Difference between revisions of "Legion"
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shipDNA=29986:29966;1:30040;1:30076;1:30119;1:30169;1:3520;6:3244;1:3568;1:5975;1:17559;1:2364;3:11269;2:20353;1:31041;1:31059;2:12814;6:12818;6:23089;6:32006;1::| | shipDNA=29986:29966;1:30040;1:30076;1:30119;1:30169;1:3520;6:3244;1:3568;1:5975;1:17559;1:2364;3:11269;2:20353;1:31041;1:31059;2:12814;6:12818;6:23089;6:32006;1::| | ||
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Medium Pulse Laser Specialization IV</li><li>Thermodynamics III| | skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Medium Pulse Laser Specialization IV</li><li>Thermodynamics III| | ||
− | notes=More suited to larger fleet fights in which sig tanking could be important</li><li>pECCM is to be put on Guardians or other crucial ships</li><li>Tank @ All 5s: 144k EHP, Lowest Resist 79.7% (EM), 147 Sig Radius</li><li>Damage Range @ All 5s: 640dps @ 11km to 457 dps @ 34km (no heat)<li>You can have a friend who can also pilot the Legion but has better rigging skills drop in T2 rigs if needed.}} | + | notes=More suited to larger fleet fights in which sig tanking could be important</li><li>pECCM is to be put on Guardians or other crucial ships</li><li>An A-Type Adaptive Nano Plating is used over a second Navy EANM for slightly higher resists at not much extra cost</li><li>Tank @ All 5s: 144k EHP, Lowest Resist 79.7% (EM), 147 Sig Radius</li><li>Damage Range @ All 5s: 640dps @ 11km to 457 dps @ 34km (no heat)<li>You can have a friend who can also pilot the Legion but has better rigging skills drop in T2 rigs if needed.}} |
{{:Incursion Fitting|LegionArmor}} | {{:Incursion Fitting|LegionArmor}} |
Revision as of 06:18, 24 March 2013
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Amarr Strategic Cruiser Skill Bonus:
Ship Attributes
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Summary
The Legion is the Amarr Strategic Cruiser. The legion is very popular in incursions for its ability to do outstanding damage at well over 20km when fit with pulse lasers with scorch ammo. Like other Tech 3 Strategic Cruisers, it is also popular in wormholes because of its Battleship level tank and high damage in a cruiser sized package. Similar to other Amarr ships, it doesn't have the highest DPS, but its projection is higher than that of similar ships. For example, when compared to the Proteus, it does less damage, but it has nearly triple the optimal with short range ammo. Neuting Legion is also quite popular thanks to neuting subsystem and large Amarr cap.
Skills
To fly a Legion (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
- T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
- Fitting Skills: Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
- Strat Cruiser Skills: Amarr Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended
- T2 Lasers - Medium Pulse Lasers 5, Medium Pulse Specialization 3 - This is not mandatory, but access to Scorch ammo could be very important to flying this ship effectively as a HAC style ship.
- Cap Skills - In addition to being useful for lasers, these are good for neuting Legions as well. Energy Management 4 and Operation 5 are recommended. If you plan to do neuting Legion, look at having Energy Emission Systems to 4 or 5, and finishing off Energy Management 5.
- Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
- Other PvP Skills: Legion is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
- If you want to do Missile Legion, you'll want good missile skills in addition to or instead of gunnery skills.
- Drone Legion also exists, for which you would need strong drone skills, however, many fits have 0 drone space/bandwidth so other than prerequisites, it is not necessary to have amazing drone skills unless your set up is calibrated that way.
