Difference between revisions of "Minmatar Basic Ship and Skill Overview"

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== Reaper  ==
 
== Reaper  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Reaper.jpg
 
|shipimg=Reaper.jpg
 
|caption=Reaper
 
|caption=Reaper
Line 38: Line 38:
 
== Burst  ==
 
== Burst  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Burst.jpg
 
|shipimg=Burst.jpg
 
|caption=Burst
 
|caption=Burst
Line 58: Line 58:
 
}}  
 
}}  
  
=== [Burst, Basic Mining]  ===
+
{{ShipGuideFittings
 +
|name=Burst, Basic Mining
  
{{ShipSkillGuide
 
|name=[Burst, Basic Mining]
 
 
|high=
 
|high=
 
EP-S Gaussian I Excavation Pulse <br>
 
EP-S Gaussian I Excavation Pulse <br>
Line 71: Line 70:
 
|low=
 
|low=
 
Expanded Cargohold I <br>
 
Expanded Cargohold I <br>
 +
 +
|charges=
 +
|drones=
 
|rigs=
 
|rigs=
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
|drones=
+
 
|charges=
 
 
|required1=
 
|required1=
 
Minmatar Frigate II <br>
 
Minmatar Frigate II <br>
Line 83: Line 84:
 
|required3=
 
|required3=
 
Hull Upgrades I <br>
 
Hull Upgrades I <br>
 +
 
|recommended1=
 
|recommended1=
 
Energy Systems Operation II <br>
 
Energy Systems Operation II <br>
Line 96: Line 98:
 
Mining III<br>
 
Mining III<br>
 
Hull Upgrades II<br>
 
Hull Upgrades II<br>
 +
 
|notes=
 
|notes=
 
*General fit for a beginning mining frigate would simply include two mining lasers, afterburner, and a possible tank.
 
*General fit for a beginning mining frigate would simply include two mining lasers, afterburner, and a possible tank.
Line 102: Line 105:
 
== Slasher  ==
 
== Slasher  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Slasher.jpg
 
|shipimg=Slasher.jpg
 
|caption=Slasher
 
|caption=Slasher
Line 121: Line 124:
 
}}  
 
}}  
  
=== [Slasher, PVP Tackle LR]  ===
+
{{ShipGuideFittings
 +
|name=Slasher, PVP Tackle LR
  
{{ShipSkillGuide
 
|name=[Slasher, PVP Tackle LR]
 
 
|high=
 
|high=
 
250mm Light Artillery Cannon I, Fusion S <br>
 
250mm Light Artillery Cannon I, Fusion S <br>
Line 134: Line 136:
 
|low=
 
|low=
 
Micro Auxiliary Power Core I <br>
 
Micro Auxiliary Power Core I <br>
 +
 +
|charges=
 +
|drones=
 
|rigs=
 
|rigs=
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
|drones=
+
 
|charges=
 
 
|required1=
 
|required1=
 
Energy Management II <br>
 
Energy Management II <br>
Line 147: Line 151:
 
|required3=
 
|required3=
 
Propulsion Jamming I <br>
 
Propulsion Jamming I <br>
 +
 
|recommended1=
 
|recommended1=
 
Energy Systems Operation III <br>
 
Energy Systems Operation III <br>
Line 168: Line 173:
 
Fuel Conservation II <br>
 
Fuel Conservation II <br>
 
Signature Analysis III <br>
 
Signature Analysis III <br>
 +
 
|notes=
 
|notes=
 
*Long range version using a Warp Disruptor (<20km).
 
*Long range version using a Warp Disruptor (<20km).
 
}}  
 
}}  
  
=== [Slasher, PVP Tackle SR]  ===
+
{{ShipGuideFittings
 +
|name=Slasher, PVP Tackle SR
  
{{ShipSkillGuide
 
|name=[Slasher, PVP Tackle SR]
 
 
|high=
 
|high=
 
Small Nosferatu I <br>
 
Small Nosferatu I <br>
Line 185: Line 190:
 
|low=
 
|low=
 
Micro Auxiliary Power Core I <br>
 
Micro Auxiliary Power Core I <br>
 +
 +
|charges=
 +
|drones=
 
|rigs=
 
|rigs=
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
|drones=
+
 
|charges=
 
 
|required1=
 
|required1=
 
Energy Emission Systems I <br>
 
Energy Emission Systems I <br>
Line 200: Line 207:
 
Energy Management II <br>
 
Energy Management II <br>
 
Engineering IV <br>
 
Engineering IV <br>
 +
 
|recommended1=
 
|recommended1=
 
Energy Systems Operation III <br>
 
Energy Systems Operation III <br>
Line 215: Line 223:
 
Propulsion Jamming II <br>
 
Propulsion Jamming II <br>
 
Fuel Conservation II <br>
 
Fuel Conservation II <br>
 +
 
|notes=
 
|notes=
 
*This is a short range tackle (<7.5km) using a Warp Scrambler.
 
