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Punisher: Difference between revisions

From EVE University Wiki
Den ryer (talk | contribs)
m Minor corrections to text to match the show info window in game, fixed skill requirements.
Changed fittings to use the new template.
Line 89: Line 89:


==Fitting==
==Fitting==
{{Fittings
{{ShipFitting|
|name=Punisher, PvE Mission Basic
ship=Punisher|
shipTypeID=597|
fitName=PvE Mission Basic|
fitID=PvE-Mission-Basic|
high1name=Dual Light Pulse Laser I|
high1typeID=451|
high2name=Dual Light Pulse Laser I|
high2typeID=451|
high3name=Dual Light Pulse Laser I|
high3typeID=451|
high4name=Small Nosferatu I|
high4typeID=530|
mid1name=1MN Afterburner I|
mid1typeID=439|
mid2name=Cap Recharger I|
mid2typeID=1195|
low1name=Damage Control I|
low1typeID=2046|
low2name=Small Armor Repairer I|
low2typeID=523|
low3name=Capacitor Power Relay I|
low3typeID=1445|
low4name=Heat Sink I|
low4typeID=2363|
charge1name=Multifrequency S x3|
charge1typeID=246|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=597:451;3:530;1:439;1:1195;1:523;1:1445;1:2046;1:2363;1:246;3::|
skills=Acceleration Control I</li><li>Afterburner II</li><li>Amarr Frigate III</li><li>Controlled Bursts II</li><li>Energy Emission Systems I</li><li>Energy Grid Upgrades II</li><li>Energy Management II</li><li>Energy Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanic II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Sharpshooter II</li><li>Small Energy Turret III</li><li>Targeting II</li><li>Weapon Upgrades I|
notes=}}    {{ShipFitting|
ship=Punisher|
shipTypeID=597|
fitName=PvP Tackler Basic|
fitID=PvP-Tackler-Basic|
high1name=Gatling Pulse Laser I|
high1typeID=450|
high2name=Gatling Pulse Laser I|
high2typeID=450|
high3name=Gatling Pulse Laser I|
high3typeID=450|
high4name=open|
mid1name=1MN Microwarpdrive I|
mid1typeID=434|
mid2name=Warp Scrambler I|
mid2typeID=447|
low1name=Damage Control I|
low1typeID=2046|
low2name=400mm Reinforced Steel Plates I|
low2typeID=11297|
low3name=Micro Auxiliary Power Core I|
low3typeID=11563|
low4name=Adaptive Nano Plating I|
low4typeID=1304|
charge1name=Standard S x3|
charge1typeID=242|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=597:450;3:434;1:447;1:1304;1:2046;1:11297;1:11563;1:242;3::|
skills=Acceleration Control III</li><li>Afterburner III</li><li>Amarr Frigate III</li><li>Controlled Bursts III</li><li>Energy Management III</li><li>Energy Systems Operation III</li><li>Evasive Maneuvering III</li><li>Gunnery III</li><li>High Speed Maneuvering III</li><li>Hull Upgrades III</li><li>Mechanic III</li><li>Motion Prediction III</li><li>Propulsion Jamming III</li><li>Rapid Firing III</li><li>Sharpshooter III</li><li>Signature Analysis III</li><li>Small Energy Turret III</li><li>Targeting III</li><li>Warp Drive Operation III</li><li>Weapon Upgrades I|
notes=The MWD can be switched to an AB for better speed tanking, however this will make catching up to any ship with a MWD difficult unless it is already tackled by fleetmates.}}


|low=
{{ShipFitting|
Damage Control I<br>
ship=Punisher|
Small Armor Repairer I<br>
shipTypeID=597|
Capacitor Power Relay I<br>
fitName=Close Range Tackle T1|
Heat Sink I<br>
fitID=Close-Range-Tackle-T1|
|mid=
high1name=Dual Light Pulse Laser I|
1MN Afterburner I<br>
high1typeID=451|
Cap Recharger I<br>
high2name=Dual Light Pulse Laser I|
|high=
high2typeID=451|
Dual Light Pulse Laser I<br>
high3name=Dual Light Pulse Laser I|
Dual Light Pulse Laser I<br>
high3typeID=451|
Dual Light Pulse Laser I<br>
high4name=Small Nosferatu I|
Small Nosferatu I<br>
high4typeID=530|
 
mid1name=Limited 1MN Microwarpdrive I|
|charges=
mid1typeID=5973|
Multifrequency S<br>
mid2name=Warp Scrambler I|
|rigs=
mid2typeID=447|
[empty rig slot]<br>
low1name=Damage Control I|
[empty rig slot]<br>
low1typeID=2046|
[empty rig slot]<br>
low2name=200mm Reinforced Steel Plates I|
 
low2typeID=11295|
|recommended1=
low3name=Adaptive Nano Plating I|
Acceleration Control I<br>
low3typeID=1304|
Afterburner II<br>
low4name=Overdrive Injector System I|
Amarr Frigate III<br>
low4typeID=1244|
Controlled Bursts II<br>
charge1name=Multifrequency S x3|
Energy Emission Systems I<br>
charge1typeID=246|
Energy Grid Upgrades II<br>
charge2name=open|
Energy Management II<br>
charge3name=open|
 
