Difference between revisions of "Heretic"
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|info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | |info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | ||
− | |bonuses=<b>Destroyer Skill Bonus:</b><br>5% bonus to rocket damage per level<br>5% bonus to rocket and missile explosion velocity per level<br><b>Interdictors Skill Bonus:</b><br>5% bonus to missile velocity per level<br>10% bonus to Interdiction Sphere Launcher rate of fire per level<br>Special Ability: Can fit Interdiction Sphere Launchers | + | |bonuses=<b>Destroyer Skill Bonus:</b><br>5% bonus to rocket damage per level<br>5% bonus to rocket and missile explosion velocity per level<br><b>Interdictors Skill Bonus:</b><br>5% bonus to missile velocity per level<br>10% bonus to Interdiction Sphere Launcher rate of fire per level<br></b>Special Ability:</b><br>Can fit Interdiction Sphere Launchers |
|structurehp=700 HP | |structurehp=700 HP |
Revision as of 22:54, 15 July 2012
RELATED UNI-WIKI REFERENCES
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Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. SHIP BONUSES
Destroyer Skill Bonus:
Ship Attributes
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Summary
The Heretic is the Amarr interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. Besides that the Heretic is a tech 2 destroyer and as such has good dps, especially against small ships, but is somewhat fragile. The Heretic is a middle-of-the-road interdictor that can do its job but has some drawbacks. Its CPU is a little low for a missile boat, and its bonuses are specific to rockets rather than the flycatcher's more general rocket and missile bonuses.
Skills
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Heretic.
Tactics
No sub-article about Heretic roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Heretic here.