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Wormhole scouting: Difference between revisions

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=So You Have found a Wormhole=
=So You Have found a Wormhole=
Now it's time to start scouting, but before you jump...
Now it's time to start scouting, but before you jump...
==Basic Intelligence Gathering==
#<span style="color:#FF00FF; font-size:125%; font-weight:bold">Bookmark the wormhole</span>
#<span style="color:#FF00FF; font-size:125%; font-weight:bold">Bookmark the wormhole</span>
#*Bookmarks created from a scan probe result can have >5km variability resulting in warp to 0km not placing you in jump range
#*As such it is advisable to re-bookmark the wormhole while on grid.
#Check the wormhole ID (if it isn't a K162) for max wormhole stats and system link type
#Check the wormhole ID (if it isn't a K162) for max wormhole stats and system link type
#*Google the ID, first result is nearly always the right one
#*Google the ID, first result is nearly always the right one
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#*Evaluate your surroundings, and consider swapping gate cloak for your cloaking device
#*Evaluate your surroundings, and consider swapping gate cloak for your cloaking device
#If you see nothing threatening, start moving, pulse your prop mod, and engage your cloaking device.
#If you see nothing threatening, start moving, pulse your prop mod, and engage your cloaking device.
#Decide if this wormhole is worth checking out using the following considerations:
#*Class of wormhole (C1/C2 are soloable, C3's require very good skills and a good ship to solo or a gang with logi, C4's and up require a logi supported gang)
#*Number of anomalies (easiest source of PvE)
#*Recent NPC/Ship/Pod kills in system from [http://http://www.wormnav.com/ wormnav] (NPC kills imply it's been farmed recently, ship and pod kills may imply hazzards)
#*Signs of occupation (if PvP is of interest this might be a bonus)


==Check for Occupancy==
==Check for Occupancy==
Now you are cloaked and somewhat safe away from the wormhole where your chances of being de-cloaked are lowered, time to figure out who's home.
Now you are cloaked and somewhat safe away from the wormhole where your chances of being de-cloaked are lowered, and you've made the decision that time should be invested digging further, let's figure out who's home.
*Pull up your pod saver tab and show info on the Customs Offices.
#Pull up your pod saver tab and show info on the Customs Offices.
**One of the most obvious indications of habitation is Player Owned Customs Offices (POCO's) as they are labeled with the name of the corp which set them up
#*One of the most obvious indications of habitation is Player Owned Customs Offices (POCO's) as they are labeled with the name of the corp which set them up
**Interbus is the standard NPC Customs Office and can indicate that the system hasn't been colonized.
#*Interbus is the standard NPC Customs Office and can indicate that the system hasn't been colonized.
*Check [http://wormhol.es wormhol.es] to see if it's API digging agrees with current occupation.
#Check [http://wormhol.es wormhol.es] to see if it's API digging agrees with current occupation.
**[http://wormhol.es wormhol.es] and [http://http://www.wormnav.com/ wormnav] also both have links to public killboards for browsing recent activity
#*[http://wormhol.es wormhol.es] and [http://http://www.wormnav.com/ wormnav] also both have links to public killboards for browsing recent activity
*Pull up the system map and check system size.   
#Pull up the system map and check system size.   
**Make note of any planets outside of 14.36AUs as they will not appear on d-scan.
#*Make note of any planets outside of 14.36AUs as they will not appear on d-scan.
**If able to jump while cloaked, start warping to planets out of range to gather d-scan data (use both the [[Overview_Guide#Setting_Up_a_Wormhole_Preset|Wormhole Preset]] to look for force fields, and the [[Overview_Guide#Creating_a_Looting_Preset|Looting Preset]] to look for wrecks)
#*If able to jump while cloaked, start warping to planets out of range to gather d-scan data (use both the [[Overview_Guide#Setting_Up_a_Wormhole_Preset|Wormhole Preset]] to look for force fields, and the [[Overview_Guide#Creating_a_Looting_Preset|Looting Preset]] to look for wrecks)
**While warping this is an excellent time to be making [[Safe_Spot|safe spots]].
#*While warping this is an excellent time to be making [[Safe_Spot|safe spots]].
**Make note of any planet you find an active force field and any ships nearby
#*Make note of any planet you find an active force field and any ships nearby


==Check out the POSes==
==Check out the POSes==
By now you have several safe spots, and a list of the planets with active POSes on their moons, time to locate the POSes for monitoring.
By now you have several safe spots, and a list of the planets with active POSes on their moons, time to locate the POSes for monitoring.
===Create a POS Finder Overview Tab===
This tab is useful in quickly locating Moons containing POSes.
#Open '''Overview Settings'''.
#Click the '''4-lined box''' and select '''Load 6 - Wormhole'''.
#Open the '''Celestial''' folder and check '''Moon'''.
#Open the '''Deployable''' folder and ensure that '''Mobile Warp Disruptor''' is selected
#Save the settings as '''6a - POS finder'''.
Usage instructions
#Warp to planet and switch to POS finder preset, sort overview by distance
#check tracking box in D-scan window, set 5° scan
#Highlight each moon of the current planet in the overview, press scan
#Make note of any moons with active towers
#D-scan the moon one last time, if there are any warp disruptors in d-scan that implies a trap has been set at the warp
===Bubble Mechanics===
[[File:bubble_path.jpg|right|framed|A catch bubble on the left, and a drag bubble on the right]]
When warping to a moon, with an active tower, where warp disruption bubbles are present, the utmost care must be taken.  As such here's a quick quide of bubble mechanics from [http://www.evealtruist.com/2012/03/bubble-mechanics.html Azual Skoll at The Altruist].
'''Key points relating to warping to a POS:'''
*Bubbles near a POS are used as catch or drag bubbles, and will pull you out of warp at the leading edge of the bubble provided that:
**The bubble is on grid with your destination (regardless of distance)
**A continuous line drawn from your start point straight through your destination would pass through the radius of the bubble (both in front, and behind the destination)
*Common alignments to be trapped are as follows in order of likelihood:
*#The planet the Moon is orbiting
*#The star
*#Adjacent moons of the same planet
*#Other stuff...
*The distance you will travel after dropping out of warp is inversely proportional to your ships agility.
**Smaller more agile ships will end up at the edge of the bubble
**Larger ships may drift all the way into the center of the bubble
*traps are normally littered with anchored cans and abandoned drones
**The disruption field itself will not de-cloak you, being within 2km of any object will
===Warping to Moons===
Now that you know which moon is occupied, you can hop on grid with it to check for piloted ships
*<span style="color:#FF00FF; font-size:125%; font-weight:bold">NOTE: It is highly suggested to only do this in ships fitted with covert ops cloaks</span>
#D-scan the moon one last time, if there are any warp disruptors in d-scan that implies a trap has been set at the warp


=Immediately after jumping in - while under jump cloak=
=Immediately after jumping in - while under jump cloak=