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==Standings==
==Standings==
Standings are a measure of how much one entity likes or dislikes another entity and are measured on a real number scale from -10 to +10.  -10 is complete and total loathing and +10 is complete and total adoration. The standings of NPC entities towards a player are very important because completing missions increases standings, and higher standings makes more profitable missions available. When standings go up or down they usually do so as a percentage; this is always a percentage decay towards the extreme end of the scale.  For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from +1 to +10; that's a change of +0.45 with an end result of +1.45.  However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from +4 to +10; that's a change of +0.30 with an end result of +4.30.
Standings are a measure of how much one entity likes or dislikes another entity and are measured on a real number scale from -10 to +10.  A standing of -10 is tantamount to complete and total loathing and conversely +10 is complete and total adoration.
 
===Why Standings Matter===
The standings of NPC entities toward a player are important for a couple reasons. Firstly, because higher standings make more profitable missions available. And secondly, several perks become available when an individuals or player-run corporations standings are higher with a specific entity.
 
For an individual:
* At 5.0 all L4 Agents for that faction become available to you (4.0 with certain Corporations)
* At 6.67 you are no longer subject to the refining [http://wiki.eveuniversity.org/Refining#Equipment_tax Equipment Tax] with that corporation
* At 8.0 you are able to create [http://wiki.eveuniversity.org/Jump_Clones Jump Clones] at any station owned by that faction
* The higher your standings toward an NPC entity the lower the [http://wiki.eveuniversity.org/Trading#Standings broker fee] is in their stations. As an example, with a faction and corp standing of 10, the broker fee is reduced to 0.185%, saving you more than 1% through the buy and sell process
 
For a corporation:
* At a corporation standing of 8.0 or higher, [http://wiki.eveuniversity.org/Jump_clone Jump Clones] become available to anyone in that corporation
* A corporations derived standing toward a major empire faction allows them to [http://wiki.eveuniversity.org/POS_and_YOU#Standings anchor a POS] in that empires space. Where the faction standing directly correlates to the system security that that corporation can anchor a POS in (i.e. A standing of 5.0 lets you anchor a POS in a 0.5 Sec system, 6.0 in a 0.6 Sec system, etc.)
 
===Standings Incremental Increase and Loss===
When standings go up or down they usually do so as a percentage; this is always a percentage decay towards the extreme end of the scale.  For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from +1 to +10; that's a change of +0.45 with an end result of +1.45.  However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from +4 to +10; that's a change of +0.30 with an end result of +4.30.


If something causes a standings decrease, then it's a percentage decay towards -10.  For example, if someone with +1.0 standings suffers a -5% change, then that's 5% of the difference from +1 to -10; that's a change of -0.55 with an end result of +0.45.  If someone with +4.0 standings suffers that same -5% change, then it's 5% of the difference from +4 to -10; that's a change of -0.7 with an end result of +3.3.
If something causes a standings decrease, then it's a percentage decay towards -10.  For example, if someone with +1.0 standings suffers a -5% change, then that's 5% of the difference from +1 to -10; that's a change of -0.55 with an end result of +0.45.  If someone with +4.0 standings suffers that same -5% change, then it's 5% of the difference from +4 to -10; that's a change of -0.7 with an end result of +3.3.


'''What this means is that the higher the standings you get, the harder it is to increase it and the easier it is to decrease it.'''
'''What this means is that gains are reduced and losses are increased incrementally as your standings become higher, and vice versa.'''


It is worth noting that running out of time on a mission you have accepted (usually a week, but the Wee Bug Problem courier mission has a failure timer of 12 hours) will cause a standings loss with the agent, corporation, ''and faction''.  Declining a mission for a particular agent more than once every four hours will also cause a standings loss with the agent, corporation, and faction.  If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then click DECLINE.
===More About Standings===
It is worth noting that running out of time on a mission you have accepted (usually a week, but the Wee Bug Problem courier mission has a failure timer of 12 hours) will usually cause a standings loss with the agent, corporation, ''and faction''.  Declining a mission for a particular agent more than once every four hours will also cause a standings loss with the agent, corporation, and faction.  If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then click DECLINE.


To see a history of how your standings have changed, you can go to NeoCom > Character Sheet > Standings, scroll through the list of NPC entities, right-click an entry and select SHOW TRANSACTIONS to see how much your standings went up or down for what actions and by how much.  All the percentage changes you see in the Transaction Log are as described above, with the exception that (due to a possible bug) any percentage changes due to "Derived Modification" are percentage changes of 10.0, not percentage decays towards an extreme.  (The experimental basis for this statement is [http://forum.eveuniversity.org/viewtopic.php?p=217210#p217210 here].)
To see a history of how your standings have changed, you can go to NeoCom > Character Sheet > Standings, scroll through the list of NPC entities, right-click an entry and select SHOW TRANSACTIONS to see how much your standings went up or down for what actions and by how much.  All the percentage changes you see in the Transaction Log are as described above, with the exception that (due to a possible bug) any percentage changes due to "Derived Modification" are percentage changes of 10.0, not percentage decays towards an extreme.  (The experimental basis for this statement is [http://forum.eveuniversity.org/viewtopic.php?p=217210#p217210 here].)