I<br>
Tracking Disruptor I<br>
+
Remote Sensor Dampener I<br>
Tracking Disruptor I<br>
+
Remote Sensor Dampener I<br>
Medium Capacitor Booster I  
+
Remote Sensor Dampener I
 
+
|low=
|low=Damage Control I<br>
+
Damage Control I<br>
 
800mm Reinforced Steel Plates I<br>
 
800mm Reinforced Steel Plates I<br>
Adaptive Nano Plating I
+
Signal Amplifier I
  
|charges=Optimal Range Disruption<br>
+
|charges=
Cap Booster 800
+
Scan Resolution Dampening
 
+
|drones=
|drones=Vespa EC-600 x3<br>
+
Hornet EC-300 x2<br>
Hornet EC-300 x2
+
Vespa EC-600 x3
 
+
|rigs=
|rigs=[empty rig slot]<br>
+
[empty rig slot]<br>
 
[empty rig slot]<br>
 
[empty rig slot]<br>
 
[empty rig slot]
 
[empty rig slot]
  
|recommended1=<br>
+
|recommended1=
 
+
Acceleration Control III<br>
|recommended2=<br>
+
Afterburner III<br>
 
+
Drones V<br>
|recommended3=<br>
+
Drone Navigation III<br>
 
+
Electronics IV<br>
|notes=*Small RR range on an Exeq is 24 km.
+
Electronics Upgrade I<br>
 
+
Electronic Warfare IV<br>
*Meant for Uni members looking to practice logistics before getting into proper T2 logistic ships.
+
Electronic Warfare Drone Interfacing III<br>
 
+
Energy Emission Systems III
 +
|recommended2=
 +
Energy Management III<br>
 +
Energy Systems Operation III<br>
 +
Evasive Maneuvering III<br>
 +
Frequency Modulation III<br>
 +
Gallente Cruiser IV<br>
 +
High Speed Maneuvering III<br>
 +
Hull Upgrades III<br>
 +
Long Distance Jamming III
 +
|recommended3=
 +
Long Range Targeting III<br>
 +
Mechanic III<br>
 +
Navigation III<br>
 +
Scout Drone Operation IV<br>
 +
Sensor Linking III<br>
 +
Signature Analysis III<br>
 +
Targeting III<br>
 +
Warp Drive Operation III
 +
 
 +
|notes=
 +
*Cargohold should have 4 range scripts to switch if needed.
 +
*The neuts on this version are purely defensive if some small ship decides to tackle the Celestis and orbits close.
 
}}
 
}}
  
==Thorax==
+
{{ShipGuideFittings
{{Infobox Ship Horizontal
+
|name=Celestis, PvP Gonzo Neut
|shipimg=Thorax.jpg
+
 
|caption=Thorax
+
|high=
|shipname=Thorax
+
Medium Energy Neutralizer I<br>
|class=Cruiser
+
Medium Energy Neutralizer I<br>
|highs=5
+
Drone Link Augmentor I<br>
|turrets=5
+
Drone Link Augmentor I
|launchers=0
+
|mid=
|mediums=3
+
10MN MicroWarpdrive I<br>
|lows=5
+
Medium Capacitor Booster I<br>
|cargohold=265 m3
+
Remote Sensor Dampener I<br>
|dronebay=50 m3
+
Remote Sensor Dampener I<br>
|bandwidth=50 Mbit/sec
+
Remote Sensor Dampener I
|roles=Damage Dealer, Mission
+
|low=
|variations=Deimos, Phobos, Vigilant
+
Damage Control I<br>
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per level <br> 5% increase to MicroWarpdrive capacitor bonus per level.
+
Signal Amplifier I<br>
|info=The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in PvP fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler.
+
Reactive Plating I
}}
 
  
===[Thorax, PvP Basic Skills Thorax]===
+
|charges=
{{ShipSkillGuide2
+
Cap Booster 800<br>
 +
Scan Resolution Dampening
 +
|drones=
 +
Hornet EC-300 x2<br>
 +
Vespa EC-600 x3
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
  
|name=[Thorax, PvP Basic Skills Thorax]
+
|recommended1=
 
+
Acceleration Control III<br>
|high=Heavy Ion Blaster I<br>
 
Heavy Ion Blaster I<br>
 
Heavy Ion Blaster I<br>
 
Heavy Ion Blaster I<br>
 
Heavy Ion Blaster I
 
 
 
|mid=10MN MicroWarpdrive I<br>
 
Stasis Webifier I<br>
 
Warp Scrambler I
 
 
 
|low=Damage Control I<br>
 
Magnetic Field Stabilizer I<br>
 
Magnetic Field Stabilizer I<br>
 
Magnetic Field Stabilizer I<br>
 
400mm Reinforced Steel Plates I
 
 
 
|charges=Caldari Navy Antimatter Charge M<br>
 
 
 
|drones=Hammerhead I x5
 
 
 
|rigs=[empty rig slot]<br>
 
[empty rig slot]<br>
 
[empty rig slot]
 
 
 
|recommended1=Acceleration Control III<br>
 
 
Afterburner III<br>
 
Afterburner III<br>
Combat Drone Operation III<br>
+
Drones V<br>
Controlled Bursts III<br>
 
Drone Interfacing III<br>
 
 
Drone Navigation III<br>
 
Drone Navigation III<br>
Drone Sharpshooting III<br>
 
Drones V<br>
 
 
Electronics IV<br>
 
Electronics IV<br>
 +
Electronics Upgrade I<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing III<br>
 +
Energy Emission Systems III
 +
|recommended2=
 
Energy Management III<br>
 
Energy Management III<br>
Energy Systems Operation III
+
Energy Systems Operation III<br>
 
+
Evasive Maneuvering III<br>
|recommended2=Evasive Maneuvering III<br>
+
Frequency Modulation III<br>
 
Gallente Cruiser IV<br>
 
Gallente Cruiser IV<br>
Gallente Frigate IV<br>
 
Gunnery V<br>
 
 
High Speed Maneuvering III<br>
 
High Speed Maneuvering III<br>
 
Hull Upgrades III<br>
 
Hull Upgrades III<br>
 +
Long Distance Jamming III
 +
|recommended3=
 +
Long Range Targeting III<br>
 
Mechanic III<br>
 
Mechanic III<br>
Medium Hybrid Turret IV<br>
 
Motion Prediction III<br>
 
 
Navigation III<br>
 
Navigation III<br>
Propulsion Jamming III
+
Scout Drone Operation IV<br>
 
+
Sensor Linking III<br>
|recommended3=Rapid Firing III<br>
 
Scout Drone Operation III<br>
 
Sharpshooter III<br>
 
 
Signature Analysis III<br>
 
Signature Analysis III<br>
Small Hybrid Turret III<br>
 
Surgical Strike III<br>
 
 
Targeting III<br>
 
Targeting III<br>
Trajectory Analysis III<br>
+
Warp Drive Operation III
Warp Drive Operation III<br>
 
Weapon Upgrades IV
 
 
 
|notes=* If you're missing CPU due to not having Electronics IV and Weapon Upgrades IV, you can upgrade some modules to a higher meta level to reduce cpu required. You could also use a tracking enhancer instead of the third magnetic field stab.
 
 
 
* Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.
 
 
 
* This training plan should take 1 month or so to complete, although this will vary a lot with implants and neural remap.
 
 
 
* With the recommended skill list, EFT calculates DPS at 332 and EHP at 11,111. Cap stable at 43% with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum.
 
  
 +
|notes=
 +
*This Celestis does three types of EW: damping, ECM, and cap warfare.
 +
*Cargohold should have 3 range scripts to switch if needed, and as many 800 cap charges as can fit.
 
}}
 
}}
  
===[Thorax, PvP T2 Shield Thorax]===
+
==Exequror==
{{ShipSkillGuide2
+
{{Infobox Ship Horizontal2
 
+
|shipimg=Exequror.jpg
|name=[Thorax, PvP T2 Shield Thorax]
+
|caption=Exequror
 
+
|shipname=Exequror
|high=Heavy Ion Blaster II<br>
+
|class=Cruiser
Heavy Ion Blaster II<br>
+
|highs=4
Heavy Ion Blaster II<br>
+
|turrets=4
Heavy Ion Blaster II<br>
+
|launchers=0
Heavy Ion Blaster II
+
|mediums=4
 +
|lows=3
 +
|cargohold=600 m3
 +
|dronebay=40 m3
 +
|bandwidth=40 Mbit/sec
 +
|roles=Logistics, Hauler
 +
|variations=[http://wiki.eveonline.com/en/wiki/Oneiros Oneiros], [http://wiki.eveonline.com/en/wiki/Exequror_Navy Exequror Navy]
 +
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>10% bonus to Cargo Capacity per skill level <br> 10% bonus to capacitor need of remote armor repair system per skill level <br> 500% bonus to range of remote armor repair systems
 +
|info=The Exequror is the Gallente logistics cruiser. It is not often used in PvP. It has a cargo bay bonus which can make it useful for players on trial accounts who cannot train industrial ships. An Exequror fitted with Expanded Cargohold in low slots can haul over 1000 m3 in its cargo bay.
 +
}}
  
|mid=Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
+
{{ShipGuideFittings
Large Shield Extender II<br>
+
|name=Exequror, PvP RR
J5b Phased Prototype Warp Scrambler I
 
  
|low=Damage Control II<br>
+
|high=
Nanofiber Internal Structure II<br>
+
Small Remote Armor Repair System I<br>
Magnetic Field Stabilizer II<br>
+
Small Remote Armor Repair System I<br>
Magnetic Field Stabilizer II<br>
+
Small Remote Armor Repair System I<br>
Magnetic Field Stabilizer II
+
Small Remote Armor Repair System I
 
+
|mid=
|charges=Caldari Navy Antimatter Charge M<br>
+
10MN MicroWarpdrive I<br>
 
+
Tracking Disruptor I<br>
|drones=Hammerhead II x5
+
Tracking Disruptor I<br>
 +
Medium Capacitor Booster I
 +
|low=
 +
Damage Control I<br>
 +
800mm Reinforced Steel Plates I<br>
 +
Adaptive Nano Plating I
  
|rigs=Medium Anti-EM Screen Reinforcer I<br>
+
|charges=
Medium Anti-Thermal Screen Reinforcer I<br>
+
Optimal Range Disruption<br>
Medium Anti-Kinetic Screen Reinforcer I
+
Cap Booster 800
 +
|drones=
 +
Vespa EC-600 x3<br>
 +
Hornet EC-300 x2
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
  
|recommended1=<br>
+
|recommended1=
 
+
|recommended2=
|recommended2=<br>
+
|recommended3=
 
 
|recommended3=<br>
 
 
 
|notes=* An advanced fit with 19k EHP and 628 dps for maxed skills.<br>
 
 
 
* The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.
 
  
 +
|notes=
 +
*Small RR range on an Exeq is 24 km.
 +
*Meant for Uni members looking to practice logistics before getting into proper T2 logistic ships.
 
}}
 
}}
  
===[Thorax, Wormhole Thorax]===
+
==Thorax==
{{ShipSkillGuide2
+
{{Infobox Ship Horizontal2
 
+
|shipimg=Thorax.jpg
|name=[Thorax, Wormhole Thorax]
+
|caption=Thorax
 
+
|shipname=Thorax
|high=Dual 150mm Compressed Coil Gun I<br>
 
Dual 150mm Compressed Coil Gun I<br>
 
Dual 150mm Compressed Coil Gun I<br>
 
Dual 150mm Compressed Coil Gun I<br>
 
Dual 150mm Compressed Coil Gun I
 
 
 
|mid=10MN Afterburner II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
 
 
|low=Damage Control II<br>
 
Armor Explosive Hardener II<br>
 
Medium Armor Repairer II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
 
 
|charges=Antimatter Charge M<br>
 
 
 
|drones=Hobgoblin I x5<br>
 
Hobgoblin II x5
 
 
 
|rigs=Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I
 
 
 
|recommended1=<br>
 
 
 
|recommended2=<br>
 
 
 
|recommended3=<br>
 
 
 
|notes=* A basic fit for class 1 and 2 wormholes in gangs.
 
