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Capacitor warfare: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
Line 315: Line 315:
Prequisite skills:
Prequisite skills:
*[http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems] is the prequisite skill for Neuts and Nos.
*[http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems] is the prequisite skill for Neuts and Nos.
*[http://wiki.eveonline.com/en/wiki/Electronic_Warfare_Drone_Interfacing Electronic Warfare Drone Interfacting] is the prequisite skill for neut drones.
*[http://wiki.eveonline.com/en/wiki/Electronic_Warfare_Drone_Interfacing Electronic Warfare Drone Interfacing] is the prequisite skill for neut drones.
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[http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems] is the only skill that directly impacts the effectiveness of capacitor warfare modules; however, it only effects neuts.  It will reduce the activation cost of all neuts by 5% per level which has excellent results on efficiency.  At level 5 a Tech II heavy neut will only require 375 GJ per cycle to neutralize 600 GJ.  This is 160% efficiency.  Unfortunately this has no positive effect on nos or drones as strictly speaking they do not have a capacitor activation cost.
[http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems] is the only skill that directly impacts the effectiveness of capacitor warfare modules; however, it only effects neuts.  It will reduce the activation cost of all neuts by 5% per level which has excellent results on efficiency.  At level 5 a Tech II heavy neut will only require 375 GJ per cycle to neutralize 600 GJ.  This is 160% efficiency.  Unfortunately this has no positive effect on nos or drones as strictly speaking they do not have a capacitor activation cost.