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| ===Starting Attributes=== | | ===Starting Attributes=== |
| However, starting attributes (Charisma, Intelligence, Memory, Willpower and Perception) are slightly different, based on racial faction, bloodline and ancestry choices, and this will affect the rate at which skills are learned. But even attributes can be remapped [http://www.eve-ivy.com/wiki/index.php?title=New_Player_Fast_Track_Guide#Remap_your_attributes], so even this does not present a significant obstacle to optimizing your character for different careers.
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| {| cellpadding="5" cellspacing="0" border="1"
| | All characters start with 8 points in each attribute except Charisma, which starts with 7. |
| ! Race !! Bloodline !! Ancestry !! !! Charisma !! Intelligence !! Memory !! Perception !! Willpower
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| | (Note: In prior versions, starting attributes were dependent on the Race, Bloodline and Ancestry of the character.) |
| | '''Caldari''' || Deteis || Merchandisers || || 7 || 8 || 12 || 6 || 6
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| | Attributes can be remapped (see [[New Player Fast Track Guide#Remap your attributes]]), so this does not present a significant obstacle to optimizing your character for different careers. |
| | '''Caldari''' || Deteis || Scientists || || 7 || 11 || 8 || 7 || 6
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| | '''Caldari''' || Deteis || Tube Child || || 7 || 8 || 8 || 6 || 10
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| | '''Caldari''' || Civire || Entrepreneurs || || 7 || 6 || 9 || 10 || 7
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| | '''Caldari''' || Civire || Mercs || || 7 || 6 || 5 || 10 || 11
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| | '''Caldari''' || Civire || Dissenters || || 9 || 6 || 5 || 10 || 9
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| | '''Caldari''' || Achura || Inventors || || 4 || 13 || 7 || 8 || 7
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| | '''Caldari''' || Achura || Monks || || 4 || 9 || 7 || 10 || 9
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| | '''Caldari''' || Achura || Stargazers || || 4 || 9 || 10 || 9 || 7
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| | '''Minmitar''' || Sebiestor || Tinkerers || || 7 || 12 || 7 || 6 || 7
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| | '''Minmitar''' || Sebiestor || Traders || || 11 || 8 || 7 || 6 || 7
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| | '''Minmitar''' || Sebiestor || Rebels || || 7 || 8 || 7 || 9 || 8
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| | '''Minmitar''' || Brutor || Workers || || 7 || 5 || 9 || 10 || 8
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| | '''Minmitar''' || Brutor || Tribal Traditionalists || || 8 || 5 || 5 || 10 || 11
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| | '''Minmitar''' || Brutor || Slave Child || || 7 || 5 || 5 || 12 || 10
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| | '''Minmitar''' || Vherokior || Drifters || || 9 || 10 || 9 || 7 || 4
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| | '''Minmitar''' || Vherokior || Mystics || || 9 || 9 || 9 || 5 || 7
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| | '''Minmitar''' || Vherokior || Retailers || || 10 || 8 || 12 || 5 || 4
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| | '''Amarr''' || Amarr || Liberal Holders || || 7 || 8 || 7 || 5 || 12
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| | '''Amarr''' || Amarr || Wealthy Commoners || || 5 || 8 || 10 || 5 || 11
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| | '''Amarr''' || Amarr || Religious Reclaimers || || 4 || 8 || 7 || 5 || 15
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| | '''Amarr''' || Ni-Kunni || Free Merchants || || 13 || 6 || 7 || 8 || 5
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| | '''Amarr''' || Ni-Kunni || Border Runners || || 9 || 7 || 7 || 11 || 5
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| | '''Amarr''' || Ni-Kunni || Navy Veterans || || 9 || 6 || 7 || 8 || 9
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| | '''Amarr''' || Khanid || Cyber Knights || || 6 || 7 || 5 || 12 || 9
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| | '''Amarr''' || Khanid || Unionists || || 8 || 8 || 5 || 9 || 9
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| | '''Amarr''' || Khanid || Zealots || || 6 || 6 || 7 || 9 || 11
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| | '''Gallente''' || Gallente || Activists || || 13 || 7 || 5 || 9 || 5
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| | '''Gallente''' || Gallente || Miners || || 9 || 7 || 9 || 9 || 5
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| | '''Gallente''' || Gallente || Immigrants || || 9 || 7 || 5 || 11 || 7
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| | '''Gallente''' || Intaki || Artists || || 9 || 9 || 8 || 6 || 7
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| | '''Gallente''' || Intaki || Diplomats || || 11 || 9 || 8 || 4 || 7
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| | '''Gallente''' || Intaki || Reborn || || 7 || 9 || 12 || 4 || 7
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| | '''Gallente''' || Jim-Mei || Sang Do Caste || || 9 || 6 || 6 || 7 || 11
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| | '''Gallente''' || Jim-Mei || Saan Go Caste || || 8 || 8 || 8 || 7 || 8
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| | '''Gallente''' || Jim-Mei || Jing Ko Caste || || 8 || 6 || 6 || 11 || 8
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| |-
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| |}
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| ===Optimizing Skill and Attribute Development=== | | ===Optimizing Skill and Attribute Development=== |