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The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier. With 7 mids and 4 lows the Revenant is designed to be a shield tanker. | The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier. With 7 mids and 4 lows the Revenant is designed to be a shield tanker. | ||
Currently, only 2 Revenants exist in New Eden. | |||
==Skills== | ==Skills== | ||
Revision as of 18:43, 1 August 2012
RELATED UNI-WIKI REFERENCES
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Do you know what you are, capsuleer? The truth will not comfort you. SHIP BONUSES
Amarr Carrier Skill Bonuses:
Ship Attributes
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Summary
The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly.
The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.
Currently, only 2 Revenants exist in New Eden.
Skills
Further information about additional or recommended skills to pilot Revenant for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Revenant.
Tactics
No sub-article about Revenant roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Revenant here.



















