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Phantasm: Difference between revisions

From EVE University Wiki
Aethlyn (talk | contribs)
mNo edit summary
Changed fittings to use the new template.
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==Fitting==
==Fitting==
{{ShipFitting|
ship=Phantasm|
shipTypeID=17718|
fitName=Shield Incursion|
fitID=Shield-Incursion|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Medium Diminishing Power System Drain I|
high4typeID=16511|
high5name=Medium Diminishing Power System Drain I|
high5typeID=16511|
mid1name=Tracking Computer II|
mid1typeID=1978|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
mid5name=Large Shield Extender II|
mid5typeID=3841|
mid6name=Federation Navy Stasis Webifier|
mid6typeID=17559|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
drone1name=Hobgoblin II x3|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Optimal Range Script x1|
charge1typeID=28999|
charge2name=Tracking Speed Script x1|
charge2typeID=29001|
charge3name=Scorch M x3|
charge3typeID=12818|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Thermal Screen Reinforcer II|
rig1typeID=31760|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=2|
warsop=N|
warsopReason=Factions ships prohibited during war|
version=PRE-RET 1.0|
shipDNA=17718:3520;3:16511;2:1978;1:2281;2:2301;1:3841;1:17559;1:2364;3:31760;1:31790;2:2456;3:12818;3:28999;1:29001;1::|
skills=|
notes=Phantasm is the cheapest pirate cruiser. As a natural shield tanker, an abundance of medium slots and low slots ensured its ability to fit as much as five damage enhancing modules and utility modules while still maintaining a decent tank. This promoted Phantasm's use in Incursion Vanguard fleets as an anti-frigate ship, and made it a decent choice in the cruiser side of the Assault site of [[Nation Consolidation Network]] when fit with an afterburner instead of a stasis webifier.</li><li>Phantasm does not have range bonus on its guns, so the use of T2 Scorch ammo is highly recommended. Scorch M guarantees this fit a reasonable range of 26+6.5 with all V skills, which is enough for Vanguard sites.</li><li>The Medium energy vampires in its high slots greatly help the cap stability of the fit, though it requires constant micro-management to be effective. Alternatively, the utility high slots can be filled with energy transfer arrays to pair with Basilisks or other ship with energy transfer arrays.}}
{{:Incursion Fitting|PhantasmShield}}
{{:Incursion Fitting|PhantasmShield}}
{{Fittings
|name=Phantasm, Shield Incursion
|high=
Heavy Pulse Laser II, Multifrequency M<br>
Heavy Pulse Laser II, Multifrequency M<br>
Heavy Pulse Laser II, Multifrequency M<br>
Medium Diminishing Power System Drain I<br>
Medium Diminishing Power System Drain I
|mid=
Tracking Computer II, Optimal Range Script<br>
Adaptive Invulnerability Field II<br>
Adaptive Invulnerability Field II<br>
EM Ward Field II<br>
Large Shield Extender II<br>
Federation Navy Stasis Webifier
|low=
Heat Sink II<br>
Heat Sink II<br>
Heat Sink II
|charges=
Scorch M
|drones=
Hobgoblin II x2
|rigs=
Medium Anti-Thermal Screen Reinforcer II<br>
Medium Core Defense Field Extender I<br>
Medium Core Defense Field Extender I
|recommended1=
|recommended2=
|recommended3=
|notes=
*Phantasm is the cheapest pirate cruiser. As a natural shield tanker, an abundance of medium slots and low slots ensured its ability to fit as much as five damage enhancing modules and utility modules while still maintaining a decent tank. This promoted Phantasm's use in Incursion Vanguard fleets as an anti-frigate ship, and made it a decent choice in the cruiser side of the Assault site of [[Nation Consolidation Network]] when fit with an afterburner instead of a stasis webifier.
*Phantasm does not have range bonus on its guns, so the use of T2 Scorch ammo is highly recommended. Scorch M guarantees this fit a reasonable range of 26+6.5 with all V skills, which is enough for Vanguard sites.
*The Medium energy vampires in its high slots greatly help the cap stability of the fit, though it requires constant micro-management to be effective. Alternatively, the utility high slots can be filled with energy transfer arrays to pair with Basilisks or other ship with energy transfer arrays.
}}


==Tactics==
==Tactics==