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Override Transfer Array: Difference between revisions

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==NPCs==
==NPCs==
There are two different versions of the OTA at present, one with Eysturs and one without. Both versions have 3 waves. Each wave spawns:
There are 3 waves in an OTA. Each wave spawns:
*Deltole Tegmentum x1 ''(target painter/warp disruptor/neut battleship)''
*Deltole Tegmentum x1 ''(target painter/warp disruptor/neut battleship)''
*Auga Hypohysis x1-3 ''(web/warp disruptor/very high laser DPS cruiser)''
*Auga Hypohysis x1-3 ''(web/warp disruptor/very high laser DPS cruiser)''
*Niarja Myelen x1-3 ''(jam/neut frigate)''
*Niarja Myelen x1-3 ''(jam/neut frigate)''
*Tama Cerebellum x2-5 ''(wev/warp disruption/hit missile DPS frigate)''
*Tama Cerebellum x2-5 ''(wev/warp disruption/hit missile DPS frigate)''
 
*Eystur Rhomben x5 ''(infinitely respawns)''
In the Eystur version 5 Eysturs will spawn one by one after the first ship warps in. This ships endlessly respawn and should be ignored. (In the event a fleet takes too long or leaves the site for a prolonged period the Eysturs will warp out without the other ships being killed.) In both versions the next wave will not spawn until all Battleships and Cruisers are destroyed. In the Eystur version all the Frigates must be destroyed as well. In the version without Eysturs not all Frigates must be killed and it is possible to end up with a lot of Tamas on the field if not careful.
The Eysturs will spawn one by one after the first ship warps in. This ships endlessly respawn and should be ignored. (In the event a fleet takes too long or leaves the site for a prolonged period the Eysturs will warp out without the other ships being killed.) The trigger for each waye is all the Augas and Deltoles along with a random Tama. Any Tamas left from a previous wave can be ignored for the rest of the site.


==Kill Order==
==Kill Order==