Difference between revisions of "User:Terra infector adoudel/Wormhole Campus"

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==What Can I Do in WHC?==
 
==What Can I Do in WHC?==
*'''Scan, scan, scan!''' Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!
+
===[[Wormhole Scouting|Scout New Systems]]===
*PvE
+
We always want as much of the chain scanned as possible. Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content (both PvP or PvE) is created by you. [[Wormhole Scouting|Here's a guide!]]
**Practice scouting using the [[Wormhole_Scouting|Wormhole Scouting Guide]]
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===PvE===
**[[Sleeper|Shoot Sleepers for ISK]]
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Run sites! This is the main income stream for wormhole dwellers. Bacon often has anomalies that can be run with 2 logi (T1 or T2) and battlecruisers.
*PvP
+
===PvP===
**[[Baiting Guide|Baiting]]
+
Wormhole PvP often consists of [[Baiting Guide|baiting]] or ganking pilots who are not paying enough attention to d-scan. [[Combat_Probing_101|Combat probing]] and [[Directional_Scanner_Guide|d-scan]] are vital parts of this. [[K-Space]] roams onto unsuspecting nullsec or lowsec dwellers can also be good for entertainment.
**[[Combat_Probing_101|Practice Combat Probing]]
+
===Industry===
**Ganking clueless daytrippers
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*[[Gas in W-space|Gas Harvesting]]
**Experiencing what the lack of local chat or static gates does to PvP
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*[[Mining|Conventional Mining]]
**Use k-space exits as covert bridges to engage in sudden non-consensual PvP
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*[[Planetary Interaction]]
*Industry
 
**[[Gas in W-space|Gas Harvesting]]
 
**[[Mining|Conventional Mining]]
 
**[[Planetary Interaction]]
 
*Experience lawless and uncharted space
 
**Learn how to live without stations
 
**Bubbles
 
**Lack of gate mechanics
 
**Wormhole Manipulation(ex: rolling statics)
 
  
 
==Surviving in W-Space==
 
==Surviving in W-Space==

Revision as of 18:38, 2 June 2013

This page is a work in progress.

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.

This page is intended as a sandbox for the WHC wiki. Nothing on this page is official policy, for that please consult the current page.

Template:On-Going Events

WHClogo.png

The wormhole campus is a section of EVE University dedicated to educating students about wormhole life. It is currently based out of a C2 wormhole with both a highsec static (allowing easy access to kspace for classes and logistics) and a C3 static (for ISK making and PvP opportunities).

Location: J211936

Time: 23/7

In-Game Chat Channel: WHC.E-Uni

Mailing list: WHC.E-Uni (accessible only to approved campus members)


Mission

Wormhole Campus aims to provide students with an opportunity to experience W-Space life with all its challenges and opportunities.

Background and Overview

WHC had other previous iterations. Some archaic wiki pages can be found of these older installations.

In Summer 2012 talks among management were initiated to re-open the unfortunate W-Space Campus. In October the final decision to go forward was made and WHC began preparation to open it's doors once more. WHC found a live-able system and erected a POS toward end-November and currently resides in a C2 W-Space system with a high-sec and C3 static. All eligible unistas are welcome to join.

Leadership

Camp Coordinator
Sylvanium Orlenard

Camp Liasons
Larsen Knight
Pitheas Attikos
zar dada

Hangar Assistants
Izanami Pacht-Feng

The WHC is overseen by the Director of Special Projects. In the event of other issues or problems with people please contact the Student Advocate.

What do I need to join WHC?

Minimum Requirements

Skills

Knowledge

Ships to Bring

Important: Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.

Also, keep in mind that WSOP is in effect and any sufficiently shiny loss to a war target is grounds for the X title and removal from the WHC. Lack of local and not knowing they are in system is not a valid excuse.

The below are merely suggestions for being useful during your first few weeks in system without investing too many resources in the endeavor. Once you are more comfortable with day-to-day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.

Scanner

Combat

  • Battlecruiser or Cruiser with appropriate T2 tank, weapons system, cloak and probe launcher.
    • Bring modules and rigging for a buffer tank, preferably armor since most PvE and PvP activities are done in armor fleets.

Recommended Reading

Recommended Skills & Ships

These skills are highly recommended if you plan to stay. They provide an adequate skill base for exploration and PvP.

  • Battlecruisers III
  • Astrometrics IV
    • Astrometric Rangefinding III
    • Astrometric Pinpointing III
    • Astrometric Acquisition III
  • Salvaging III
    • Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.
  • Hacking III
    • Codebreakers in Radar sites
  • Archaeology III
    • Analyzers in Magnetometric sites
  • Covert Ops IV
    • For more versatile fits
  • Your choice of well fitted out PvP ship

Joining the WHC

Once you have met the above requirements and are ready to try out wormhole life, follow the instructions below to be invited to join the WHC.

NOTE: Due to limited space for the storage of ships and equipment, there is a chance that the campus will not be accepting applications at the current time. Do not lose hope, we aim for a continuous turnover of occupants, and as long as the campus is successful, infrastructure will continue to go up increasing our maximum occupancy.

  • Fill out this form
  • Join WHC.E-UNI chat and ask to speak with a WHC Liason about your application.

Living Out of a Can

Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.

