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Legion: Difference between revisions

From EVE University Wiki
Changed fittings to use the new template.
Line 109: Line 109:


==Fitting==
==Fitting==
{{FittingsTech3
{{ShipFitting|
|name=Legion, Neuting
ship=Legion|
|high=Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer
shipTypeID=29986|
|mid=Corelum C-Type 10MN MicroWarpdrive<br>Medium Capacitor Booster II<br>Medium Capacitor Booster II<br>Ship Scanner II
fitName=Neuting|
|low=800mm Reinforced Steel Plates II<br>Armor Thermic Hardener II<br>Energized Adaptive Nano Membrane II<br>Energized Adaptive Nano Membrane II<br>Damage Control II
fitID=Neuting|
|charges=Navy Cap Booster 400<br>Navy Cap Booster 800
high1name=Imperial Navy Medium Energy Neutralizer|
|drones=Warrior II<br>Hobgoblin II<br>Hammerhead II<br>Hornet EC-300<br>Vespa EC-600
high1typeID=15802|
|rigs=Medium Trimark Armor Pump II<br>Medium Egress Port Maximizer II<br>Medium Ancillary Current Router I
high2name=Imperial Navy Medium Energy Neutralizer|
|subsystems=Augmented Plating<br>Energy Parasitic Complex<br>Chassis Optimization<br>Drone Synthesis Projector<br>Power Core Multiplier
high2typeID=15802|
|recommended1=Amarr Offensive Systems V<br>Amarr Defensive Systems V<br>Amarr Propulsion Systems V<br>Amarr Engineering Systems V<br>Amarr Electronic Systems V
high3name=Imperial Navy Medium Energy Neutralizer|
|recommended2=Advanced Weapon Upgrades V<br>Armor Rigging IV<br>Amarr Strategic Cruiser IV<br>Energy Emission Systems V<br> Thermodynamics III
high3typeID=15802|
|recommended3=
high4name=Imperial Navy Medium Energy Neutralizer|
|notes=
high4typeID=15802|
*Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts
high5name=Imperial Navy Medium Energy Neutralizer|
*Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable
high5typeID=15802|
*Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway
high6name=Imperial Navy Medium Energy Neutralizer|
*92,769/97,693 EHP
high6typeID=15802|
*Resists (heated) 75.1/83.3(87.4)/81.3/90
high7name=Imperial Navy Medium Energy Neutralizer|
*1539/2175 m/s
high7typeID=15802|
*Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones
mid1name=Corelum C-Type 10MN Microwarpdrive|
*If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target
mid1typeID=19315|
}}{{FittingsTech3
mid2name=Medium Capacitor Booster II|
|name=Legion, Neuting (Tanky w/Cap Feed)
mid2typeID=2024|
|high=Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer<br>Imperial Navy Medium Energy Neutralizer
mid3name=Medium Capacitor Booster II|
|mid=Corelum C-Type 10MN MicroWarpdrive<br>Balmer Series Tracking Disruptor I<br>Balmer Series Tracking Disruptor I<br>Balmer Series Tracking Disruptor I
mid3typeID=2024|
|low=1600mm Reinforced Steel Plates II<br>Dark Blood Armor Thermic Hardener<br>Energized Adaptive Nano Membrane II<br>Energized Adaptive Nano Membrane II<br>Power Diagnostic System II
mid4name=Ship Scanner II|
|charges=
mid4typeID=1855|
|drones=Vespa EC-600 x 5<br>Vespa EC-600 x 5<br>Valkyrie II x 5<br>Hammerhead II x 5
low1name=800mm Reinforced Steel Plates II|
|rigs=Medium Trimark Armor Pump II<br>Medium Trimark Armor Pump II<br>Medium Trimark Armor Pump II
low1typeID=20351|
|subsystems=Augmented Plating<br>Energy Parasitic Complex<br>Chassis Optimization<br>Drone Synthesis Projector<br>Power Core Multiplier
low2name=Armor Thermic Hardener II|
|recommended1=Amarr Offensive Systems V<br>Amarr Defensive Systems V<br>Amarr Propulsion Systems V<br>Amarr Engineering Systems V<br>Amarr Electronic Systems V
low2typeID=11648|
|recommended2=Advanced Weapon Upgrades V<br>Armor Rigging IV<br>Amarr Strategic Cruiser IV<br>Energy Emission Systems V<br> Thermodynamics III