 
 
}}
 
 
 
==Vexor==
 
{{Infobox Ship Horizontal
 
|shipimg=Vexor.jpg
 
|caption=Vexor
 
|shipname=Vexor
 
 
|class=Cruiser
 
|class=Cruiser
 
|highs=5
 
|highs=5
|turrets=4
+
|turrets=5
 
|launchers=0
 
|launchers=0
 
|mediums=3
 
|mediums=3
|lows=4
+
|lows=5
|cargohold=480 m3
+
|cargohold=265 m3
|dronebay=100 m3
+
|dronebay=50 m3
|bandwidth=75 Mbit/sec
+
|bandwidth=50 Mbit/sec
|roles=Mission, Damage Dealer
+
|roles=Damage Dealer, Mission
|variations=Ishtar, Vexor Navy
+
|variations=[http://wiki.eveonline.com/en/wiki/Deimos Deimos], [http://wiki.eveonline.com/en/wiki/Phobos Phobos], [http://wiki.eveonline.com/en/wiki/Vigilant Vigilant]
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per skill level <br> 10% bonus to drone hitpoints, damage and mining yield per skill level
+
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per level <br> 5% increase to MicroWarpdrive capacitor bonus per level.
|info=The Vexor, like the Myrmidon and Dominix, is a drone boat. The drone boats are excellent PvE ships, and they are also good PvP ships. Drone boats are sometimes fitted with tractors and salvagers to salvage wrecks during missions. This lowers dps, and thus increases mission completion time,  although it also saves time by removing the need to return to the mission site in another ship to salvage. Whether this saves time overall or merely makes salvaging more convenient is debatable.
+
|info=The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in PvP fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler.
 
 
The Vexor is also an excellent PvP ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery.
 
 
}}
 
}}
  
===[Vexor, PvE Basic Skills Vexor]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Thorax, PvP Basic Skills
  
|name=[Vexor, PvE Basic Skills Vexor]
+
|high=
 +
Heavy Ion Blaster I<br>
 +
Heavy Ion Blaster I<br>
 +
Heavy Ion Blaster I<br>
 +
Heavy Ion Blaster I<br>
 +
Heavy Ion Blaster I
 +
|mid=
 +
10MN MicroWarpdrive I<br>
 +
Stasis Webifier I<br>
 +
Warp Scrambler I
 +
|low=
 +
Damage Control I<br>
 +
Magnetic Field Stabilizer I<br>
 +
Magnetic Field Stabilizer I<br>
 +
Magnetic Field Stabilizer I<br>
 +
400mm Reinforced Steel Plates I
  
|high=Dual 180mm AutoCannon I<br>
+
|charges=
Dual 180mm AutoCannon I<br>
+
Caldari Navy Antimatter Charge M
Dual 180mm AutoCannon I<br>
+
|drones=
Dual 180mm AutoCannon I<br>
+
Hammerhead I x5
[empty high slot]
+
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
  
|mid=10MN Afterburner I<br>
+
|recommended1=
Cap Recharger I<br>
+
Acceleration Control III<br>
Large Capacitor Battery I
+
Afterburner III<br>
 
+
Combat Drone Operation III<br>
|low=Damage Control I<br>
 
Armor Thermic Hardener I<br>
 
Armor Kinetic Hardener I<br>
 
Medium Armor Repairer I
 
 
 
|charges=Phased Plasma M<br>
 
 
 
|drones=Hammerhead I x5<br>
 
Hobgoblin I x5
 
 
 
|rigs=<br>
 
 
 
|recommended1=Acceleration Control II<br>
 
Afterburner II<br>
 
Combat Drone Operation II<br>
 
 
Controlled Bursts III<br>
 
Controlled Bursts III<br>
Drones V<br>
 
Drone Durability II<br>
 
 
Drone Interfacing III<br>
 
Drone Interfacing III<br>
 
Drone Navigation III<br>
 
Drone Navigation III<br>
Drone Sharpshooting II
+
Drone Sharpshooting III<br>
 
+
Drones V<br>
|recommended2=Energy Grid Upgrades III<br>
+
Electronics IV<br>
 
Energy Management III<br>
 
Energy Management III<br>
Energy Systems Operation III<br>
+
Energy Systems Operation III
Fuel Conservation II<br>
+
|recommended2=
Gallente Cruiser III<br>
+
Evasive Maneuvering III<br>
Gunnery III<br>
+
Gallente Cruiser IV<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
High Speed Maneuvering III<br>
 
Hull Upgrades III<br>
 
Hull Upgrades III<br>
 
Mechanic III<br>
 
Mechanic III<br>
Medium Projectile Turret III
+
Medium Hybrid Turret IV<br>
 
+
Motion Prediction III<br>
|recommended3=Motion Prediction III<br>
+
Navigation III<br>
 +
Propulsion Jamming III
 +
|recommended3=
 
Rapid Firing III<br>
 
Rapid Firing III<br>
Repair Systems IV<br>
+
Scout Drone Operation III<br>
Scout Drone Operation IV<br>
 
 
Sharpshooter III<br>
 
Sharpshooter III<br>
Small Projectile Turret III<br>
+
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 +
Surgical Strike III<br>
 
Targeting III<br>
 
Targeting III<br>
Weapon Upgrades III
+
Trajectory Analysis III<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades IV
  
|notes=* The example fitting has drones and hardeners fitted for Serpentis rats.
+
|notes=
 +
* If you're missing CPU due to not having Electronics IV and Weapon Upgrades IV, you can upgrade some modules to a higher meta level to reduce cpu required. You could also use a tracking enhancer instead of the third magnetic field stab.
 +
* Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.
 +
* This training plan should take 1 month or so to complete, although this will vary a lot with implants and neural remap.
 +
* With the recommended skill list, EFT calculates DPS at 332 and EHP at 11,111. Cap stable at 43% with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum.
 +
}}
  
* The damage control can be substituted for a third rat-specific hardener, especially on missions with a lot of explosive damage.
+
{{ShipGuideFittings
 +
|name=Thorax, PvP T2 Shield
  
* Drones IV is the minimum amount of drones recommended to start running level 2 missions in a Vexor.
+
|high=
 
+
Heavy Ion Blaster II<br>
* This recommended skill plan should take approximately two weeks to complete, depending on remaps and implants used. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending on how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions.
+
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II
 +
|mid=
 +
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 +
Large Shield Extender II<br>
 +
J5b Phased Prototype Warp Scrambler I
 +
|low=
 +
Damage Control II<br>
 +
Nanofiber Internal Structure II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II
 +
 
 +
|charges=
 +
Caldari Navy Antimatter Charge M
 +
|drones=
 +
Hammerhead II x5
 +
|rigs=
 +
Medium Anti-EM Screen Reinforcer I<br>
 +
Medium Anti-Thermal Screen Reinforcer I<br>
 +
Medium Anti-Kinetic Screen Reinforcer I
  
* This fit uses a large battery instead of a second cap recharger; with cruiser fits that are not cap stable, the large battery adds a significant amount to capacitor duration for low skill point pilots. Medium autocannons are fitted in high slots both to save cap, and because their fitting requirements are much lower than medium hybrids weapons.
+
|recommended1=
 +
|recommended2=
 +
|recommended3=
  
 +
|notes=
 +
* An advanced fit with 19k EHP and 628 dps for maxed skills.<br>
 +
* The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.
 
}}
 
}}
  
===[Vexor, PvE T2 Vexor]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Thorax, Wormhole Thorax
  
|name=[Vexor, PvE T2 Vexor]
+
|high=
 
+
Dual 150mm Compressed Coil Gun I<br>
|high=Dual 150mm Railgun II<br>
+
Dual 150mm Compressed Coil Gun I<br>
Dual 150mm Railgun II<br>
+
Dual 150mm Compressed Coil Gun I<br>
Dual 150mm Railgun II<br>
+
Dual 150mm Compressed Coil Gun I<br>
Dual 150mm Railgun II<br>
+
Dual 150mm Compressed Coil Gun I
Drone Link Augmentor I
+
|mid=
 
+
10MN Afterburner II<br>
|mid=10MN Afterburner II<br>
 
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
Cap Recharger II
 +
|low=
 +
Damage Control II<br>
 +
Armor Explosive Hardener II<br>
 +
Medium Armor Repairer II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Energized Adaptive Nano Membrane II<br>
  
|low=Damage Control II<br>
+
|charges=
Armor Thermic Hardener II<br>
+
Antimatter Charge M<br>
Armor Kinetic Hardener II<br>
+
|drones=
Medium Armor Repairer II
+
Hobgoblin I x5<br>
 
 
|charges=Antimatter Charge M<br>
 
 
 
|drones=Hammerhead II x5<br>
 
 
Hobgoblin II x5
 
Hobgoblin II x5
 
+
|rigs=
|rigs=Medium Capacitor Control Circuit I<br>
+
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I
 
Medium Capacitor Control Circuit I
Line 998: Line 1,238:
 
|recommended3=
 
|recommended3=
  
|notes=<br>
+
|notes=
 
+
* A basic fit for class 1 and 2 wormholes in gangs.
 
}}
 
}}
  
===[Vexor, PvP Basic Skills Vexor]===
+
==Vexor==
{{ShipSkillGuide2
+
{{Infobox Ship Horizontal2
 
+
|shipimg=Vexor.jpg
|name=[Vexor, PvP Basic Skills Vexor]
+
|caption=Vexor
 
+
|shipname=Vexor
|high=Heavy Electron Blaster I<br>
+
|class=Cruiser
Heavy Electron Blaster I<br>
+
|highs=5
Heavy Electron Blaster I<br>
+
|turrets=4
Heavy Electron Blaster I<br>
+
|launchers=0
Small Energy Neutralizer I
+
|mediums=3
 
+
|lows=4
|mid=10MN MicroWarpdrive I<br>
+
|cargohold=480 m3
Stasis Webifier I<br>
+
|dronebay=100 m3
Warp Scrambler I
+
|bandwidth=75 Mbit/sec
 +
|roles=Mission, Damage Dealer
 +
|variations=[http://wiki.eveonline.com/en/wiki/Ishtar Ishtar], [http://wiki.eveonline.com/en/wiki/Vexor_Navy Vexory Navy]
 +
|bonuses='''Gallente Cruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per skill level <br> 10% bonus to drone hitpoints, damage and mining yield per skill level
 +
|info=The Vexor, like the Myrmidon and Dominix, is a drone boat. The drone boats are excellent PvE ships, and they are also good PvP ships. Drone boats are sometimes fitted with tractors and salvagers to salvage wrecks during missions. This lowers dps, and thus increases mission completion time,  although it also saves time by removing the need to return to the mission site in another ship to salvage. Whether this saves time overall or merely makes salvaging more convenient is debatable.
  
|low=Damage Control I<br>
+
The Vexor is also an excellent PvP ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery.
Energized Adaptive Nano Membrane I<br>
+
}}
Energized Adaptive Nano Membrane I<br>
 
800mm Reinforced Steel Plates I
 
  
|charges=Caldari Navy Antimatter Charge M<br>
+
{{ShipGuideFittings
 +
|name=Vexor, PvE Basic Skills
  
|drones=Hammerhead I x5<br>
+
|high=
Warrior I x5<br>
+
Dual 180mm AutoCannon I<br>
Hornet EC-300 x5
+
Dual 180mm AutoCannon I<br>
 +
Dual 180mm AutoCannon I<br>
 +
Dual 180mm AutoCannon I<br>
 +
[empty high slot]
 +
|mid=
 +
10MN Afterburner I<br>
 +
Cap Recharger I<br>
 +
Large Capacitor Battery I
 +
|low=
 +
Damage Control I<br>
 +
Armor Thermic Hardener I<br>
 +
Armor Kinetic Hardener I<br>
 +
Medium Armor Repairer I
  
|rigs=[empty rig slot]<br>
+
|charges=
[empty rig slot]<br>
+
Phased Plasma M
[empty rig slot]
+
|drones=
 +
Hammerhead I x5<br>
 +
Hobgoblin I x5
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
  
|recommended1=Acceleration Control III<br>
+
|recommended1=
Afterburner III<br>
+
Acceleration Control II<br>
 +
Afterburner II<br>
 +
Combat Drone Operation II<br>
 
Controlled Bursts III<br>
 
Controlled Bursts III<br>
Combat Drone Operation III<br>
 
Drone Navigation III<br>
 
 
Drones V<br>
 
Drones V<br>
 +
Drone Durability II<br>
 
Drone Interfacing III<br>
 
Drone Interfacing III<br>
Drone Sharpshooting III<br>
+
Drone Navigation III<br>
Electronics IV<br>
+
Drone Sharpshooting II
Electronic Warfare IV<br>
+
|recommended2=
Electronic Warfare Drone Interfacing II<br>
+
Energy Grid Upgrades III<br>
Energy Emission Systems III
+
Energy Management III<br>
 
 
|recommended2=Energy Management III<br>
 
 
Energy Systems Operation III<br>
 
Energy Systems Operation III<br>
Evasive Maneuvering III<br>
+
Fuel Conservation II<br>
Gallente Cruiser IV<br>
+
Gallente Cruiser III<br>
Gallente Frigate IV<br>
+
Gunnery III<br>
Gunnery V<br>
 
