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==Ships and Fitting== | ==Ships and Fitting== | ||
This section will list some generic fits for different interceptors. As above, these can be modified depending on personal preference. Some discussion of these fits, and variations, is available at [http://forum.eveuniversity.org//viewtopic.php?f=129&t=27229 glepp's class thread]. | This section will list some generic fits for different interceptors. As above, these can be modified depending on personal preference. Some discussion of these fits, and variations, is available at [http://forum.eveuniversity.org//viewtopic.php?f=129&t=27229 glepp's class thread]. | ||
= | {{ShipGuideFittings | ||
|name=Malediction | |||
|high= | |||
Rocket Launcher II<br> | |||
Rocket Launcher II<br> | |||
Rocket Launcher II<br> | |||
|mid= | |||
Catalyzed Cold-Gas I Arcjet Thrusters<br> | |||
Warp Disruptor II<br> | |||
F-90 Positional Sensor Subroutines<br> | |||
|low= | |||
Overdrive Injector System II <br> | |||
Damage Control II<br> | |||
Nanofiber Internal Structure II<br> | |||
|rigs= | |||
Polycarbon Engine Housing I<br> | |||
Small Ionic Field Projector I<br> | |||
|drones= | |||
|charges= | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
}} | |||
{{ShipGuideFittings | |||
|name=Raptor | |||
|high= | |||
TE-2100 Standard Missile Bay<br> | |||
TE-2100 Standard Missile Bay<br> | |||
|mid= | |||
Phased Monopropellant I Hydrazine Boosters<br> | |||
Sensor Booster II<br> | |||
Warp Disruptor II<br> | |||
|low= | |||
Nanofiber Internal Structure II<br> | |||
Capacitor Power Relay II<br> | |||
Nanofiber Internal Structure II<br> | |||
|rigs= | |||
Small Targeting System Subcontroller I<br> | |||
Small Targeting System Subcontroller I<br> | |||
|drones= | |||
|charges= | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes=This fit is pretty fragile, can't really tank anything with decent guns. Good for gatecamps or other fleets where quick locking is important and other tackle will be available soon. | |||
}} | |||
{{ShipGuideFittings | |||
|name=Ares | |||
|high= | |||
75mm Gatling Rail II<br> | |||
75mm Gatling Rail II<br> | |||
OE-5200 Rocket Launcher<br> | |||
|mid= | |||
1MN MicroWarpdrive II<br> | |||
Warp Disruptor II<br> | |||
Sensor Booster II<br> | |||
|low= | |||
Signal Amplifier II<br> | |||
Capacitor Power Relay II<br> | |||
Overdrive Injector System II<br> | |||
Damage Control II<br> | |||
|rigs= | |||
Small Polycarbon Engine Housing I<br> | |||
Small Polycarbon Engine Housing I<br> | |||
|drones= | |||
|charges= | |||
Defender I<br> | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes=This is the fit I've been flying until I (glepp) got my cap skills up. The Cap power relay ensures cap stability, and the SB+Sig amp allows me to catch cloakies quite often. Some will laugh at the defender missiles, but they are very useful when holding Drakes and the likes. | |||
}} | |||
{{ShipGuideFittings | |||
|name=Stiletto | |||
|high= | |||
200mm AutoCannon II<br> | |||
200mm AutoCannon II<br> | |||
Rocket Launcher II<br> | |||
|mid= | |||
Catalyzed Cold-Gas I Arcjet Thrusters<br> | |||
Sensor Booster II<br> | |||
Warp Disruptor II<br> | |||
Warp Scrambler II<br> | |||
|low= | |||
Overdrive Injector System II<br> | |||
Nanofiber Internal Structure II<br> | |||
Damage Control II<br> | |||
|rigs= | |||
Small Polycarbon Engine Housing I<br> | |||
Small Ionic Field Projector I<br> | |||
|drones= | |||
|charges= | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes=A standard Stiletto fit. The scrambler can be swapped for something else if running ahead or behind the main fleet; possibly a cap booster to deal with neuts. | |||
}} | |||
{{ShipGuideFittings | |||
|name=Crusader | |||
|high= | |||
Dual Light Pulse Laser II<br> | |||
Dual Light Pulse Laser II<br> | |||
Dual Light Pulse Laser II<br> | |||
Dual Light Pulse Laser II<br> | |||
|mid= | |||
1MN MicroWarpdrive II<br> | |||
Warp Disruptor II<br> | |||
|low= | |||
Tracking Enhancer II<br> | |||
Damage Control II<br> | |||
Overdrive Injector System II<br> | |||
Overdrive Injector System II<br> | |||
|rigs= | |||
Small Energy Locus Coordinator I<br> | |||
Small Energy Locus Coordinator I<br> | |||
|drones= | |||
