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→Capacitor-related skills: Skills added |
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==Capacitor-related skills== | ==Capacitor-related skills== | ||
(Non-Capital) | |||
* Energy Management - 5% bonus to cap | |||
* Energy Systems Operation - 5% cap recharge reduction | |||
* Controlled Bursts - %5 reduced cap for weapon turrets | |||
* Electronic Warfare - 5% less cap for ECM, ECM Burst | |||
* Energy Emission Systems - 5% reduced cap for energy emission weapons | |||
* Fuel Conservation - 10% reduced cap for afterburner | |||
* High Speed Maneuvering - 5% reduced cap for microwarpdrives | |||
* Jump Drive Operation - 5% reduction of the capacitor need of initiating a jump | |||
* Propulsion Jamming - 5% Reduction to warp scrambler and stasis web capacitor need | |||
* Remote Armor Repair Systems - 5% reduced capacitor need for remote armor repair system modules | |||
* Remote Hull Repair Systems - 5% reduced capacitor need for remote hull repair system modules | |||
* Sensor Linking - 5% less capacitor need for sensor link | |||
* Shield Compensation - 2% less capacitor need for shield boosters | |||
* Shield Emission Systems - 5% reduced capacitor need for shield emission system modules | |||
* Target Painting - 5% less capacitor need for target painters | |||
* Warp Drive Operation - 10% reduction in capacitor need of initiating warp | |||
* Weapon Disruption - 5% less capacitor need for weapon disruptors | |||
[http://games.chruker.dk/eve_online/basic_skills.php Source] | |||
==Fitting Skills== | ==Fitting Skills== | ||
==Damage-increasing Skills== | ==Damage-increasing Skills== | ||