High Speed Maneuvering III<br>
 
 
Hull Upgrades III<br>
 
Hull Upgrades III<br>
 
Mechanic III<br>
 
Mechanic III<br>
Medium Hybrid Turret IV<br>
+
Medium Projectile Turret III
 +
|recommended3=
 
Motion Prediction III<br>
 
Motion Prediction III<br>
Navigation III
 
 
|recommended3=Propulsion Jamming III<br>
 
 
Rapid Firing III<br>
 
Rapid Firing III<br>
Scout Drone Operation III<br>
+
Repair Systems IV<br>
 +
Scout Drone Operation IV<br>
 
Sharpshooter III<br>
 
Sharpshooter III<br>
Signature Analysis III<br>
+
Small Projectile Turret III<br>
Small Hybrid Turret III<br>
 
Surgical Strike III<br>
 
 
Targeting III<br>
 
Targeting III<br>
Trajectory Analysis III<br>
+
Weapon Upgrades III
Warp Drive Operation III<br>
 
Weapon Upgrades I
 
 
 
|notes=* The Hornet EC-300 can be handy to disengage from fights, but are completely optional. If you don't wish to train up Electronic Warfare and Electronic Warfare Drone Interfacing to use them, you can replace them by hobgoblins instead to have some spare light drones.<br><br>
 
  
 +
|notes=
 +
* The example fitting has drones and hardeners fitted for Serpentis rats.
 +
* The damage control can be substituted for a third rat-specific hardener, especially on missions with a lot of explosive damage.
 +
* Drones IV is the minimum amount of drones recommended to start running level 2 missions in a Vexor.
 +
* This recommended skill plan should take approximately two weeks to complete, depending on remaps and implants used. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending on how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions.
 +
* This fit uses a large battery instead of a second cap recharger; with cruiser fits that are not cap stable, the large battery adds a significant amount to capacitor duration for low skill point pilots. Medium autocannons are fitted in high slots both to save cap, and because their fitting requirements are much lower than medium hybrids weapons.
 
}}
 
}}
  
===[Vexor, PvP T2 Shield Vexor]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Vexor, PvE T2
  
|name=[Vexor, PvP T2 Shield Vexor]
+
|high=
 
+
Dual 150mm Railgun II<br>
|high=Heavy Ion Blaster II<br>
+
Dual 150mm Railgun II<br>
Heavy Ion Blaster II<br>
+
Dual 150mm Railgun II<br>
Heavy Ion Blaster II<br>
+
Dual 150mm Railgun II<br>
Heavy Ion Blaster II<br>
+
Drone Link Augmentor I
5W Infectious Power System Malfunction
+
|mid=
 +
10MN Afterburner II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II
 +
|low=
 +
Damage Control II<br>
 +
Armor Thermic Hardener II<br>
 +
Armor Kinetic Hardener II<br>
 +
Medium Armor Repairer II
  
|mid=Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
+
|charges=
Large Shield Extender II<br>
+
Antimatter Charge M
J5b Phased Prototype Warp Scrambler I
+
|drones=
 
+
Hammerhead II x5<br>
|low=Damage Control II<br>
+
Hobgoblin II x5
Magnetic Field Stabilizer II<br>
+
|rigs=
Magnetic Field Stabilizer II<br>
+
Medium Capacitor Control Circuit I<br>
Power Diagnostic System II
+
Medium Capacitor Control Circuit I<br>
 
+
Medium Capacitor Control Circuit I
|charges=Caldari Navy Antimatter Charge M<br>
 
 
 
|drones=Hammerhead II x5<br>
 
Warrior II x5<br>
 
Hornet EC-300 x5
 
 
 
|rigs=Medium Anti-EM Screen Reinforcer I<br>
 
Medium Anti-Thermal Screen Reinforcer I<br>
 
Medium Anti-Kinetic Screen Reinforcer I
 
  
 
|recommended1=
 
|recommended1=
 
 
|recommended2=
 
|recommended2=
 
 
|recommended3=
 
|recommended3=
  
|notes=* Pilots with lower fitting skills (Electronics 4, Engineering 4, and Weapon Upgrades 4) will need to downgrade the ions to electrons and unfit the neut.<br>
+
|notes=
 +
}}
  
* The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.
+
{{ShipGuideFittings
 +
|name=Vexor, PvP Basic Skills
  
}}
+
|high=
 +
Heavy Electron Blaster I<br>
 +
Heavy Electron Blaster I<br>
 +
Heavy Electron Blaster I<br>
 +
Heavy Electron Blaster I<br>
 +
Small Energy Neutralizer I
 +
|mid=
 +
10MN MicroWarpdrive I<br>
 +
Stasis Webifier I<br>
 +
Warp Scrambler I
 +
|low=
 +
Damage Control I<br>
 +
Energized Adaptive Nano Membrane I<br>
 +
Energized Adaptive Nano Membrane I<br>
 +
800mm Reinforced Steel Plates I
  
=Industrial=
+
|charges=
 +
Caldari Navy Antimatter Charge M
 +
|drones=
 +
Hammerhead I x5<br>
 +
Warrior I x5<br>
 +
Hornet EC-300 x5
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
  
==Iteron Series==
+
|recommended1=
{{Infobox Ship Horizontal
+
Acceleration Control III<br>
|shipimg=IteronIII.jpg
+
Afterburner III<br>
|caption=Iteron Series
+
Controlled Bursts III<br>
|shipname=Iteron Series
+
Combat Drone Operation III<br>
|class=Industrial Hauler
+
Drone Navigation III<br>
|highs= 1-2
+
Drones V<br>
|turrets= 1
+
Drone Interfacing III<br>
|launchers= 0
+
Drone Sharpshooting III<br>
|mediums= 2-5
+
Electronics IV<br>
|lows= 2-5
+
Electronic Warfare IV<br>
|cargohold=3000-6000 m3
+
Electronic Warfare Drone Interfacing II<br>
|dronebay=0 m3
+
Energy Emission Systems III
|bandwidth=0 Mbit/sec
+
|recommended2=
|roles=Hauler
+
Energy Management III<br>
|variations=Viator
+
Energy Systems Operation III<br>
|bonuses= '''Gallente Industrial Skill Bonus:'''<br>5% Bonus Cargo Capacity and Max Velocity per skill level
+
Evasive Maneuvering III<br>
|info=The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations.
+
Gallente Cruiser IV<br>
}}
+
Gallente Frigate IV<br>
 
+
Gunnery V<br>
===[Iteron Mark III, Hauler]===
+
High Speed Maneuvering III<br>
{{ShipSkillGuide2
+
Hull Upgrades III<br>
 
+
Mechanic III<br>
|name=[Iteron Mark III, Hauler]
+
Medium Hybrid Turret IV<br>
 
+
Motion Prediction III<br>
|high=[empty high slot]<br>
+
Navigation III
[empty high slot]
+
|recommended3=
 
+
Propulsion Jamming III<br>
|mid=Medium Shield Extender I<br>
+
Rapid Firing III<br>
Medium Shield Extender I<br>
+
Scout Drone Operation III<br>
Medium Shield Extender I
+
Sharpshooter III<br>
 +
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 +
Surgical Strike III<br>
 +
Targeting III<br>
 +
Trajectory Analysis III<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades I
  
|low=Expanded Cargohold II<br>
+
|notes=
Expanded Cargohold II<br>
+
* The Hornet EC-300 can be handy to disengage from fights, but are completely optional. If you don't wish to train up Electronic Warfare and Electronic Warfare Drone Interfacing to use them, you can replace them by hobgoblins instead to have some spare light drones.<br><br>
Expanded Cargohold II
+
}}
  
|charges=<br>
+
{{ShipGuideFittings
 +
|name=Vexor, PvP T2 Shield
  
|drones=<br>
+
|high=
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
5W Infectious Power System Malfunction
 +
|mid=
 +
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 +
Large Shield Extender II<br>
 +
J5b Phased Prototype Warp Scrambler I
 +
|low=
 +
Damage Control II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Power Diagnostic System II
  
|rigs=Medium Cargohold Optimization I<br>
+
|charges=
Medium Cargohold Optimization I<br>
+
Caldari Navy Antimatter Charge M
Medium Cargohold Optimization I
+
|drones=
 +
Hammerhead II x5<br>
 +
Warrior II x5<br>
 +
Hornet EC-300 x5
 +
|rigs=
 +
Medium Anti-EM Screen Reinforcer I<br>
 +
Medium Anti-Thermal Screen Reinforcer I<br>
 +
Medium Anti-Kinetic Screen Reinforcer I
  
|recommended1=Astronautics Rigging I<br>
+
|recommended1=
Gallente Industrial III
+
|recommended2=
 
+
|recommended3=
|recommended2=Hull Upgrades II<br>
 
Jury Rigging III
 
 
 
|recommended3=Mechanic III<br>
 
Shield Upgrades I
 
 
 
|notes=* An Iteron III fitted like this is a moderate skill investement, and can carry up to 17,672 m3.
 
 
 
* A repackaged frigate is 2,500 m3, a repackaged destroyer is 5,000 m3, a repackaged cruiser is 10,000 m3, and a repackaged battlecruiser is 15,000 m3.
 
 
 
* For war time hauling, a hauling alt is recommended. For this purpose, an Amarr pilot trained for a Bestower is best for the least skill investment. See the [[Creating an Alt Hauler]] article for more information.
 
 
 
* Industrial ships are easily suicide ganked in highsec. Suicide ganks are more likely close to trade hubs, or on paths between trade hubs, especially in 0.5 or 0.6 systems. If you are carrying less than 20 million ISK in goods, a suicide gank is extremely unlikely. Many suicide gankers will not bother with cargo worth less than 50 million ISK, but some will. Some suicide gankers will do it simply to cause grief rather than for profit. The shield tank fitted is mostly to avoid random suicide ganks from ships with low firepower or untargeted smartbomb suicide ganks. See 'The Dark Side of Eve' in the [[Eve University Class Library]] for more information about suicide ganking and how to avoid it.
 
  
 +
|notes=
 +
* Pilots with lower fitting skills (Electronics 4, Engineering 4, and Weapon Upgrades 4) will need to downgrade the ions to electrons and unfit the neut.<br>
 +
* The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.
 
}}
 
}}
  
=Battlecruiser=
+
=Industrial=
 
 
==Brutix==
 
{{Infobox Ship Horizontal
 
|shipimg=Brutix.jpg
 
|caption=Brutix
 
|shipname=Brutix
 
|class=Battlecruiser
 
|highs=7
 
|turrets=7
 
|launchers=0
 
|mediums=4
 
|lows=5
 
|cargohold=400 m3
 
|dronebay=50 m3
 
|bandwidth=50 Mbit/sec
 
|roles=Damage Dealer, Mission
 
|variations=Astarte, Eos
 
|bonuses='''Battlecruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per level <br> 7.5% bonus to Armor Repairer effectiveness per level <br> 99% reduction in the CPU need of Warfare Link modules
 
|info=The Brutix is reknowned for its high DPS potential in PvP. It is also a popular suicide gank ship.
 
 
 
Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner.
 
  
 +
==Iteron Series==
 +
{{Infobox Ship Horizontal2
 +
|shipimg=IteronIII.jpg
 +
|caption=Iteron Series
 +
|shipname=Iteron Series
 +
|class=Industrial Hauler
 +
|highs= 1-2
 +
|turrets= 1
 +
|launchers= 0
 +
|mediums= 2-5
 +
|lows= 2-5
 +
|cargohold=3000-6000 m3
 +
|dronebay=0 m3
 +
|bandwidth=0 Mbit/sec
 +
|roles=Hauler
 +
|variations=[http://wiki.eveonline.com/en/wiki/Viator Viator]
 +
|bonuses= '''Gallente Industrial Skill Bonus:'''<br>5% Bonus Cargo Capacity and Max Velocity per skill level
 +
|info=The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations.
 