low3name=Energized Adaptive Nano Membrane II|
|recommended3=
low3typeID=11269|
|notes=
low4name=Energized Adaptive Nano Membrane II|
*Deadspace MWD is key to help with cap /sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts
low4typeID=11269|
*This is designed to be cap fed from a guardian, and as such its cap only lasts for 40 seconds or less without ET
low5name=Damage Control II|
*Neuts for 1890 every 12 seconds unheated (157 per second)
low5typeID=2048|
*Heated neuts 1890 every 10.2 seconds (about 185 per second)
subsystem1name=Legion Defensive - Augmented Plating|
*EHP: 144,074/152,416
subsystem1typeID=29966|
*Resists (heated) 70.6/80.4(85.2)/78/88.3
subsystem2name=Legion Electronics - Energy Parasitic Complex|
*Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones
subsystem2typeID=30036|
}}{{FittingsTech3
subsystem3name=Legion Engineering - Power Core Multiplier|
|name=Legion, PvP HAC
subsystem3typeID=30169|
|high=Heavy Pulse Laser II<br>Heavy Pulse Laser II<br>Heavy Pulse Laser II<br>Heavy Pulse Laser II<br>Heavy Pulse Laser II<br>Heavy Pulse Laser II
subsystem4name=Legion Offensive - Drone Synthesis Projector|
|mid=Experimental 10MN MicroWarpdrive I<br>Federation Navy Stasis Webifier<br>Warp Distruptor II<br>Small Capacitor Booster II
subsystem4typeID=30117|
|low=1600mm Reinforced Steel Plates II<br>Heat Sink II<br>Heat Sink II<br>Heat Sink II<br>Energized Adaptive Nano Membrane II<br>Energized Adaptive Nano Membrane II
subsystem5name=Legion Propulsion - Chassis Optimization|
|charges=Conflagration M<br>Scorch M<br>Imperial Navy Multifrequency M<br>Navy Cap Booster 400
subsystem5typeID=30076|
|drones=
drone1name=Warrior II x5|
|rigs=Medium Trimark Armor Pump II<br>Medium Trimark Armor Pump II<br>Medium Anti-Thermic Pump II
drone1typeID=2488|
|subsystems=Augmented Plating<br>Dissolution Sequencer<br>Chassis Optimization<br>Liquid Crystal Magnifiers<br>Powercore Multiplier
drone2name=Hobgoblin II x5|
|recommended1=Amarr Offensive Systems V<br>Amarr Defensive Systems V<br>Amarr Propulsion Systems V<br>Amarr Engineering Systems V<br>Amarr Electronic Systems V
drone2typeID=2456|
|recommended2=Advanced Weapon Upgrades V<br>Armor Rigging IV<br>Amarr Strategic Cruiser IV<br>Medium Pulse Laser Specialization IV<br> Thermodynamics III
drone3name=Hammerhead II x5|
|recommended3=
drone3typeID=2185|
|notes=
drone4name=Hornet EC-300 x5|
*This fit is VERY powergrid tight and may require a powergrid implant. At AWU 5 no implants should be required :)
drone4typeID=23707|
*You can change the heat sinks and EANMs to Imperial Navy faction ones for more EHP and DPS at not much extra cost. (Relative, given that you are purchasing a T3 Cruiser)
drone5name=Vespa EC-600 x5|
*All 5s Approx 110k EHP 690/794 DPS Non-Shiny, with Navy Sinks and EANMS 118k EHP 730/839 DPS
drone5typeID=23705|
*In some situations, it might also work to put a Tracking Computer II instead of the cap booster and just manage your MWD use. This will give you a nice range boost on Scorch ammo
charge1name=Navy Cap Booster 400 x1|
*Already cap stable, but you can run a deadspace MWD for better cap and lower sig radius
charge1typeID=32006|
*You can have a friend who can also pilot the Legion but has better rigging skills drop in T2 rigs if needed
charge2name=Navy Cap Booster 800 x1|
}}{{FittingsTech3
charge2typeID=32014|
|name=Legion, Exploration
charge3name=open|
|high=Heavy Pulse Laser II<br>Heavy Pulse Laser II<br>Heavy Pulse Laser II<br>Heavy Pulse Laser II<br>Covert Ops Cloaking Device II<br>Sisters Expanded Probe Launcher<br>Salvager II
charge4name=open|