*This is a short range tackle (<7.5km) using a Warp Scrambler.
Line 222: Line 231:
 
== Vigil  ==
 
== Vigil  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Vigil.jpg
 
|shipimg=Vigil.jpg
 
|caption=Vigil
 
|caption=Vigil
Line 241: Line 250:
 
}}  
 
}}  
  
=== [Vigil, EWar]  ===
+
{{ShipGuideFittings
 +
|name=Vigil, Ewar
  
{{ShipSkillGuide
 
|name=[Vigil, Ewar]
 
 
|high=
 
|high=
 
250mm Light Artillery Cannon I <br>
 
250mm Light Artillery Cannon I <br>
Line 257: Line 265:
 
50mm Reinforced Steel Plates I <br>
 
50mm Reinforced Steel Plates I <br>
 
Damage Control I <br>
 
Damage Control I <br>
 +
 +
|charges=
 +
Republic Fleet Carbonised Lead S <br>
 +
Caldari Navy Sabretooth Light Missile <br>
 +
|drones=
 
|rigs=
 
|rigs=
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
|drones=
+
 
|charges=
 
Republic Fleet Carbonised Lead S <br>
 
Caldari Navy Sabretooth Light Missile <br>
 
 
|required1=
 
|required1=
 
Minmatar Frigate II <br>
 
Minmatar Frigate II <br>
Line 274: Line 284:
 
Target Painting I <br>
 
Target Painting I <br>
 
Engineering IV <br>
 
Engineering IV <br>
 +
 
|recommended1=
 
|recommended1=
 
Energy Systems Operation III <br>
 
Energy Systems Operation III <br>
Line 294: Line 305:
 
Frequency Modulation III <br>
 
Frequency Modulation III <br>
 
Repair Systems III <br>
 
Repair Systems III <br>
 +
 
|notes=
 
|notes=
 
*This setup is the E-Uni Basic Ewar Vigil, intended for '''fleet''' use.
 
*This setup is the E-Uni Basic Ewar Vigil, intended for '''fleet''' use.
Line 301: Line 313:
 
== Breacher  ==
 
== Breacher  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Breacher.jpg
 
|shipimg=Breacher.jpg
 
|caption=Breacher
 
|caption=Breacher
Line 322: Line 334:
 
== Rifter  ==
 
== Rifter  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Rifter.jpg
 
|shipimg=Rifter.jpg
 
|caption=Rifter
 
|caption=Rifter
Line 341: Line 353:
 
}}  
 
}}  
  
=== [Rifter, PvP Tackling]  ===
+
{{ShipGuideFittings
 +
|name=Rifter, Tackling
  
{{ShipSkillGuide
 
|name=[Rifter, Tackling]
 
 
|high=
 
|high=
 
200mm AutoCannon I <br>
 
200mm AutoCannon I <br>
Line 358: Line 369:
 
Overdrive Injector System I <br>
 
Overdrive Injector System I <br>
 
Overdrive Injector System I <br>
 
Overdrive Injector System I <br>
 +
 +
|charges=
 +
EMP S <br>
 +
Bloodclaw Light Missile <br>
 +
|drones=
 
|rigs=
 
|rigs=
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
|drones=
+
 
|charges=
 
EMP S <br>
 
Bloodclaw Light Missile <br>
 
 
|required1=
 
|required1=
 
Minmatar Frigate III <br>
 
Minmatar Frigate III <br>
Line 375: Line 388:
 
Propulsion Jamming I <br>
 
Propulsion Jamming I <br>
 
High Speed Maneuvering I <br>
 
High Speed Maneuvering I <br>
 +
 
|recommended1=
 
|recommended1=
 
Energy Systems Operation III <br>
 
Energy Systems Operation III <br>
Line 399: Line 413:
 
Trajectory Analysis II <br>
 
Trajectory Analysis II <br>
 
Standard Missiles III <br>
 
Standard Missiles III <br>
 +
 
|notes=
 
|notes=
 
*This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]].
 
*This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]].
Line 404: Line 419:
 
}}  
 
}}  
  
=== [Rifter, PvE Basic Skills Rifter] ===
+
{{ShipGuideFittings
 +
|name=Rifter, PvE Basic Skills Rifter
 +
 
 +
|high=
 +
125mm Gatling AutoCannon I <br>
 +
125mm Gatling AutoCannon I <br>
 +
125mm Gatling AutoCannon I <br>
 +
[empty high slot]
 +
|mid=
 +
Cold-Gas I Arcjet Thrusters<br>
 +
Explosion Dampening Amplifier I <br>
 +
Medium Shield Extender I
 +
|low=
 +
Shield Power Relay I<br>
 +
Shield Power Relay I<br>
 +
Shield Power Relay I
  
{{ShipSkillGuide2
+
|charges=
|name=[Rifter, PvE Basic Skills Rifter]
+
Fusion S
|high=125mm Gatling AutoCannon I <br> 125mm Gatling AutoCannon I <br> 125mm Gatling AutoCannon I <br> [empty high slot]
 
|mid=Cold-Gas I Arcjet Thrusters <br> Explosion Dampening Amplifier I <br> Medium Shield Extender I
 
|low=Shield Power Relay I <br> Shield Power Relay I <br> Shield Power Relay I
 
|charges=Fusion S
 
 
|drones=
 
|drones=
 
|rigs=
 
|rigs=
|recommended1=Energy Grid Upgrades II <br> Shield Operation II <br> Shield Upgrades I
+
 
|recommended2=Gunnery II <br> Small Projectile Turret III <br> Afterburner I
+
|recommended1=
|recommended3=Minmatar Frigate III
+
Energy Grid Upgrades II<br>
|notes=*With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.
+
Shield Operation II<br>
 +
Shield Upgrades I
 +
|recommended2=
 +
Gunnery II<br>
 +
Small Projectile Turret III<br>
 +
Afterburner I
 +
|recommended3=
 +
Minmatar Frigate III
 +
 
 +
|notes=
 +
*With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.
 