}}
 
}}
  
===[Brutix, PvP T2 Shield Brutix]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Iteron Mark III, Hauler
  
|name=[Brutix, PvP T2 Shield Brutix]
+
|high=
 
+
[empty high slot]<br>
|high=Heavy Ion Blaster II<br>
+
[empty high slot]
Heavy Ion Blaster II<br>
+
|mid=
Heavy Ion Blaster II<br>
+
Medium Shield Extender I<br>
Heavy Ion Blaster II<br>
+
Medium Shield Extender I<br>
Heavy Ion Blaster II<br>
+
Medium Shield Extender I
Heavy Ion Blaster II<br>
+
|low=
Heavy Ion Blaster II
+
Expanded Cargohold II<br>
 +
Expanded Cargohold II<br>
 +
Expanded Cargohold II
  
|mid=Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
+
|charges=
Invulnerability Field II<br>
+
|drones=
Large Shield Extender II<br>
+
|rigs=
Warp Scrambler II
+
Medium Cargohold Optimization I<br>
 +
Medium Cargohold Optimization I<br>
 +
Medium Cargohold Optimization I
  
|low=Damage Control II<br>
+
|recommended1=
Magnetic Field Stabilizer II<br>
+
Astronautics Rigging I<br>
Magnetic Field Stabilizer II<br>
+
Gallente Industrial III
Magnetic Field Stabilizer II<br>
+
|recommended2=
Tracking Enhancer II
+
Hull Upgrades II<br>
 +
Jury Rigging III
 +
|recommended3=
 +
Mechanic III<br>
 +
Shield Upgrades I
  
|rigs=Medium Core Defence Field Extender I<br>
+
|notes=
Medium Core Defence Field Extender I<br>
+
* An Iteron III fitted like this is a moderate skill investement, and can carry up to 17,672 m3.
Medium Anti-EM Screen Reinforcer I
+
* A repackaged frigate is 2,500 m3, a repackaged destroyer is 5,000 m3, a repackaged cruiser is 10,000 m3, and a repackaged battlecruiser is 15,000 m3.
 +
* For war time hauling, a hauling alt is recommended. For this purpose, an Amarr pilot trained for a Bestower is best for the least skill investment. See the [[Creating an Alt Hauler]] article for more information.
 +
* Industrial ships are easily suicide ganked in highsec. Suicide ganks are more likely close to trade hubs, or on paths between trade hubs, especially in 0.5 or 0.6 systems. If you are carrying less than 20 million ISK in goods, a suicide gank is extremely unlikely. Many suicide gankers will not bother with cargo worth less than 50 million ISK, but some will. Some suicide gankers will do it simply to cause grief rather than for profit. The shield tank fitted is mostly to avoid random suicide ganks from ships with low firepower or untargeted smartbomb suicide ganks. See 'The Dark Side of Eve' in the [[Eve University Class Library]] for more information about suicide ganking and how to avoid it.
 +
}}
 +
 
 +
=Battlecruiser=
 +
 
 +
==Brutix==
 +
{{Infobox Ship Horizontal2
 +
|shipimg=Brutix.jpg
 +
|caption=Brutix
 +
|shipname=Brutix
 +
|class=Battlecruiser
 +
|highs=7
 +
|turrets=7
 +
|launchers=0
 +
|mediums=4
 +
|lows=5
 +
|cargohold=400 m3
 +
|dronebay=50 m3
 +
|bandwidth=50 Mbit/sec
 +
|roles=Damage Dealer, Mission
 +
|variations=[http://wiki.eveonline.com/en/wiki/Astarte Astarte], [http://wiki.eveonline.com/en/wiki/Eos Eos]
 +
|bonuses='''Battlecruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per level <br> 7.5% bonus to Armor Repairer effectiveness per level <br> 99% reduction in the CPU need of Warfare Link modules
 +
|info=The Brutix is reknowned for its high DPS potential in PvP. It is also a popular suicide gank ship.
 +
 
 +
Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner.
  
|drones=Hammerhead II x5<br>
+
}}
  
|charges=Caldari Navy Antimatter Charge M<br>
+
{{ShipGuideFittings
 +
|name=Brutix, PvP T2 Shield
  
|recommended1=Acceleration Control III<br>
+
|high=
Afterburner III<br>
+
Heavy Ion Blaster II<br>
Battlecruisers IV<br>
+
Heavy Ion Blaster II<br>
Combat Drone Operation IV<br>
+
Heavy Ion Blaster II<br>
Controlled Bursts III<br>
+
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II
 +
|mid=
 +
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 +
Invulnerability Field II<br>
 +
Large Shield Extender II<br>
 +
Warp Scrambler II
 +
|low=
 +
Damage Control II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Tracking Enhancer II
 +
 
 +
 
 +
|charges=Caldari Navy Antimatter Charge M
 +
|drones=Hammerhead II x5
 +
|rigs=
 +
Medium Core Defence Field Extender I<br>
 +
Medium Core Defence Field Extender I<br>
 +
Medium Anti-EM Screen Reinforcer I
 +
 
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner III<br>
 +
Battlecruisers IV<br>
 +
Combat Drone Operation IV<br>
 +
Controlled Bursts III<br>
 
Drone Durability III<br>
 
Drone Durability III<br>
 
Drone Interfacing IV<br>
 
Drone Interfacing IV<br>
Line 1,255: Line 1,614:
 
Gallente Cruiser III<br>
 
Gallente Cruiser III<br>
 
Gallente Drone Specialization III
 
Gallente Drone Specialization III
 
+
|recommended2=
|recommended2=Gallente Frigate IV<br>
+
Gallente Frigate IV<br>
 
Gunnery V<br>
 
Gunnery V<br>
 
High Speed Maneuvering IV<br>
 
High Speed Maneuvering IV<br>
Line 1,273: Line 1,632:
 
Science IV<br>
 
Science IV<br>
 
Scout Drone Operation V
 
Scout Drone Operation V
 
+
|recommended3=
|recommended3=Sharpshooter IV<br>
+
Sharpshooter IV<br>
 
Shield Management IV<br>
 
Shield Management IV<br>
 
Shield Rigging III<br>
 
Shield Rigging III<br>
Line 1,290: Line 1,649:
 
Weapon Upgrades IV
 
Weapon Upgrades IV
  
|notes=* This version deals around 691 DPS and has 50k EHP with recommended skills.<br>
+
|notes=
 
+
* This version deals around 691 DPS and has 50k EHP with recommended skills.<br>
 
}}
 
}}
  
===[Brutix, PvP T2 Armor Brutix]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Brutix, PvP T2 Armor
  
|name=[Brutix, PvP T2 Armor Brutix]
+
|high=
 
+
Heavy Electron Blaster II<br>
|high=Heavy Electron Blaster II<br>
 
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
Line 1,306: Line 1,664:
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II
 
Heavy Electron Blaster II
 
+
|mid=
|mid=Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
+
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
Stasis Webifier II<br>
 
Stasis Webifier II<br>
 
Warp Scrambler II
 
Warp Scrambler II
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
Line 1,318: Line 1,676:
 
Magnetic Field Stabilizer II
 
Magnetic Field Stabilizer II
  
|rigs=Medium Trimark Armor Pump I<br>
+
|charges=
 +
Caldari Navy Antimatter Charge M
 +
|drones=Hammerhead II x5
 +
|rigs=
 +
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I
 
Medium Trimark Armor Pump I
  
|drones=Hammerhead II x5<br>
+
|recommended1=
 
+
Acceleration Control IV<br>
|charges=Caldari Navy Antimatter Charge M<br>
 
 
 
|recommended1=Acceleration Control IV<br>
 
 
Afterburner III<br>
 
Afterburner III<br>
 
Armor Rigging III<br>
 
Armor Rigging III<br>
Line 1,343: Line 1,702:
 
Engineering V<br>
 
Engineering V<br>
 
Evasive Maneuvering IV
 
Evasive Maneuvering IV
 
 
|recommended2=
 
|recommended2=
 
Explosive Armor Compensation III<br>
 
Explosive Armor Compensation III<br>
Line 1,362: Line 1,720:
 
Navigation IV<br>
 
Navigation IV<br>
 
Propulsion Jamming IV
 
Propulsion Jamming IV
 
+
|recommended3=
|recommended3=Rapid Firing IV<br>
+
Rapid Firing IV<br>
 
Science IV<br>
 
Science IV<br>
 
Scout Drone Operation V<br>
 
Scout Drone Operation V<br>
Line 1,380: Line 1,738:
 
Weapon Upgrades IV
 
Weapon Upgrades IV
  
|notes=* This fitting has 67k EHP and 520 DPS with recommended skills.<br>
+
|notes=
 
+
* This fitting has 67k EHP and 520 DPS with recommended skills.<br>
 
* Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM.
 
* Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM.
 
}}
 
}}
  
===[Brutix, Wormhole Brutix]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Brutix, Wormhole
  
|name=[Brutix, Wormhole Brutix]
+
|high=
 
+
Dual 150mm Compressed Coil Gun I<br>
|high=Dual 150mm Compressed Coil Gun I<br>
 
 
Dual 150mm Compressed Coil Gun I<br>
 
Dual 150mm Compressed Coil Gun I<br>
 
Dual 150mm Compressed Coil Gun I<br>
 
Dual 150mm Compressed Coil Gun I<br>
Line 1,397: Line 1,754:
 
Dual 150mm Compressed Coil Gun I<br>
 
Dual 150mm Compressed Coil Gun I<br>
 
Dual 150mm Compressed Coil Gun I
 
Dual 150mm Compressed Coil Gun I
 
+
|mid=
|mid=10MN Afterburner II<br>
+
10MN Afterburner II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
Cap Recharger II
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
Medium Armor Repairer II<br>
 
Medium Armor Repairer II<br>
 
Medium Armor Repairer II<br>
 
Medium Armor Repairer II<br>
Line 1,409: Line 1,766:
 
Energized Adaptive Nano Membrane II
 
Energized Adaptive Nano Membrane II
  
|rigs=Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I
 
  
|drones=Hobgoblin I x5<br>
+
|charges=
 +
Antimatter Charge M
 +
|drones=
 +
Hobgoblin I x5
 
Hobgoblin II x5
 
Hobgoblin II x5
 +
|rigs=
 +
Medium Capacitor Control Circuit I<br>
 +
Medium Capacitor Control Circuit I<br>
 +
Medium Capacitor Control Circuit I
  
|charges=Antimatter Charge M<br>
+
|recommended1=
 
+
|recommended2=
|recommended1=<br>
+
|recommended3=
 
 
|recommended2=<br>
 
 
 
|recommended3=<br>
 
 
 
|notes=* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so.
 
  
 +
|notes=
 +
* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so.
 
* This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro.
 
* This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro.
 
 
}}
 
}}
  
 
==Myrmidon==
 
==Myrmidon==
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Myrmidon.jpg
 
|shipimg=Myrmidon.jpg
 
|caption=Myrmidon
 
|caption=Myrmidon
Line 1,454: Line 1,810:
 
}}
 
}}
  
===[Myrmidon, PvE Myrmidon]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Myrmidon, PvE
  
|name=[Myrmidon, PvE Myrmidon]
+
|high=
 
+
650mm Medium Prototype I Siege Cannon<br>
|high=650mm Medium Prototype I Siege Cannon<br>
 
 
650mm Medium Prototype I Siege Cannon<br>
 
650mm Medium Prototype I Siege Cannon<br>
 
650mm Medium Prototype I Siege Cannon<br>
 
650mm Medium Prototype I Siege Cannon<br>
Line 1,465: Line 1,820:
 
650mm Medium Prototype I Siege Cannon<br>
 
650mm Medium Prototype I Siege Cannon<br>
 
Drone Link Augmentor I
 
Drone Link Augmentor I
 
+
|mid=
|mid=10MN Afterburner II<br>
+
10MN Afterburner II<br>
 
Parallel Weapon Navigation Transmitter<br>
 
Parallel Weapon Navigation Transmitter<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
Cap Recharger II
 
+
|low=
|low=Medium Armor Repairer II<br>
+
Medium Armor Repairer II<br>
 
Medium Armor Repairer II<br>
 
Medium Armor Repairer II<br>
 
Armor Explosive Hardener II<br>
 
Armor Explosive Hardener II<br>
Line 1,479: Line 1,834:
 
Energized Adaptive Nano Membrane II
 
Energized Adaptive Nano Membrane II
  
|rigs=Medium Capacitor Control Circuit I<br>
+
|charges=Fusion M
 +
|drones=
 +
Warrior II x5<br>
 +
Valkyrie II x5
 +
|rigs=
 +
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I
 
Medium Capacitor Control Circuit I
  
|drones=Warrior II x5<br>
+
|recommended1=
Valkyrie II x5
+
Acceleration Control III<br>
 
 
|charges=Fusion M<br>
 
 
 
|recommended1=Acceleration Control III<br>
 
 
Afterburner IV<br>
 
Afterburner IV<br>
 
Battlecruisers IV<br>
 
Battlecruisers IV<br>
Line 1,500: Line 1,856:
 
Energy Grid Upgrades III<br>
 
Energy Grid Upgrades III<br>
 
Energy Management IV
 
Energy Management IV
 
+
|recommended2=
|recommended2=Energy Systems Operation IV<br>
+
Energy Systems Operation IV<br>
 
Engineering IV<br>
 
Engineering IV<br>
 
Explosive Armor Compensation III<br>
 
Explosive Armor Compensation III<br>
Line 1,513: Line 1,869:
 
Long Range Targeting III<br>
 
Long Range Targeting III<br>
 
Mechanic IV
 
Mechanic IV
 
+
|recommended3=
|recommended3=Medium Projectile Turret III<br>
+
Medium Projectile Turret III<br>
 
Minmatar Drone Specialization II<br>
 
Minmatar Drone Specialization II<br>
 
Motion Prediction III<br>
 
Motion Prediction III<br>
Line 1,526: Line 1,882:
 
Thermic Armor Compensation III
 
Thermic Armor Compensation III
  
|notes=* The example fitting has drones and hardeners fitted for Angel Cartel rats.<br>
+
|notes=
 
+
* The example fitting has drones and hardeners fitted for Angel Cartel rats.<br>
 
* With recommended skills, the capacitor should last 18 minutes with the target painter active, cap stable if it is inactive.
 