|mid=Corelum C-Type 10MN Afterburner<br>Codebreaker II<br>Cap Recharger II<br>Cap Recharger II
charge5name=open|
|low=Centum B-Type Medium Armor Repairer<br>Centum B-Type Medium Armor Repairer<br>Imperial Navy Heat Sink<br>Imperial Navy Heat Sink<br>Imperial Navy Energized Adaptive Nano Membrane
rig1name=Medium Trimark Armor Pump II|
|charges=Scorch M<br>Imperial Navy Multifrequency M<br>Sisters Core Scanner Probe<br>Sisters Combat Scanner Probe
rig1typeID=31059|
|drones=
rig2name=Medium Egress Port Maximizer II|
|rigs=Medium Energy Locus Coordinator II<br>Medium Anti-Thermic Pump II<br>Medium Auxillary Nano Pump II
rig2typeID=31390|
|subsystems=Emergent Locus Analyzer<br>Covert Reconfiguration<br>Nanobot Injector<br>Augmented Capacitor Reservoir<br>Fuel Catalyst
rig3name=Medium Ancillary Current Router I|
|recommended1=Amarr Offensive Systems V<br>Amarr Defensive Systems V<br>Amarr Propulsion Systems V<br>Amarr Engineering Systems V<br>Amarr Electronic Systems V
rig3typeID=31360|
|recommended2=Advanced Weapon Upgrades V<br>Armor Rigging IV<br>Amarr Strategic Cruiser IV<br>Medium Pulse Laser Specialization IV<br> Thermodynamics III
difficulty=2|
|recommended3=
warsop=R|
|notes=
warsopReason=Tech 3 and faction mods|
*All-In-One Exploration Legion! This specific fit is designed to also help out in a possible PvP situation via cloaky scouting
version=PRE-RET 1.0|
*This fit can be fiddled with quite a bit
shipDNA=29986:29966;1:30036;1:30076;1:30117;1:30169;1:15802;7:1855;1:2024;2:19315;1:2048;1:11269;2:11648;1:20351;1:31059;1:31360;1:31390;1:2185;5:2456;5:2488;5:23705;5:23707;5:32006;1:32014;1::|
*You can drop a cap recharger for an analyzer if you would like, but you will lose a lot of sustainable tank
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Energy Emission Systems V</li><li>Thermodynamics III|
*All V's tanks about 600 dps sustained omni and does 200-300 dps depending on ammo choice (stats listed with t2 rigs, even without the T2 rigs it should still tank a good chunk of listed stats)
notes=Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.</li><li>Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable.</li><li>Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway.</li><li>92,769/97,693 EHP.</li><li>Resists (heated) 75.1/83.3(87.4)/81.3/90.</li><li>1539/2175 m/s.</li><li>Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.</li><li>If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target.}}    {{ShipFitting|
*If you want more damage and don't mind T1 cloak, you could change to Liquid Crystal Magnifiers and then adjust your lows and lose a cap recharger in the mid. You may need to drop to a core probe launcher in this case though
ship=Legion|
}}{{:Incursion Fitting|LegionArmor}}
shipTypeID=29986|
fitName=Tanky Cap Feed Neuting|
fitID=Tanky-Cap-Feed-Neuting|
high1name=Imperial Navy Medium Energy Neutralizer|
high1typeID=15802|
high2name=Imperial Navy Medium Energy Neutralizer|
high2typeID=15802|
high3name=Imperial Navy Medium Energy Neutralizer|
high3typeID=15802|
high4name=Imperial Navy Medium Energy Neutralizer|
high4typeID=15802|
high5name=Imperial Navy Medium Energy Neutralizer|
high5typeID=15802|
high6name=Imperial Navy Medium Energy Neutralizer|
high6typeID=15802|
high7name=Imperial Navy Medium Energy Neutralizer|
high7typeID=15802|
mid1name=Corelum C-Type 10MN Microwarpdrive|
mid1typeID=19315|
mid2name=Balmer Series Tracking Disruptor I|
mid2typeID=5320|
mid3name=Balmer Series Tracking Disruptor I|
mid3typeID=5320|
mid4name=Balmer Series Tracking Disruptor I|
mid4typeID=5320|
low1name=1600mm Reinforced Steel Plates II|
low1typeID=20353|
low2name=Dark Blood Armor Thermic Hardener|