charge4name=open|
|recommended2=
charge5name=open|
Energy Systems Operation II<br>
rig1name=open|
Evasive Maneuvering I<br>
rig2name=open|
Gunnery III<br>
rig3name=open|
Hull Upgrades II<br>
difficulty=0|
Mechanic II<br>
warsop=Y|
Motion Prediction II<br>
warsopReason=|
Rapid Firing II<br>
version=RET 1.0|
 
shipDNA=597:451;3:530;1:447;1:5973;1:1244;1:1304;1:2046;1:11295;1:246;3::|
|recommended3=
skills=|
Repair Systems II<br>
notes=This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}     {{ShipFitting|
Sharpshooter II<br>
ship=Punisher|
Small Energy Turret III<br>
shipTypeID=597|
Targeting II<br>
fitName=Close Range Tackle T2|
Weapon Upgrades I<br>
fitID=Close-Range-Tackle-T2|
 
high1name=Dual Light Pulse Laser II|
|notes=
high1typeID=3001|
}}  {{Fittings
high2name=Dual Light Pulse Laser II|
|name=Punisher, PvP Tackler Basic
high2typeID=3001|
 
high3name=Dual Light Pulse Laser II|
|low=
high3typeID=3001|
Damage Control I<br>
high4name=Small Diminishing Power System Drain I|
400mm Reinforced Steel Plates I<br>
high4typeID=5139|
Micro Auxiliary Power Core I<br>
mid1name=Limited 1MN Microwarpdrive I|
Adaptive Nano Plating I<br>
mid1typeID=5973|
|mid=
mid2name=Faint Epsilon Warp Scrambler I|
1MN MicroWarpdrive I<br>
mid2typeID=5443|
Warp Scrambler I<br>
low1name=Damage Control II|
|high=
low1typeID=2048|
Gatling Pulse Laser I<br>
low2name=200mm Reinforced Rolled Tungsten Plates I|
Gatling Pulse Laser I<br>
low2typeID=11349|
Gatling Pulse Laser I<br>
low3name=Adaptive Nano Plating II|
[empty high slot]<br>
low3typeID=1306|
 
low4name=Adaptive Nano Plating II|
|charges=
low4typeID=1306|
Standard S<br>
charge1name=Imperial Navy Multifrequency S x3|
|rigs=
charge1typeID=23071|
[empty rig slot]<br>
charge2name=open|
[empty rig slot]<br>
charge3name=open|
[empty rig slot]<br>
charge4name=open|
 
charge5name=open|
|recommended1=
rig1name=Small Trimark Armor Pump I|
Acceleration Control III<br>
rig1typeID=30987|
Afterburner III<br>
rig2name=Small Trimark Armor Pump I|
Amarr Frigate III<br>
rig2typeID=30987|
Controlled Bursts III<br>
rig3name=Small Trimark Armor Pump I|
Energy Management III<br>
rig3typeID=30987|
Energy Systems Operation III<br>
difficulty=2|
Evasive Maneuvering III<br>
warsop=Y|
 
warsopReason=|
|recommended2=
version=RET 1.0|
Gunnery III<br>
shipDNA=597:3001;3:5139;1:5443;1:5973;1:1306;2:2048;1:11349;1:30987;3:23071;3::|
High Speed Maneuvering III<br>
skills=|
Hull Upgrades III<br>
notes=This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}
Mechanic III<br>
Motion Prediction III<br>
Propulsion Jamming III<br>
Rapid Firing III<br>
 
|recommended3=
Sharpshooter III<br>
Signature Analysis III<br>
Small Energy Turret III<br>
Targeting III<br>
Warp Drive Operation III<br>
Weapon Upgrades I<br>
 
|notes=* The MWD can be switched to an AB for better speed tanking, however this will make catching up to any ship with a MWD difficult unless it is already tackled by fleetmates.
}}
{{Fittings
|name=
Punisher, Close Range Tackle T1
|high=
Dual Light Pulse Laser I<br>
Dual Light Pulse Laser I<br>
Dual Light Pulse Laser I<br>
Small Nosferatu I
|mid=
Limited 1MN Microwarpdrive I<br>
Warp Scrambler I
|low=
Damage Control I<br>
200mm Reinforced Steel Plates I<br>
Adaptive Nano Plating I<br>
Overdrive Injector System I
|charges=
Multifrequency S
|drones=
<br>
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]
|notes=
* This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
}} {{Fittings
|name=
Punisher, Close Range Tackle T2
|high=
Dual Light Pulse Laser II<br>
Dual Light Pulse Laser II<br>
Dual Light Pulse Laser II<br>
Small Diminishing Power System Drain I
|mid=
Limited 1MN Microwarpdrive I<br>
Faint Epsilon Warp Scrambler I
|low=
Damage Control II<br>
200mm Reinforced Rolled Tungsten Plates I<br>
Adaptive Nano Plating II<br>
Adaptive Nano Plating II
|charges=
Imperial Navy Multifrequency S
|drones=
<br>
|rigs=
Small Trimark Armor Pump I<br>
Small Trimark Armor Pump I<br>
Small Trimark Armor Pump I
|notes=
* This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
}}


==Tactics==
==Tactics==