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Capacitor warfare: Difference between revisions

From EVE University Wiki
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{{Amarr Fit
{{Fittings
|fittings=
|name=Sentinel, Solo
<table class="collapsible collapsed">
|high=Small Unstable Power Fluctuator I<br>Small Unstable Power Fluctuator I<br>Small Unstable Power Fluctuator I
<tr>
|mid=1MN Afterburner II<br>Tracking Disruptor II,Optimal Range Disruption<br>Small Electrochemical Capacitor Booster I,Navy Cap Booster 400<br>Warp Disruptor II
<th>Sample Solo Sentinel</th>
|low=Small Armor Repairer II<br>Damage Control II<br>Energized Adaptive Nano Membrane II
</tr>
|charges=Tracking Speed Disruption<br>Navy Cap Booster 400 x13
<tr>
|drones=Hobgoblin II x4<br>Warrior II x4<br>Hornet EC-300 x4
  <td>
|rigs=Small Egress Port Maximizer I<br>Small Egress Port Maximizer I
<div style='float:right; margin:8px;' >
|required1=
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
|required2=
<tr align='left' style='background:#AAAAAA; color:black;'><th>&nbsp;EFT Fitting&nbsp;</th></tr>
|required3=
<tr><td><font size='-2'>
|recommended1=
 
|recommended2=
[Sentinel, Sample Solo Sentinel]<br>
|recommended3=
Damage Control II<br>
|notes=
Energized Adaptive Nano Membrane II<br>
*Coreli C-Type 1MN Afterburner and Centii C-Type Small Armor Repairer are both relatively cheap and make a significant difference if you want to add some pimp.
Centii C-Type Small Armor Repairer<br>
<br>
Coreli C-Type 1MN Afterburner<br>
Balmer Series Targeting Inhibitor I, Tracking Speed Disruption<br>
Warp Scrambler II<br>
Small Capacitor Booster II, Navy Cap Booster 400<br>
<br>
Small Unstable Power Fluctuator I<br>
Small Energy Neutralizer II<br>
Small Energy Neutralizer II<br>
<br>
Egress Port Maximizer I<br>
Egress Port Maximizer I<br>
<br>
Hobgoblin II x4<br>
Warrior II x4<br>
Hornet EC-300 x4<br>
</font></td></tr></table>
</div>
{{High Slots 3|hs1=Small Unstable Power Fluctuator I|hs2=Small Energy Neutralizer II|hs3=Small Energy Neutralizer II}}
{{Mid Slots 4|ms1=Coreli C-Type 1MN Afterburner|ms2=Balmer Series Targeting Inhibitor I, Tracking Speed Disruption|ms3=Warp Scrambler II|ms4=Small Capacitor Booster II, Navy Cap Booster 400}}
{{Low Slots 3|ls1=Damage Control II|ls2=Energized Adaptive Nano Membrane II|ls3=Centii C-Type Small Armor Repairer}}
{{Rig Slots 2|rs1=Egress Port Maximizer I|rs2=Egress Port Maximizer I}}
{{Drone Bay|ds1=Hobgoblin II x4<br>Warrior II x4<br>Hornet EC-300 x4}}
*Coreli C-Type 1MN Afterburner and Centii C-Type Small Armor Repairer are both relatively cheap and make a significant difference.
*This fit has very low EHP and accordingly is susceptible to any ship with significant Alpha strike.
*This fit has very low EHP and accordingly is susceptible to any ship with significant Alpha strike.
*Meta 7+ Neuts/Nos make a very nice addition to these capabilities but they are extremely expensive.
*Meta 7+ Neuts/Nos make a very nice addition to these capabilities but they are prohibitively expensive.
*Can go with 2 nuets and a nos for engaging larger turret based targets.  For anything else 3 neuts is better.
*Can go with 2 nuets and a nos might work for engaging turret based BS.  For anything else 3 neuts is better.
*Warp disruptor requires fitting room to be found and more cap management, but neuting to break an MWD can also work.
*MWD is certainly possible but requires too many sacrifices for too little benefit.
*MWD is certainly possible but requires too many sacrifices for too little benefit.
*Double Egress Port Maximizers have the best result on cap stability with a 3 neut setup.  If a rig is required for fitting a single Small Semiconductor Memory Cell I will give a better result.
*Double Egress Port Maximizers have the best result on cap stability with a 3 neut setup.  If a rig is required for fitting a single Small Semiconductor Memory Cell I will give a better result then anything else.
*EFT Stats: (all skills V)
**EHP: 3047
**Tank: 65 DPS
**Cap: 27 sec without booster (stable with repairer and 2 neuts turned off)
**DPS: 79 with Hobgoblin II
**Speed: 1112 m/s without heat
**Align: 6.7 sec
<br>
''Flying Manual'': 
*vs. turret ships - Neut, TD and laugh while your drones slowly, slowly chip away.
