More actions
m Changed the fitting templates to use new warsop values. |
→Fitting: Added high range fit |
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shipDNA=640:16479;2:16519;4:1952;1:5945;1:19927;1:19939;2:19946;2:19952;1:2048;1:11269;2:11325;1:25894;3:2185;5:2488;5:27423;1:29009;1:29011;1::| | shipDNA=640:16479;2:16519;4:1952;1:5945;1:19927;1:19939;2:19946;2:19952;1:2048;1:11269;2:11325;1:25894;3:2185;5:2488;5:27423;1:29009;1:29011;1::| | ||
skills=| | skills=| | ||
notes=This fit is proposed for fleets in E-UNI. It is expected that the capsuleer will have a diverse set of spare ECM jammers in their cargo hold; if targets are identified before engagement, it is encouraged for the FC to allow their ECM EWAR ships to dock up and refit their ships for the best setup for that engagement, if possible.</li><li>Pilots that find themselves capping out more often than they'd like in prolonged engagements may wish to replace one of the cruise launchers with a heavy nos.}} | notes=This fit is proposed for fleets in E-UNI. It is expected that the capsuleer will have a diverse set of spare ECM jammers in their cargo hold; if targets are identified before engagement, it is encouraged for the FC to allow their ECM EWAR ships to dock up and refit their ships for the best setup for that engagement, if possible.</li><li>Pilots that find themselves capping out more often than they'd like in prolonged engagements may wish to replace one of the cruise launchers with a heavy nos.}} {{ShipFitting| | ||
ship=Scorpion| | |||
shipTypeID=640| | |||
fitName=ECM High Range| | |||
fitID=ECM-High-Range| | |||
high1name=Heavy Unstable Power Fluctuator I| | |||
high1typeID=16479| | |||
high2name=Heavy Unstable Power Fluctuator I| | |||
high2typeID=16479| | |||
high3name=Large YF-12a Smartbomb| | |||
high3typeID=9808| | |||
high4name=Large YF-12a Smartbomb| | |||
high4typeID=9808| | |||
high5name=425mm Railgun II| | |||
high5typeID=3090| | |||
high6name=Auto Targeting System II| | |||
high6typeID=1436| | |||
mid1name=Prototype 100MN Microwarpdrive I| | |||
mid1typeID=5945| | |||
mid2name=Sensor Booster II| | |||
mid2typeID=1952| | |||
mid3name=BZ-5 Neutralizing Spatial Destabilizer ECM| | |||
mid3typeID=19946| | |||
mid4name=BZ-5 Neutralizing Spatial Destabilizer ECM| | |||
mid4typeID=19946| | |||
mid5name=Enfeebling Phase Inversion ECM I| | |||
mid5typeID=19939| | |||
mid6name='Hypnos' Ion Field ECM I| | |||
mid6typeID=19927| | |||
mid7name='Umbra' White Noise ECM| | |||
mid7typeID=19952| | |||
mid8name='Umbra' White Noise ECM| | |||
mid8typeID=19952| | |||
low1name=Damage Control II| | |||
low1typeID=2048| | |||
low2name=1600mm Reinforced Steel Plates II| | |||
low2typeID=20353| | |||
low3name='Hypnos' Signal Distortion Amplifier I| | |||
low3typeID=25565| | |||
low4name='Hypnos' Signal Distortion Amplifier I| | |||
low4typeID=25565| | |||
drone1name=Wasp EC-900 x2| | |||
drone1typeID=23473| | |||
drone2name=Vespa EC-600 x2| | |||
drone2typeID=23705| | |||
drone3name=Hornet EC-300 x1| | |||
drone3typeID=23707| | |||
drone4name=open| | |||
drone5name=open| | |||
charge1name=Targeting Range Script x1| | |||
charge1typeID=29009| | |||
charge2name=Spike L x1| | |||
charge2typeID=12807| | |||
charge3name=open| | |||
charge4name=open| | |||
charge5name=open| | |||
rig1name=Large Particle Dispersion Augmentor I| | |||
rig1typeID=26106| | |||
rig2name=Large Particle Dispersion Projector I| | |||
rig2typeID=26108| | |||
rig3name=Large Particle Dispersion Projector I| | |||
rig3typeID=26108| | |||
difficulty=0| | |||
warsop=A| | |||
warsopReason=| | |||
version=RET 1.1| | |||
shipDNA=640:1436;1:3090;1:9808;2:16479;2:1952;1:5945;1:19927;1:19939;1:19946;2:19952;2:2048;1:20353;1:25565;2:26106;1:26108;2:23473;2:23705;2:23707;1:12807;1:29009;1::| | |||
skills=Caldari Battleship IV/V</li><li>Electronic Warfare IV</li><li>Long Distance Jamming IV</li><li>Signal Dispersion IV</li><li>Frequency Modulation IV</li><li>Signature Analysis V</li><li>Long Range Targeting V</li><li>Multitasking III| | |||
notes=This fit is meant to stay at as much range as possible which means up to 150km optimal and targeting range up to 180km</li><li>This does not field much tank, if anything lands on you or shoots you, get out!</li><li>The Auto Targeting System is not meant to be activated but provides the ability to lock up to 10 targets</li><li>Smartbombs and Neuts help with clearing tackle that lands on you (NEVER use smartbombs in empire space unless you know exactly what you are doing or you might get CONCORDed or killed by players)</li><li>The Railgun is for KM-whoring.}} | |||
==Tactics== | ==Tactics== | ||