* With recommended skills, the capacitor should last 18 minutes with the target painter active, cap stable if it is inactive.
 
 
}}
 
}}
  
===[Myrmidon, PvP T2 Shield Myrmidon]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Myrmidon, PvP T2 Shield
  
|name=[Myrmidon, PvP T2 Shield Myrmidon]
+
|high=
 
+
425mm AutoCannon II<br>
|high=425mm AutoCannon II<br>
 
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
Line 1,543: Line 1,897:
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
425mm AutoCannon II
 
425mm AutoCannon II
 
+
|mid=
|mid=Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
+
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 
Large Shield Extender II<br>
 
Large Shield Extender II<br>
 
Invulnerability Field II<br>
 
Invulnerability Field II<br>
 
Large Shield Extender II<br>
 
Large Shield Extender II<br>
 
Warp Disruptor II
 
Warp Disruptor II
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
Line 1,557: Line 1,911:
 
Gyrostabilizer II
 
Gyrostabilizer II
  
|rigs=Medium Anti-EM Screen Reinforcer I<br>
+
|charges=Republic Fleet Phased Plasma M<br>
Medium Core Defence Field Extender I<br>
+
|drones=
Medium Core Defence Field Extender I
+
Hammerhead II x5<br>
 
 
|drones=Hammerhead II x5<br>
 
 
Warrior II x5<br>
 
Warrior II x5<br>
 
Ogre II x2<br>
 
Ogre II x2<br>
 
Hammerhead II x2<br>
 
Hammerhead II x2<br>
 
Hobgoblin II x1
 
Hobgoblin II x1
 +
|rigs=
 +
Medium Anti-EM Screen Reinforcer I<br>
 +
Medium Core Defence Field Extender I<br>
 +
Medium Core Defence Field Extender I
  
|charges=Republic Fleet Phased Plasma M<br>
+
|recommended1=
 
+
Acceleration Control III<br>
|recommended1=Acceleration Control III<br>
 
 
Afterburner III<br>
 
Afterburner III<br>
 
Battlecruisers IV<br>
 
Battlecruisers IV<br>
Line 1,587: Line 1,942:
 
Gallente Cruiser III<br>
 
Gallente Cruiser III<br>
 
Gallente Drone Specialization IV
 
Gallente Drone Specialization IV
 
 
|recommended2=
 
|recommended2=
 
Gallente Frigate IV<br>
 
Gallente Frigate IV<br>
Line 1,607: Line 1,961:
 
Science IV<br>
 
Science IV<br>
 
Scout Drone Operation V
 
Scout Drone Operation V
 
 
|recommended3=
 
|recommended3=
 
Sharpshooter IV<br>
 
Sharpshooter IV<br>
Line 1,626: Line 1,979:
 
Weapon Upgrades IV
 
Weapon Upgrades IV
  
|notes=* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used.
+
|notes=
 
+
* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used.
 
* This fit has 58k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 593. DPS with 5x Hammerheads is 525.
 
* This fit has 58k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 593. DPS with 5x Hammerheads is 525.
 
 
}}
 
}}
  
===[Myrmidon, PvP T2 Armor Myrmidon]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Myrmidon, PvP T2 Armor
  
|name=[Myrmidon, PvP T2 Armor Myrmidon]
+
|high=
 
+
220mm Vulcan AutoCannon II<br>
|high=220mm Vulcan AutoCannon II<br>
 
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
Line 1,643: Line 1,994:
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II
 
220mm Vulcan AutoCannon II
 
+
|mid=
|mid=Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
+
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
X5 Prototype I Engine Enervator<br>
 
X5 Prototype I Engine Enervator<br>
 
Warp Scrambler II<br>
 
Warp Scrambler II<br>
 
Warp Disruptor II
 
Warp Disruptor II
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
Line 1,657: Line 2,008:
 
1600mm Reinforced Rolled Tungsten Plates I
 
1600mm Reinforced Rolled Tungsten Plates I
  
|rigs=Medium Trimark Armor Pump I<br>
+
|charges=
Medium Trimark Armor Pump I<br>
+
Republic Fleet Phased Plasma M
Medium Trimark Armor Pump I
+
|drones=
 
+
Hammerhead II x5<br>
|drones=Hammerhead II x5<br>
 
 
Warrior II x5<br>
 
Warrior II x5<br>
 
Ogre II x2<br>
 
Ogre II x2<br>
 
Hammerhead II x2<br>
 
Hammerhead II x2<br>
 
Hobgoblin II x1
 
Hobgoblin II x1
 +
|rigs=
 +
Medium Trimark Armor Pump I<br>
 +
Medium Trimark Armor Pump I<br>
 +
Medium Trimark Armor Pump I
  
|charges=Republic Fleet Phased Plasma M<br>
+
|recommended1=
 
+
Acceleration Control III<br>
|recommended1=Acceleration Control III<br>
 
 
Afterburner III<br>
 
Afterburner III<br>
 
Armor Rigging III<br>
 
Armor Rigging III<br>
Line 1,687: Line 2,040:
 
Engineering V<br>
 
Engineering V<br>
 
Evasive Maneuvering III
 
Evasive Maneuvering III
 
 
|recommended2=
 
|recommended2=
 
Explosive Armor Compensation III<br>
 
Explosive Armor Compensation III<br>
Line 1,707: Line 2,059:
 
Nanite Operation III<br>
 
Nanite Operation III<br>
 
Navigation IV
 
Navigation IV
 
 
|recommended3=
 
|recommended3=
 
Propulsion Jamming IV<br>
 
Propulsion Jamming IV<br>
Line 1,726: Line 2,077:
 
Weapon Upgrades IV
 
Weapon Upgrades IV
  
|notes=* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used.
+
|notes=
 
+
* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used.
 
* This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 541. DPS with 5x Hammerheads is 474.
 
* This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 541. DPS with 5x Hammerheads is 474.
 
 
* Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM. A medium capacitor booster to be able to run MWD longer and counter neuts is another option.
 
* Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM. A medium capacitor booster to be able to run MWD longer and counter neuts is another option.
 
 
}}
 
}}
  
===[Myrmidon, Wormhole Myrmidon]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Myrmidon, Wormhole
  
|name=[Myrmidon, Wormhole Myrmidon]
+
|high=
 
+
650mm Medium 'Scout' Artillery I<br>
|high=650mm Medium 'Scout' Artillery I<br>
 
 
650mm Medium 'Scout' Artillery I<br>
 
650mm Medium 'Scout' Artillery I<br>
 
650mm Medium 'Scout' Artillery I<br>
 
650mm Medium 'Scout' Artillery I<br>
Line 1,745: Line 2,093:
 
650mm Medium 'Scout' Artillery I<br>
 
650mm Medium 'Scout' Artillery I<br>
 
Drone Link Augmentor I
 
Drone Link Augmentor I
 
+
|mid=
|mid=10MN Afterburner II<br>
+
10MN Afterburner II<br>
 
Parallel Weapon Navigation Transmitter<br>
 
Parallel Weapon Navigation Transmitter<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
Cap Recharger II
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
Armor Explosive Hardener II<br>
 
Armor Explosive Hardener II<br>
 
Medium Armor Repairer II<br>
 
Medium Armor Repairer II<br>
Line 1,759: Line 2,107:
 
Energized Adaptive Nano Membrane II
 
Energized Adaptive Nano Membrane II
  
|rigs=Medium Capacitor Control Circuit I<br>
+
|charges=
Medium Capacitor Control Circuit I<br>
+
Phased Plasma M
Medium Capacitor Control Circuit I
+
|drones=
 
+
Hobgoblin I x5<br>
|drones=Hobgoblin I x5<br>
 
 
Hobgoblin II x5<br>
 
Hobgoblin II x5<br>
 
Hammerhead I x5<br>
 
Hammerhead I x5<br>
 
Hammerhead II x5
 
Hammerhead II x5
 +
|rigs=
 +
Medium Capacitor Control Circuit I<br>
 +
Medium Capacitor Control Circuit I<br>
 +
Medium Capacitor Control Circuit I
  
|charges=Phased Plasma M<br>
+
|recommended1=
 
+
|recommended2=
|recommended1=<br>
+
|recommended3=
 
 
|recommended2=<br>
 
 
 
|recommended3=<br>
 
 
 
|notes=* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so.
 
  
 +
|notes=
 +
* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so.
 
* This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro.
 
* This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro.
 
 
}}
 
}}
  
===[Myrmidon, PvP Triple Rep]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Myrmidon, PvP Triple Rep
  
|name=[Myrmidon, PvP Triple Rep]
+
|high=
 
+
Dual 180mm AutoCannon II<br>
|high=Dual 180mm AutoCannon II<br>
 
 
Dual 180mm AutoCannon II<br>
 
Dual 180mm AutoCannon II<br>
 
Dual 180mm AutoCannon II<br>
 
Dual 180mm AutoCannon II<br>
Line 1,793: Line 2,138:
 
Dual 180mm AutoCannon II<br>
 
Dual 180mm AutoCannon II<br>
 
Dual 180mm AutoCannon II
 
Dual 180mm AutoCannon II
 
+
|mid=
|mid=Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
+
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 
Medium Electrochemical Capacitor Booster I<br>
 
Medium Electrochemical Capacitor Booster I<br>
 
Medium Electrochemical Capacitor Booster I<br>
 
Medium Electrochemical Capacitor Booster I<br>
 
Stasis Webifier II<br>
 
Stasis Webifier II<br>
 
Warp Scrambler II
 
Warp Scrambler II
 
+
|low=
|low=Medium Armor Repairer II<br>
+
Medium Armor Repairer II<br>
 
Damage Control II<br>
 
Damage Control II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
Line 1,807: Line 2,152:
 
Medium Armor Repairer II
 
Medium Armor Repairer II
  
|rigs=Medium Nanobot Accelerator I<br>
+
|charges=
Medium Auxiliary Nano Pump I<br>
+
Republic Fleet EMP M<br>
Medium Auxiliary Nano Pump I
+
Cap Booster 800
 
+
|drones=
|drones=Warrior II x5<br>
+
Warrior II x5<br>
 
Hobgoblin II x1<br>
 
Hobgoblin II x1<br>
 
Hammerhead II x2<br>
 
Hammerhead II x2<br>
 
Ogre II x2<br>
 
Ogre II x2<br>
 
Hammerhead II x5
 
Hammerhead II x5
 +
|rigs=
 +
Medium Nanobot Accelerator I<br>
 +
Medium Auxiliary Nano Pump I<br>
 +
Medium Auxiliary Nano Pump I
  
|charges=Republic Fleet EMP M<br>
+
|recommended1=
Cap Booster 800
+
Acceleration Control III<br>
 
 
|recommended1=Acceleration Control III<br>
 
 
Advanced Weapon Upgrades IV<br>
 
Advanced Weapon Upgrades IV<br>
 
Afterburner III<br>
 
Afterburner III<br>
Line 1,838: Line 2,185:
 
Energy Systems Operation V<br>
 
Energy Systems Operation V<br>
 
Engineering V
 
Engineering V
 
+
|recommended2=
|recommended2=Evasive Maneuvering III<br>
+
Evasive Maneuvering III<br>
 
Explosive Armor Compensation IV<br>
 
Explosive Armor Compensation IV<br>
 
Gallente Cruiser III<br>
 
Gallente Cruiser III<br>
Line 1,857: Line 2,204:
 
Nanite Interfacing III<br>
 
Nanite Interfacing III<br>
 
Nanite Operation III
 
Nanite Operation III
 
+
|recommended3=
|recommended3=Navigation IV<br>
+
Navigation IV<br>
 
Propulsion Jamming IV<br>
 
Propulsion Jamming IV<br>
 
Rapid Firing IV<br>
 
Rapid Firing IV<br>
Line 1,877: Line 2,224:
 
Weapon Upgrades V
 
Weapon Upgrades V
  
|notes=* This fit needs the skills Battlecruisers V and Repair Systems V to make full use of the active tanking in PvP.
+
|notes=
 
+
* This fit needs the skills Battlecruisers V and Repair Systems V to make full use of the active tanking in PvP.
 
