Difference between revisions of "Right to Rule"

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m (some rewording)
(→‎The Missions: reformat)
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* [[User:Jeb_hataska|Jeb Hataska]]
 
* [[User:Jeb_hataska|Jeb Hataska]]
  
==The Missions==
+
=The Missions=
 
{|
 
{|
 
|-
 
|-
| valign="top" | Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.)
+
| valign="top" | Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)
 
| valign="top" | [[Image:Karde Romu.jpg|thumb|right|128px]]
 
| valign="top" | [[Image:Karde Romu.jpg|thumb|right|128px]]
 
|}
 
|}
  
 +
===Aiding an Investigator===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Kandus Sandar.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Kandus Sandar.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Aiding an Investigator'''</big>
+
| valign="top" | Type: Courier
 +
 
 
Destination: Nahyeen (3 jumps)
 
Destination: Nahyeen (3 jumps)
 
Type: Courier
 
  
 
Reward: 1,000,000 + 976,000 (Bonus)
 
Reward: 1,000,000 + 976,000 (Bonus)
Line 54: Line 54:
 
|}
 
|}
  
===Chapter 1: Interference===
+
==Chapter 1: Interference==
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.
+
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
 +
 
 +
===Late Reports===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Late Reports'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 
Destination: Annad (2 jumps)
 
Destination: Annad (2 jumps)
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,060,000 (Bonus)
 
Reward: 1,000,000 + 1,060,000 (Bonus)
Line 73: Line 74:
 
|}
 
|}
  
 +
===The Outclassed Outpost===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|192px]]  
| valign="top" | <big>'''The Outclassed Outpost'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 
Destination: Polfaly (2 jumps)
 
Destination: Polfaly (2 jumps)
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,340,000 (Bonus)
 
Reward: 1,000,000 + 1,340,000 (Bonus)
Line 88: Line 89:
 
|}
 
|}
  
 +
===Raging Sansha===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Raging Sansha'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 
Destination: Chaktaren (1 jump from Polfaly)
 
Destination: Chaktaren (1 jump from Polfaly)
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,330,000 (Bonus)
 
Reward: 1,000,000 + 1,330,000 (Bonus)
Line 104: Line 105:
 
|}
 
|}
  
 +
===Cowardly Commander===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_05.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_05.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Cowardly Commander'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation, Amarr Empire)
Location: Annad
 
  
Type: Encounter (Sansha's Nation, Amarr Empire)
+
Destination: Annad
  
 
Reward: 1,000,000 + 1,290,000 (Bonus)
 
Reward: 1,000,000 + 1,290,000 (Bonus)
Line 127: Line 128:
 
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
 
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
 
*Deadspace stage 3 (Amarr Empire)
 
*Deadspace stage 3 (Amarr Empire)
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying the Imperial Templar Dominator battleships from the first wave.
+
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, and the second by destroying the Imperial Templar Dominator battleships from the first wave.
 
|}
 
|}
  
===Chapter 2: Spiderweb Politics===
+
==Chapter 2: Spiderweb Politics==
 +
===Aralin Jick===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Aralin Jick'''</big>
+
| valign="top" | Type: Courier
 +
 
 
Destination: Nishah (4 jumps)
 
Destination: Nishah (4 jumps)
 
Type: Courier
 
  
 
Reward: 1,000,000 + 1,110,000 (Bonus)
 
Reward: 1,000,000 + 1,110,000 (Bonus)
Line 144: Line 145:
 
|}
 
|}
  
 +
===Background Check===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Background Check'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 
Destination: Nishah
 
Destination: Nishah
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,260,000 (Bonus)
 
Reward: 1,000,000 + 1,260,000 (Bonus)
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|}
 
|}
  
 +
===Longing Leman===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Longing Leman'''</big>
+
| valign="top" | Type: Encounter (no combat)
 +
 
 
Destination: Amdonen
 
Destination: Amdonen
 
Type: Encounter (Amarr Empire)
 
  
 
Reward: 1,000,000 + 1,810,000 (Bonus)
 
Reward: 1,000,000 + 1,810,000 (Bonus)
Line 171: Line 172:
 
Summary: Retrieve the Communications Logs (0.1 m3)
 
Summary: Retrieve the Communications Logs (0.1 m3)
 
*You need a Codebreaker module to hack the Encrypted Communications Array.
 
