Difference between revisions of "Proteus"
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==Skills== | ==Skills== | ||
− | + | To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are : | |
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+ | *T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY! | ||
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+ | *Fitting Skills: Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4 | ||
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+ | *Strat Cruiser Skills: Gallente Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended | ||
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+ | *T2 Blasters - Medium Blasters 5, Medium Blaster Specialization 3 - This is not mandatory, but access to Void and Null ammo is great | ||
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+ | *T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already | ||
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+ | *Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended. | ||
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+ | *Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already | ||
==Fitting== | ==Fitting== |
Revision as of 06:05, 29 November 2012
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Gallente Strategic Cruiser Skill Bonus:
Ship Attributes
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Summary
The Proteus is the Gallente Strategic Cruiser. It is, by a wide margin, the least popular strat cruiser in known space due to numerous reasons, including limited mid slots (you can only fit a maximum of four), the sometimes odd bonuses of it's subsystems, and the general lack of interest in Gallente cruisers. However in Wormhole Space, it is one of the most popular T3 cruisers as range doesn't matter as much and it has massive tank and DPS. Capable of putting out nearly 1200 DPS while still maintaining tank advantage over other armor brawling T3s, it is the king of w-space T3 combat. With the correct subsystems and fitting skills, a Proteus can be a very tenacious opponent in PvP and can take on battleships in heated combat. In missions its limited range with blasters and unsuitable bonuses for rails makes it weak. In Incursions its limited range with blasters and poor tracking with rails makes it poor at vanguards and have insufficient range to snipe in assaults. Meanwhile, unlike the Loki or Tengu, it has limited ability to fit utility modules like webs. In the hands of a skilled pilot who knows what he's doing, however, a Proteus can be an asset to whatever fleet picks it up. The Proteus has a good niche as a cloaky pvp ganker. Its ability to fit a cloak, with high dps from blasters, and an extended range point or scram for convenience, makes it excellent for decloaking on someone, annihilating them quickly and escaping before their friends can respond.
Skills
To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
- T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
- Fitting Skills: Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
- Strat Cruiser Skills: Gallente Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended
- T2 Blasters - Medium Blasters 5, Medium Blaster Specialization 3 - This is not mandatory, but access to Void and Null ammo is great
- T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
- Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
- Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
Fitting
Template:FittingsTech3Template:FittingsTech3
Tactics
No sub-article about Proteus roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Proteus here.