}}
 
}}
  
Line 1,884: Line 2,231:
  
 
==Dominix==
 
==Dominix==
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Dominix.jpg
 
|shipimg=Dominix.jpg
 
|caption=Dominix
 
|caption=Dominix
Line 1,898: Line 2,245:
 
|bandwidth=125 Mbit/sec
 
|bandwidth=125 Mbit/sec
 
|roles=Mission, Support Ship
 
|roles=Mission, Support Ship
|variations=Sin, Dominix Navy
+
|variations=[http://wiki.eveonline.com/en/wiki/Sin Sin], [http://wiki.eveonline.com/en/wiki/Dominix_Navy Dominix Navy]
 
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 10% bonus to drone hitpoints and damage per skill level
 
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 10% bonus to drone hitpoints and damage per skill level
 
|info=The PVE Dominix fits are cap stable with Energy Management IV, Energy Systems Operation IV, Controlled Bursts III, and Fuel Conservation III (for the afterburner version). Meta 4 guns are used since every little bit of DPS helps when doing L4 missions. Normally you should not lose a Dominix to missions, since you should have good drone skills to kill warp jamming frigates fast. The single LAR tank version should be used in easier missions and the dual LAR in harder missions. Although as your skills increase and you become more familiar with L4 missions, you may want to set up some mission-specific fitting variants. Some people prefer heavy drones, other prefer sentries. Try both and upgrade whichever you prefer to Tech 2. If you use sentries, you should consider 1 or 2 Omnidirectional Tracking Links in mid slots.
 
|info=The PVE Dominix fits are cap stable with Energy Management IV, Energy Systems Operation IV, Controlled Bursts III, and Fuel Conservation III (for the afterburner version). Meta 4 guns are used since every little bit of DPS helps when doing L4 missions. Normally you should not lose a Dominix to missions, since you should have good drone skills to kill warp jamming frigates fast. The single LAR tank version should be used in easier missions and the dual LAR in harder missions. Although as your skills increase and you become more familiar with L4 missions, you may want to set up some mission-specific fitting variants. Some people prefer heavy drones, other prefer sentries. Try both and upgrade whichever you prefer to Tech 2. If you use sentries, you should consider 1 or 2 Omnidirectional Tracking Links in mid slots.
 
}}
 
}}
  
===[Dominix, PvE Dual LAR Dominix]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Dominix, PvE Dual LAR
  
|name=[Dominix, PvE Dual LAR Dominix]
+
|high=
 
+
Dual 250mm Prototype I Gauss Gun<br>
|high=Dual 250mm Prototype I Gauss Gun<br>
 
 
Dual 250mm Prototype I Gauss Gun<br>
 
Dual 250mm Prototype I Gauss Gun<br>
 
Dual 250mm Prototype I Gauss Gun<br>
 
Dual 250mm Prototype I Gauss Gun<br>
Line 1,914: Line 2,260:
 
Dual 250mm Prototype I Gauss Gun<br>
 
Dual 250mm Prototype I Gauss Gun<br>
 
Drone Link Augmentor I
 
Drone Link Augmentor I
 
+
|mid=
|mid=Cap Recharger II<br>
+
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
Cap Recharger II
 
+
|low=
|low=Large Armor Repairer II<br>
+
Large Armor Repairer II<br>
 
Large Armor Repairer II<br>
 
Large Armor Repairer II<br>
 
Armor Kinetic Hardener II<br>
 
Armor Kinetic Hardener II<br>
Line 1,929: Line 2,275:
 
Energized Adaptive Nano Membrane II  
 
Energized Adaptive Nano Membrane II  
  
|charges=Antimatter Charge L<br>
+
|charges=
 
+
Antimatter Charge L
|drones=Warrior II x5<br>
+
|drones=
 +
Warrior II x5<br>
 
Valkyrie II x5<br>
 
Valkyrie II x5<br>
 
Berserker I x5<br>
 
Berserker I x5<br>
 
Bouncer I x5
 
Bouncer I x5
 
+
|rigs=
|rigs=Large Capacitor Control Circuit I<br>
+
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I
 
Large Capacitor Control Circuit I
Line 1,957: Line 2,304:
 
Engineering V<br>
 
Engineering V<br>
 
Evasive Maneuvering III
 
Evasive Maneuvering III
 
+
|recommended2=
|recommended2=Explosive Armor Compensation III<br>
+
Explosive Armor Compensation III<br>
 
Fuel Conservation III<br>
 
Fuel Conservation III<br>
 
Gallente Battleship IV<br>
 
Gallente Battleship IV<br>
Line 1,974: Line 2,321:
 
Medium Hybrid Turret III<br>
 
Medium Hybrid Turret III<br>
 
Minmatar Drone Specialization II
 
Minmatar Drone Specialization II
 
 
|recommended3=
 
|recommended3=
 
Motion Prediction IV<br>
 
Motion Prediction IV<br>
Line 1,991: Line 2,337:
 
Trajectory Analysis III
 
Trajectory Analysis III
  
|notes=* The example fitting has drones and hardeners fitted for Angel Cartel rats.
+
|notes=
 
+
* The example fitting has drones and hardeners fitted for Angel Cartel rats.
 
* The Damage Control can be changed to a third hardener (explosive or thermal, as some angel missions have more thermal damage than others), or to an EANM (if you have high armor compensation skills), or a tracking enhancer to help your guns track close-orbiting ships and to reach those who stay further away more easily (as the lack of AB makes range control difficult).
 
* The Damage Control can be changed to a third hardener (explosive or thermal, as some angel missions have more thermal damage than others), or to an EANM (if you have high armor compensation skills), or a tracking enhancer to help your guns track close-orbiting ships and to reach those who stay further away more easily (as the lack of AB makes range control difficult).
 
}}
 
}}
  
===[Dominix, PvE Single LAR Dominix]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Dominix, PvE Single LAR
  
|name=[Dominix, PvE Single LAR Dominix]
+
|high=
 
+
Dual 250mm Prototype I Gauss Gun<br>
|high=Dual 250mm Prototype I Gauss Gun<br>
 
 
Dual 250mm Prototype I Gauss Gun<br>
 
Dual 250mm Prototype I Gauss Gun<br>
 
Dual 250mm Prototype I Gauss Gun<br>
 
Dual 250mm Prototype I Gauss Gun<br>
Line 2,007: Line 2,352:
 
Dual 250mm Prototype I Gauss Gun<br>
 
Dual 250mm Prototype I Gauss Gun<br>
 
Drone Link Augmentor I
 
Drone Link Augmentor I
 
+
|mid=
|mid=100MN Afterburner II<br>
+
100MN Afterburner II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
Cap Recharger II
 
+
|low=
|low=Magnetic Field Stabilizer II<br>
+
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Large Armor Repairer II<br>
 
Large Armor Repairer II<br>
Line 2,022: Line 2,367:
 
Armor Explosive Hardener II
 
Armor Explosive Hardener II
  
|charges=Antimatter Charge L<br>
+
|charges=
 
+
Antimatter Charge L
|drones=Warrior II x5<br>
+
|drones=
 +
Warrior II x5<br>
 
Valkyrie II x5<br>
 
Valkyrie II x5<br>
 
Berserker I x5<br>
 
Berserker I x5<br>
 
Bouncer I x5
 
Bouncer I x5
 
+
|rigs=
|rigs=Large Capacitor Control Circuit I<br>
+
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I
 
Large Capacitor Control Circuit I
Line 2,050: Line 2,396:
 
Engineering V<br>
 
Engineering V<br>
 
Evasive Maneuvering III
 
Evasive Maneuvering III
 
 
|recommended2=
 
|recommended2=
 
Explosive Armor Compensation III<br>
 
Explosive Armor Compensation III<br>
Line 2,068: Line 2,413:
 
Medium Hybrid Turret III<br>
 
Medium Hybrid Turret III<br>
 
Minmatar Drone Specialization II
 
Minmatar Drone Specialization II
 
 
|recommended3=
 
|recommended3=
 
Motion Prediction IV<br>
 
Motion Prediction IV<br>
Line 2,085: Line 2,429:
 
Trajectory Analysis III
 
Trajectory Analysis III
  
|notes=* The example fitting has drones and hardeners fitted for Angel Cartel rats.
+
|notes=
 
+
* The example fitting has drones and hardeners fitted for Angel Cartel rats.
 
* The afterburner is used to get close to antimatter optimal range, since some rat battleships are faster than a dominix with no propulsion module. It also helps keep angular velocity low to avoid tracking problems.
 
* The afterburner is used to get close to antimatter optimal range, since some rat battleships are faster than a dominix with no propulsion module. It also helps keep angular velocity low to avoid tracking problems.
 
 
}}
 
}}
  
===[Dominix, PvP Neut Domi RR]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Dominix, PvP Neut RR
  
|name=[Dominix, PvP Neut Domi RR]
+
|high=
 
+
Heavy Unstable Power Fluctuator I<br>
|high=Heavy Unstable Power Fluctuator I<br>
 
 
Heavy Unstable Power Fluctuator I<br>
 
Heavy Unstable Power Fluctuator I<br>
 
Heavy Unstable Power Fluctuator I<br>
 
Heavy Unstable Power Fluctuator I<br>
Line 2,102: Line 2,444:
 
Large 'Solace' I Remote Bulwark Reconstruction<br>
 
Large 'Solace' I Remote Bulwark Reconstruction<br>
 
Large 'Solace' I Remote Bulwark Reconstruction
 
Large 'Solace' I Remote Bulwark Reconstruction
 
+
|mid=
|mid=Quad LiF Fueled I Booster Rockets<br>
+
Quad LiF Fueled I Booster Rockets<br>
 
Heavy Electrochemical Capacitor Booster I<br>
 
Heavy Electrochemical Capacitor Booster I<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
Stasis Webifier II<br>
 
Stasis Webifier II<br>
 
Warp Disruptor II
 
Warp Disruptor II
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
Armor Explosive Hardener II<br>
 
Armor Explosive Hardener II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
Line 2,117: Line 2,459:
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
  
|charges=Cap Booster 800<br>
+
|charges=
 
+
Cap Booster 800
|drones=Warrior II x5<br>
+
|drones=
 +
Warrior II x5<br>
 
Hammerhead II x5<br>
 
Hammerhead II x5<br>
 
Ogre II x5<br>
 
Ogre II x5<br>
 
Bouncer II x5<br>
 
Bouncer II x5<br>
 
Vespa EC-600 x5
 
Vespa EC-600 x5
 
+
|rigs=
|rigs=Large Trimark Armor Pump I<br>
+
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I
 
Large Trimark Armor Pump I
Line 2,146: Line 2,489:
 
Energy Management IV<br>
 
Energy Management IV<br>
 
Energy Systems Operation IV
 
Energy Systems Operation IV
 
 
|recommended2=
 
|recommended2=
 
Engineering V<br>
 
Engineering V<br>
Line 2,164: Line 2,506:
 
Minmatar Drone Specialization IV<br>
 
Minmatar Drone Specialization IV<br>
 
Nanite Interfacing III
 
Nanite Interfacing III
 
 
|recommended3=
 
|recommended3=
 
Nanite Operation III<br>
 
Nanite Operation III<br>
Line 2,182: Line 2,523:
 
Warp Drive Operation III
 
Warp Drive Operation III
  
|notes=* A 1% powergrid implant 'Squire' PG2 (slot 6) can be used to upgrade the remote reps to T2 and thus reduce the module cost significantly.<br>
+
|notes=
 
+
* A 1% powergrid implant 'Squire' PG2 (slot 6) can be used to upgrade the remote reps to T2 and thus reduce the module cost significantly.<br>
 
* For additional neuting power at close range, one of the remote reps and the drone link augmentor can be changed for two Medium Energy Neutralizer II.
 
* For additional neuting power at close range, one of the remote reps and the drone link augmentor can be changed for two Medium Energy Neutralizer II.
 
