Difference between revisions of "Right to Rule"

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Epic Mission Arcs -- [[Amarr_epic_Arc_-_Right_to_Rule|Amarr]] | [[Caldari_Epic_Arc_-_Penumbra|Caldari]] | [[Gallente_Epic_Arc_-_Syndication|Gallente]] | [[Minmatar_Epic_Arc_-_Wildfire|Minmatar]] |
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Epic Mission Arcs -- [[Amarr_Epic_Arc_-_Right_to_Rule|Amarr]] | [[Caldari_Epic_Arc_-_Penumbra|Caldari]] | [[Gallente_Epic_Arc_-_Syndication|Gallente]] | [[Minmatar_Epic_Arc_-_Wildfire|Minmatar]] |
 
[[Angel_Epic_Arc_Guide|Angels]] |
 
[[Angel_Epic_Arc_Guide|Angels]] |
 
[[Guristas_Epic_Arc_-_Smash_and_Grab|Guristas]]
 
[[Guristas_Epic_Arc_-_Smash_and_Grab|Guristas]]

Revision as of 15:21, 12 January 2012

Each epic mission arc is a special series of missions tied together in a dramatic story. These are often more difficult than standard missions of "equivalent" level, but have better narative and often better rewards. The last mission in each arc gives a significant faction standing boost with no derived standings changes to other factions, and also awards a valuable item (with the exception of the Sisters of EVE arc). Each epic arc has at least one branch point where your decision of how to continue will affect both the story and your rewards.

The epic arcs can involve a lot of travel, but many of the missions can be accepted and/or completed remotely to reduce travel time. Epic arc missions do not expire, and each arc can be repeated every three months.

Epic Mission Arcs -- Amarr | Caldari | Gallente | Minmatar | Angels | Guristas

"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman."

Rewards

During this Epic Mission Arc a choice is presented to you: To work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you

  • +10% (unmodified) Amarr Empire faction standing (12.5% at Social V)
  • 1 x Imperial Navy Modified 'Noble' Implant

Sansha's Nation will award you

  • +10% (unmodified) Sansha's Nation faction standing (12.5% at Social V)
  • 1 x Sansha Modified 'Gnome' Implant

After you complete the arc, check that you have received the faction standing increase, as there have been many reported cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to link CCP Dropbear's comments on the forum.

Enemies

You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage for that mission.

Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission. (Also, there is some neuting, but anything serious should be mentioned in the mission summaries below.)

Other Comments

Rewards are listed using Negotiation III.

This is not meant to be a comprehensive guide. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia.

The Missions

Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.)
Karde Romu.jpg
Kandus Sandar.jpg
Aiding an Investigator

Destination: Nahyeen (3 jumps)

Type: Courier

Reward: 1,000,000 + 976,000 (Bonus)

Summary: Travel to Nahyeen, the first mission hub.

Chapter 1: Interference

In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.

Amarr epic 02.jpg
Late Reports

Destination: Annad (2 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,060,000 (Bonus)

Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).

  • No agro on warp-in.
  • The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave.
  • Consider destroying a frigate last so that the Reports drop close to you.
Amarr epic 03.jpg
The Outclassed Outpost

Destination: Polfaly (2 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,340,000 (Bonus)

Summary: Destroy all enemy ships.

  • Destroying all ships triggers the next wave.
Amarr epic 04.jpg
Raging Sansha

Destination: Chaktaren (1 jump from Polfaly)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,330,000 (Bonus)

Summary: Destroy all enemy ships.

  • Initial agro can be as low as a single frigate.
  • To minimize incoming damage, prioritize cruisers, then battleships (except the commander), and leave frigates for last.
Amarr epic 05.jpg
Cowardly Commander

Location: Annad

Type: Encounter (Sansha's Nation, Amarr Empire)

Reward: 1,000,000 + 1,290,000 (Bonus)

Summary: Destroy all enemy ships.

  • Deadspace entry
    • A single reinforcement wave is triggered by destroying all initial ships.
  • Deadspace stage 1
    • Two neutralizer towers
    • A single reinforcement wave is triggered by destroying all initial ships.
    • 55k to acceleration gate
  • Deadspace stage 2
    • One neutralizer tower
    • Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
    • Initial DPS here is the heaviest in the arc, and unfortunately you land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary.
  • Deadspace stage 3 (Amarr Empire)
    • Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying the Imperial Templar Dominator battleships from the first wave.

Chapter 2: Spiderweb Politics

Aralin Jick.jpg
Aralin Jick

Destination: Nishah (4 jumps)

Type: Courier

Reward: 1,000,000 + 1,110,000 (Bonus)

Summary: Travel to Nishah, the second mission hub.

Amarr epic 07.jpg
Background Check

Destination: Nishah

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,260,000 (Bonus)

Summary: Destroy all enemy ships.

