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Support skills: Difference between revisions

From EVE University Wiki
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==Capacitor-related skills==
==Capacitor-related skills==
(Non-Capital)
* Energy Management - 5% bonus to cap
* Energy Systems Operation - 5% cap recharge reduction
* Controlled Bursts - %5 reduced cap for weapon turrets
* Electronic Warfare - 5% less cap for ECM, ECM Burst
* Energy Emission Systems - 5% reduced cap for energy emission weapons
* Fuel Conservation - 10% reduced cap for afterburner
* High Speed Maneuvering - 5% reduced cap for microwarpdrives
* Jump Drive Operation  - 5% reduction of the capacitor need of initiating a jump
* Propulsion Jamming - 5% Reduction to warp scrambler and stasis web capacitor need
* Remote Armor Repair Systems - 5% reduced capacitor need for remote armor repair system modules
* Remote Hull Repair Systems - 5% reduced capacitor need for remote hull repair system modules
* Sensor Linking - 5% less capacitor need for sensor link
* Shield Compensation - 2% less capacitor need for shield boosters
* Shield Emission Systems - 5% reduced capacitor need for shield emission system modules
* Target Painting - 5% less capacitor need for target painters
* Warp Drive Operation - 10% reduction in capacitor need of initiating warp
* Weapon Disruption - 5% less capacitor need for weapon disruptors
[http://games.chruker.dk/eve_online/basic_skills.php Source]
==Fitting Skills==
==Fitting Skills==
==Damage-increasing Skills==
==Damage-increasing Skills==