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Phantasm: Difference between revisions

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==Fitting==
==Fitting==
{{:Incursion Fitting|PhantasmShield}}
{{Fittings
|name=Phantasm, Shield Incursion
|high=
Heavy Pulse Laser II, Multifrequency M<br>
Heavy Pulse Laser II, Multifrequency M<br>
Heavy Pulse Laser II, Multifrequency M<br>
Medium Diminishing Power System Drain I<br>
Medium Diminishing Power System Drain I
|mid=
Tracking Computer II, Optimal Range Script<br>
Adaptive Invulnerability Field II<br>
Adaptive Invulnerability Field II<br>
EM Ward Field II<br>
Large Shield Extender II<br>
Federation Navy Stasis Webifier
|low=
Heat Sink II<br>
Heat Sink II<br>
Heat Sink II
|charges=
Scorch M
|drones=
Hobgoblin II x2
|rigs=
Medium Anti-Thermal Screen Reinforcer II<br>
Medium Core Defense Field Extender I<br>
Medium Core Defense Field Extender I
|recommended1=
|recommended2=
|recommended3=
|notes=
*Phantasm is the cheapest pirate cruiser. As a natural shield tanker, an abundance of medium slots and low slots ensured its ability to fit as much as five damage enhancing modules and utility modules while still maintaining a decent tank. This promoted Phantasm's use in Incursion Vanguard fleets as an anti-frigate ship, and made it a decent choice in the cruiser side of the Assault site of [[Nation Consolidation Network]] when fit with an afterburner instead of a stasis webifier.
*Phantasm does not have range bonus on its guns, so the use of T2 Scorch ammo is highly recommended. Scorch M guarantees this fit a reasonable range of 26+6.5 with all V skills, which is enough for Vanguard sites.
*The Medium energy vampires in its high slots greatly help the cap stability of the fit, though it requires constant micro-management to be effective. Alternatively, the utility high slots can be filled with energy transfer arrays to pair with Basilisks or other ship with energy transfer arrays.
}}


==Tactics==
==Tactics==