*You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).
 
*You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).
 
*With Engineering IV you have the option of fitting 150mm autocannons.
 
*With Engineering IV you have the option of fitting 150mm autocannons.
Line 424: Line 460:
 
== Probe  ==
 
== Probe  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Probe.jpg
 
|shipimg=Probe.jpg
 
|caption=Probe
 
|caption=Probe
Line 451: Line 487:
 
== Thrasher  ==
 
== Thrasher  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Thrasher.jpg
 
|shipimg=Thrasher.jpg
 
|caption=Thrasher
 
|caption=Thrasher
Line 471: Line 507:
 
}}  
 
}}  
  
=== [Thrasher, PvE Basic]  ===
+
{{ShipGuideFittings
 +
|name=Thrasher, PvE Basic
  
{{ShipSkillGuide
 
|name=[Thrasher, PvE Basic]
 
 
|high=
 
|high=
 
200mm AutoCannon I<br>
 
200mm AutoCannon I<br>
Line 485: Line 520:
 
[empty high slot]
 
[empty high slot]
 
|mid=
 
|mid=
1MN Afterburner I <br>
+
1MN Afterburner I<br>
Invulnerability Field I <br>
+
Invulnerability Field I<br>
Medium Shield Booster I <br>
+
Medium Shield Booster I<br>
 
|low=
 
|low=
Damage Control I <br>
+
Damage Control I<br>
Overdrive Injector System I <br>
+
Overdrive Injector System I<br>
 +
 
 +
|charges=
 +
EMP S<br>
 +
|drones=
 
|rigs=
 
|rigs=
[empty rig slot] <br>
+
[empty rig slot]<br>
[empty rig slot] <br>
+
[empty rig slot]<br>
[empty rig slot] <br>
+
[empty rig slot]<br>
|drones=
+
 
|charges=EMP S <br>
 
 
|required1=
 
|required1=
 
Minmatar Frigate III <br>
 
Minmatar Frigate III <br>
Line 505: Line 543:
 
|required3=
 
|required3=
 
Hull Upgrades I <br>
 
Hull Upgrades I <br>
 +
 
|recommended1=
 
|recommended1=
 
|recommended2=
 
|recommended2=
 
|recommended3=
 
|recommended3=
 +
 
|notes=
 
|notes=
 
*If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer.
 
*If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer.
 
}}  
 
}}  
  
<br>
+
{{ShipGuideFittings
 
+
|name=Thrasher, PvP Basic
=== [Thrasher, PvP Basic]  ===
 
  
{{ShipSkillGuide
 
|name=[Thrasher, PvP Basic]
 
 
|high=
 
|high=
 
200mm AutoCannon I<br>
 
200mm AutoCannon I<br>
Line 528: Line 565:
 
[empty high slot]
 
[empty high slot]
 
|mid=
 
|mid=
1MN MicroWarpdrive I <br>
+
1MN MicroWarpdrive I<br>
Stasis Webifier I <br>
+
Stasis Webifier I<br>
Warp Disruptor I <br>
+
Warp Disruptor I<br>
 
|low=
 
|low=
400mm Reinforced Steel Plates I <br>
+
400mm Reinforced Steel Plates I<br>
Damage Control I <br>
+
Damage Control I<br>
 +
 
 +
|charges=
 +
EMP S<br>
 +
|drones=
 
|rigs=
 
|rigs=
[empty rig slot] <br>
+
[empty rig slot]<br>
[empty rig slot] <br>
+
[empty rig slot]<br>
[empty rig slot] <br>
+
[empty rig slot]<br>
|drones=
+
 
|charges=EMP S <br>
 
 
|required1=
 
|required1=
Electronics IV <br>
+
Electronics IV<br>
Minmatar Frigate III <br>
+
Minmatar Frigate III<br>
Destroyers I <br>
+
Destroyers I<br>
 
|required2=
 
|required2=
Afterburner III <br>
+
Afterburner III<br>
High Speed Maneuvering I <br>
+
High Speed Maneuvering I<br>
 
|required3=
 
|required3=
Propulsion Jamming I <br>
+
Propulsion Jamming I<br>
Hull Upgrades II <br>
+
Hull Upgrades II<br>
 +
 
 
|recommended1=
 
|recommended1=
Energy Systems Operation III <br>
+
Energy Systems Operation III<br>
Energy Management III <br>
+
Energy Management III<br>
Energy Grid Upgrades II <br>
+
Energy Grid Upgrades II<br>
Electronics Upgrades I <br>
+
Electronics Upgrades I<br>
Long Range Targeting II <br>
+
Long Range Targeting II<br>
Targeting III <br>
+
Targeting III<br>
Signature Analysis III <br>
+
Signature Analysis III<br>
 
|recommended2=
 
|recommended2=
Evasive Maneuvering II <br>
+
Evasive Maneuvering II<br>
Warp Drive Operation II <br>
+
Warp Drive Operation II<br>
Mechanic III <br>
+
Mechanic III<br>
Hull Upgrades III <br>
+
Hull Upgrades III<br>
Shield Management III <br>
+
Shield Management III<br>
Shield Operation III <br>
+
Shield Operation III<br>
 
|recommended3=
 
|recommended3=
Shield Upgrades III <br>
+
Shield Upgrades III<br>
Rapid Firing II <br>
+
Rapid Firing II<br>
Sharpshooter I <br>
+
Sharpshooter I<br>
Motion Prediction III <br>
+
Motion Prediction III<br>
Gunnery IV <br>
+
Gunnery IV<br>
Trajectory Analysis II <br>
+
Trajectory Analysis II<br>
 +
 
 
|notes=
 
|notes=
 
*Use the MicroWarpdrive to get within range, but don't run it permanently.
 