Do not get your can stuck in the CHA! You may think to bring in your can unassembled, and then try to assemble it in the CHA before taking it out to anchor it— DON'T. Assembled cans in the CHA require someone with campus permissions to remove, and odds are good that's not you, and the act of assembling it will then mean you can't remove it. Instead, make sure to assemble your can in a station in k-space, and then bring it in and anchor it.

Using the POS

The main feature of the WHC POS is the Ship Maintenance Array(SMA) and Corporate Hangar Array(CHA). Here is a short introduction to Player Owned Starbases.

If you steal you'll be quickly added to the Departed list followed by a swift kick out of the University.

Communal Ships

  • All ships marked as WHC, UNI or unnamed, stored in the SMA should be considered communal ships and may be used by any campus member with the required skills.
    • Ships are first come first serve, please do not fight over ships though, look at disagreements as an opportunity to try out a different hull/role
    • These can either be ships stocked by the campus staff, or through donations by campus members (we always accept donations)
    • These ships are not to be renamed as they are intended to remain communal
    • If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage
    • It is recommended to replace lost communal ships within 24 hours of the loss use the loss mail as a shopping list. If replacing them yourself, please seek reimbursement via the Ship Replacement Program. This is not required, as these will be replaced on semi-regular intervals by the WHC staff.

Personal Ships

  • Personal ships are defined as Those titled with a unique 3 letter prefix other than WHC or UNI
    • Personal ships owned by others may be used unless they are labelled 'NO'. Do not board ships labelled 'NO' unless there is a campus emergency declared by Uni directors or campus leadership. Emergencies don't remove the "replace if lost" clause.
    • If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage
    • By boarding any ship that is not your own, you commit to replacing it when lost within 24 hours of the loss using the loss mail as a shopping list. Meaning depositing a fully fitted ship back into the SMA, do not contract or reimburse unless the owner has given express permission that is okay.

Hangar Divisions

Alpha

  • Tech 1 Meta 0-3 modules
  • Tech 1 ammunition
  • Tech 1 drones

Theta

  • Tech 2 and Meta 4 modules
  • Faction and Tech 2 ammo
  • Tech 2 Drones

Psi

  • Sleeper Loot (part of the Sleeper Loot Hauling Service)

Logistics

  • Fuel blocks and Strontium Clathrates
  • Fuel Donations accepted

Industry

  • NOT USED

Ivy League Navy

  • NOT USED

Restricted

  • NOT USED

Assembling Ships

  • Ensure that the CHA and the SMA have space for the assembled hull.
  • Drag ship from hauler into accessible tab within the CHA.
  • Right click and select assemble
  • Drag ship from the CHA into the SMA

Donations

Fuel donations can be dropped into the Logistics tab in the CHA. Other donations can be place into the Restricted tab. Larget donations can be made in K-Space after contacting camp leadership.

What Can I Do in WHC?

Scout New Systems

We always want as much of the chain scanned as possible. Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content (both PvP or PvE) is created by you. Here's a guide!

PvE

Run sites! This is the main income stream for wormhole dwellers. Bacon often has anomalies that can be run with 2 logi (T1 or T2) and battlecruisers.

PvP

Wormhole PvP often consists of baiting or ganking pilots who are not paying enough attention to d-scan. Combat probing and d-scan are vital parts of this. K-Space roams onto unsuspecting nullsec or lowsec dwellers can also be good for entertainment.

Industry

Surviving in W-Space

General Advice

There is a steep learning curve for those who choose W-Space life. As if the lack of stations weren't enough, you face dangers such as corp theft, extremely dangerous NPC rats, completely invisible roaming PvP gangs(there is no local chat in W-Space) and getting irrecoverably lost in space. Listen to experienced players, don't leave home system without a probe launcher and ask about anything that comes to your mind.

Fly What You Can Afford to Lose

Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to Battlecruiser hulls a little longer.

Overview

Your overview should be set up to Eve Uni standards. This is important because PvP roams will require you to be in complete sync with your fleet. The standard Eve Uni overview also has a 'Wormholes' tab specially tailored for D-Scanning POS's and wormhole activity. Be aware that it's there and consider switching it with one of your tabs.

Local Chat

Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the POS shield, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, immediately warp to a safe spot if you have a cloak or bounce between safe spots if you don't.

DO NOT TALK IN LOCAL. You will show up and stay there for ~15 minutes giving everybody in the system free intel.

Tools

You can use Wormnav, Staticmapper, EveEye or Wormhol.es for your W-Space information gathering purposes. WHC also uses a chainmapper located here. This allows easy-to-read visualized connections to our home as well as available signatures. To access this tool you must sign up using the registration code in your welcome mail.

Probing

Before joining the campus, make sure that you have basic knowledge of Scanning & Probing. Additional requirements exist for Combat Probing. Innuendo should be regularly scanned, particularly after downtime. The first thing that you should do when you logon is that you should check that the home system has no new sigs and then mark Innuendo as scanned on the mapper.

Services

Loot Hauling & Selling

Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.

To make use of this service your salvager should learn how to use the spreadsheet linked in the standing fleet and drop acquired loot into the labeled can in system.

  • Please fill out this form to gain access to the loot spreadsheet.

If you're hauling your loot on your own please note the WSOP is in full effect during wartime. Do not use your main to haul loot.