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Right to Rule: Difference between revisions

From EVE University Wiki
m some rewording
The Missions: reformat
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* [[User:Jeb_hataska|Jeb Hataska]]
* [[User:Jeb_hataska|Jeb Hataska]]


==The Missions==
=The Missions=
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| valign="top" | Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.)
| valign="top" | Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)
| valign="top" | [[Image:Karde Romu.jpg|thumb|right|128px]]
| valign="top" | [[Image:Karde Romu.jpg|thumb|right|128px]]
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===Aiding an Investigator===
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| valign="top" | [[Image:Kandus Sandar.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Kandus Sandar.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Aiding an Investigator'''</big>
| valign="top" | Type: Courier
 
Destination: Nahyeen (3 jumps)
Destination: Nahyeen (3 jumps)
Type: Courier


Reward: 1,000,000 + 976,000 (Bonus)
Reward: 1,000,000 + 976,000 (Bonus)
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===Chapter 1: Interference===
==Chapter 1: Interference==
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
 
===Late Reports===
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| valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Late Reports'''</big>
| valign="top" | Type: Encounter (Sansha's Nation)
 
Destination: Annad (2 jumps)
Destination: Annad (2 jumps)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,060,000 (Bonus)
Reward: 1,000,000 + 1,060,000 (Bonus)
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===The Outclassed Outpost===
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| valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|192px]]  
| valign="top" | <big>'''The Outclassed Outpost'''</big>
| valign="top" | Type: Encounter (Sansha's Nation)
 
Destination: Polfaly (2 jumps)
Destination: Polfaly (2 jumps)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,340,000 (Bonus)
Reward: 1,000,000 + 1,340,000 (Bonus)
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===Raging Sansha===
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| valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Raging Sansha'''</big>
| valign="top" | Type: Encounter (Sansha's Nation)
 
Destination: Chaktaren (1 jump from Polfaly)
Destination: Chaktaren (1 jump from Polfaly)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,330,000 (Bonus)
Reward: 1,000,000 + 1,330,000 (Bonus)
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===Cowardly Commander===
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| valign="top" | [[Image:Amarr_epic_05.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_05.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Cowardly Commander'''</big>
| valign="top" | Type: Encounter (Sansha's Nation, Amarr Empire)
Location: Annad


Type: Encounter (Sansha's Nation, Amarr Empire)
Destination: Annad


Reward: 1,000,000 + 1,290,000 (Bonus)
Reward: 1,000,000 + 1,290,000 (Bonus)
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**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
*Deadspace stage 3 (Amarr Empire)
*Deadspace stage 3 (Amarr Empire)
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying the Imperial Templar Dominator battleships from the first wave.
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, and the second by destroying the Imperial Templar Dominator battleships from the first wave.
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===Chapter 2: Spiderweb Politics===
==Chapter 2: Spiderweb Politics==
===Aralin Jick===
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| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Aralin Jick'''</big>
| valign="top" | Type: Courier
 
Destination: Nishah (4 jumps)
Destination: Nishah (4 jumps)
Type: Courier


Reward: 1,000,000 + 1,110,000 (Bonus)
Reward: 1,000,000 + 1,110,000 (Bonus)
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===Background Check===
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| valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Background Check'''</big>
| valign="top" | Type: Encounter (Sansha's Nation)
 
Destination: Nishah
Destination: Nishah
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,260,000 (Bonus)
Reward: 1,000,000 + 1,260,000 (Bonus)
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===Longing Leman===
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| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Longing Leman'''</big>
| valign="top" | Type: Encounter (no combat)
 
Destination: Amdonen
Destination: Amdonen
Type: Encounter (Amarr Empire)


Reward: 1,000,000 + 1,810,000 (Bonus)
Reward: 1,000,000 + 1,810,000 (Bonus)
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Summary: Retrieve the Communications Logs (0.1 m3)
Summary: Retrieve the Communications Logs (0.1 m3)
*You need a Codebreaker module to hack the Encrypted Communications Array.
*You need a Codebreaker module to hack the Encrypted Communications Array.
*Enemies are 90k away. If you keep your distance, they won't attack.
*Enemies (Amarr Empire) are 90k away. If you keep your distance, they won't attack.
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===Languishing Lord===
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| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Languishing Lord'''</big>
| valign="top" | Type: Encounter (no combat)
Agent: Aralin Jick


Location: Nishah
Destination: Nishah
 
Type: Encounter (no combat)


Reward: 1,000,000 + 577,000 (Bonus)
Reward: 1,000,000 + 577,000 (Bonus)
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===Razing the Outpost===
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| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Razing the Outpost'''</big>
| valign="top" | Type: Encounter (Mercenaries - Caldari ships)
 
Destination: Nishah
Destination: Nishah
Type: Encounter (Mercenaries - Caldari ships)


