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Hurricane: Difference between revisions

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==Fitting==
==Fitting==
''No tagged fittings for Hurricane.''
{{Fittings
|name=Hurricane, PvE Rain Kaessinde
 
|high=
650mm Artillery Cannon II <br>
650mm Artillery Cannon II <br>
650mm Artillery Cannon II <br>
650mm Artillery Cannon II <br>
650mm Artillery Cannon II <br>
650mm Artillery Cannon II <br>
'Arbalest' Assault Missile Launcher <br>
'Arbalest' Assault Missile Launcher <br>
|mid=
Large Shield Extender II <br>
Large Shield Extender II <br>
Invulnerability Field II <br>
10MN Afterburner II <br>
|low=
Shield Power Relay II <br>
Shield Power Relay II <br>
Shield Power Relay II <br>
Gyrostabilizer II <br>
Gyrostabilizer II <br>
Gyrostabilizer II <br>
 
|charges=
|drones=
Hobgoblin II x6
|rigs=
Medium Core Defence Field Purger I <br>
Medium Core Defence Field Purger I <br>
Medium Core Defence Field Purger I <br>
 
|required1=
Minmatar Frigate IV <br>
Minmatar Cruiser III <br>
Spaceship Command IV <br>
Battlecruisers II <br>
Gunnery III <br>
Sharpshooter IV <br>
Small Projectile Turret V <br>
Small Artillery Specialization IV <br>
|required2=
Medium Projectile Turret V <br>
Medium Artillery Specialization I <br>
Missile Launcher Operation I <br>
Shield Upgrades IV <br>
Tactical Shield Manipulation IV <br>
Afterburner IV <br>
Energy Grid Upgrades IV <br>
|required3=
Weapon Upgrades IV <br>
Mechanic III <br>
Jury Rigging III <br>
Shield Rigging I <br>
Scout Drone Operation V <br>
Drones V <br>
Minmatar Drone Specialization I <br>
 
|recommended1=
Energy Systems Operation V <br>
Energy Management IV <br>
Engineering V <br>
Electronics V <br>
Electronics Upgrades V <br>
Long Range Targeting IV <br>
Signature Analysis IV <br>
|recommended2=
Targeting V <br>
Multitasking I <br>
Navigation IV <br>
Evasive Maneuvering III <br>
Warp Drive Operation III <br>
Hull Upgrades IV <br>
Shield Management IV <br>
|recommended3=
Mechanic V <br>
Gunnery V <br>
Rapid Firing IV <br>
Motion Prediction IV <br>
Trajectory Analysis IV <br>
 
|notes=
* This is a passive shield tanked PvE fit.
* It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel.
}}{{Fittings
|name=Hurricane, PvP Shield Gank
 
|high=
425mm AutoCannon II <br>
425mm AutoCannon II <br>
425mm AutoCannon II <br>
425mm AutoCannon II <br>
425mm AutoCannon II <br>
425mm AutoCannon II <br>
Medium Energy Neutralizer II <br>
Medium Energy Neutralizer II <br>
|mid=
Large Shield Extender II <br>
Invulnerability Field II <br>
Y-T8 Overcharged Hydrocarbon I MicroWarpdrive <br>
Warp Scrambler II <br>
|low=
Damage Control II <br>
Tracking Enhancer II <br>
Tracking Enhancer II <br>
Gyrostabilizer II <br>
Gyrostabilizer II <br>
Gyrostabilizer II <br>
 
|charges=
Republic Fleet Fusion M <br>
Republic Fleet EMP M <br>
|drones=
Warrior II x6
|rigs=
Medium Core Defence Field Extender I <br>
Medium Core Defence Field Extender I <br>
Medium Anti-EM Screen Reinforcer I <br>
 
|required1=
Minmatar Frigate IV <br>
Minmatar Cruiser III <br>
Spaceship Command IV <br>
Battlecruisers II <br>
Gunnery III <br>
Motion Prediction IV <br>
Small Projectile Turret V <br>
Small Autocannon Specialization IV <br>
|required2=
Medium Projectile Turret V <br>
Medium Autocannon Specialization I <br>
Energy Emission Systems IV <br>
Shield Upgrades IV <br>
Tactical Shield Manipulation IV <br>
Propulsion Jamming II <br>
Hull Upgrades IV <br>
|required3=
Weapon Upgrades IV <br>
Mechanic III <br>
Jury Rigging III <br>
Shield Rigging I <br>
Scout Drone Operation V <br>
Drones V <br>
Minmatar Drone Specialization I <br>
 
|recommended1=
Energy Systems Operation V <br>
Energy Management IV <br>
Energy Grid Upgrades IV <br>
Engineering V <br>
Electronics V <br>
Electronics Upgrades V <br>
Long Range Targeting IV <br>
|recommended2=
Signature Analysis IV <br>
Targeting V <br>
Multitasking I <br>
Navigation IV <br>
Evasive Maneuvering III <br>
Warp Drive Operation III <br>
Shield Management IV <br>
|recommended3=
Mechanic V <br>
Repair Systems IV <br>
Gunnery V <br>
Rapid Firing IV <br>
Sharpshooter III <br>
Trajectory Analysis IV <br>
 
|notes=
* This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS.
* Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets.
* The two medium neuts give it some defence against smaller, faster enemies that get in close.
}}


==Tactics==
==Tactics==