*You need a Codebreaker module to hack the Encrypted Communications Array.
*Enemies are 90k away. If you keep your distance, they won't attack.
+
*Enemies (Amarr Empire) are 90k away. If you keep your distance, they won't attack.
 
|}
 
|}
  
 +
===Languishing Lord===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Languishing Lord'''</big>
+
| valign="top" | Type: Encounter (no combat)
Agent: Aralin Jick
 
  
Location: Nishah
+
Destination: Nishah
 
 
Type: Encounter (no combat)
 
  
 
Reward: 1,000,000 + 577,000 (Bonus)
 
Reward: 1,000,000 + 577,000 (Bonus)
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|}
 
|}
  
 +
===Razing the Outpost===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Razing the Outpost'''</big>
+
| valign="top" | Type: Encounter (Mercenaries - Caldari ships)
 +
 
 
Destination: Nishah
 
Destination: Nishah
 
Type: Encounter (Mercenaries - Caldari ships)
 
  
 
Reward: 1,000,000 + 1,850,000 (Bonus)
 
Reward: 1,000,000 + 1,850,000 (Bonus)
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|}
 
|}
  
 +
===Ascending Nobles===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Ascending Nobles'''</big>
+
| valign="top" | Type: Encounter (Mercenaries - Amarr ships)
 +
 
 
Destination: Reteka (7 jumps)
 
Destination: Reteka (7 jumps)
 
Type: Encounter (Mercenaries - Amarr ships)
 
  
 
Reward: 1,000,000 + 1,820,000 (Bonus)
 
Reward: 1,000,000 + 1,820,000 (Bonus)
Line 224: Line 223:
 
*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
 
*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
 
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
 
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
*Destroying the cruisers triggers a wave of Green-Crewed battleships.  Perhaps they do heavy damage up close, but if you destroy them all before they get much closer than 30k, you shouldn't take any damage at all.
+
*Destroying the cruisers triggers a wave of Green-Crewed battleships.  Perhaps these do some damage up close, but if you destroy them before they get much closer than 30k, you shouldn't take any damage at all.
 
*Destroying the Green-Crewed battleships triggers another wave of battleships.
 
*Destroying the Green-Crewed battleships triggers another wave of battleships.
 
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
 
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
 
|}
 
|}
  
 +
===Hunting the Hunter===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Hunting the Hunter'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 
Destination: Sehmy (3 jumps)
 
Destination: Sehmy (3 jumps)
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,910,000 (Bonus)
 
Reward: 1,000,000 + 1,910,000 (Bonus)
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**Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
 
**Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
 
**You must destroy the Sansha Battletower structure to use the gate.
 
**You must destroy the Sansha Battletower structure to use the gate.
*Deadspace stage 2: Destroy the battleship, and loot Rahsa from it.
+
*Deadspace stage 2: Destroy the battleship and loot Rahsa from it.
 
|}
 
|}
  
 +
===Fate of a Madman===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Fate of a Madman'''</big>
+
| valign="top" | Type: Branch
Type: Branch
 
  
 
Reward: 18,000 + 13,000
 
Reward: 18,000 + 13,000
Line 262: Line 261:
 
|}
 
|}
  
===Chapter 3: The Old Guard===
+
==Chapter 3: The Old Guard==
 +
===Catching the Scent===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Interrogation: Catching the Scent'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 
Destination: Amdonen (1 jump)
 
Destination: Amdonen (1 jump)
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,610,000 (Bonus)
 
Reward: 1,000,000 + 1,610,000 (Bonus)
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|}
 
|}
  
 +
===Falling into Place===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Falling into Place'''</big>
+
| valign="top" | Type: Encounter (Mercenaries - Amarr ships)
 +
 
 
Destination: Shaha (13 jumps)
 
Destination: Shaha (13 jumps)
 
Type: Encounter (Mercenaries - Amarr ships)
 
  
 
Reward: 1,000,000 + 1,890,000 (Bonus)
 
Reward: 1,000,000 + 1,890,000 (Bonus)
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|}
 
|}
  
 +
===Making an Arrest===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Terrus Harkan.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Terrus Harkan.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Making an Arrest'''</big>
+
| valign="top" | Type: Courier
 +
 
 
Destination: Masanuh (13 jumps from Shaha)
 
Destination: Masanuh (13 jumps from Shaha)
 
Type: Courier
 
  
 
Reward: 1,000,000 + 838,000 (Bonus)
 
Reward: 1,000,000 + 838,000 (Bonus)
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|}
 
|}
  
 +
===An Unfortunate End===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]]  
| valign="top" | <big>'''An Unfortunate End'''</big>
+
| valign="top" | Type: Courier
 +
 
 
Destination: Palas (6 jumps)
 
Destination: Palas (6 jumps)
 
Type: Courier
 
  
 
Reward: 1,000,000 + 668,000 (Bonus)
 
Reward: 1,000,000 + 668,000 (Bonus)
  
Summary: Travel 6 jumps--no cargo.
+
Summary: Travel 6 jumps - no cargo.
 
|}
 
|}
  
 +
===Panic Response===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Panic Response'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 
Destination: Molea (2 jumps)
 
Destination: Molea (2 jumps)
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1,000,000 + 1,000,000 (Bonus)
 
Reward: 1,000,000 + 1,000,000 (Bonus)
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Summary: Destroy the Amarr Energy Neutralizer Sentry III.
 