}}
 
}}
  
===[Dominix, Wormhole Domi RR]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Dominix, Wormhole RR
  
|name=[Dominix, Wormhole Domi RR]
+
|high=
 
+
Large Remote Armor Repair System II<br>
|high=Large Remote Armor Repair System II<br>
 
 
Large Remote Armor Repair System II<br>
 
Large Remote Armor Repair System II<br>
 
Large Energy Transfer Array II<br>
 
Large Energy Transfer Array II<br>
Line 2,198: Line 2,538:
 
Drone Link Augmentor I<br>
 
Drone Link Augmentor I<br>
 
Drone Link Augmentor I
 
Drone Link Augmentor I
 
+
|mid=
|mid=Omnidirectional Tracking Link I<br>
+
Omnidirectional Tracking Link I<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
Cap Recharger II
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
Armor Explosive Hardener II<br>
 
Armor Explosive Hardener II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
Line 2,213: Line 2,553:
 
1600mm Reinforced Rolled Tungsten Plates I
 
1600mm Reinforced Rolled Tungsten Plates I
  
|charges=<br>
+
|charges=
 
+
|drones=
|drones=Garde II x5<br>
+
Garde II x5<br>
 
Bouncer II x5<br>
 
Bouncer II x5<br>
 
Hobgoblin II x5<br>
 
Hobgoblin II x5<br>
 
Hammerhead II x5<br>
 
Hammerhead II x5<br>
 
Vespa EC-600 x5
 
Vespa EC-600 x5
 
+
|rigs=
|rigs=Large Capacitor Control Circuit I<br>
+
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I<br>
 
Large Sentry Damage Augmentor I
 
Large Sentry Damage Augmentor I
  
|recommended1=<br>
+
|recommended1=
 
+
|recommended2=
|recommended2=<br>
+
|recommended3=
 
 
|recommended3=<br>
 
 
 
|notes=* This build is not cap stable without very high skills. Only a single repper should be used unless the sleepers are applying more damage than the fleet can rep.
 
  
 +
|notes=
 +
* This build is not cap stable without very high skills. Only a single repper should be used unless the sleepers are applying more damage than the fleet can rep.
 
* Large Remote Repair Augmentor I would be more cap efficient than CCC rigs, however their market price make them less desirable for pilots without a lot of spare ISK due to the risk of wormhole ganks. Pilots that fit RR rigs might want to add a 2nd omnidirectional tracking link and/or a target painter depending on their skills.
 
* Large Remote Repair Augmentor I would be more cap efficient than CCC rigs, however their market price make them less desirable for pilots without a lot of spare ISK due to the risk of wormhole ganks. Pilots that fit RR rigs might want to add a 2nd omnidirectional tracking link and/or a target painter depending on their skills.
 
 
}}
 
}}
  
 
==Hyperion==
 
==Hyperion==
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Hyperion.jpg
 
|shipimg=Hyperion.jpg
 
|caption=Hyperion
 
|caption=Hyperion
Line 2,257: Line 2,594:
 
}}
 
}}
  
===[Hyperion, PvP Electro Hype]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Hyperion, PvP Electro
  
|name=[Hyperion, PvP Electro Hype]
+
|high=
 
+
Electron Blaster Cannon II<br>
|high=Electron Blaster Cannon II<br>
 
 
Electron Blaster Cannon II<br>
 
Electron Blaster Cannon II<br>
 
Electron Blaster Cannon II<br>
 
Electron Blaster Cannon II<br>
Line 2,270: Line 2,606:
 
Electron Blaster Cannon II<br>
 
Electron Blaster Cannon II<br>
 
Heavy Unstable Power Fluctuator I
 
Heavy Unstable Power Fluctuator I
 
+
|mid=
|mid=Quad LiF Fueled I Booster Rockets<br>
+
Quad LiF Fueled I Booster Rockets<br>
 
Stasis Webifier II<br>
 
Stasis Webifier II<br>
 
Warp Scrambler II<br>
 
Warp Scrambler II<br>
 
Heavy Electrochemical Capacitor Booster I<br>
 
Heavy Electrochemical Capacitor Booster I<br>
 
Heavy Electrochemical Capacitor Booster I
 
Heavy Electrochemical Capacitor Booster I
 
+
|low=
|low=Large Armor Repairer II<br>
+
Large Armor Repairer II<br>
 
Large Armor Repairer II<br>
 
Large Armor Repairer II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
Line 2,284: Line 2,620:
 
Damage Control II
 
Damage Control II
  
|charges=Caldari Navy Antimatter Charge L<br>
+
|charges=
 +
Caldari Navy Antimatter Charge L<br>
 
Cap Booster 800
 
Cap Booster 800
 
+
|drones=
|drones=Warrior II x5<br>
+
Warrior II x5<br>
 
Hammerhead II x5<br>
 
Hammerhead II x5<br>
 
Hornet EC-300 x5
 
Hornet EC-300 x5
 
+
|rigs=
|rigs=Large Auxiliary Nano Pump I<br>
+
Large Auxiliary Nano Pump I<br>
 
Large Auxiliary Nano Pump I<br>
 
Large Auxiliary Nano Pump I<br>
 
Large Nanobot Accelerator I
 
Large Nanobot Accelerator I
Line 2,317: Line 2,654:
 
Evasive Maneuvering IV<br>
 
Evasive Maneuvering IV<br>
 
Explosive Armor Compensation IV
 
Explosive Armor Compensation IV
 
 
|recommended2=
 
|recommended2=
 
Gallente Battleship V<br>
 
Gallente Battleship V<br>
Line 2,340: Line 2,676:
 
Nanite Operation III<br>
 
Nanite Operation III<br>
 
Navigation IV
 
Navigation IV
 
 
|recommended3=
 
|recommended3=
 
Propulsion Jamming IV<br>
 
Propulsion Jamming IV<br>
Line 2,361: Line 2,696:
 
Weapon Upgrades V
 
Weapon Upgrades V
  
|notes= *This fit needs the skills Gallente Battleship V and Repair Systems V to make full use of the active tanking in PvP. <br>
+
|notes=  
 
+
*This fit needs the skills Gallente Battleship V and Repair Systems V to make full use of the active tanking in PvP.
 
}}
 
}}
  
===[Hyperion, PvP Shield Gank]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Hyperion, PvP Shield Ganker
  
|name=[Hyperion, PvP Shield Ganker]
+
|high=
 
+
Neutron Blaster Cannon II<br>
|high=Neutron Blaster Cannon II<br>
 
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
Line 2,378: Line 2,712:
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II
 
Neutron Blaster Cannon II
 
+
|mid=
|mid=Quad LiF Fueled I Booster Rockets<br>
+
Quad LiF Fueled I Booster Rockets<br>
 
Medium Capacitor Booster II<br>
 
Medium Capacitor Booster II<br>
 
Invulnerability Shield II<br>
 
Invulnerability Shield II<br>
 
Invulnerability Shield II<br>
 
Invulnerability Shield II<br>
 
Large Shield Extender II
 
Large Shield Extender II
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
Line 2,392: Line 2,726:
 
Magnetic Field Stabilizer II
 
Magnetic Field Stabilizer II
  
|charges=Caldari Navy Antimatter Charge L<br>
+
|charges=
 +
Caldari Navy Antimatter Charge L<br>
 
Null L<br>
 
Null L<br>
 
Cap Booster 800
 
Cap Booster 800
 
+
|drones=
|drones=Warrior II x5<br>
+
Warrior II x5<br>
 
Hammerhead II x5<br>
 
Hammerhead II x5<br>
 
Hornet EC-300 x5
 
Hornet EC-300 x5
 
+
|rigs=
|rigs=Large Anti-EM Screen Reinforcer I<br>
+
Large Anti-EM Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
Large Core Defense Field Extender I
Line 2,424: Line 2,759:
 
Evasive Maneuvering IV<br>
 
Evasive Maneuvering IV<br>
 
Gallente Battleship V
 
Gallente Battleship V
 
+
|recommended2=
|recommended2=Gallente Cruiser IV<br>
+
Gallente Cruiser IV<br>
 
Gallente Drone Specialization IV<br>
 
Gallente Drone Specialization IV<br>
 
Gallente Frigate IV<br>
 
Gallente Frigate IV<br>
Line 2,444: Line 2,779:
 
Nanite Interfacing III<br>
 
Nanite Interfacing III<br>
 
Nanite Operation III
 
Nanite Operation III
 
+
|recommended3=
|recommended3=Navigation IV<br>
+
Navigation IV<br>
 
Rapid Firing V<br>
 
Rapid Firing V<br>
 
Science IV<br>
 
Science IV<br>
Line 2,462: Line 2,797:
 
Weapon Upgrades V
 
Weapon Upgrades V
  
|notes= *A gank fit hyperion, which is severely outperformed by similar fits of other racial battleships.
+
|notes=
 
+
*A gank fit hyperion, which is severely outperformed by similar fits of other racial battleships.
 
* Not recommended without near-maxed damage dealing skills; Gallente Battleship V, Rapid Firing V, Large Blaster Specialization IV, and Surgical Strike IV at the very least.
 
* Not recommended without near-maxed damage dealing skills; Gallente Battleship V, Rapid Firing V, Large Blaster Specialization IV, and Surgical Strike IV at the very least.
 
 
}}
 
}}
  
 
==Megathron==
 
==Megathron==
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Megathron.jpg
 
|shipimg=Megathron.jpg
 
|caption=Megathron
 
|caption=Megathron
Line 2,483: Line 2,817:
 
|bandwidth=125 Mbit/sec
 
|bandwidth=125 Mbit/sec
 
|roles=Damage Dealer, Mission
 
|roles=Damage Dealer, Mission
|variations=Kronos, Megathron Navy, Vindicator
+
|variations=[http://wiki.eveonline.com/en/wiki/Kronos Kronos], [http://wiki.eveonline.com/en/wiki/Megathron_Navy Megathron Navy], [http://wiki.eveonline.com/en/wiki/Vindicator Vindicator]
 
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 7.5% bonus to Large Hybrid Turret tracking speed per level
 
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 7.5% bonus to Large Hybrid Turret tracking speed per level
 
|info=The Megathron is one of the best player vs. player ships available to the Gallente. With his high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship.
 
|info=The Megathron is one of the best player vs. player ships available to the Gallente. With his high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship.
 
}}
 
}}
===[Megathron, PvP Blasterthron RR]===
 
{{ShipSkillGuide2
 
  
|name=[Megathron, PvP Blasterthron RR]
+
{{ShipGuideFittings
 +
|name=Megathron, PvP Blasterthron RR
  
|high=Neutron Blaster Cannon II<br>
+
|high=
 +
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
Line 2,500: Line 2,834:
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
 
Large 'Solace' I Remote Bulwark Reconstruction
 
Large 'Solace' I Remote Bulwark Reconstruction
 
+
|mid=
|mid=Quad LiF Fueled I Booster Rockets<br>
+
Quad LiF Fueled I Booster Rockets<br>
 
Heavy Electrochemical Capacitor Booster I<br>
 
Heavy Electrochemical Capacitor Booster I<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
Faint Epsilon Warp Scrambler I
 
Faint Epsilon Warp Scrambler I
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
Line 2,514: Line 2,848:
 
Magnetic Field Stabilizer II
 
Magnetic Field Stabilizer II
  
|charges=Caldari Navy Antimatter Charge L<br>
+
|charges=
Cap Booster 800<br>
+
Caldari Navy Antimatter Charge L<br>
 
+
Cap Booster 800
|drones=Ogre II x5<br>
+
|drones=
 
+
Ogre II x5<br>
|rigs=Large Trimark Armor Pump I<br>
+
|rigs=
 +
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I
 
Large Trimark Armor Pump I
Line 2,545: Line 2,880:
 
Explosive Armor Compensation IV<br>
 
Explosive Armor Compensation IV<br>
 
Gallente Battleship IV
 
Gallente Battleship IV
 
 
|recommended2=
 
|recommended2=
 
Gallente Cruiser IV<br>
 
Gallente Cruiser IV<br>
Line 2,568: Line 2,902:
 
Navigation IV<br>
 
Navigation IV<br>
 
Propulsion Jamming IV
 
Propulsion Jamming IV
 
 
|recommended3=
 
|recommended3=
 
Rapid Firing IV<br>
 
Rapid Firing IV<br>
Line 2,589: Line 2,922:
 
Weapon Upgrades V
 
Weapon Upgrades V
  
|notes=* Requires a 3% powergrid implant (slot 6) and a 3% turret cpu implant (slot 10). Without ''PG4'' and ''KZA1000'' implants or with insufficient powergrid skills, one or two of the blasters can be switched to ion.
+
|notes=
 
+
* Requires a 3% powergrid implant (slot 6) and a 3% turret cpu implant (slot 10). Without ''PG4'' and ''KZA1000'' implants or with insufficient powergrid skills, one or two of the blasters can be switched to ion.
 
* With recommended skills, this fitting has 113k EHP and 1007 DPS.
 
* With recommended skills, this fitting has 113k EHP and 1007 DPS.
 
