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Updated super caps for dominion |
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=== Supercarriers ("Motherships", MS) === | === Supercarriers ("Motherships", MS) === | ||
A larger carrier with the ability to use fighter bombers, greatly increasing their dps to roughly twice as much as a dread with a full flight and max skills. It gets +3 drones/carrier level instead of 1, but it can't dock and it has shorter jump range (equivalent to a dread/jump freighter). However, it is no longer able to triage, but they're always immune to EW anyway due to being a super capital. They can only be tackled by dictors and HICtors (well, and anchorable bubbles I guess, but that's not practical due to the anchoring time required before they activate combined with limited range). | |||
=== Titans === | === Titans === | ||
Like | Like supercarriers, they are immune to EW and can only be tackled by dictors and hics. They're all able to fit and activate the largest and most lethal gun in the game: a doomsday device, which does 2-3m damage depending on skills, but can only be fired once/10 minues, cost 50k racial isotopes to activate, and prevents the titan from moving at all for 30 seconds and it can't use its jump drive for 10 minutes. Activating it takes 10 seconds, so you have some time to get out before the damage is applied, and the range of it is 250 km (aka the hard coded max lock range, nothing can do damage at longer range then that). Titans can also fit a jump bridge module, which works in a similar way to the cov ops jump bridge described above that the black ops use, but this one can bridge any type of ship, has longer range and can only lock on to normal cynos, not cov ops ones. They have bonuses to their racial capital weapons, and after dominion, most titans actually fit them and take part in capital fights. The doomsday device create a very effective counter against people playing docking games with capitals, the 3m damage it does is enough to kill any capital that is not either tanked specifically for that damage type (which is a stupid thing to do, unless you know that a specific titan is ready to jump in and DD someone and want to bait it). It is possible to tank a cap against every type of DD at once, but it requires completely gimping the fit, loosing damage and range mods on a dread, or the vital cap recharge on a carrier, combined with good leadership bonuses and preferably slaves. Titans also have the ability to give out great leadership bonuses, even if they don't have any warfare links fitted (they are able to fit 1/titan skill level). Depending on the race of the titan, it gives out 7.5%/titan skill level to armor amount for gallente, shield amount for caldari, cap recharge for amarr and signature radius for minmatar. | ||
== Capital Industrial Ships: Rorqual == | == Capital Industrial Ships: Rorqual == | ||
This ship is primarily intended for mining support with its huge tractor beam range and speed, ability to fit bonused mining leadership links and ability to compress ore. However, it does have a 50%/level range bonus to capital shield transfers, and a 20%/level drone damage bonus, so while it's not intended as a PVP ship, some people have been known to use it for that. | This ship is primarily intended for mining support with its huge tractor beam range and speed, ability to fit bonused mining leadership links and ability to compress ore. However, it does have a 50%/level range bonus to capital shield transfers, and a 20%/level drone damage bonus, so while it's not intended as a PVP ship, some people have been known to use it for that. | ||