Fitting
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
10MN Afterburner II
Ship Scanner II
Phased Muon ECCM Caster I
Phased Muon ECCM Caster I
1600mm Reinforced Steel Plates II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Corpum A-Type Energized Thermic Membrane
Corpum A-Type Energized EM Membrane
Legion Defensive - Augmented Plating
Legion Electronics - Energy Parasitic Complex
Legion Engineering - Power Core Multiplier
Legion Offensive - Drone Synthesis Projector
Legion Propulsion - Fuel Catalyst
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Hammerhead II x5
Vespa EC-600 x5
Warrior II x5
Hornet EC-300 x10
Hobgoblin II x5
- Amarr Strategic Cruiser IV
- Subsystems V
- Excellent armor tanking skills
- Excellent capacitor skills
- EHP: 184.5k
- Resists: 85.9 / 81.7 / 79.6 / 89.1
- DPS: 238
- This requires a Guardian ET
- Ship scanner is for checking hostile capacitor level
- pECCM is to be put on the ETing Guardian or other crucial ships
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Corelum C-Type 10MN Microwarpdrive
Medium Capacitor Booster II
Medium Capacitor Booster II
Ship Scanner II
800mm Reinforced Steel Plates II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Legion Defensive - Augmented Plating
Legion Electronics - Energy Parasitic Complex
Legion Engineering - Power Core Multiplier
Legion Offensive - Drone Synthesis Projector
Legion Propulsion - Chassis Optimization
Medium Trimark Armor Pump II
Medium Egress Port Maximizer II
Medium Ancillary Current Router I
Warrior II x5
Hobgoblin II x5
Hammerhead II x5
Hornet EC-300 x5
Vespa EC-600 x5
Navy Cap Booster 400 x1
Navy Cap Booster 800 x1
- Amarr Offensive Systems V
- Amarr Defensive Systems V
- Amarr Propulsion Systems V
- Amarr Engineering Systems V
- Amarr Electronic Systems V
- Advanced Weapon Upgrades V
- Armor Rigging IV
- Amarr Strategic Cruiser IV
- Energy Emission Systems V
- Thermodynamics III
- Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.
- Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable.
- Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway.
- 92,769/97,693 EHP.
- Resists (heated) 75.1/83.3(87.4)/81.3/90.
- 1539/2175 m/s.
- Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.
- If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target.
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Corelum C-Type 10MN Microwarpdrive
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
1600mm Reinforced Steel Plates II
Dark Blood Armor Thermic Hardener
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Power Diagnostic System II
Legion Defensive - Augmented Plating
Legion Electronics - Energy Parasitic Complex
Legion Engineering - Power Core Multiplier
Legion Offensive - Drone Synthesis Projector
Legion Propulsion - Chassis Optimization
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Vespa EC-600 x5
Vespa EC-600 x5
Valkyrie II x5
Hammerhead II x5
Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3
- Amarr Offensive Systems V
- Amarr Defensive Systems V
- Amarr Propulsion Systems V
- Amarr Engineering Systems V
- Amarr Electronic Systems V
- Advanced Weapon Upgrades V
- Armor Rigging IV
- Amarr Strategic Cruiser IV
- Energy Emission Systems V
- Thermodynamics III
- Deadspace MWD is key to help with cap /sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.
- This is designed to be cap fed from a guardian, and as such its cap only lasts for 40 seconds or less without ET.
- Neuts for 1890 every 12 seconds unheated (157 per second).
- Heated neuts 1890 every 10.2 seconds (about 185 per second).
- EHP: 144,074/152,416
- Resists (heated) 70.6/80.4(85.2)/78/88.3
- Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher
Salvager II
Corelum C-Type 10MN Afterburner
Codebreaker II
Cap Recharger II
Cap Recharger II
Centum B-Type Medium Armor Repairer
Centum B-Type Medium Armor Repairer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Energized Adaptive Nano Membrane
Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Augmented Capacitor Reservoir
Legion Offensive - Covert Reconfiguration
Legion Propulsion - Fuel Catalyst
Medium Energy Locus Coordinator II
Medium Anti-Thermic Pump II
Medium Auxiliary Nano Pump II
Imperial Navy Multifrequency M x4
Scorch M x4
Sisters Combat Scanner Probe x1
Sisters Core Scanner Probe x1
- Amarr Offensive Systems V
- Amarr Defensive Systems V
- Amarr Propulsion Systems V
- Amarr Engineering Systems V
- Amarr Electronic Systems V
- Advanced Weapon Upgrades V
- Armor Rigging IV
- Amarr Strategic Cruiser IV
- Medium Pulse Laser Specialization IV
- Thermodynamics III
- All-In-One Exploration Legion! This specific fit is designed to also help out in a possible PvP situation via cloaky scouting.