|charges= | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
}} | |||
== | {{ShipGuideFittings | ||
|name=Crow | |||
|high= | |||
Standard Missile Launcher II<br> | |||
Standard Missile Launcher II<br> | |||
Standard Missile Launcher II<br> | |||
|mid= | |||
1MN MicroWarpdrive II<br> | |||
Cap Recharger II<br> | |||
Warp Disruptor II<br> | |||
|low= | |||
Overdrive Injector System II<br> | |||
Nanofiber Internal Structure II<br> | |||
Damage Control II<br> | |||
|rigs= | |||
Small Anti-Explosive Screen Reinforcer I<br> | |||
Small Bay Loading Accelerator I<br> | |||
|drones= | |||
|charges= | |||
=== | |recommended1= | ||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
}} | |||
{{ShipGuideFittings | |||
|name=Taranis | |||
|high= | |||
Light Ion Blaster II<br> | |||
Light Ion Blaster II<br> | |||
Light Ion Blaster II<br> | |||
|mid= | |||
1MN MicroWarpdrive II<br> | |||
Warp Scrambler II<br> | |||
Stasis Webifier II<br> | |||
|low= | |||
Damage Control II<br> | |||
Adaptive Nano Plating II<br> | |||
Magnetic Field Stabilizer II<br> | |||
|rigs= | |||
Small Hybrid Collision Accelerator I<br> | |||
Small Hybrid Burst Aerator I<br> | |||
|drones= | |||
Hobgoblin II ×2<br> | |||
|charges= | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
}} | |||
{{ShipGuideFittings | |||
|name=Claw | |||
|high= | |||
150mm Light AutoCannon II<br> | |||
150mm Light AutoCannon II<br> | |||
150mm Light AutoCannon II<br> | |||
5W Infectious Power System Malfunction<br> | |||
|mid= | |||
Catalyzed Cold-Gas I Arcjet Thrusters<br> | |||
J5b Phased Prototype Warp Scrambler I<br> | |||
|low= | |||
Pseudoelectron Containment Field I<br> | |||
400mm Reinforced Rolled Tungsten Plates I<br> | |||
Adaptive Nano Plating II<br> | |||
Micro Auxiliary Power Core I<br> | |||
|rigs= | |||
Small Projectile Burst Aerator I<br> | |||
Small Projectile Collision Accelerator I<br> | |||
|drones= | |||
|charges= | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes=This fit is a bit brawlier than the other interceptor fits here, but the Claw is suited to it. It doesn't have the falloff bonus to be able to stay at range with autocannon, and artillery fits have trouble dealing with drones. This fit is generally suited to solo and small gang work. The main thing is to choose your targets carefully, ie ships without both a scram and a web. One strategy is to engage at point range: depending on the ship, if they have a point they're unlikely to have a scram and web too. Close in and kill drones at a 5k orbit, then get as close as possible and let the autocannon tear into the ship. Notably, this is the only fit with a NOS, since it's designed to survive within scram range. | |||
}} | |||
==Countering Interceptors== | ==Countering Interceptors== | ||
Various modules and tactics can be used to kill interceptors or drive them away. When in a ship with speeds similar to the inty then some [[Advanced Piloting Techniques|piloting techniques]] or [http://www.eve-tribune.com/index.php?no=2_40&page=6 maneuvers] can be used to break the inty's orbit and bring them into web or scram range. Cruisers and destroyers fit for tracking and killing frigates can also be effective. While most guns will have tracking problems against inties, missile systems can still be effective even though the inty's speed and small sig radius will mitigate much of the damage. Missiles can slowly eat through an inty's buffer if they don't have any repair or recharge ability on their armor or shields. | Various modules and tactics can be used to kill interceptors or drive them away. When in a ship with speeds similar to the inty then some [[Advanced Piloting Techniques|piloting techniques]] or [http://www.eve-tribune.com/index.php?no=2_40&page=6 maneuvers] can be used to break the inty's orbit and bring them into web or scram range. Cruisers and destroyers fit for tracking and killing frigates can also be effective. While most guns will have tracking problems against inties, missile systems can still be effective even though the inty's speed and small sig radius will mitigate much of the damage. Missiles can slowly eat through an inty's buffer if they don't have any repair or recharge ability on their armor or shields. | ||