More actions
Unar xilen (talk | contribs) No edit summary |
Unar xilen (talk | contribs) No edit summary |
||
| Line 3: | Line 3: | ||
[[Category:Exploration Complex]] | [[Category:Exploration Complex]] | ||
==Locating & Difficulty== | ==Locating & Difficulty== | ||
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows Battlecruisers or smaller to enter, and a Battlecruiser or HAC is my sugestion for what you should bring, although if the triggers are managed correctly it would probably be practical in an assault frigate or cruiser. ''Work In Progress, contributions are welcome.'' | This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows Battlecruisers or smaller to enter, and a Battlecruiser or HAC is my sugestion for what you should bring, although if the triggers are managed correctly it would probably be practical in an assault frigate or cruiser. Throughout this site and the further expedition, there are several messages in local. ''Work In Progress, contributions are welcome.'' | ||
On warp in, you arrive at an acceleration gate. | On warp in, you arrive at an acceleration gate. | ||
| Line 13: | Line 13: | ||
[[File:Angel_Watch_Pocket_2.jpg|400px]] | [[File:Angel_Watch_Pocket_2.jpg|400px]] | ||
About 10 mixed frigates/destroyers/BCs and some turrets on warp in, with 4 timed waves of additional turrets and BCs. When the area is clear (or before, if you feel the incomming damage is acceptable) you can shoot the Angel Drug Farm to spawn a wave of 1 BC (Commander) and 4 elite frigates. Killing the Commander can lead to the escalation, and can spawn a single Domination frigate. | About 10 mixed frigates/destroyers/BCs and some turrets on warp in, with 4 timed waves of additional turrets and BCs. When the area is clear (or before, if you feel the incomming damage is acceptable) you can shoot the Angel Drug Farm to spawn a wave of 1 BC (Commander) and 4 elite frigates. Killing the Commander can lead to the escalation, and can spawn a single Domination frigate. Based on the messages in Local, you may be able to stop 2 waves of reinforcements by destroying the bunkers and storage facilities. I personally would rather collect the rewards. "Gist Missile Batteries and ships have been deployed from bunkers and storage facilities nearby." | ||
[[File:Angel_Watch_Drug_Lab.jpg|400px]] | [[File:Angel_Watch_Drug_Lab.jpg|400px]] | ||
| Line 26: | Line 26: | ||
[[File:Nuclear_Small_Arms_Project_Step_1.jpg|400px]] | [[File:Nuclear_Small_Arms_Project_Step_1.jpg|400px]] | ||
On warp in, there will be a stasis tower, some turrets and several mixed ships (frigs-BCs). Incomming damage is quite manageable. (Apparently) after a timer, you will either get the next location or a dead end. Shooting people seems to be optional, but there is almost always a faction ship. | On warp in, there will be a stasis tower, some turrets and several mixed ships (frigs-BCs). Incomming damage is quite manageable. (Apparently) after a timer, you will either get the next location or a dead end. Shooting people seems to be optional, but there is almost always a faction ship. For me the escallation happened for this and the other stages happened immediately after destroying the "Dominion" ship. Again a message in local, "Attacking the missile battery triggers an alarm, more ships are incoming!" There are 4 missiles batteries and each one adds more ships to the fray. | ||
Total: 4.6M (Bounties:2.0M, Loot: 1.0M, Salvage 1.6M) | Total: 4.6M (Bounties:2.0M, Loot: 1.0M, Salvage 1.6M) | ||