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You can also write the form more abstract as a = b1 * min (c1, c2, c3). the lowest of the 3 numbers (c1, c2, c3) will be multiplied with b to result in a. | You can also write the form more abstract as a = b1 * min (c1, c2, c3). the lowest of the 3 numbers (c1, c2, c3) will be multiplied with b to result in a. | ||
== Finding the values == | [[File:SampleMissile.png|thumb|800px]] | ||
== Finding the target values == | |||
Target velocity / the speed of the target: | |||
if you set up the overview to the [[Overview Guide]], you can see the velocity of any ship near you on your overview. | |||
Target signature radius: | |||
The target signature radius is not displayed in the overview and is affected by various factions. The main factor is the ship size it self, the bigger the ship, the bigger its signature. But other things like modules, rigs, skills and implants and more affect the signature of a target ship. The article [[Signature radius]] can give you a general overview about the expected signature size of a ship. | |||
== Finding the missile values == | |||
Base damage of missile (D): <br> | |||
you can find this in the missile information under" EM damage", "Kinetic damage", "Thermal damage" or "Explosive damage", Base Shield Damage and Base Armor Damage are not relevant here. | |||
Explosion radius of missile (E):<br> | |||
You can find this in the missile information under "Explosion radius". | |||
Explosion velocity of missile (V<sub>e</sub><sub></sub>):<br> | |||
You can find this in the missile information under "Explosion Velocity". | |||
== Finding the damage reduction factor of a missile== | |||
The quite mysterious "damage reduction factor" of a missile is not mentioned in the game, however it is included in the data that CCP publishes. The current data are: | |||
{| class="wikitable" | |||
|- | |||
! Missile Type!! DRF | |||
|- | |||
| Precision Light Missile || 2,6 | |||
|- | |||
| Precision Heavy Missile || 2,7 | |||
|- | |||
| Auto-Targeting Light Missile || 2,8 | |||
|- | |||
| Light Missile || 2,8 | |||
|- | |||
| Rocket || 3 | |||
|- | |||
| Heavy Missile || 3,2 | |||
|- | |||
| Auto-Targeting Heavy Missile || 3,2 | |||
|- | |||
| Javelin Rocket || 3,2 | |||
|- | |||
| Fury Light Missile || 3,2 | |||
|- | |||
| Precision Cruise Missile || 3,5 | |||
|- | |||
| Cruise Missile || 4,5 | |||
|- | |||
| Auto-Targeting Cruise Missile || 4,5 | |||
|- | |||
| Rage Rocket || 4,5 | |||
|- | |||
| Citadel Cruise Missile || 4,5 | |||
|- | |||
| Fury Heavy Missile || 4,5 | |||
|- | |||
| Heavy Assault Missile || 4,5 | |||
|- | |||
| Javelin Heavy Assault Missile || 4,6 | |||
|- | |||
| Fury Cruise Missile || 4,78 | |||
|- | |||
| Rage Heavy Assault Missile || 4,8 | |||
|- | |||
| Torpedo || 5 | |||
|- | |||
| Javelin Torpedo || 5,2 | |||
|- | |||
| Rage Torpedo || 5,2 | |||
|- | |||
| Citadel Torpedo || 5,5 | |||
|} | |||
== Typical S/E Values == | == Typical S/E Values == | ||