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Missile mechanics: Difference between revisions

From EVE University Wiki
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Example:  
Example 1:  
The heavy missile has a mvf of 0,648.
The heavy missile has a mvf of 0,648.
Drake has 140 m/s speed, the signature radius of 285 m.
Drake has 140 m/s speed, the signature radius of 285 m.
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Required speed is therefore changed to 923,4 (1425 (=S)  * 0,648 (=mvf) = 923,4).
Required speed is therefore changed to 923,4 (1425 (=S)  * 0,648 (=mvf) = 923,4).
Since the speed of the Drake with a MWD (700 m/s) is below the required speed (923,4), the speed does not affect the missile damage anymore. The damage is determined by (S/E)* base damage (=150), the damage is ~ 135.
Since the speed of the Drake with a MWD (700 m/s) is below the required speed (923,4), the speed does not affect the missile damage anymore. The damage is determined by (S/E)* base damage (=150), the damage is ~ 150 (that is 100% of the possible damage).


Example 4:
Example 4:
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Required speed is therefore changed to 738,72 (1140(=S)  * 0,648 (=mvf) = 738,72).
Required speed is therefore changed to 738,72 (1140(=S)  * 0,648 (=mvf) = 738,72).
Since the speed of the Drake with a MWD (700 m/s) is below the required speed (738,72), the speed does not affect the missile damage anymore. The damage is determined by (S/E)* base damage (=150), the damage is ~ 125.
Since the speed of the Drake with a MWD (700 m/s) is below the required speed (738,72), the speed does not affect the missile damage anymore. The damage is determined by (S/E)* base damage (=150), the damage is ~ 150.


Even if the signature radius penalty (400%) is smaller then the speed bonus (500%) this is not relevant for the missile damage in this situation, because the minimum speed is not reached yet.


As one can notice, the damage from example 3 is the same as example 1. This is to be expected since velocity and signature radius increase at the same factor. The use of the MWD on this ship does not increases the missile damage upon usage. Rather then an Afterburner it does not decrease the damage either.


If the a module or skill is able to increase the speed above the minimum threshold, this will decrease the damage a ship takes (speed tanking missiles). The MWD can also decrease the missile damage if the signature size penalty is smaller then the speed bonus are identical.
This shows clearly that fitting an MDW, <b>contrary to popular believe</b>, can increase the missile damage a ship takes.  
This happens if the ship without the MWD is above the required speed to reduce the missile but the ship with the MWD is below the required speed. This is usual the case with battlecruisers and bigger.


= Increasing Missile Damage =
= Increasing Missile Damage =