Summary: Destroy the Amarr Energy Neutralizer Sentry III.
 
*Enemy ships will warp off when the Neutralizer Sentry is destroyed.
 
*Enemy ships will warp off when the Neutralizer Sentry is destroyed.
*Incoming damage is not bad, but the Neut Sentry has a lot of HP.  It may empty your capacitor before you destroy it if your dps isn't really high.
+
*Incoming damage is not bad, but the Neutralizer Sentry has a lot of HP.  It may empty your capacitor before you destroy it if your dps isn't really high.
 
|}
 
|}
  
 +
===The Right to Rule===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]]  
| valign="top" | <big>'''The Right to Rule'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 
Destination: Choga (4 jumps)
 
Destination: Choga (4 jumps)
 
Type: Encounter (Sansha's Nation)
 
  
 
Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)
 
Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)

Revision as of 18:51, 5 April 2012



"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained.

Rewards

During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you

  • +10% Amarr Empire faction standing (12.5% at Social V)
  • 1 x Imperial Navy Modified 'Noble' Implant

Sansha's Nation will award you

  • +10% Sansha's Nation faction standing (12.5% at Social V)
  • 1 x Sansha Modified 'Gnome' Implant

After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's forum post.

Enemies

You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage for that mission.

Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.

Other Comments

Rewards are listed using Negotiation III.

This is not meant to be a comprehensive guide. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia.

The following people have posted some comments on their personal experience and/or fittings on their user pages:

The Missions

Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)
Karde Romu.jpg

Aiding an Investigator

Kandus Sandar.jpg
Type: Courier

Destination: Nahyeen (3 jumps)

Reward: 1,000,000 + 976,000 (Bonus)

Summary: Travel to Nahyeen, the first mission hub.

Chapter 1: Interference

This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.

Late Reports

Amarr epic 02.jpg
Type: Encounter (Sansha's Nation)

Destination: Annad (2 jumps)

Reward: 1,000,000 + 1,060,000 (Bonus)

Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).

  • No agro on warp-in.
  • The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave.
  • Consider destroying a frigate last so that the Reports drop close to you.

The Outclassed Outpost

Amarr epic 03.jpg
Type: Encounter (Sansha's Nation)

Destination: Polfaly (2 jumps)

Reward: 1,000,000 + 1,340,000 (Bonus)

Summary: Destroy all enemy ships.

  • Destroying all ships triggers the next wave.

Raging Sansha

Amarr epic 04.jpg
Type: Encounter (Sansha's Nation)

Destination: Chaktaren (1 jump from Polfaly)

Reward: 1,000,000 + 1,330,000 (Bonus)

Summary: Destroy all enemy ships.

  • Initial agro can be as low as a single frigate.
  • To minimize incoming damage, prioritize cruisers, then battleships (except the commander), and leave frigates for last.

Cowardly Commander

Amarr epic 05.jpg
Type: Encounter (Sansha's Nation, Amarr Empire)

Destination: Annad

Reward: 1,000,000 + 1,290,000 (Bonus)

Summary: Destroy all enemy ships.

  • Deadspace entry
    • A single reinforcement wave is triggered by destroying all initial ships.
  • Deadspace stage 1
    • Two neutralizer towers
    • A single reinforcement wave is triggered by destroying all initial ships.
    • 55k to acceleration gate
  • Deadspace stage 2
    • Initial DPS here is the heaviest in the arc, and unfortunately you land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary.
    • One neutralizer tower
    • Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
  • Deadspace stage 3 (Amarr Empire)
    • Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, and the second by destroying the Imperial Templar Dominator battleships from the first wave.

Chapter 2: Spiderweb Politics

Aralin Jick

Aralin Jick.jpg
Type: Courier

Destination: Nishah (4 jumps)

Reward: 1,000,000 + 1,110,000 (Bonus)

Summary: Travel to Nishah, the second mission hub.

Background Check

Amarr epic 07.jpg
Type: Encounter (Sansha's Nation)

Destination: Nishah

Reward: 1,000,000 + 1,260,000 (Bonus)

Summary: Destroy all enemy ships.

  • There are 8 waves, spawning when various other waves are damaged or destroyed.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.

Longing Leman

Amarr epic 08.jpg
Type: Encounter (no combat)

Destination: Amdonen

Reward: 1,000,000 + 1,810,000 (Bonus)

Summary: Retrieve the Communications Logs (0.1 m3)

  • You need a Codebreaker module to hack the Encrypted Communications Array.
  • Enemies (Amarr Empire) are 90k away. If you keep your distance, they won't attack.

