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==Skills== | ==Skills== | ||
These skills will improve your EWAR effectiveness when flying a Griffin. | |||
*[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. 15% bonus to ECM Target Jammer strength per level. +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires Spaceship Command I. | |||
*[[Skills:Electronics#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires Electronics Level 2. | |||
*[[Skills:Electronics#Frequency_Modulation|Frequency Modulation]] - Increases the falloff distance (this will be explained later) of your ECM modules by 10% per level. Requires Electronics Level 3 and Electronics Warfare Level 2. | |||
*[[Skills:Electronics#Long_Distance_Jamming|Long Distance Jamming]] - Increases the optimal range of your ECM modules by 10% per level. Requires Electronics Level 4 and Electronics Warfare Level 3. | |||
*[[Skills:Mechanic#Electronic_Superiority_Rigging|Electronic Superiority Rigging]] - This will allow you to use the ECM rigs. (See section on ECM modules). Requires Jury rigging Level 3 and Mechanics Level 3. | |||
*[[Skills:Electronics#Signal_Dispersion|Signal Dispersion]] - Increases your jam strength by 5% per level. This skill requires Electronics 5 and Electronic Warfare Level 4. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets. | |||
See [[EWar_101_Guide]] and [[ECM Guide]] wiki's for more information. | |||
==Fitting== | ==Fitting== | ||