*Use the MicroWarpdrive to get within range, but don't run it permanently.
 
}}  
 
}}  
  
=== [Thrasher, AB Salvager]  ===
+
{{ShipGuideFittings
 +
|name=Thrasher, AB Salvager
  
{{ShipSkillGuide
 
|name=[Thrasher, AB Salvager]
 
 
|high=
 
|high=
 
Salvager I <br>
 
Salvager I <br>
Line 596: Line 637:
 
Expanded Cargohold I <br>
 
Expanded Cargohold I <br>
 
Expanded Cargohold I <br>
 
Expanded Cargohold I <br>
 +
 +
|charges=
 +
|drones=
 
|rigs=
 
|rigs=
 
Small Salvage Tackle I <br>
 
Small Salvage Tackle I <br>
 
Small Salvage Tackle I <br>
 
Small Salvage Tackle I <br>
 
Small Salvage Tackle I <br>
 
Small Salvage Tackle I <br>
|drones=
+
 
|charges=
 
 
|required1=
 
|required1=
 
Minmatar Frigate III <br>
 
Minmatar Frigate III <br>
Line 615: Line 658:
 
Jury Rigging III <br>
 
Jury Rigging III <br>
 
Armor Rigging I <br>
 
Armor Rigging I <br>
 +
 
|recommended1=
 
|recommended1=
 
Salvaging III
 
Salvaging III
 
|recommended2=
 
|recommended2=
 
|recommended3=
 
|recommended3=
 +
 
|notes=
 
|notes=
 
*'''MicroWarpdrives''' only work in normal space, therefore not Deadspace pockets. However, if you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage with a MicroWarpdrive. If you desire, swap the Afterburner for a MicroWarpdrive.
 
*'''MicroWarpdrives''' only work in normal space, therefore not Deadspace pockets. However, if you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage with a MicroWarpdrive. If you desire, swap the Afterburner for a MicroWarpdrive.
Line 627: Line 672:
 
== Scythe  ==
 
== Scythe  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Scythe.jpg
 
|shipimg=Scythe.jpg
 
|caption=Scythe
 
|caption=Scythe
Line 647: Line 692:
 
}}  
 
}}  
  
=== [Scythe, PvE Hi-Sec Miner]  ===
+
{{ShipGuideFittings
 +
|name=Scythe, PvE Hi-Sec Miner
  
{{ShipSkillGuide
 
|name=[Scythe, PvE Hi-Sec Miner]
 
 
|high=
 
|high=
 
Miner II <br>
 
Miner II <br>
Line 663: Line 707:
 
Co-Processor II <br>
 
Co-Processor II <br>
 
Co-Processor II <br>
 
Co-Processor II <br>
 +
 +
|charges=
 +
|drones=
 
|rigs=
 
|rigs=
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
|drones=
+
 
|charges=
 
 
|required1=
 
|required1=
 
Mining IV <br>
 
Mining IV <br>
Line 676: Line 722:
 
|required3=
 
|required3=
 
Electronic Upgrades IV <br>
 
Electronic Upgrades IV <br>
 +
 
|recommended1=
 
|recommended1=
 
Minmatar Cruiser IV
 
Minmatar Cruiser IV
Line 682: Line 729:
 
|recommended3=
 
|recommended3=
 
Astrogeology I
 
Astrogeology I
 +
 
|notes=
 
|notes=
 
*At the recommended skill levels, the lasers would yield 429 m3 of ore per cycle.  This can be improved upon by training Astrogeology even further, as well as training Mining Upgrades to IV in order to use T2 upgrades.  For defense from belt rats, you could either fit two missile launchers or a shield booster, or both.  Finish it off with a drone if you have the skills.
 
*At the recommended skill levels, the lasers would yield 429 m3 of ore per cycle.  This can be improved upon by training Astrogeology even further, as well as training Mining Upgrades to IV in order to use T2 upgrades.  For defense from belt rats, you could either fit two missile launchers or a shield booster, or both.  Finish it off with a drone if you have the skills.
Line 688: Line 736:
 
== Bellicose  ==
 
== Bellicose  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Bellicose.jpg
 
|shipimg=Bellicose.jpg
 
|caption=Bellicose
 
|caption=Bellicose
Line 709: Line 757:
 
}}  
 
}}  
  
=== [Bellicose, PvP Fleet Antifrigate]  ===
+
{{ShipGuideFittings
 +
|name=Bellicose, PvP Fleet Antifrigate
  
{{ShipSkillGuide
+
|high=
 
+
Assault Missile Launcher I<br>
|name=[Bellicose, PvP Fleet Antifrigate]
 
