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Bellicose: Difference between revisions

From EVE University Wiki
Changed fittings to use the new template.
Line 87: Line 87:


==Fitting==
==Fitting==
{{Fittings
{{ShipFitting|
|name=Bellicose, Long Range Support
ship=Bellicose|
|low=
shipTypeID=630|
Ballistic Control System I<br>
fitName=Long Range Support|
Ballistic Control System I<br>
fitID=Long-Range-Support|
Ballistic Control System I<br>
high1name=Heavy Missile Launcher I|
Damage Control I
high1typeID=501|
|mid=
high2name=Heavy Missile Launcher I|
Phased Weapon Navigation Array Generation Extron<br>
high2typeID=501|
Phased Weapon Navigation Array Generation Extron<br>
high3name=Heavy Missile Launcher I|
Phased Weapon Navigation Array Generation Extron<br>
high3typeID=501|
Large S-F9 Regolith Shield Induction<br>
high4name=Heavy Missile Launcher I|
Experimental 10MN Microwarpdrive I
high4typeID=501|
|high=
mid1name=Phased Weapon Navigation Array Generation Extron|
Heavy Missile Launcher I, Caldari Navy Inferno Heavy Missile<br>
mid1typeID=19814|
Heavy Missile Launcher I, Caldari Navy Inferno Heavy Missile<br>
mid2name=Phased Weapon Navigation Array Generation Extron|
Heavy Missile Launcher I, Caldari Navy Inferno Heavy Missile<br>
mid2typeID=19814|
Heavy Missile Launcher I, Caldari Navy Inferno Heavy Missile
mid3name=Phased Weapon Navigation Array Generation Extron|
|charges= Caldari Navy Mjolnir Heavy Missile<br>
mid3typeID=19814|
Caldari Navy Nova Heavy Missile
mid4name=Large F-S9 Regolith Shield Induction|
|drones=
mid4typeID=8529|
Valkyrie II x2<br>
mid5name=Experimental 10MN Microwarpdrive I|
Warrior II x3
mid5typeID=5975|
|rigs=
low1name=Ballistic Control System I|
Medium Core Defense Field Extender I<br>
low1typeID=12274|
Medium Core Defense Field Extender I<br>
low2name=Ballistic Control System I|
Medium Core Anti-EM Screen Reinforcer I
low2typeID=12274|
|recommended1=
low3name=Ballistic Control System I|
|recommended2=
low3typeID=12274|
|recommended3=
low4name=Damage Control I|
|notes=
low4typeID=2046|
*Sit at long range, target paint the primary first, and fire off missiles and drones if something comes within range. Your primary job is to make killing the primary easier with your target painters.
drone1name=Valkyrie II x2|
*Inferno missiles do thermal damage, which is often the target's lowest or second lowest resist. Mjolnir and Nova missiles do EM and Explosive damage respectively, and can be switched to if necessary.
drone1typeID=21640|
*Faction ammunition isn't strictly necessary with this ship, as your role is more fleet support than damage dealing. The smaller the gang that you're in, however, the more important the extra damage will become.
drone2name=Warrior II x3|
*Never use 'Arbalest' Heavy Missile Launchers for PvP if you decide to up-meta this fit. A full rack can easily double the cost of this ship, for not much gain over the much cheaper meta 3.
drone2typeID=2488|
*While you can take more punishment with this ship than you can in a Blackbird, it is best to fight aligned and warp off if something nasty threatens you.
drone3name=open|
}}{{Fittings
drone4name=open|
|name=Bellicose, Close Range Fighter
drone5name=open|
|low=
charge1name=Caldari Navy Inferno Heavy Missile x1|
Ballistic Control System I<br>
charge1typeID=27447|
Ballistic Control System I<br>
charge2name=Caldari Navy Nova Heavy Missile x1|
Ballistic Control System I<br>
charge2typeID=27453|
Damage Control I
charge3name=Caldari Navy Mjolnir Heavy Missile x1|
|mid=
charge3typeID=27435|
Phased Weapon Navigation Array Generation Extron<br>
charge4name=open|
Faint Warp Disruptor I<br>
charge5name=open|
Limited Adaptive Invulnerability Field I<br>
rig1name=Medium Core Defense Field Extender I|
Large S-F9 Regolith Shield Induction<br>
rig1typeID=31790|
Experimental 10MN Microwarpdrive I
rig2name=Medium Core Defense Field Extender I|
|high=
rig2typeID=31790|
Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile<br>
rig3name=Medium Anti-EM Screen Reinforcer I|
Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile<br>
rig3typeID=31718|
Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile<br>
difficulty=0|
Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile
warsop=Y|
|charges= Caldari Navy Mjolnir Heavy Assault Missile<br>
warsopReason=|
Caldari Navy Nova Heavy Assault Missile
version=PRE-RET 1.0|
|drones=
shipDNA=630:501;4:5975;1:8529;1:19814;3:2046;1:12274;3:31718;1:31790;2:2488;3:21640;2:27435;1:27447;1:27453;1::|
Hammerhead II x2<br>
skills=|
Hobgoblin II x3
notes=Sit at long range, target paint the primary first, and fire off missiles and drones if something comes within range. Your primary job is to make killing the primary easier with your target painters.</li><li>Inferno missiles do thermal damage, which is often the target's lowest or second lowest resist. Mjolnir and Nova missiles do EM and Explosive damage respectively, and can be switched to if necessary.</li><li>Faction ammunition isn't strictly necessary with this ship, as your role is more fleet support than damage dealing. The smaller the gang that you're in, however, the more important the extra damage will become.</li><li>Never use 'Arbalest' Heavy Missile Launchers for PvP if you decide to up-meta this fit. A full rack can easily double the cost of this ship, for not much gain over the much cheaper meta 3.</li><li>While you can take more punishment with this ship than you can in a Blackbird, it is best to fight aligned and warp off if something nasty threatens you.}}     {{ShipFitting|
|rigs=
ship=Bellicose|
Medium Core Defense Field Extender I<br>
shipTypeID=630|
Medium Core Defense Field Extender I<br>
fitName=Close Range Fighter|
Medium Core Anti-EM Screen Reinforcer I
fitID=Close-Range-Fighter|
|recommended1=
high1name=Heavy Assault Missile Launcher I|
|recommended2=
high1typeID=20138|
|recommended3=
high2name=Heavy Assault Missile Launcher I|
|notes=
high2typeID=20138|
*You're going to be fighting pretty close with this fit. Overheat your MWD to get close quickly.
high3name=Heavy Assault Missile Launcher I|
*Inferno missiles do thermal damage, which is often the target's lowest or second lowest resist. Mjolnir and Nova missiles do EM and Explosive damage respectively, and can be switched to if necessary.
high3typeID=20138|
*Replace a Ballistic Control System with a Nanofiber Internal Structure if you're having trouble closing to damage range in a timely manner.
high4name=Heavy Assault Missile Launcher I|
*Heavy Assault Missiles have a hard time doing damage to small targets moving quickly. Fly with web support or additional Bellicoses to make it easier to take on afterburning frigates.
high4typeID=20138|
*All meta levels of Heavy Assault Missile Launchers are pretty cheap, so up-meta this fit.
mid1name=Phased Weapon Navigation Array Generation Extron|
}}
mid1typeID=19814|
 
