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These three terms are all indicators of the quality of an item or ship hull and all mean different things. The definitions also differ whether the item is a module, ship or rig. | These three terms are all indicators of the quality of an item or ship hull and all mean different things. The definitions also differ whether the item is a module, ship or rig. | ||
===Modules=== | ===Modules=== | ||
====Civilian Modules ==== | |||
Civilian Modules are a special case and are only mentioned here for completeness. You should '''NEVER''' consider fitting a Civilian Module except in the Tutorial Missions and on your trusty Rookie Ship. Those modules are useless except for educational purposes. | |||
====Tech 1 Meta 0==== | ====Tech 1 Meta 0==== | ||
These are the basic modules that can be dropped by NPC ships or manufactured by players from blueprints seeded on the market by NPCs. Meta 0 modules have no Meta level attribute visible in their attributes. They have generic names based on their type such as "1MN Afterburner I". | These are the basic modules that can be dropped by NPC ships or manufactured by players from blueprints seeded on the market by NPCs. Meta 0 modules have no Meta level attribute visible in their attributes. They have generic names based on their type such as "1MN Afterburner I". | ||