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Missile mechanics: Difference between revisions

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Z4lis (talk | contribs)
Created page with "{{Work in Progress}} This article takes a look at mathematics behind missiles. We look at the equations that govern how far your missiles will travel and how much damage they de..."
 
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[[File:missileDamageFormula.png]]
[[File:missileDamageFormula.png]]
<br>
If this looks daunting, then skip ahead to read the applications of the formula to combat. Here are the terms in the equation:
* S : signature radius of target
* E : explosion radius of missile
* <math>V_e</math>: explosion velocity of missile
* <math>V_t</math>: velocity of target
* drf: damage reduction factor of missile

Revision as of 23:13, 16 December 2011

Template:Work in Progress

This article takes a look at mathematics behind missiles. We look at the equations that govern how far your missiles will travel and how much damage they deal. There's some math at the beginning, but you can skip over this if you wish.

Missile Damage Output

Here is the equation for missile damage:



If this looks daunting, then skip ahead to read the applications of the formula to combat. Here are the terms in the equation:

  • S : signature radius of target
  • E : explosion radius of missile
  • Ve: explosion velocity of missile
  • Vt: velocity of target
  • drf: damage reduction factor of missile