 
 
|high=Assault Missile Launcher I<br>
 
 
Assault Missile Launcher I<br>
 
Assault Missile Launcher I<br>
 
Dual 180mm AutoCannon I<br>
 
Dual 180mm AutoCannon I<br>
 
Dual 180mm AutoCannon I<br>
 
Dual 180mm AutoCannon I<br>
 
Dual 180mm AutoCannon I
 
Dual 180mm AutoCannon I
 
+
|mid=
|mid=Target Painter I<br>
+
Target Painter I<br>
 
Warp Disruptor I<br>
 
Warp Disruptor I<br>
 
Stasis Webifier I<br>
 
Stasis Webifier I<br>
 
10MN MicroWarpdrive I<br>
 
10MN MicroWarpdrive I<br>
 
+
|low=
|low=800mm Reinforced Steel Plates I<br>
+
800mm Reinforced Steel Plates I<br>
 
Damage Control I<br>
 
Damage Control I<br>
 
Adaptive Nano Plating I
 
Adaptive Nano Plating I
  
|charges=Caldari Navy Piranha Light Missile<br>
+
|charges=
 +
Caldari Navy Piranha Light Missile<br>
 
Republic Fleet Fusion M
 
Republic Fleet Fusion M
 
+
|drones=
|drones=Warrior I x5<br>
+
Warrior I x5<br>
 
Warrior I x3
 
Warrior I x3
 
+
|rigs=
|rigs=[empty rig slot]<br>
+
[empty rig slot]<br>
 
[empty rig slot]<br>
 
[empty rig slot]<br>
 
[empty rig slot]
 
[empty rig slot]
  
|required1=Minmatar Cruiser II<br>
+
|required1=
 +
Minmatar Cruiser II<br>
 
Hull Upgrades III<br>
 
Hull Upgrades III<br>
 
Target Painting I
 
Target Painting I
 
+
|required2=
|required2=High Speed Maneuvering I<br>
+
High Speed Maneuvering I<br>
 
Medium Projectile Turret I<br>
 
Medium Projectile Turret I<br>
 
Standard Missiles I
 
Standard Missiles I
 
+
|required3=
|required3=Scout Drone Operation I<br>
+
Scout Drone Operation I<br>
 
Propulsion Jamming I
 
Propulsion Jamming I
  
 
|recommended1=
 
|recommended1=
 
 
|recommended2=
 
|recommended2=
 
 
|recommended3=
 
|recommended3=
  
|notes=*This fit is designed to support a fleet or gang by destroying enemy frigates (interceptors, Dramiels, assault frigates &c) or persuading them to run away.
+
|notes=
 
+
*This fit is designed to support a fleet or gang by destroying enemy frigates (interceptors, Dramiels, assault frigates &c) or persuading them to run away.
 
*You can still, however, tackle, paint and shoot targets of any size.
 
*You can still, however, tackle, paint and shoot targets of any size.
 
 
*You may want to tell your squad commander (before the fleet leaves, not during battle!) that this is what your ship is fitted for and find out whether they want you to shoot/tackle the primary or use your own initiative and hunt enemy frigates.
 
*You may want to tell your squad commander (before the fleet leaves, not during battle!) that this is what your ship is fitted for and find out whether they want you to shoot/tackle the primary or use your own initiative and hunt enemy frigates.
 
 
*You will want to train Drones to IV or V to get as much value out of the large drone bay as possible by fielding a full or near-full flight of drones.
 
*You will want to train Drones to IV or V to get as much value out of the large drone bay as possible by fielding a full or near-full flight of drones.
 
 
}}  
 
}}  
  
 
== Stabber  ==
 
== Stabber  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Stabber.jpg
 
|shipimg=Stabber.jpg
 
|caption=Stabber
 
|caption=Stabber
Line 792: Line 835:
 
== Rupture  ==
 
== Rupture  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=RupturePicture.jpg
 
|shipimg=RupturePicture.jpg
 
|caption=Rupture
 
|caption=Rupture
Line 815: Line 858:
 
}}  
 
}}  
  
==== [Rupture, PvP Starter Rupture]  ====
+
{{ShipGuideFittings
 +
|name=Rupture, PvP Starter Rupture
  
{{ShipSkillGuide
 
|name=[Rupture, PvP Starter Rupture]
 
 
|high=
 
|high=
 
220mm Vulcan AutoCannon I <br>
 
220mm Vulcan AutoCannon I <br>
Line 836: Line 878:
 
Gyrostabilizer I <br>
 
Gyrostabilizer I <br>
 
Tracking Enhancer I <br>
 
Tracking Enhancer I <br>
 +
 +
|charges=
 +
Republic Fleet Fusion M <br>
 +
Sabretooth Light Missile <br>
 +
|drones=
 +
Warrior I x5 <br>
 
|rigs=
 
|rigs=
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
|drones=
+
 
Warrior I x5 <br>
 
|charges=
 
Republic Fleet Fusion M <br>
 
Sabretooth Light Missile <br>
 
 
|required1=
 
|required1=
 
Electronics IV <br>
 
Electronics IV <br>
Line 861: Line 905:
 
Drones I <br>
 
Drones I <br>
 
Scout Drone Operation I <br>
 
Scout Drone Operation I <br>
 +
 
|recommended1=
 
|recommended1=
 
|recommended2=
 
|recommended2=
 
|recommended3=
 
|recommended3=
 +
 
|notes=
 
|notes=
 
*This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here].
 