mid2name=Faint Warp Disruptor I|
mid2typeID=5403|
mid3name=Limited Adaptive Invulnerability Field I|
mid3typeID=9632|
mid4name=Large F-S9 Regolith Shield Induction|
mid4typeID=8529|
mid5name=Experimental 10MN Microwarpdrive I|
mid5typeID=5975|
low1name=Ballistic Control System I|
low1typeID=12274|
low2name=Ballistic Control System I|
low2typeID=12274|
low3name=Ballistic Control System I|
low3typeID=12274|
low4name=Damage Control I|
low4typeID=2046|
drone1name=Hammerhead II x2|
drone1typeID=2185|
drone2name=Hobgoblin II x3|
drone2typeID=2456|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Caldari Navy Inferno Heavy Assault Missile x1|
charge1typeID=27405|
charge2name=Caldari Navy Mjolnir Heavy Assault Missile x1|
charge2typeID=27419|
charge3name=Caldari Navy Nova Heavy Assault Missile x1|
charge3typeID=27401|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-EM Screen Reinforcer I|
rig3typeID=31718|
difficulty=0|
warsop=Y|
warsopReason=|
version=PRE-RET 1.0|
shipDNA=630:20138;4:5403;1:5975;1:8529;1:9632;1:19814;1:2046;1:12274;3:31718;1:31790;2:2185;2:2456;3:27401;1:27405;1:27419;1::|
skills=|
notes=You're going to be fighting pretty close with this fit. Overheat your MWD to get close quickly.</li><li>Inferno missiles do thermal damage, which is often the target's lowest or second lowest resist. Mjolnir and Nova missiles do EM and Explosive damage respectively, and can be switched to if necessary.</li><li>Replace a Ballistic Control System with a Nanofiber Internal Structure if you're having trouble closing to damage range in a timely manner.</li><li>Heavy Assault Missiles have a hard time doing damage to small targets moving quickly. Fly with web support or additional Bellicoses to make it easier to take on afterburning frigates.</li><li>All meta levels of Heavy Assault Missile Launchers are pretty cheap, so up-meta this fit.}}
==Tactics==
==Tactics==
''No sub-article about Bellicose roles or piloting tactics. You can write them here.''
''No sub-article about Bellicose roles or piloting tactics. You can write them here.''