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User:Cassiel Seraphim/Sandbox3: Difference between revisions

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As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
{| class="wikitable" style="font-size:90%; padding:1px; white-space:nowrap;"
{| class="wikitable" style="font-size:90%;"
|-
|-
! style="background:#333333;" colspan="2" rowspan="2" | #
! style="background:#333333;" nowrap colspan="2" rowspan="2" | #
! style="background:#333333;" colspan="2" | Targets for the entire fleet
! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet
! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason
|-
|-
! style="background:#222222;" | Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! style="background:#222222;" nowrap | Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! style="background:#222222;" | Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
! style="background:#222222;" nowrap | Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align:top; text-align:center;"
|- style="vertical-align:top;"
| 1
| nowrap | 1
| style="background:Red;" width="1" |
| style="background:Red;" width="1" |
| colspan="2" | '''Niarja Myelen'''<small>&nbsp;<ref>Because the '''Niarja Myelen''' jams and neuts.</ref><small>&nbsp;{{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;{{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}
|- style="vertical-align:top; text-align:center;"
| style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.
| 2
|- style="vertical-align:text-top;"
| nowrap | 2
| style="background:OrangeRed;" width="1" |
| style="background:OrangeRed;" width="1" |
| colspan="2" | '''Mara Paleo'''<small>&nbsp;<ref>The '''Mara Paleo''' is a high priority targets because it remote repairs the other ships, but only for ships capable of actually hitting it. If you cannot reach the '''Mara''' due to low damage projection, move on to the next priority.</ref></small>&nbsp;{{icon|st|24|Shield Transporter}}
| style="text-align:center;" colspan="2" nowrap | '''Mara Paleo'''&nbsp;{{icon|st|24|Shield Transporter}}
| style="padding:5px;" | The '''Mara''' is a high priority targets because it remote repairs the other ships.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| 3
| nowrap | 3
| style="background:OrangeRed;" width="1" |
| style="background:OrangeRed;" width="1" |
| style="padding:10px; padding-top:7px;" | '''Auga Hypophysis'''<small>&nbsp;<ref>The '''Auga Hypophysis''' is not only a priority due to the fact it warp scrams and webs, but also because it does more damage while being considerably easier to kill than the '''Romi Thalamus'''.</ref></small>&nbsp;{{icon|scram|24|Warp scrambling}}{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Auga Hypophysis'''&nbsp;{{icon|scram|24|Warp scrambling}}{{icon|web|24|Webbing}}
| style="padding:10px; padding-top:7px;" | '''Tama Cerebellum'''<small>&nbsp;<ref>Both the '''Tama Cerebellum''' and the '''Schmaeel Medulla''' warp scrams and needs to be removed quickly. The '''Tama''' is considerably easier to kill and does more damage, so it is prioritized over the '''Schmaeel''' as the threat of webs are minimal in vanguards.</ref></small>&nbsp;{{icon|scram|24|Warp scrambling}}<br>'''Schmaeel Medulla'''&nbsp;{{icon|scram|24|Warp scrambling}}{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Tama Cerebellum'''&nbsp;{{icon|scram|24|Warp scrambling}}<br>'''Schmaeel Medulla'''&nbsp;{{icon|scram|24|Warp scrambling}}{{icon|web|24|Webbing}}
| style="padding:5px;" | The '''Auga''' warp scrams, webs and does more damage and is easier to kill than the '''Romi'''.
 
Both the '''Tama''' and the '''Schmaeel''' warp scrams, but the '''Tama''' is easier to kill, does more damage and the threat of webs are minimal unless in a moving fleet.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| 4
| nowrap | 4
| style="background:Green;" width="1" |
| style="background:Green;" width="1" |
| style="padding:10px; padding-top:7px;" | '''Romi Thalamus'''
| style="padding:5px;" nowrap | '''Romi Thalamus'''
| style="padding:10px; padding-top:7px;" | '''Renyn Meten'''<small>&nbsp;<ref>The '''Renyn Meten''' does considerably more damage than the '''Eystur Rhomben'''. Despite the fact it is harder to hit, it remains a higher priority so any left over frigates for the rest of the fleet will be '''Eysturs'''.</ref></small>&nbsp;{{icon|web|24|Webbing}}<br>'''Eystur Rhomben'''
| style="padding:5px;" nowrap | '''Renyn Meten'''&nbsp;{{icon|web|24|Webbing}}<br>'''Eystur Rhomben'''
| style="padding:5px;" | '''Renyns''' do more damage than '''Eysturs''' and while they are harder to hit, it leaves the easier to hit '''Eysturs''' for the rest of the fleet if the cruiser targets run out.
|}
|}
<small><references/></small>
<small><references/></small>
== Triggers ==
== Triggers ==
The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one. Mining ore from the [[Lyavite in Incursions|Lyavite]] asteroid will trigger additional spawns.
The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one. Mining ore from the [[Lyavite in Incursions|Lyavite]] asteroid will trigger additional spawns.