*vs. drone frigates - Neut, TD and duel those drones.  Your larger drone bay should allow you to win the drone fight by attrition although the lack of drone damage bonus may make it painful.  Once drones are dead see above.
*vs. missile frigates - Neut until their point drops and run, there are not many setups you can out tank/gank as both are low on this setup.
 
This is a close range fit where controling that range is entirely dependant on the neuts to break cap and therefore turn off webs and ABs.  Excellent TD management with scripts is essential, to destroy range during the approach and tracking once the target's cap is broken.  The booster is for keeping the repairer in cap, and once damage is mitigated you need to be able to keep the target capped and finish the fight cap stable with cycling/reducing neut usage.
</td>
</tr>
</table>
<table class="collapsible collapsed">
<tr>
<th>Sample Gang Sentinel</th>
</tr>
<tr>
  <td>
<div style='float:right; margin:8px;' >
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
<tr align='left' style='background:#AAAAAA; color:black;'><th>&nbsp;EFT Fitting&nbsp;</th></tr>
<tr><td><font size='-2'>
 
[Sentinel, Sample Gang Sentinel]<br>
Damage Control II<br>
Energized Adaptive Nano Membrane II<br>
200mm Reinforced Rolled Tungsten Plates<br> I
<br>
Coreli C-Type 1MN Afterburner<br>
Balmer Series Tracking Disruptor I<br>
Small Capacitor Booster II, Navy Cap Booster 400<br>
Balmer Series Tracking Disruptor I<br>
<br>
Small Energy Neutralizer II<br>
Small Energy Neutralizer II<br>
Small Unstable Power Fluctuator I<br>
<br>
Small Ancillary Current Router I<br>
Small Semiconductor Memory Cell I<br>
<br>
<br>
Hobgoblin II x4<br>
''Tips'': 
Warrior II x4<br>
*vs. turret ships - Establish a ~17km orbit, Neut, TD and laugh while your drones slowly, slowly chip away.
Hornet EC-300 x4
*vs. drone frigates - Establish a ~17km orbit, Neut, TD and duel drones.  Your larger drone bay should allow you to win the drone fight by attrition although the lack of drone damage bonus may make it painful.  Once drones are dead see above.
</font></td></tr></table>
*vs. missile frigates - You can simply outrange some rocket setups.  Anything else just Neut until their point drops and run, there are not many setups you can out tank/gank as both are low on this setup.
</div>
}}
{{High Slots 3|hs1=Small Unstable Power Fluctuator I|hs2=Small Energy Neutralizer II|hs3=Small Energy Neutralizer II}}
{{Fittings
{{Mid Slots 4|ms1=Coreli C-Type 1MN Afterburner|ms2=Balmer Series Targeting Inhibitor I, Tracking Speed Disruption|ms3=Small Capacitor Booster II, Navy Cap Booster 400|ms4=Balmer Series Targeting Inhibitor I, Tracking Speed Disruption}}
|name=Sentinel, Frig Gang
{{Low Slots 3|ls1=Damage Control II|ls2=Energized Adaptive Nano Membrane II|ls3=200mm Reinforced Rolled Tungsten Plates}}
|high=Small Unstable Power Fluctuator I<br>Small Unstable Power Fluctuator I<br>Small Diminishing Power System Drain I
{{Rig Slots 2|rs1=Small Ancillary Current Router I|rs2=Small Semiconductor Memory Cell I}}
|mid=Catalyzed Cold-Gas I Arcjet Thrusters<br>Balmer Series Tracking Disruptor I,Tracking Speed Disruption<br>Balmer Series Tracking Disruptor I,Tracking Speed Disruption<br>Balmer Series Tracking Disruptor I,Tracking Speed Disruption
{{Drone Bay|ds1=Hobgoblin II x4<br>Warrior II x4<br>Hornet EC-300 x4}}
|low=200mm Reinforced Rolled Tungsten Plates I<br>Damage Control II<br>Energized Adaptive Nano Membrane II
|charges=Optimal Range Disruption x3
|drones=Light Armor Maintenance Bot I x4<br>Warrior II x4<br>Hornet EC-300 x4
|rigs=Small Ancillary Current Router I<br>Small Ionic Field Projector I
|required1=
|required2=
|required3=
|recommended1=
|recommended2=
|recommended3=
|notes=
*There are no advantages to flying this fit over a T1 Arbitrator in a gang.  So unless frigates are the fleet requirement take an Arbitrator and provide the same capabilities together with way more tank and way more damage.
*There are no advantages to flying this fit over a T1 Arbitrator in a gang.  So unless frigates are the fleet requirement take an Arbitrator and provide the same capabilities together with way more tank and way more damage.
*Coreli C-Type 1MN Afterburner is relatively cheap and makes a significant difference.
*Tank can be directly downgraded to a 100mm plate if the powergrid rig is undesireable.
*Cap booster can be sacrificed for a point which removes the need for the power grid rig, but acceptable cap is difficult to accomplish and it becomes highly susceptable to any cap warfare itself.  Consider 2 neuts and a nos in that situation.
