Difference between revisions of "Pulverize the Pioneers"
Axel defour (talk | contribs) (Created page with "==Locating & Difficulty== This is an escalation that can be obtained by running Haunted Yard sites. It will take you to several new systems, each about 4 jumps from the p...") |
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==Locating & Difficulty== | ==Locating & Difficulty== | ||
− | This is an escalation that can be obtained by running [[Haunted Yard]] sites. It will take you to several new systems, each | + | This is an escalation that can be obtained by running [[Haunted Yard]] sites. It will take you to several new systems, each abot 4 jumps from the previous one. Only the escalation trigger ship needs to be killed to continue the escalation. |
==First Escalation== | ==First Escalation== | ||
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==Second Escalation== | ==Second Escalation== | ||
+ | ''These ships which you seem to have caught offguard represented only a fraction of the groupo indicated by the signal your radars have been picking up. Moreover now the origin of the main signal seems to be close, very close.''<br> | ||
+ | 10 Frigate/ Destroyer sized rogue drones. <br> | ||
==Third Escalation== | ==Third Escalation== | ||
+ | ''You don't remember seeing such a large and rabid swarm of rogue drones before, luckily they were gimpy as heck. you wonder what they were trying to defend in such a desperate manner, throwing themselves at you wave after wave until all were obliterated. The signal is weaker but still there...''<br> | ||
+ | 10 Frigate/ Destroyer sized rogue drones at the start, plus two more spawn after.<br> | ||
==Fourth Escalation== | ==Fourth Escalation== | ||
+ | ''The drone transports were easy prey after you had previously wasted most of their escort ships. You wonder what they were doing here in the middle of nothing and conclude that they only plausible reason is that you mush have intercepted and destroyed a new rogue drone colony inthe making.''<br> | ||
+ | 17 Frigate type, 1 Alvium type (cruiser), and 1 Logistic Overseer rogue drones <br> | ||
==Escalation Failure== | ==Escalation Failure== |
Revision as of 01:21, 1 December 2012
Locating & Difficulty
This is an escalation that can be obtained by running Haunted Yard sites. It will take you to several new systems, each abot 4 jumps from the previous one. Only the escalation trigger ship needs to be killed to continue the escalation.
First Escalation
Throughout this last fight, your radar has been busy chewing on information about incoming and outgoing vessels and it seems it has traced a very large group of ships that left this place a few minutes before you arrived. You have no clue why they left, where they fleeing? Or was it coincidence? Either way, there is only one way to find out.
Second Escalation
These ships which you seem to have caught offguard represented only a fraction of the groupo indicated by the signal your radars have been picking up. Moreover now the origin of the main signal seems to be close, very close.
10 Frigate/ Destroyer sized rogue drones.
Third Escalation
You don't remember seeing such a large and rabid swarm of rogue drones before, luckily they were gimpy as heck. you wonder what they were trying to defend in such a desperate manner, throwing themselves at you wave after wave until all were obliterated. The signal is weaker but still there...
10 Frigate/ Destroyer sized rogue drones at the start, plus two more spawn after.
Fourth Escalation
The drone transports were easy prey after you had previously wasted most of their escort ships. You wonder what they were doing here in the middle of nothing and conclude that they only plausible reason is that you mush have intercepted and destroyed a new rogue drone colony inthe making.
17 Frigate type, 1 Alvium type (cruiser), and 1 Logistic Overseer rogue drones
Escalation Failure
Rewards
Salvaging the faction drones has the possibility of dropping T2 salvage.