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=Achieving Objectives Successfully= | =Achieving Objectives Successfully= | ||
After watchlist has been provided in fleet chat, the fleet will enter site. Once the Fleet enters the site, the fleet will follow anchor with the "Orbit" or "Keep in Range" command. With everyone in the fleet having set their "Orbit" or "Keep in Range" command to anchor, anchor will then 'pull' the Fleet, to the next gate on the left. There is a acceleration gate approximately 60km away in that direction. Kill Sansha - in tagged order - while the fleet is making its way to the gate. | After the watchlist has been provided in fleet chat, the fleet will enter site. Once the Fleet enters the site, the fleet will follow anchor with the "Orbit" or "Keep in Range" command. With everyone in the fleet having set their "Orbit" or "Keep in Range" command to anchor, anchor will then 'pull' the Fleet, to the next gate on the left. There is a acceleration gate approximately 60km away in that direction. Kill Sansha - in tagged order - while the fleet is making its way to the gate. | ||
After all Sansha are killed in the first pocket, (and cap requests have been filled if afterburners were used), anchor will activate the gate and land 60+km away from the second/final gate. Instead of the gate being immediately to the left, this gate will be directly ahead. The fleet will proceed to follow anchor with the "Orbit" or "Keep in Range" command again. While following anchor in this pocket, the fleet will kill Sansha - in tagged order - while the fleet is making its way to the final gate. After all the Sansha are killed in the second pocket, (and cap requests have been filled if afterburners were used) the anchor will activate the final gate and land several kilometers away from the station. | After all Sansha are killed in the first pocket, (and cap requests have been filled if afterburners were used), anchor will activate the gate and land 60+km away from the second/final gate. Instead of the gate being immediately to the left, this gate will be directly ahead. The fleet will proceed to follow anchor with the "Orbit" or "Keep in Range" command again. While following the anchor in this pocket, the fleet will kill Sansha - in tagged order - while the fleet is making its way to the final gate. After all the Sansha are killed in the second pocket, (and cap requests have been filled if afterburners were used) the anchor will activate the final gate and land several kilometers away from the station. | ||
Three waves of Sansha will spawn in this third/final pocket. Anchor will proceed as best he can, to be approximately 20km to the left of the Mobile Headquarters. The fleet will, once again, proceed to follow anchor with the "Orbit" or "Keep in Range" command for the last time in this site. The position that the anchor will be heading towards, will be the best position for fleet to provide maximum DPS for third wave, as well as be near the Mobile Headquarters for DPS after all Sansha ships are off the field. Upon destruction of the three waves, commence destruction of Mobile Headquarters, then receive payout. | Three waves of Sansha will spawn in this third/final pocket. Anchor will proceed as best he can, to be approximately 20km to the left of the Mobile Headquarters. The fleet will, once again, proceed to follow anchor with the "Orbit" or "Keep in Range" command for the last time in this site. The position that the anchor will be heading towards, will be the best position for fleet to provide maximum DPS for third wave, as well as be near the Mobile Headquarters for DPS after all Sansha ships are off the field. Upon destruction of the three waves, commence destruction of Mobile Headquarters, then receive payout. | ||
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*Anchor | *Anchor | ||
*Drone Bunny | *Drone Bunny | ||
*Cap Chain Partner * | *Cap Chain Partner* | ||
''Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.'' | ''Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.'' | ||
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'''Anchor''' | '''Anchor''' | ||
Upon entering Pocket 1, Fly towards the ''Gate to Military Command Center'' directly to the left of where you land and stop at the gate. | Upon entering Pocket 1, Fly towards the ''Gate to Military Command Center'' directly to the left of where you land, and stop at the gate. | ||
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Deltole Tegmentum - Warp Scrambler / Neut (Tag 1)<br/> | Deltole Tegmentum - Warp Scrambler / Neut (Tag 1)<br/> | ||
Auga | Auga Hypophysis - Warp Scrambler / Webber (Tag 2)<br/> | ||
Ostingele Tectums - Sansha High DPS DD (Tag 3-4)<br/> | Ostingele Tectums - Sansha High DPS DD (Tag 3-4)<br/> | ||
Romi Thalamus - Sansha DD (Tag 5-6)<br/> | Romi Thalamus - Sansha DD (Tag 5-6)<br/> | ||
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Antem Neos - Sansha Sniper DD (Tag A-B) | Antem Neos - Sansha Sniper DD (Tag A-B) | ||
''After | ''After the Antem Neos are down, Snipers start shooting DPS targets in numbered order'' | ||
'''Drone Bunny''' (All are going to be Sansha frigates) | '''Drone Bunny''' (All are going to be Sansha frigates) | ||
Schmaeel | Schmaeel Medullas - Warp Scrambler / Webber (Tag X)<br/> | ||
Renyn Metens - Webber (Tag Y) | Renyn Metens - Webber (Tag Y) | ||
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===Finále=== | ===Finále=== | ||
Once the last Sansha ship in pocket 3, wave 3 is destroyed, the Mobile Headquarters will de-spawn from being a collidable object, and respawn into an actual object (similar to the two previous gates encountered earlier in this site) that can be shot at. Full Fleet DPS will commence on the Mobile Headquarters. There will be no more spawns of any ships. ISK Payout will be received upon destruction of the Mobile Headquarters. LP Payout will be received upon destruction of the Mother site | Once the last Sansha ship in pocket 3, wave 3 is destroyed, the Mobile Headquarters will de-spawn from being a collidable object, and respawn into an actual object (similar to the two previous gates encountered earlier in this site) that can be shot at. Full Fleet DPS will commence on the Mobile Headquarters. There will be no more spawns of any ships. ISK Payout will be received upon destruction of the Mobile Headquarters. LP Payout will be received upon destruction of the Mother site. | ||
''Note: No evidence has shown that the Mobile Headquarters will warp off or speed away from fleet, but, just because it has not happened yet, does not mean we should not be prepared. Activating all Warp Scramblers, Webifiers, and Target painters, will not be discouraged in an attempt to avoid such a scenario from taking place. The logistics ships using their afterburners and bumping the station out of a possible alignment is also encouraged.'' | ''Note: No evidence has shown that the Mobile Headquarters will warp off or speed away from fleet, but, just because it has not happened yet, does not mean we should not be prepared. Activating all Warp Scramblers, Webifiers, and Target painters, will not be discouraged in an attempt to avoid such a scenario from taking place. The logistics ships using their afterburners and bumping the station out of a possible alignment is also encouraged.'' | ||