*This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here].
 
}}  
 
}}  
  
=== [Rupture, PvE T2 Shield]  ===
+
{{ShipGuideFittings
 +
|name=Rupture, PvE T2 Shield
  
{{ShipSkillGuide
 
|name=[Rupture, PvE T2 Shield]
 
 
|high=
 
|high=
 
650mm Medium 'Scout' Artillery I <br>
 
650mm Medium 'Scout' Artillery I <br>
Line 889: Line 934:
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
Power Diagnostic System II <br>
 
Power Diagnostic System II <br>
 +
 +
|charges=
 +
|drones=
 +
Hobgoblin I x6 <br>
 
|rigs=
 
|rigs=
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
|drones=
+
 
Hobgoblin I x6 <br>
 
|charges=
 
 
|required1=
 
|required1=
 
Minmatar Frigate IV <br>
 
Minmatar Frigate IV <br>
Line 914: Line 961:
 
Drones I <br>
 
Drones I <br>
 
Scout Drone Operation I <br>
 
Scout Drone Operation I <br>
 +
 
|recommended1=
 
|recommended1=
 
Energy Systems Operation III <br>
 
Energy Systems Operation III <br>
Line 933: Line 981:
 
Gunnery IV <br>
 
Gunnery IV <br>
 
Trajectory Analysis II <br>
 
Trajectory Analysis II <br>
 +
 
|notes=
 
|notes=
 
*Use lower meta level items if cost is an issue.
 
*Use lower meta level items if cost is an issue.
Line 944: Line 993:
 
== Cyclone  ==
 
== Cyclone  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Cyclone.jpg
 
|shipimg=Cyclone.jpg
 
|caption=Cyclone
 
|caption=Cyclone
Line 968: Line 1,017:
 
== Hurricane  ==
 
== Hurricane  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=HurricanePicture.jpg
 
|shipimg=HurricanePicture.jpg
 
|caption=Hurricane
 
|caption=Hurricane
Line 990: Line 1,039:
 
}}  
 
}}  
  
=== [Hurricane, PvE Rain Kaessinde]  ===
+
{{ShipGuideFittings
 +
|name=Hurricane, PvE Rain Kaessinde
  
{{ShipSkillGuide
 
|name=[Hurricane, PvE Rain Kaessinde]
 
 
|high=
 
|high=
 
650mm Artillery Cannon II <br>
 
650mm Artillery Cannon II <br>
Line 1,015: Line 1,063:
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 +
 +
|charges=
 +
|drones=
 +
Warrior II x5
 
|rigs=
 
|rigs=
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
|drones=
+
 
Warrior II x5
 
|charges=
 
 
|required1=
 
|required1=
 
Minmatar Frigate IV <br>
 
Minmatar Frigate IV <br>
Line 1,047: Line 1,097:
 
Drones V <br>
 
Drones V <br>
 
Minmatar Drone Specialization I <br>
 
Minmatar Drone Specialization I <br>
 +
 
|recommended1=
 
|recommended1=
 
Energy Systems Operation V <br>
 
Energy Systems Operation V <br>
Line 1,069: Line 1,120:
 
Motion Prediction IV <br>
 
Motion Prediction IV <br>
 
Trajectory Analysis IV <br>
 
Trajectory Analysis IV <br>
 +
 
|notes=
 
|notes=
 
* This is a passive shield tanked PvE fit.
 
* This is a passive shield tanked PvE fit.
Line 1,074: Line 1,126:
 
}}  
 
}}  
  
=== [Hurricane, PvP Shield Gank]  ===
+
{{ShipGuideFittings
 +
|name=Hurricane, PvP Shield Gank
  
{{ShipSkillGuide
 
|name=[Hurricane, PvP Shield Gank]
 
 
|high=
 
|high=
 
425mm AutoCannon II <br>
 
425mm AutoCannon II <br>
Line 1,087: Line 1,138:
 
Medium Energy Neutralizer II <br>
 
Medium Energy Neutralizer II <br>
 
Medium Energy Neutralizer II <br>
 
Medium Energy Neutralizer II <br>
 
 
|mid=
 
|mid=
 
Large Shield Extender II <br>
 
Large Shield Extender II <br>
Line 1,100: Line 1,150:
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 +
 +
|charges=
 +
Republic Fleet Fusion M <br>
 +
Republic Fleet EMP M <br>
 +
|drones=
 +
Warrior II x5
 
|rigs=
 
|rigs=
 
Medium Core Defence Field Extender I <br>
 
Medium Core Defence Field Extender I <br>
 
Medium Core Defence Field Extender I <br>
 
Medium Core Defence Field Extender I <br>
 
Medium Anti-EM Screen Reinforcer I <br>
 
Medium Anti-EM Screen Reinforcer I <br>
|drones=
+
 
Warrior II x5
 
|charges=
 
Republic Fleet Fusion M <br>
 
Republic Fleet EMP M <br>
 
 
|required1=
 
|required1=
 
Minmatar Frigate IV <br>
 
Minmatar Frigate IV <br>
Line 1,134: Line 1,186:
 
Drones V <br>
 
Drones V <br>
 
Minmatar Drone Specialization I <br>
 
Minmatar Drone Specialization I <br>
 +
 
|recommended1=
 
|recommended1=
 
Energy Systems Operation V <br>
 
Energy Systems Operation V <br>
Line 1,157: Line 1,210:
 
Sharpshooter III <br>
 
Sharpshooter III <br>
 
Trajectory Analysis IV <br>
 
Trajectory Analysis IV <br>
 +
 
|notes=
 
|notes=
 
* This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS.
 