Reward: 1,000,000 + 1,850,000 (Bonus)
Reward: 1,000,000 + 1,850,000 (Bonus)
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===Ascending Nobles===
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| valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Ascending Nobles'''</big>
| valign="top" | Type: Encounter (Mercenaries - Amarr ships)
 
Destination: Reteka (7 jumps)
Destination: Reteka (7 jumps)
Type: Encounter (Mercenaries - Amarr ships)


Reward: 1,000,000 + 1,820,000 (Bonus)
Reward: 1,000,000 + 1,820,000 (Bonus)
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*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
*Destroying the cruisers triggers a wave of Green-Crewed battleships.  Perhaps they do heavy damage up close, but if you destroy them all before they get much closer than 30k, you shouldn't take any damage at all.
*Destroying the cruisers triggers a wave of Green-Crewed battleships.  Perhaps these do some damage up close, but if you destroy them before they get much closer than 30k, you shouldn't take any damage at all.
*Destroying the Green-Crewed battleships triggers another wave of battleships.
*Destroying the Green-Crewed battleships triggers another wave of battleships.
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
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===Hunting the Hunter===
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| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Hunting the Hunter'''</big>
| valign="top" | Type: Encounter (Sansha's Nation)
 
Destination: Sehmy (3 jumps)
Destination: Sehmy (3 jumps)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,910,000 (Bonus)
Reward: 1,000,000 + 1,910,000 (Bonus)
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**Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
**Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
**You must destroy the Sansha Battletower structure to use the gate.
**You must destroy the Sansha Battletower structure to use the gate.
*Deadspace stage 2: Destroy the battleship, and loot Rahsa from it.
*Deadspace stage 2: Destroy the battleship and loot Rahsa from it.
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===Fate of a Madman===
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| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Fate of a Madman'''</big>
| valign="top" | Type: Branch
Type: Branch


Reward: 18,000 + 13,000
Reward: 18,000 + 13,000
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===Chapter 3: The Old Guard===
==Chapter 3: The Old Guard==
===Catching the Scent===
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| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Interrogation: Catching the Scent'''</big>
| valign="top" | Type: Encounter (Sansha's Nation)
 
Destination: Amdonen (1 jump)
Destination: Amdonen (1 jump)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,610,000 (Bonus)
Reward: 1,000,000 + 1,610,000 (Bonus)
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===Falling into Place===
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| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Falling into Place'''</big>
| valign="top" | Type: Encounter (Mercenaries - Amarr ships)
 
Destination: Shaha (13 jumps)
Destination: Shaha (13 jumps)
Type: Encounter (Mercenaries - Amarr ships)


Reward: 1,000,000 + 1,890,000 (Bonus)
Reward: 1,000,000 + 1,890,000 (Bonus)
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===Making an Arrest===
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| valign="top" | [[Image:Terrus Harkan.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Terrus Harkan.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Making an Arrest'''</big>
| valign="top" | Type: Courier
 
Destination: Masanuh (13 jumps from Shaha)
Destination: Masanuh (13 jumps from Shaha)
Type: Courier


Reward: 1,000,000 + 838,000 (Bonus)
Reward: 1,000,000 + 838,000 (Bonus)
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===An Unfortunate End===
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| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]]  
| valign="top" | <big>'''An Unfortunate End'''</big>
| valign="top" | Type: Courier
 
Destination: Palas (6 jumps)
Destination: Palas (6 jumps)
Type: Courier


Reward: 1,000,000 + 668,000 (Bonus)
Reward: 1,000,000 + 668,000 (Bonus)


Summary: Travel 6 jumps--no cargo.
Summary: Travel 6 jumps - no cargo.
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===Panic Response===
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| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Panic Response'''</big>
| valign="top" | Type: Encounter (Sansha's Nation)
 
Destination: Molea (2 jumps)
Destination: Molea (2 jumps)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,000,000 (Bonus)
Reward: 1,000,000 + 1,000,000 (Bonus)
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Summary: Destroy the Amarr Energy Neutralizer Sentry III.
Summary: Destroy the Amarr Energy Neutralizer Sentry III.
*Enemy ships will warp off when the Neutralizer Sentry is destroyed.
*Enemy ships will warp off when the Neutralizer Sentry is destroyed.
*Incoming damage is not bad, but the Neut Sentry has a lot of HP.  It may empty your capacitor before you destroy it if your dps isn't really high.
*Incoming damage is not bad, but the Neutralizer Sentry has a lot of HP.  It may empty your capacitor before you destroy it if your dps isn't really high.
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===The Right to Rule===
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| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|128px]]  
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]]  
| valign="top" | <big>'''The Right to Rule'''</big>
| valign="top" | Type: Encounter (Sansha's Nation)
 
Destination: Choga (4 jumps)
Destination: Choga (4 jumps)
Type: Encounter (Sansha's Nation)


Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)
Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)