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Capacitor warfare: Difference between revisions

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=Capacitor Warfare Introduction=
=Introduction=


You have probably heard the phrase 'cap is life' during your time in EVE.  There are many good reasons why this is true, and each one is also a reason why Capacitor Warfare can be extremely effective.  Capacitor keeps many tanks working, directly feeds laser and hybrid turrets, and fullly powers the fighting midslot modules including all EWAR modules and propulsion systems.  An enemy without capacitor is an enemy without options which means you get to dictate the flow of the battle - kill them your way or if something goes wrong you can always be confident that warp jamming requires cap.
You have probably heard the phrase 'cap is life' during your time in EVE.  There are many good reasons why this is true, and each one is also a reason why Capacitor Warfare can be extremely effective.  Capacitor keeps many tanks working, directly feeds laser and hybrid turrets, and fullly powers the fighting midslot modules including all EWAR modules and propulsion systems.  An enemy without capacitor is an enemy without options, allowing you to dictate the flow of the battle - kill them your way or if something goes wrong you can always be confident that warp jamming requires cap.
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Rarely will you see [[EWar 101 Guide|EWAR]] guides include anything but [[ECM Guide|ECM]], [[EWar_101_Guide#Target_Painting_.28TP.29|TP]], [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|RSD]], or [[EWar_101_Guide#Tracking_Disruption_.28TD.29|TD]] even though that is where cap warfare rightfully belongs, together with warp jamming.  Cap warfare has had its ups and downs in the history of EVE, with its wild days of overpowered glory, and subsequent 'rebalancing' lows.  It is still and will always be an extremely viable tactic in the sandbox of EVE, and the pendulum will continue to swing back and forth over the impossible 'balanced' ideal, but knowing what and how is extremely important even if you never plan to employ cap warfare yourself.
Rarely will you see [[EWar 101 Guide|EWAR]] guides include anything but [[ECM Guide|ECM]], [[EWar_101_Guide#Target_Painting_.28TP.29|TP]], [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|RSD]], or [[EWar_101_Guide#Tracking_Disruption_.28TD.29|TD]] even though that is where capacitor warfare rightfully belongs (just like warp jamming)Capacitor warfare has had its ups and downs in the history of EVE, with its wild days of overpowered glory, and subsequent 'rebalancing' lows.  It is still and will always be an extremely viable tactic in the sandbox of EVE, and the pendulum will continue to swing back and forth over the impossible 'balanced' ideal, but knowing what and how is extremely important even if you never plan to employ capacitor warfare yourself.
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Although focussed on the same goal, each of the these systems has its own strengths and weaknesses and each is very different in implementation.  Capacitor warfare drones operate like other EWAR drones and share strengths and weaknesses with the TD and RSD drones.  In contrast, capacitor warfare modules are very different from other EWAR modules.  They fit like weapons in high slots with three sizes corresponding to hull size, competing for fitting slots with DPS and high slot utility rather than mid slot utility or tank.  Compared to other EWAR modules they have short ranges.  They kill capacitors incrementally in the same way that DPS destroys shields.  Similarly to TD, cap war has setups against which it is inherently limited.  For example, a passive tanked drake will still be able to tank and DPS with 0 capacitor (it won't be able to run active hardeners, warp jamming, or propulsion modules though!).  Cap Boosters are the natural counter to cap war as they inject capacitor charges which will
Although focussed on the same goal, each of these systems has its own strengths and weaknesses and each is very different in implementation.  Capacitor warfare drones operate like other EWAR drones and share strengths and weaknesses with the TD and RSD drones.  In contrast, capacitor warfare modules are very different from other EWAR modules.  They fit like weapons in high slots with three sizes corresponding to hull sizes, so they compete for fitting slots with DPS and high slot utility rather than mid slot utility or tank.  Compared to other EWAR modules capacitor warfare modules have short ranges.  They don't have a binary effect like other EWAR and instead kill capacitors incrementally in the same way that DPS destroys shields.  Similarly to TDs, capacitor warfare has setups against which it is inherently limited.  For example, a passive tanked drake will still be able to tank and DPS with 0 capacitor (it won't be able to run active hardeners, warp jamming, or propulsion modules though!).
nullify or mitigate damage or enhance recovery from cap warfare in the identical way a shield booster will counter DPS.
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Capacitors are a common thread for every single ship in EVE.  The same can't even be said for module slots.  Every engagement, PvP or PvE, will involve cap.  Cap to get there, cap to keep someone there, cap to tank, cap to kill; whether cap stable or capped out, cap is life.  Therefore, when you are planning a shiny new ship, fitting one, or actually undocking, countering or using capacitor warfare is something which needs to be considered.
Capacitors are a common thread for every single ship in EVE.  This is fairly unique, as the same can't even be said for module slots.  Every engagement, PvP or PvE, will involve cap.  Cap to get there, cap to keep someone there, cap to tank, cap to kill. Cap is life!
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And that is the basis for any good discussion on cap warfareKeep reading for how it works, what ships it works best on and how to make it work for you.
When you are planning a shiny new ship, fitting one, or actually undocking, countering or using capacitor warfare is something which needs to be consideredHopefully this guide will give you enough information to do that effectively.
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