*Meta 7+ Neuts/Nos make a very nice addition to these capabilities but they are extremely expensive.
*MWD is certainly possible but requires too many sacrifices for too little benefit.
*EFT Stats: (all skills V)
**EHP: 4996
**Cap: 46 sec without booster (stable with 2 neuts turned off)
**DPS: 79 with Hobgoblin II
**Speed: 1056 m/s without heat
**Align: 7.3 sec
<br>
''Flying Manual'': 
Provide gang TD support from range and support with drones.  Depending on target close to neut range or defensively if someone comes after you.
</td>
</tr>
</table>
<table class="collapsible collapsed">
<tr>
<th>Sample Shield/Nano Sentinel</th>
</tr>
<tr>
  <td>
<div style='float:right; margin:8px;' >
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
<tr align='left' style='background:#AAAAAA; color:black;'><th>&nbsp;EFT Fitting&nbsp;</th></tr>
<tr><td><font size='-2'>
[Sentinel, Sample Shield/Nano Sentinel]<br>
Damage Control II<br>
Micro K-Exhaust Core Augmentation<br>
Nanofiber Internal Structure II<br>
<br>
Catalyzed Cold-Gas I Arcjet Thrusters<br>
Medium F-S9 Regolith Shield Induction<br>
Warp Disruptor II<br>
Micro Capacitor Booster II, Navy Cap Booster 200<br>
<br>
Imperial Navy Small Nosferatu<br>
Small Unstable Power Fluctuator I<br>
Small Unstable Power Fluctuator I<br>
<br>
Small Anti-EM Screen Reinforcer I<br>
Small Core Defence Field Extender I<br>
<br>
<br>
Hobgoblin II x4<br>
''Tips'': 
Warrior II x4<br>
Provide gang TD support from range and support with drones.
Hornet EC-300 x4<br>
}}
</font></td></tr></table>
{{Fittings
</div>
|name=Sentinel, Mini-Curse
{{High Slots 3|hs1=Small Unstable Power Fluctuator I|hs2=Small Energy Neutralizer II|hs3=Imperial Navy Small Nosferatu}}
|high=Small Unstable Power Fluctuator I<br>Small Unstable Power Fluctuator I<br>Small Unstable Power Fluctuator I
{{Mid Slots 4|ms1=Catalyzed Cold-Gas I Arcjet Thrusters|ms2=Medium F-S9 Regolith Shield Induction|ms3=Warp Disruptor II|ms4=Micro Capacitor Booster II, Navy Cap Booster 200}}
|mid=Catalyzed Cold-Gas I Arcjet Thrusters<br>Medium F-S9 Regolith Shield Induction<br>Warp Disruptor II<br>Micro Capacitor Booster II,Navy Cap Booster 200
{{Low Slots 3|ls1=Damage Control II|ls2=Micro K-Exhaust Core Augmentation|ls3=Nanofiber Internal Structure II}}
|low=Micro K-Exhaust Core Augmentation<br>Damage Control II<br>Nanofiber Internal Structure II
{{Rig Slots 2|rs1=Small Anti-EM Screen Reinforcer I|rs2=Small Core Defence Field Extender I}}
|charges=Navy Cap Booster 200
{{Drone Bay|ds1=Hobgoblin II x4<br>Warrior II x4<br>Hornet EC-300 x4}}
|drones=Hobgoblin II x4<br>Warrior II x4<br>Hornet EC-300 x4
*Imperial Navy Small Nosferatu can be downgraded to a Small 'Knave' I Energy Drain for cost.
|rigs=Small Anti-EM Screen Reinforcer I<br>Small Core Defence Field Extender I
|required1=
|required2=
|required3=
|recommended1=
|recommended2=
|recommended3=
|notes=
*This shield tank has terrible resists and a large signature.
*This shield tank has terrible resists and a large signature.
*Can go with 2 nuets and a nos for engaging larger turret based targets.  For anything else 3 neuts is better.
*Can go with 2 nuets and a nos for engaging larger turret based targets.  For anything else 3 neuts is better.
*EFT Stats: (all skills V)
**EHP: 5373
**Cap: 30 sec without booster or nos (stable with everything except disrupter off)
**DPS: 79 with Hobgoblin II
**Speed: 3020 m/s without heat
**Align: 3.9 sec
<br>
<br>
''Flying Manual'':
''Tips'':
This fit is the closest to the 'standard' shield fit Curse and accordingly some people advocate it.  It would certainly be flown/employed like that sort of Curse but the lack of TD and sub-optimal cap leave lots to be desired. In Nullsec with 'mandatory' MWD this is perhaps a more reasonable option.
This fit is the closest to the 'standard' shield fit Curse and accordingly some people advocate it.  It would certainly be flown/employed like that sort of Curse but the lack of TD and sub-optimal cap leave lots to be desired.
</td>
</tr>
</table>
}}
}}
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