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skills=| | skills=| | ||
notes=}} | notes=}} | ||
{{ShipFitting| | |||
ship=Harbinger| | |||
shipTypeID=24696| | |||
fitName=Beam fit| | |||
fitID=Beam-fit| | |||
high1name=Focused Medium Beam Laser II| | |||
high1typeID=3009| | |||
high2name=Focused Medium Beam Laser II| | |||
high2typeID=3009| | |||
high3name=Focused Medium Beam Laser II| | |||
high3typeID=3009| | |||
high4name=Focused Medium Beam Laser II| | |||
high4typeID=3009| | |||
high5name=Focused Medium Beam Laser II| | |||
high5typeID=3009| | |||
high6name=Focused Medium Beam Laser II| | |||
high6typeID=3009| | |||
high7name=Auto Targeting System I| | |||
high7typeID=1182| | |||
mid1name=Experimental 10MN Afterburner I| | |||
mid1typeID=6005| | |||
mid2name=X5 Prototype Engine Enervator| | |||
mid2typeID=4025| | |||
mid3name=Tracking Computer II| | |||
mid3typeID=1978| | |||
mid4name=Faint Epsilon Warp Scrambler I| | |||
mid4typeID=5443| | |||
low1name=Energized Adaptive Nano Membrane II| | |||
low1typeID=11269| | |||
low2name=Reactive Armor Hardener| | |||
low2typeID=4403| | |||
low3name=Medium Armor Repairer II| | |||
low3typeID=3530| | |||
low4name=1600mm Reinforced Steel Plates II| | |||
low4typeID=20353| | |||
low5name=Damage Control II| | |||
low5typeID=2048| | |||
low6name=Heat Sink II| | |||
low6typeID=2364| | |||
drone1name=Hobgoblin II x5| | |||
drone1typeID=2456| | |||
drone2name=Hornet EC-300 x5| | |||
drone2typeID=23707| | |||
drone3name=Warrior II x5| | |||
drone3typeID=2488| | |||
drone4name=open| | |||
drone5name=open| | |||
charge1name=Optimal Range Script x1| | |||
charge1typeID=28999| | |||
charge2name=Aurora M x6| | |||
charge2typeID=12822| | |||
charge3name=Imperial Navy Ultraviolet M x6| | |||
charge3typeID=23095| | |||
charge4name=Imperial Navy Multifrequency M x6| | |||
charge4typeID=23089| | |||
charge5name=Tracking Speed Script x1| | |||
charge5typeID=29001| | |||
rig1name=Medium Semiconductor Memory Cell I| | |||
rig1typeID=31408| | |||
rig2name=Medium Semiconductor Memory Cell I| | |||
rig2typeID=31408| | |||
rig3name=Medium Energy Collision Accelerator I| | |||
rig3typeID=31456| | |||
difficulty=1| | |||
warsop=A| | |||
warsopReason=| | |||
version=RET 1.1| | |||
shipDNA=24696:1182;1:3009;6:1978;1:4025;1:5443;1:6005;1:2048;1:2364;1:3530;1:4403;1:11269;1:20353;1:31408;2:31456;1:2456;5:2488;5:23707;5:12822;6:23089;6:23095;6:28999;1::| | |||
skills=| | |||
notes=This is a flexible fit that can be used either for missions up to level 3, complexes up to DED rating 3 or 4 or PvP. The EHP as shown is 51 - 52 K before any bonuses.</li><li>With this fit you can hit 190 dps at 65 km all the way to 400 - 425 dps within 15 km.</li><li>The fit shown is optimized for PvE in situations when you can be jumped by small gangs at any time but reinforcement is a couple minutes away. The point and web will allow you to hold on to your aggressor, and you have enough tank that you should be able to stay alive.</li><li>If you know the type of damage you'll face, you can replace the Reactive Armor Hardener with the appropriate Armor Hardener.</li><li>For PvP remove the Reactive Armor Hardener and the Medium Armor Repairer II and replace them with an Heat Sink II and another Energized Adaptative Nano Membrane II.</li><li>The point can be replaced by an ECCM module or a Cap Recharger II.</li><li>The web and the Optimal Tracking Script are required to be able to kill fast frigates.}} | |||
==Notes== | ==Notes== | ||