low2typeID=13984|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Power Diagnostic System II|
low5typeID=1541|
subsystem1name=Legion Defensive - Augmented Plating|
subsystem1typeID=29966|
subsystem2name=Legion Electronics - Energy Parasitic Complex|
subsystem2typeID=30036|
subsystem3name=Legion Engineering - Power Core Multiplier|
subsystem3typeID=30169|
subsystem4name=Legion Offensive - Drone Synthesis Projector|
subsystem4typeID=30117|
subsystem5name=Legion Propulsion - Chassis Optimization|
subsystem5typeID=30076|
drone1name=Vespa EC-600 x5|
drone1typeID=23705|
drone2name=Vespa EC-600 x5|
drone2typeID=23705|
drone3name=Valkyrie II x5|
drone3typeID=21640|
drone4name=Hammerhead II x5|
drone4typeID=2185|
charge1name=Optimal Range Disruption Script x3|
charge1typeID=29005|
charge2name=Tracking Speed Disruption Script x3|
charge2typeID=29007|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Trimark Armor Pump II|
rig1typeID=31059|
rig2name=Medium Trimark Armor Pump II|
rig2typeID=31059|
rig3name=Medium Trimark Armor Pump II|
rig3typeID=31059|
difficulty=2|
warsop=R|
warsopReason=Tech 3 and faction mods|
version=PRE-RET 1.0|
shipDNA=29986:29966;1:30036;1:30076;1:30117;1:30169;1:15802;7:5320;3:19315;1:1541;1:11269;2:13984;1:20353;1:31059;3:2185;5:21640;5:23705;10:29005;3:29007;3::|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Energy Emission Systems V</li><li>Thermodynamics III|
notes=Deadspace MWD is key to help with cap /sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.</li><li>This is designed to be cap fed from a guardian, and as such its cap only lasts for 40 seconds or less without ET.</li><li>Neuts for 1890 every 12 seconds unheated (157 per second).</li><li>Heated neuts 1890 every 10.2 seconds (about 185 per second).</li><li>EHP: 144,074/152,416</li><li>Resists (heated) 70.6/80.4(85.2)/78/88.3</li><li>Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.}}
 
{{ShipFitting|
ship=Legion|
shipTypeID=29986|
fitName=PvP HAC|
fitID=PvP-HAC|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Heavy Pulse Laser II|
high5typeID=3520|
high6name=Heavy Pulse Laser II|
high6typeID=3520|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Warp Disruptor II|
mid3typeID=3244|
mid4name=Small Capacitor Booster II|
mid4typeID=3568|
low1name=1600mm Reinforced Steel Plates II|
low1typeID=20353|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Energized Adaptive Nano Membrane II|
low5typeID=11269|
low6name=Energized Adaptive Nano Membrane II|
low6typeID=11269|
subsystem1name=Legion Defensive - Augmented Plating|
subsystem1typeID=29966|
subsystem2name=Legion Electronics - Dissolution Sequencer|
subsystem2typeID=30040|
subsystem3name=Legion Engineering - Power Core Multiplier|
subsystem3typeID=30169|
subsystem4name=Legion Offensive - Liquid Crystal Magnifiers|
subsystem4typeID=30119|
subsystem5name=Legion Propulsion - Chassis Optimization|
subsystem5typeID=30076|
charge1name=Navy Cap Booster 400 x1|
charge1typeID=32006|
charge2name=Conflagration M x6|
charge2typeID=12814|
charge3name=Scorch M x6|
charge3typeID=12818|
charge4name=Imperial Navy Multifrequency M x6|
charge4typeID=23089|
charge5name=open|
rig1name=Medium Trimark Armor Pump II|
rig1typeID=31059|
rig2name=Medium Trimark Armor Pump II|
rig2typeID=31059|
rig3name=Medium Anti-Thermic Pump II|
rig3typeID=31041|
difficulty=2|
warsop=R|
warsopReason=Tech 3 and faction mods|
version=PRE-RET 1.0|
shipDNA=29986:29966;1:30040;1:30076;1:30119;1:30169;1:3520;6:3244;1:3568;1:5975;1:17559;1:2364;3:11269;2:20353;1:31041;1:31059;2:12814;6:12818;6:23089;6:32006;1::|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Medium Pulse Laser Specialization IV</li><li>Thermodynamics III|