Languishing Lord

Amarr epic 09.jpg
Type: Encounter (no combat)

Destination: Nishah

Reward: 1,000,000 + 577,000 (Bonus)

Summary: No combat.

  • You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.

Razing the Outpost

Amarr epic 10.jpg
Type: Encounter (Mercenaries - Caldari ships)

Destination: Nishah

Reward: 1,000,000 + 1,850,000 (Bonus)

Summary: Destroy all enemy ships and The Outpost.

  • Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
  • Deadspace entry point: Straightforward.
  • Deadspace stage 1: Straightforward.
  • Deadspace stage 2
    • Destruction of all initial battleships triggers a reinforcement wave.
    • Destruction of both 800k-isk-bounty battleships from the first wave triggers a second reinforcement wave.
    • Remember to destroy The Outpost.

Ascending Nobles

Amarr epic 11.jpg
Type: Encounter (Mercenaries - Amarr ships)

Destination: Reteka (7 jumps)

Reward: 1,000,000 + 1,820,000 (Bonus)

Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.

  • All spawns start about 80k from you.
  • The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
  • Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
  • Destroying the cruisers triggers a wave of Green-Crewed battleships. Perhaps these do some damage up close, but if you destroy them before they get much closer than 30k, you shouldn't take any damage at all.
  • Destroying the Green-Crewed battleships triggers another wave of battleships.
  • Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.

Hunting the Hunter

Amarr epic 12.jpg
Type: Encounter (Sansha's Nation)

Destination: Sehmy (3 jumps)

Reward: 1,000,000 + 1,910,000 (Bonus)

Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).

  • Deadspace entry: Straightforward.
  • Deadspace stage 1
    • One neutralizer tower
    • Destroying all Centus Dread Lord and Centus Tyrant battleships triggers a small reinforcement wave.
    • Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
    • You must destroy the Sansha Battletower structure to use the gate.
  • Deadspace stage 2: Destroy the battleship and loot Rahsa from it.

Fate of a Madman

Aralin Jick.jpg
Type: Branch

Reward: 18,000 + 13,000

Summary: You must choose your path.

  • Choose Interrogation: Catching the Scent to work for the Amarr Empire. This guide follows this choice.
  • Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.

Chapter 3: The Old Guard

Catching the Scent

Amarr epic 13.jpg
Type: Encounter (Sansha's Nation)

Destination: Amdonen (1 jump)

Reward: 1,000,000 + 1,610,000 (Bonus)

Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)

  • There are a total of six reinforcement waves in two sets of three waves each. Destroying all initial cruisers triggers the first set, while destroying all initial battleships triggers the second set. Within each set, each wave is triggered by destruction of the previous wave.
  • The item drops from the battleship set of waves.

Falling into Place

Amarr epic 14.jpg
Type: Encounter (Mercenaries - Amarr ships)

Destination: Shaha (13 jumps)

Reward: 1,000,000 + 1,890,000 (Bonus)

Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.

Making an Arrest

Type: Courier

Destination: Masanuh (13 jumps from Shaha)

Reward: 1,000,000 + 838,000 (Bonus)

Summary: Travel to destination, and watch the explosion.

Alternative Destination Seen: Jeni (13 jumps from Shaha in Low Sec)
If you get the Low Sec destination, there's no combat so you can travel in a shuttle

An Unfortunate End

Riff Hebian.jpg
Type: Courier

Destination: Palas (6 jumps)

Reward: 1,000,000 + 668,000 (Bonus)

Summary: Travel 6 jumps - no cargo.

Panic Response

Amarr epic 17.jpg
Type: Encounter (Sansha's Nation)

Destination: Molea (2 jumps)

Reward: 1,000,000 + 1,000,000 (Bonus)

Summary: Destroy the Amarr Energy Neutralizer Sentry III.

  • Enemy ships will warp off when the Neutralizer Sentry is destroyed.
  • Incoming damage is not bad, but the Neutralizer Sentry has a lot of HP. It may empty your capacitor before you destroy it if your dps isn't really high.

The Right to Rule

Amarr epic 18.jpg
Type: Encounter (Sansha's Nation)

Destination: Choga (4 jumps)

Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)

Summary: Progress through the rooms, and destroy Harkan's Behemoth.

  • Entry: Easy.
  • First room: Straightforward.
  • Second room: Straightforward. One reinforcement wave comes after a minute or two.
  • Third room
    • As you damage the Centus Tyrant battleship, reinforcement waves will spawn. Destroy these waves as they appear, and then return to the Centus Tyrant.
  • Last room
    • As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
    • Harkan's Behemoth will neut you. Pulse your repper a bit to keep from draining your capacitor.
    • Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions. This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
    • Mission completes when Harkan's Behemoth is destroyed.

External Links/Guides

EVE-Survival

EVElopedia

Jowan Datloran's Epic Arc Guides