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Archive:Wartime Standard Operating Procedures: Difference between revisions

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*Any other ship listed in the 'Faction' subsection on the Market, barring 'Navy' frigates.<ref>This should be self-evident, but if a ship is not listed as 'Standard' or 'Advanced', they probably aren't allowed.</ref>
*Any other ship listed in the 'Faction' subsection on the Market, barring 'Navy' frigates.<ref>This should be self-evident, but if a ship is not listed as 'Standard' or 'Advanced', they probably aren't allowed.</ref>


=== ...ships with expensive faction or better modules, or T2 rigs ===
=== ...ships with expensive modules or rigs ===


* 'Expensive Faction or better' is defined as Faction, Storyline, Deadspace, or Officer modules where the market value is greater than the ship it is fitted on.<ref>The majority of these are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref>
'Expensive modules or rigs' is defined as Faction, Storyline, Deadspace, or Officer modules<ref>The majority of these are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> or rigs (usually Tech 2<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>) where the market value is greater than the ship hull it is fitted on.
* Tech 2 Rigs are a very bad idea.<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>


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