notes=This fit is VERY powergrid tight and may require a powergrid implant. At AWU 5 no implants should be required :)</li><li>You can change the heat sinks and EANMs to Imperial Navy faction ones for more EHP and DPS at not much extra cost. (Relative, given that you are purchasing a T3 Cruiser).</li><li>All 5s Approx 110k EHP 690/794 DPS Non-Shiny, with Navy Sinks and EANMS 118k EHP 730/839 DPS.</li><li>In some situations, it might also work to put a Tracking Computer II instead of the cap booster and just manage your MWD use. This will give you a nice range boost on Scorch ammo.</li><li>Already cap stable, but you can run a deadspace MWD for better cap and lower sig radius.</li><li>You can have a friend who can also pilot the Legion but has better rigging skills drop in T2 rigs if needed.}}    {{ShipFitting|
ship=Legion|
shipTypeID=29986|
fitName=Exploration|
fitID=Exploration|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Covert Ops Cloaking Device II|
high5typeID=11578|
high6name=Sisters Expanded Probe Launcher|
high6typeID=28756|
high7name=Salvager II|
high7typeID=30836|
mid1name=Corelum C-Type 10MN Afterburner|
mid1typeID=18682|
mid2name=Codebreaker II|
mid2typeID=30834|
mid3name=Cap Recharger II|
mid3typeID=2032|
mid4name=Cap Recharger II|
mid4typeID=2032|
low1name=Centum B-Type Medium Armor Repairer|
low1typeID=19025|
low2name=Centum B-Type Medium Armor Repairer|
low2typeID=19025|
low3name=Imperial Navy Heat Sink|
low3typeID=15810|
low4name=Imperial Navy Heat Sink|
low4typeID=15810|
low5name=Imperial Navy Energized Adaptive Nano Membrane|
low5typeID=15729|
subsystem1name=Legion Defensive - Nanobot Injector|
subsystem1typeID=29965|
subsystem2name=Legion Electronics - Emergent Locus Analyzer|
subsystem2typeID=30042|
subsystem3name=Legion Engineering - Augmented Capacitor Reservoir|
subsystem3typeID=30171|
subsystem4name=Legion Offensive - Covert Reconfiguration|
subsystem4typeID=30120|
subsystem5name=Legion Propulsion - Fuel Catalyst|
subsystem5typeID=30078|
charge1name=Imperial Navy Multifrequency M x4|
charge1typeID=23089|
charge2name=Scorch M x4|
charge2typeID=12818|
charge3name=Sisters Combat Scanner Probe x1|
charge3typeID=30486|
charge4name=Sisters Core Scanner Probe x1|
charge4typeID=30488|
charge5name=open|
rig1name=Medium Energy Locus Coordinator II|
rig1typeID=31486|
rig2name=Medium Anti-Thermic Pump II|
rig2typeID=31041|
rig3name=Medium Auxiliary Nano Pump II|
rig3typeID=31053|
difficulty=2|
warsop=R|
warsopReason=Tech 3 and faction mods|
version=PRE-RET 1.0|
shipDNA=29986:29965;1:30042;1:30078;1:30120;1:30171;1:3520;4:11578;1:28756;1:30836;1:2032;2:18682;1:30834;1:15729;1:15810;2:19025;2:31041;1:31053;1:31486;1:12818;4:23089;4:30486;1:30488;1::|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Medium Pulse Laser Specialization IV</li><li>Thermodynamics III|
notes=All-In-One Exploration Legion! This specific fit is designed to also help out in a possible PvP situation via cloaky scouting.</li><li>This fit can be fiddled with quite a bit.</li><li>You can drop a cap recharger for an analyzer if you would like, but you will lose a lot of sustainable tank.</li><li>All V's tanks about 600 dps sustained omni and does 200-300 dps depending on ammo choice (stats listed with t2 rigs, even without the T2 rigs it should still tank a good chunk of listed stats).</li><li>If you want more damage and don't mind T1 cloak, you could change to Liquid Crystal Magnifiers and then adjust your lows and lose a cap recharger in the mid. You may need to drop to a core probe launcher in this case though.}}
 
{{:Incursion Fitting|LegionArmor}}


==Tactics==
==Tactics==