More actions
→Preparation: Clarify alignment note |
→When you are jumped: Note about locking and not getting shot |
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*Dont panic. | *Dont panic. | ||
*Check what has jumped on you: is it one ship or a fleet? Do you have the means to take it out, or will it be better to run? The attackers are usually confident they can take you out if they attack. You do not want to be fighting on someone elses terms. | *Check what has jumped on you: is it one ship or a fleet? Do you have the means to take it out, or will it be better to run? The attackers are usually confident they can take you out if they attack. You do not want to be fighting on someone elses terms. | ||
*Did you prepare for this? Do you have ECCMs? ECM Bursts? Remember - if they cannot lock you, they cannot shoot you. | *Did you prepare for this? Do you have ECCMs? ECM Bursts? Remember - if they cannot lock you, they cannot shoot you. (Well, they can still bomb or smart bomb you, or use FOF missiles. They might also be able to use passive targeters.) | ||
*Hopefully you are in a fast-aligning ship and can get into warp. If you are not fast, hopefully you are pre-aligned. | *Hopefully you are in a fast-aligning ship and can get into warp. If you are not fast, hopefully you are pre-aligned. | ||
*You go to warp at 75% of max speed. It is possible to get to warp early on slow-accelerating ships by having a fleetmate use a stasis webifier on you to reduce your max speed! | *You go to warp at 75% of max speed. It is possible to get to warp early on slow-accelerating ships by having a fleetmate use a stasis webifier on you to reduce your max speed! | ||