  • There are 8 waves, spawning when various other waves are damaged or destroyed.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
Amarr epic 08.jpg
Longing Leman

Destination: Amdonen

Type: Encounter (Amarr Empire)

Reward: 1,000,000 + 1,810,000 (Bonus)

Summary: Retrieve the Communications Logs (0.1 m3)

  • You need a Codebreaker module to hack the Encrypted Communications Array.
  • Enemies are 90k away. If you keep your distance, they won't attack.
Amarr epic 09.jpg
Languishing Lord

Agent: Aralin Jick

Location: Nishah

Type: Encounter (no combat)

Reward: 1,000,000 + 577,000 (Bonus)

Summary: No combat.

  • You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
Amarr epic 10.jpg
Razing the Outpost

Destination: Nishah

Type: Encounter (Mercenaries - Caldari ships)

Reward: 1,000,000 + 1,850,000 (Bonus)

Summary: Destroy all enemy ships and The Outpost.

  • Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
  • Deadspace entry point: Straightforward.
  • Deadspace stage 1: Straightforward.
  • Deadspace stage 2
    • Destruction of all initial battleships triggers a reinforcement wave.
    • Destruction of both 800k-isk-bounty battleships from the first wave triggers a second reinforcement wave.
    • Remember to destroy The Outpost.
Amarr epic 11.jpg
Ascending Nobles

Destination: Reteka (7 jumps)

Type: Encounter (Mercenaries - Amarr ships)

Reward: 1,000,000 + 1,820,000 (Bonus)

Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.

  • All spawns start about 80k from you.
  • The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
  • Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
  • Destroying the cruisers triggers a wave of Green-Crewed battleships. Perhaps they do heavy damage up close, but if you destroy them all before they get much closer than 30k, you shouldn't take any damage at all.
  • Destroying the Green-Crewed battleships triggers another wave of battleships.
  • Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
Amarr epic 12.jpg
Hunting the Hunter

Destination: Sehmy (3 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,910,000 (Bonus)

Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).

  • Deadspace entry: Straightforward.
  • Deadspace stage 1
    • One neutralizer tower
    • Destroying all Centus Dread Lord and Centus Tyrant battleships triggers a small reinforcement wave.
    • Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
    • You must destroy the Sansha Battletower structure to use the gate.
  • Deadspace stage 2: Destroy the battleship, and loot Rahsa from it.
Aralin Jick.jpg
Fate of a Madman

Type: Branch

Reward: 18,000 + 13,000

Summary: You must choose your path.

  • Choose Interrogation: Catching the Scent to work for the Amarr Empire. This guide follows this choice.
  • Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.

Chapter 3: The Old Guard

Amarr epic 13.jpg
Interrogation: Catching the Scent

Destination: Amdonen (1 jump)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,610,000 (Bonus)

Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)

  • There are a total of six reinforcement waves in two sets of three waves each. Destroying all initial cruisers triggers the first set, while destroying all initial battleships triggers the second set. Within each set, each wave is triggered by destruction of the previous wave.
  • The item drops from the battleship set of waves.
Amarr epic 14.jpg
Falling into Place

Destination: Shaha (13 jumps)

Type: Encounter (Mercenaries - Amarr ships)

Reward: 1,000,000 + 1,890,000 (Bonus)

Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.

Making an Arrest

Destination: Masanuh (13 jumps from Shaha)

Type: Courier

Reward: 1,000,000 + 838,000 (Bonus)

Summary: Travel to destination, and watch the explosion.

Riff Hebian.jpg
An Unfortunate End

Destination: Palas (6 jumps)

Type: Courier

Reward: 1,000,000 + 668,000 (Bonus)

Summary: Travel 6 jumps--no cargo.

Amarr epic 17.jpg
Panic Response

Destination: Molea (2 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,000,000 (Bonus)

Summary: Destroy the Amarr Energy Neutralizer Sentry III.

  • Enemy ships will warp off when the Neutralizer Sentry is destroyed.
  • Incoming damage is not bad, but the Neut Sentry has a lot of HP. It may empty your capacitor before you destroy it if your dps isn't really high.
Amarr epic 18.jpg
The Right to Rule

Destination: Choga (4 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)

Summary: Progress through the rooms, and destroy Harkan's Behemoth.

  • Entry: Easy.
  • First room: Straightforward.
  • Second room: Straightforward. One reinforcement wave comes after a minute or two.
  • Third room
    • As you damage the Centus Tyrant battleship, reinforcement waves will spawn. Destroy these waves as they appear, and then return to the Centus Tyrant.
  • Last room
    • As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
    • Harkan's Behemoth will neut you. Pulse your repper a bit to keep from draining your capacitor.
    • Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions. This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
    • Mission completes when Harkan's Behemoth is destroyed.

External Links/Guides

EVE-Survival

EVElopedia

Jowan Datloran's Epic Arc Guides