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Angel Watch: Difference between revisions

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Waves of frigs/destroyers with some mixed BCs, the trigger is always the named ship (Communications Officer, etc). After all waves are dead, the gate unlocks.
Waves of frigs/destroyers with some mixed BCs, the trigger is always the named ship (Communications Officer, etc). After all waves are dead, the gate unlocks.
Blitz info: Very easy to blitz if you have a reasonable tank and high resists. There are 5 triggers in this pocket, each appearing after the previous trigger has been SHOT at (notice shot at, doesn't have to be destroyed)with the only exception being the last trigger (commander) who's death opens the gate to pocket 2.
===Second pocket===
===Second pocket===
[[File:Angel_Watch_Pocket_2.jpg|400px]]
[[File:Angel_Watch_Pocket_2.jpg|400px]]