* This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS.
Line 1,169: Line 1,223:
 
== Typhoon  ==
 
== Typhoon  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Typhoon.jpg
 
|shipimg=Typhoon.jpg
 
|caption=Typhoon
 
|caption=Typhoon
Line 1,194: Line 1,248:
 
== Tempest  ==
 
== Tempest  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Tempest.jpg
 
|shipimg=Tempest.jpg
 
|caption=Tempest
 
|caption=Tempest
Line 1,217: Line 1,271:
 
== Maelstrom  ==
 
== Maelstrom  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Maelstrom.jpg
 
|shipimg=Maelstrom.jpg
 
|caption=Maelstrom
 
|caption=Maelstrom
Line 1,240: Line 1,294:
 
=== [Maelstrom, PvE]  ===
 
=== [Maelstrom, PvE]  ===
  
{{ShipSkillGuide
+
{{ShipGuideFittings
|name=[Maelstrom, PvE]
+
|name=Maelstrom, PvE
 +
 
 
|high=
 
|high=
 
1200mm Heavy 'Scout' Artillery I <br>
 
1200mm Heavy 'Scout' Artillery I <br>
Line 1,264: Line 1,319:
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 +
 +
|charges=
 +
Phased Plasma L <br>
 +
Fusion L <br>
 +
EMP L <br>
 +
|drones=
 +
Warrior II x5 <br>
 +
Valkyrie II x5 <br>
 +
Hornet EC-300 x5 <br>
 
|rigs=
 
|rigs=
 
Large Capacitor Control Circuit I <br>
 
Large Capacitor Control Circuit I <br>
 
Large Capacitor Control Circuit I <br>
 
Large Capacitor Control Circuit I <br>
 
Large Capacitor Control Circuit I <br>
 
Large Capacitor Control Circuit I <br>
|drones=
+
 
Warrior II x5 <br>
 
Valkyrie II x5 <br>
 
Hornet EC-300 x5 <br>
 
|charges=
 
Phased Plasma L <br>
 
Fusion L <br>
 
EMP L <br>
 
 
|required1=
 
|required1=
 
Minmatar Frigate IV <br>
 
Minmatar Frigate IV <br>
Line 1,300: Line 1,357:
 
Scout Drone Operation V <br>
 
Scout Drone Operation V <br>
 
Minmatar Drone Specialization II <br>
 
Minmatar Drone Specialization II <br>
 +
 
|recommended1=
 
|recommended1=
 
Energy Management IV <br>
 
Energy Management IV <br>
Line 1,341: Line 1,399:
 
Motion Prediction V <br>
 
Motion Prediction V <br>
 
Large Autocannon Specialization II <br>
 
Large Autocannon Specialization II <br>
 +
 
|notes=
 
|notes=
 
* Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).
 
* Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).
Line 1,354: Line 1,413:
 
== Wreathe  ==
 
== Wreathe  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Wreathe.jpg
 
|shipimg=Wreathe.jpg
 
|caption=Wreathe
 
|caption=Wreathe
Line 1,375: Line 1,434:
 
== Hoarder  ==
 
== Hoarder  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Hoarder.jpg
 
|shipimg=Hoarder.jpg
 
|caption=Hoarder
 
|caption=Hoarder
Line 1,396: Line 1,455:
 
== Mammoth  ==
 
== Mammoth  ==
  
{{Infobox Ship Horizontal
+
{{Infobox Ship Horizontal2
 
|shipimg=Mammoth.jpg
 
|shipimg=Mammoth.jpg
 
|caption=Mammoth
 
|caption=Mammoth

Revision as of 07:40, 9 August 2011

This article should be cleaned up or improved. The reason is: unspecified

The Minmatar Basic Ship and Skill Guide is intended to give fitting and skill recommendations for Tech 1 Minmatar ships for Player vs. Environment (PvE) and Player vs. Player (PvP) encounters.

This is a work in progress, and the guide's Discussion Thread is on the Eve University forum. Please direct comments, suggestions, and corrections to that thread.

The fits listed here are suggestions. You can and should build on them rather than treating them as gospel. These fits -- especially the ones for ships smaller than battlecruisers -- tend to use T1 meta 0 modules for ease of reference, but upgrading them to named or T2 modules is in many cases a good idea if you can afford it.

Additional fittings can be found by entering the fitting menu and browsing 'Corporation Fittings'.

Rookie Ship

The rookie ship is the first ship you start with. If you are Minmatar, it will be a Reaper. A new rookie ship is given whenever you dock at a station where you do not have any ships.

Reaper

Template:Infobox Ship Horizontal2

Frigate

Frigates are the smallest of the ship classes in EVE. They are used mostly for level 1 missions or for tackling and electronic warfare roles in PvP.

