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Muninn: Difference between revisions

From EVE University Wiki
Hofstadter (talk | contribs)
Hofstadter (talk | contribs)
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==Fitting==
==Fitting==
{{Fittings
{{Fittings
|name=Muninn, SHield Incursion
|name=Muninn, Shield Incursion
|high=
|high=
720mm Howitzer Artillery II<br>
720mm Howitzer Artillery II<br>
Line 124: Line 124:
|notes=
|notes=
*Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a decent choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships.
*Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a decent choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships.
*The auto targeting system remedies the problem with Muninn base maximum target count.
*This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.
}}{{Fittings
|name=Muninn, Armor Incursion
|high=
720mm Howitzer Artillery II<br>
720mm Howitzer Artillery II<br>
720mm Howitzer Artillery II<br>
720mm Howitzer Artillery II<br>
720mm Howitzer Artillery II<br>
Auto Targeting System II<br>
[empty high slot]
|mid=
Tracking Computer II<br>
Tracking Computer II<br>
Target Painter II
|low=
800mm Reinforced Rolled Tungsten Plates I<br>
Armor Explosive Hardener II<br>
Armor Kinetic Hardener II<br>
Gyrostabilizer II<br>
Gyrostabilizer II
|charges=
Republic Fleet EMP M<br>
Republic Fleet Phased Plasma M<br>
Republic Fleet Fusion M<br>
Optimal Range Script<br>
Tracking Speed Script
|drones=
Hobgoblin II x5
|rigs=
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I
|recommended1=
|recommended2=
|recommended3=
|notes=
*Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a decent choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships.
*Target painter in the med slot helps with hitting small targets and fast moving targets.
*The auto targeting system remedies the problem with Muninn base maximum target count.
*The auto targeting system remedies the problem with Muninn base maximum target count.
*This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.
*This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.