 
}}
 
}}
  
===[Megathron, PvP Blasterthron RR Meta 4 Neutrons]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Megathron, PvP Blasterthron RR Meta 4 Neutrons
  
|name=[Megathron, PvP Blasterthron RR Meta 4 Neutrons]
+
|high=
 
+
Modal Mega Neutron Particle Accelerator I<br>
|high=Modal Mega Neutron Particle Accelerator I<br>
 
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
Line 2,608: Line 2,939:
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Large Remote Armor Repair System II
 
Large Remote Armor Repair System II
 
+
|mid=
|mid=Quad LiF Fueled I Booster Rockets<br>
+
Quad LiF Fueled I Booster Rockets<br>
 
Heavy Capacitor Booster II<br>
 
Heavy Capacitor Booster II<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
Warp Scrambler II
 
Warp Scrambler II
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
Line 2,622: Line 2,953:
 
Magnetic Field Stabilizer II
 
Magnetic Field Stabilizer II
  
|charges=Caldari Navy Antimatter Charge L<br>
+
|charges=
Cap Booster 800<br>
+
Caldari Navy Antimatter Charge L<br>
 
+
Cap Booster 800
|drones=Ogre I x5<br>
+
|drones=
 
+
Ogre I x5<br>
|rigs=Large Trimark Armor Pump I<br>
+
|rigs=
 +
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I
 
Large Trimark Armor Pump I
Line 2,652: Line 2,984:
 
Evasive Maneuvering IV<br>
 
Evasive Maneuvering IV<br>
 
Explosive Armor Compensation IV
 
Explosive Armor Compensation IV
 
 
|recommended2=
 
|recommended2=
 
Gallente Battleship IV<br>
 
Gallente Battleship IV<br>
Line 2,674: Line 3,005:
 
Navigation IV<br>
 
Navigation IV<br>
 
Propulsion Jamming IV
 
Propulsion Jamming IV
 
 
|recommended3=
 
|recommended3=
 
Rapid Firing IV<br>
 
Rapid Firing IV<br>
Line 2,694: Line 3,024:
 
Weapon Upgrades V
 
Weapon Upgrades V
  
|notes=* This is how a megathron can be fit without Tech 2 guns or drones for pilots who wish to get into a mega earlier than T2 blaster and heavy drone training allows.
+
|notes=
 
+
* This is how a megathron can be fit without Tech 2 guns or drones for pilots who wish to get into a mega earlier than T2 blaster and heavy drone training allows.
 
* With recommended skills, this fitting has 118k EHP and 854 DPS.
 
* With recommended skills, this fitting has 118k EHP and 854 DPS.
 
 
}}
 
}}
  
===[Megathron, Wormhole Megathron RR]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Megathron, Wormhole RR
  
|name=[Megathron, Wormhole Megathron RR]
+
|high=
 
+
425mm Railgun II<br>
|high=425mm Railgun II<br>
 
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
425mm Railgun II<br>
Line 2,713: Line 3,041:
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
Large 'Solace' I Remote Bulwark Reconstruction
 
Large 'Solace' I Remote Bulwark Reconstruction
 
+
|mid=
|mid=Tracking Computer II<br>
+
Tracking Computer II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
Cap Recharger II
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
Line 2,727: Line 3,055:
 
Capacitor Power Relay II
 
Capacitor Power Relay II
  
|charges=Antimatter Charge L<br>
+
|charges=
 
+
Antimatter Charge L
|drones=Bouncer II x5<br>
+
|drones=
 
+
Bouncer II x5
|rigs=Large Capacitor Control Circuit I<br>
+
|rigs=
 +
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I
 
Large Capacitor Control Circuit I
  
|recommended1=<br>
+
|recommended1=
 
+
|recommended2=
|recommended2=<br>
+
|recommended3=
 
 
|recommended3=<br>
 
 
 
|notes=<br>
 
  
 +
|notes=
 
}}
 
}}
  
===[Megathron, PvP Sniperthron]===
+
{{ShipGuideFittings
{{ShipSkillGuide2
+
|name=Megathron, PvP Sniperthron
  
|name=[Megathron, PvP Sniperthron]
+
|high=
 
+
425mm Railgun II<br>
|high=425mm Railgun II<br>
 
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
425mm Railgun II<br>
Line 2,758: Line 3,083:
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
[empty high slot]
 
[empty high slot]
 
+
|mid=
|mid=Quad LiF Fueled I Booster Rockets<br>
+
Quad LiF Fueled I Booster Rockets<br>
 
Sensor Booster II<br>
 
Sensor Booster II<br>
 
Sensor Booster II<br>
 
Sensor Booster II<br>
 
Tracking Computer II
 
Tracking Computer II
 
+
|low=
|low=Damage Control II<br>
+
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
Line 2,772: Line 3,097:
 
1600mm Reinforced Rolled Tungsten Plates I
 
1600mm Reinforced Rolled Tungsten Plates I
  
|charges=Spike L<br>
+
|charges=
 +
Spike L<br>
 
Targeting Range<br>
 
Targeting Range<br>
 
Optimal Range
 
Optimal Range
 
+
|drones=
|drones=Bouncer II x5<br>
+
Bouncer II x5
 
+
|rigs=
|rigs=Large Trimark Armor Pump I<br>
+
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I
 
Large Trimark Armor Pump I
  
|recommended1=<br>
+
|recommended1=
 
+
|recommended2=
|recommended2=<br>
+
|recommended3=
 
 
|recommended3=<br>
 
 
 
|notes=<br>
 
  
 +
|notes=
 
}}
 
}}
  

Revision as of 02:42, 7 August 2011

The Gallente Basic Ship and Skill Guide is intended to give fitting and skill recommendations for Tech 1 Gallente ships for Player vs. Environment (PvE) and Player vs. Player (PvP) encounters.

Rookie Ship

The rookie ship is the first ship you start with. If you are Gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships.

Velator

Template:Infobox Ship Horizontal2

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Frigate

Frigates are small, fast ships, used mostly for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP.

Atron

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Navitas

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Imicus

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Incursus

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Template:ShipGuideFittings

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Maulus

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Tristan

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Destroyer

Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in PvE for level 1 missions. They are rarely used in PvP, as their DPS is not impressive without high skills, although they sometimes fill the role of anti-interceptor.

Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, like Thrashers for a specialized Hit & Run fleet.

Catalyst

Template:Infobox Ship Horizontal2

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Cruiser

Celestis

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Exequror

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Thorax

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Vexor

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Industrial

Iteron Series

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Battlecruiser

Brutix

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Myrmidon

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Battleship

Dominix

Template:Infobox Ship Horizontal2

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Hyperion

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Megathron

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Ammunition, Range, and Kiting

You should carry 3 types of ammo during missions, and switch when required. By default, close range (antimatter or plutonium) ammo should be used. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away. Guns can suffer from tracking issues, so it is recommend to use the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when orbiting and using close range ammo, guns will often have difficulty tracking enemies. Enemies should be kept close to optimal with the 'keep at range' option, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage from range.

Antimatter requires the most cap, has the shortest range, and does the most damage. Lead requires the least cap, has no range modifier, and does middling damage. Iron has the longest range, and the least damage.

To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. Or better yet, use EFT and import your character skills to see all of your ship's stats.

For PvP, faction antimatter and null (blasters) or spike (rails) are usually used. Void (blasters) and Javelin (rails) are not recommended due to the tracking penalties in conjunction with being short ranged. It is often better to keep at range close to your optimal in PvP to avoid tracking problems. Orbiting can cause tracking problems, except with small ships orbiting large ships due to the higher signature radius making shots hit the target easily.

Since Incursion, some of the T2 ammo with a range penalty are no longer completely useless. However, they still have a tracking penalty. They should not be used unless you are sure the tracking and range differences won't be a problem. Void has better optimal and worse falloff than faction antimatter, and a noticeably better dps. Javelin has worse optimal than faction antimatter, and the dps is not significantly better.

When using a battleship that requires cap boosters, it is recommended to keep a medium standard container in the cargo hold. This will provide extra space, which is handy for switching out ammo types and picking up loot after a fight. Always make sure you have the required space for one full load of ammo in the cargo hold, otherwise switching ammo will be difficult.

Tech and Meta Levels

These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. Sometimes meta 4 is cheaper and better than Tech 2, like for ECCM modules.

In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser with T2 fittings.

Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium guns are reasonably priced, but many are not, and will only make your ship into a loot piñata for the enemy when it is destroyed, for very little increase in effective dps. It is recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships for PvP.

Meta 4 guns are recommended on some of these PvE ships, as many gallente pilots in their early careers will focus sooner on T2 drones than T2 guns. Some Meta 4 guns are reasonably priced, others are hideously expensive. If you can't afford to lose expensive Meta 4 guns, downgrade them to meta 3 or 2 instead.

Meta level can be checked in the 'show info' window under the attributes tab. Items without a meta level displayed in the attributes tab are meta 0. Meta level can also be displayed in a ship or station hangar when the items are displayed in list mode. To add the Meta column, right-click the header and select 'show meta lvl'.

Drones

Small drones should be used against frigate sized enemies, medium drones should be used against cruiser sized enemies, and heavy drones should be used against battleship sized enemies. Sentries are mostly meant for battleship sized enemies, but if smaller enemies are far enough that tracking and signature radius isn't an issue, they can deal relatively well those.

Amarr drones are not recommended; due to their low damage multiplier, they are near useless. Even against rats who's lowest resistance is EM damage, they can be outperformed by Gallente drones. However, the Amarr curator sentry drones can be good to use against rats with a low EM resist (depending on range and tracking). Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against many rat types. It is strongly recommended to fit the best drone types to match rat weaknesses.

  • Caldari scout drones: Guristas, Mordu's Legion, Mercenaries, Serpentis
  • Gallente scout drones: Blood Raiders, Sansha's Nation, Rogue Drones
  • Minmatar scout drones: Angel Cartel

Some of these factions have ships with variable resists in different ship sizes. It is advised to check the two lowest resist options and compare drone damage reports. NPC Damage Types

Drone aggro should be watched. When arriving in a mission room, aggro should be acquired by approaching enemies and shooting them with guns. If a new wave of enemies arrives and the drones catch aggro, they should be recalled to the drone bay, and released only when the enemies have targeted your ship. Under normal circumstances, you should never lose drones when using proper aggro management with rats. Some missions have particular aggro rules that can lead to drones getting shot, check Eve Survival mission reports for details.

Keyboard shortcuts are recommended for drone management. Drones need to be initially launched manually from the drone window, but shortcuts can be set for attack and return to drone bay commands.

In PvP, Gallente and Minmatar scout drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch. Explosive damage is also better than thermal against a wider range of T2 ships that have augmented resists. Amarr drones are sometimes used in PvP to gank mission runners and ratters that have a weak EM hole. For sentries, bouncers are popular for their damage type and range.

In general, it is better to keep drones in passive mode. In missions and wormholes, drones on active can trigger a new wave earlier than desired. In PvP, drones on active mode can lead to having an aggression timer when it is not wanted and being unable to dock or jump through a gate.

Tank & Gank

Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types. Drones and hardeners should be switched around based on rat types. Damage type resistance and dealt by rats can be found in the NPC Damage Types article. Mission-specific damage profiles can be found on Eve Survival.

All EHP in this guide is given with EFT calculations, not in-game EHP. The listed EHP and DPS in various fits include both gun and drone DPS, and exclude any enhancements such as overheating, boosters, or implants.

Salvaging After the Mission

Salvaging boats are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.

Once players can afford it (hull price can range from 40 to 50 million ISK), the Noctis is strongly recommended for salvaging.

Enhancements

The Thermodynamics, Cybernetics, and Biology skills can grant pilots increased performance with overheating, implants, and boosters.

Related Links

Eve University Forum

The Eve University ship loadout forums should be the first place for new players to look for fits and ask for advice. The Uni forum is restricted to Eve University members and alumni.

UniWiki

  • Support Skills Training support skills is the first step in flying a ship well. Read up on support skills here.
  • Full T2 Tank Having a full T2 tank is a requirement for many ships during wartime in the Uni. If you fly anything other than a T1 frigate, destroyer, or cruiser, make sure you have the required skills and recommended support skills for the type of tank you use.
  • Creating an Alt Hauler Having an alt hauler can be essential to be able to make shopping trips during wartime.
  • For information on Tech 2 ships, for all races, follow the Ships link in the Categories list below

UniWiki - Racial Fitting Guides

These are all works in progress, some are further along than others.

Other Web Sites

  • Failheap Challenge The new incarnation of Scrapheap Challenge. A good place for experienced pilots to find fittings, and many threads also had tactic discussions on how to use them.