- This fit can be fiddled with quite a bit.
- You can drop a cap recharger for an analyzer if you would like, but you will lose a lot of sustainable tank.
- All V's tanks about 600 dps sustained omni and does 200-300 dps depending on ammo choice (stats listed with t2 rigs, even without the T2 rigs it should still tank a good chunk of listed stats).
- If you want more damage and don't mind T1 cloak, you could change to Liquid Crystal Magnifiers and then adjust your lows and lose a cap recharger in the mid. You may need to drop to a core probe launcher in this case though.
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Experimental 10MN Microwarpdrive I
Federation Navy Stasis Webifier
Warp Disruptor II
Small Capacitor Booster II
1600mm Reinforced Steel Plates II
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Legion Defensive - Augmented Plating
Legion Electronics - Dissolution Sequencer
Legion Engineering - Power Core Multiplier
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Chassis Optimization
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Anti-Thermic Pump II
Navy Cap Booster 400 x1
Conflagration M x6
Scorch M x6
Imperial Navy Multifrequency M x6
- Amarr Offensive Systems V
- Amarr Defensive Systems V
- Amarr Propulsion Systems V
- Amarr Engineering Systems V
- Amarr Electronic Systems V
- Advanced Weapon Upgrades V
- Armor Rigging IV
- Amarr Strategic Cruiser IV
- Medium Pulse Laser Specialization IV
- Thermodynamics III
- This fit is VERY powergrid tight and may require a powergrid implant. At AWU 5 no implants should be required :)
- You can change the heat sinks and EANMs to Imperial Navy faction ones for more EHP and DPS at not much extra cost. (Relative, given that you are purchasing a T3 Cruiser).
- All 5s Approx 110k EHP 690/794 DPS Non-Shiny, with Navy Sinks and EANMS 118k EHP 730/839 DPS.
- In some situations, it might also work to put a Tracking Computer II instead of the cap booster and just manage your MWD use. This will give you a nice range boost on Scorch ammo.
- Already cap stable, but you can run a deadspace MWD for better cap and lower sig radius.
- You can have a friend who can also pilot the Legion but has better rigging skills drop in T2 rigs if needed.
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Gistum C-Type 10MN Afterburner
Republic Fleet Warp Disruptor
Phased Muon ECCM Caster I
Small Capacitor Booster II
1600mm Reinforced Steel Plates II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpum A-Type Energized Thermic Membrane
Coreli A-Type Adaptive Nano Plating
Imperial Navy Energized Adaptive Nano Membrane
Legion Defensive - Augmented Plating
Legion Electronics - Dissolution Sequencer
Legion Engineering - Power Core Multiplier
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Chassis Optimization
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Anti-EM Pump II
Navy Cap Booster 400 x1
Conflagration M x6
Scorch M x6
Imperial Navy Multifrequency M x6
- Amarr Offensive Systems V
- Amarr Defensive Systems V
- Amarr Propulsion Systems V
- Amarr Engineering Systems V
- Amarr Electronic Systems V
- Advanced Weapon Upgrades V
- Armor Rigging IV
- Amarr Strategic Cruiser IV
- Medium Pulse Laser Specialization IV
- Thermodynamics III
- More suited to larger fleet fights in which sig tanking could be important
- pECCM is to be put on Guardians or other crucial ships
- An A-Type Adaptive Nano Plating is used over a second Navy EANM for slightly higher resists at not much extra cost
- Tank @ All 5s: 144k EHP, Lowest Resist 79.7% (EM), 147 Sig Radius
- Damage Range @ All 5s: 640dps @ 11km to 457 dps @ 34km (no heat)
- You can have a friend who can also pilot the Legion but has better rigging skills drop in T2 rigs if needed.
Tactics
No sub-article about Legion roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Legion here.