Burst

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Slasher

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Vigil

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Breacher

Template:Infobox Ship Horizontal2

Rifter

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Probe

Template:Infobox Ship Horizontal2

Destroyer

Destroyers are slightly larger and have more highslots than frigates but fit the same small-sized weapons. They're designed to slaughter frigates but be vulnerable to most other ships. They are often used in PvE for Level 1 missions, and as salvage ships.

Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, such as specialized hit & run fleets.

Thrasher

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Cruiser

Scythe

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Bellicose

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Stabber

Template:Infobox Ship Horizontal2

Rupture

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Battlecruisers

When you begin to fly Minmatar battlecruisers it is a good idea to be training towards a Shield or Armor Full T2 Tank. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot; whether or not you're in the uni, a T2 tank is helpful in PvE.) It is also wise to have basic Gunnery Support skills sorted out, and to be training towards T2 light and medium drones.

Cyclone

Template:Infobox Ship Horizontal2

Hurricane

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Battleships

When you step into a battleship it's important to have solid support skills. A T2 tank is extremely helpful (and required to fly BSs in wartime Uni PvP fleets), while access to T2 light and medium drones will be useful, as they will be your main defence against targets too small for your large weapons.

Typhoon

Template:Infobox Ship Horizontal2

Tempest

Template:Infobox Ship Horizontal2

Maelstrom

Template:Infobox Ship Horizontal2

[Maelstrom, PvE]

Template:ShipGuideFittings

Industrial

Wreathe

Template:Infobox Ship Horizontal2

Hoarder

Template:Infobox Ship Horizontal2

Mammoth

Template:Infobox Ship Horizontal2

Ammunition, Range, and Kiting

You can read a detailed description of projectile turret ammunition here. Minmatar ships have the ability to control the type of damage they deal and therefore target their enemy's weaknesses. In PvE you can look up the damage type your enemy is weak to here and select the appropriate ammunition.

By default, close range (EMP, Fusion or Phased Plasma) ammo should be used for the best DPS. There is no close-range projectile ammo which does primarily kinetic damage, but the higher DPS of the short-ranged projectile ammunition types may compensate for this if you target their second-weakest resist. If you are taking too much damage at close range, switch to medium range (Titanium Sabot or Depleted Uranium) or long (Proton, Nuclear or Carbonized Lead) range ammo and fire from further away. See the dedicated Projectile Ammunition page for more advice.

Guns can suffer from tracking issues, so I would recommend using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats.

Projectile turrets are unusual in having very long falloff. This means that keeping within optimal range is not as essential for you as it is for pilots using lasers and hybrids. Autocannon have such short optimal ranges that you are more or less condemned to fight in falloff with them; with artillery you should probably aim to be at the edge of your optimal range. There's no need to be closer than that, and the more range you can keep at the less trouble your guns will have tracking the enemy.

To find out your optimal and falloff ranges with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills.

Tech and Meta Levels

These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser wit T2 fittings.

Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium guns are reasonably priced, but many are not, and will only make your ship into a loot Piñata for the enemy when it is destroyed, for very little increase in effective dps. It is strongly recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships.

Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market.

Drones

Small drones should be used against frigate and destroyer sized enemies, medium drones should be used against cruiser and battlecruiser sized enemies, and heavy drones should be used against battleship sized enemies.

Avoid Amarr drones: due to their low damage multiplier, they are useless even against enemies who's lowest resistance is EM damage. Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For level 1 to 3 missions, Gallente drones are fine to use exclusively, although switching drones will make more efficient runs. In level 4 missions, it is strongly recommended to always fit the best drone types to match rat weaknesses.

See Drones and Using Drones for more advice on drone selection and deployment.

Tank & Gank

Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types.

Drones and hardeners should be switched around based on rat types.

Damage type resistance and dealt by rats can be found in the NPC Damage Types article.

Mission-specific damage profiles can be found on Eve Survival.

All EHP in this guide is from EFT calculations, not in-game EHP.

Salvaging After Missions

Salvaging boats, most commonly destroyers, are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.

For Level 4 missions, many players switch from a destroyer to a Notics because they have bonuses to tractor beams range and salvager cycle time. The Hurricane is still a popular salvaging ship for wormholes because it is fast and agile (for a BC), and can fit a resonable tank, has eight high slots for salvagers and tractor beams and six low slots for expanded cargohold modules (which aren't subject to stacking penalties).

Related Links

Eve University Forum

The Eve University ship loadout forums should be the first place for new players to look for fits and ask for advice. The Uni forum is restricted to Eve University members and alumni.

UniWiki

  • Support Skills Training support skills is the first step in flying a ship well. Read up on support skills here.
  • Full T2 Tank Having a full T2 tank is a requirement for many ships during wartime in the Uni. If you fly anything other than a T1 frigate, destroyer, or cruiser, make sure you have the required skills and recommended support skills for the type of tank you use.
  • Creating an Alt Hauler Having an alt hauler can be essential to be able to make shopping trips during wartime.
  • For information on Tech 2 ships, for all races, follow the Ships link in the Categories list below

UniWiki - Racial Fitting Guides

These are all works in progress, some are further along than others.

Other Web Sites

  • Failheap Challenge The new incarnation of Scrapheap Challenge. A good place for experienced pilots to find fittings, and many threads also had tactic discussions on how to use them.