Difference between revisions of "Thrasher"
m (→Tactics: what non-PvE security missions do you know of?) |
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==Fitting== | ==Fitting== | ||
+ | ===PvE=== | ||
{{Fittings | {{Fittings | ||
|name=Thrasher, PvE Basic | |name=Thrasher, PvE Basic | ||
Line 101: | Line 102: | ||
200mm AutoCannon I<br> | 200mm AutoCannon I<br> | ||
[empty high slot] | [empty high slot] | ||
+ | |||
|mid= | |mid= | ||
1MN Afterburner I<br> | 1MN Afterburner I<br> | ||
Line 129: | Line 131: | ||
*If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer. | *If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer. | ||
}}{{Fittings | }}{{Fittings | ||
+ | |name=Thrasher, AB Salvager | ||
+ | |||
+ | |high= | ||
+ | Salvager I <br> | ||
+ | Salvager I <br> | ||
+ | Salvager I <br> | ||
+ | Salvager I <br> | ||
+ | Small Tractor Beam I <br> | ||
+ | Small Tractor Beam I <br> | ||
+ | Small Tractor Beam I <br> | ||
+ | Small Tractor Beam I <br> | ||
+ | |mid= | ||
+ | 1MN Afterburner I <br> | ||
+ | Cap Recharger I <br> | ||
+ | Cap Recharger I <br> | ||
+ | |low= | ||
+ | Expanded Cargohold I <br> | ||
+ | Expanded Cargohold I <br> | ||
+ | |||
+ | |charges= | ||
+ | |drones= | ||
+ | |rigs= | ||
+ | Small Salvage Tackle I <br> | ||
+ | Small Salvage Tackle I <br> | ||
+ | Small Salvage Tackle I <br> | ||
+ | |||
+ | |recommended1= | ||
+ | Minmatar Frigate III <br> | ||
+ | Destroyers I <br> | ||
+ | Mechanic III <br> | ||
+ | Survey III <br> | ||
+ | |recommended2= | ||
+ | Salvaging III<br> | ||
+ | Salvaging I <br> | ||
+ | Afterburner I <br> | ||
+ | Energy Grid Upgrades II <br> | ||
+ | |recommended3= | ||
+ | Hull Upgrades I <br> | ||
+ | Jury Rigging III <br> | ||
+ | Armor Rigging I <br> | ||
+ | |||
+ | |notes= | ||
+ | * If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive. | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===PvP=== | ||
+ | {{Fittings | ||
|name=Thrasher, PvP Basic | |name=Thrasher, PvP Basic | ||
Line 189: | Line 239: | ||
*Use the MicroWarpdrive to get within range, but don't run it permanently. | *Use the MicroWarpdrive to get within range, but don't run it permanently. | ||
}}{{Fittings | }}{{Fittings | ||
− | |name=Thrasher, | + | |name=Thrasher, PvP T2-AC |
|high= | |high= | ||
− | + | 200mm AutoCannon II <br> | |
− | + | 200mm AutoCannon II <br> | |
− | + | 200mm AutoCannon II <br> | |
− | + | 200mm AutoCannon II <br> | |
− | + | 200mm AutoCannon II <br> | |
− | + | 200mm AutoCannon II <br> | |
− | + | 200mm AutoCannon II <br> | |
− | + | [empty high slot] | |
|mid= | |mid= | ||
− | 1MN | + | 1MN MicroWarpdrive II <br> |
− | + | Medium Shield Extender II <br> | |
− | + | Warp Disruptor II <br> | |
|low= | |low= | ||
− | + | Gyrostabilizer II <br> | |
− | + | Damage Control II <br> | |
− | |charges= | + | |charges=Barrage S<br> |
|drones= | |drones= | ||
− | |rigs= | + | |rigs= Small Projectile Burst Aerator I <br> |
− | Small | + | Small Projectile Metastasis Adjuster I <br> |
− | Small | + | Small Core Defense Field Extender I <br> |
− | Small | ||
− | |recommended1= | + | |recommended1=For this setup it is recommended that you can fit every module except the rigs and the nos as a T2. Furthermore Engineering should be at 5, Electronics at least at 4 and Weapon Upgrades at 4 or higher (for an easier fit and because of the T2 Gyrostabilizer). If you can't use T2 guns yet, meta4 will do the trick, but you won't be able to stay outside web range. To be able to use the T2 Warp Disruptor you need Electronics at 5. Drop to meta3 or meta4 if you don't have that. |
− | + | |notes=*Always fight in deep falloff. I orbit around 11km from target. The point has a range of 20km and my falloff is 11.3km. <br> | |
− | + | *If you change the disruptor to a scrambler you'll have enough cpu over to fit a small neut or nos. | |
− | + | *Pulse the MWD to get in range and to stay there. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * If you | ||
}} | }} | ||
Revision as of 13:15, 4 August 2012
RELATED UNI-WIKI REFERENCES
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Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. SHIP BONUSES
Destroyer Skill Bonus:
Ship Attributes
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Summary
The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers.
The Thrasher's balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armour tank, or damage and a shield tank.
Skills
Further information about additional or recommended skills to pilot Thrasher for a specific or it's common role(s) can be written here.
Fitting
PvE
Template:FittingsTemplate:Fittings
PvP
Template:FittingsTemplate:Fittings
Tactics
A fantastic Level 1 Security Mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near instant destruction of 3 Frigates at a time. Along with an afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 Security Missions.
The Salvaging fit for a Thrasher will easily keep up with the wrecks popped from Level 1-3 missions, a great addition to a player's isk productivity. Having a salvaging Thrasher will significantly increase the isk earned from mission running.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.