User:Terra infector adoudel/Wormhole Campus

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This page is intended as a sandbox for the WHC wiki. Nothing on this page is official policy, for that please consult the current page.


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EVE University

Campus Groups:

Averon Mining Campus
Highsec Campus
Incursion Community
Low-Sec Campus
Null-Sec Campus
Wormhole Campus

Other Resources

University Forum

Apocrypha sleeper.jpg

Wormhole space
Shattered wormhole systems
Visual wormhole identification

Life in wormholes

Living in Wormhole Space
Wormhole scouting
Moving into Wormhole Space

EVE University specific

E-UNI Wormhole Campus
Wormhole Campus Scouting Guide
WHC Member Fittings
Noob Night in the Hole Fittings


Wormhole attributes
Wormhole sites


Sleeper Drones

External links

NPC Ships

The wormhole campus is a section of EVE University dedicated to educating students about wormhole life. It is currently based out of a C2 wormhole with both a highsec static (allowing easy access to kspace for classes and logistics) and a C3 static (for ISK making and PvP opportunities).

Location: J211936

Time: 23/7

In-Game Chat Channel: WHC.E-Uni

Mailing list: WHC.E-Uni (accessible only to approved campus members)


Wormhole Campus aims to provide students with an opportunity to experience W-Space life with all its challenges and opportunities.

Background and Overview

WHC had other previous iterations. Some archaic wiki pages can be found of these older installations.

In Summer 2012 talks among management were initiated to re-open the unfortunate W-Space Campus. In October the final decision to go forward was made and WHC began preparation to open it's doors once more. WHC found a live-able system and erected a POS toward end-November and currently resides in a C2 W-Space system with a high-sec and C3 static. All eligible unistas are welcome to join.


Camp Coordinator
Sylvanium Orlenard

Camp Liasons
Larsen Knight
Pitheas Attikos
zar dada

Hangar Assistants
Izanami Pacht-Feng

The WHC is overseen by the Director of Special Projects. In the event of other issues or problems with people please contact the Student Advocate.

What do I need to join WHC?

Ships to Bring

Important: Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.

The below are merely suggestions for being useful during your first few weeks in system without investing too many resources in the endeavor. Once you are more comfortable with day-to-day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.



  • Battlecruiser or Cruiser with appropriate T2 tank, weapons system, cloak and probe launcher.
    • Bring modules and rigging for a buffer tank, preferably armor since most PvE and PvP activities are done in armor fleets.

Recommended Reading

Recommended Skills & Ships

These skills are highly recommended if you plan to stay. They provide an adequate skill base for exploration and PvP.

  • Battlecruisers III
  • Astrometrics IV
    • Astrometric Rangefinding III
    • Astrometric Pinpointing III
  • Salvaging III
    • Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.
  • Hacking III
    • Codebreakers in Radar sites
  • Archaeology III
    • Analyzers in Magnetometric sites
  • Covert Ops IV
    • For more versatile fits
  • Your choice of well fitted out PvP ship

Joining the WHC

As wormholes are relatively high-end content and the trust based mechanics there is an application procedure and some minimum requirements. While it has never needed to be implemented, there is a chance (due to limited space for the storage of ships and equipment) that the campus will not be accepting applications at the current time until the infrastructure will continue to go up increasing our maximum occupancy.




  • Fill out this form
  • Join WHC.E-UNI chat and ask to speak with a WHC Liason about your application.

Living Out of a Can

Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.

Do not get your can stuck in the CHA! You may think to bring in your can unassembled, and then try to assemble it in the CHA before taking it out to anchor it— DON'T. Assembled cans in the CHA require someone with campus permissions to remove, and odds are good that's not you, and the act of assembling it will then mean you can't remove it. Instead, make sure to assemble your can in a station in k-space, and then bring it in and anchor it.

Using the POS

The main feature of the WHC POS is the Ship Maintenance Array(SMA) and Corporate Hangar Array(CHA). Here is a short introduction to Player Owned Starbases.

If you steal you'll be quickly added to the Departed list followed by a swift kick out of the University.

Assembling Ships

  • Ensure that the CHA and the SMA have space for the assembled hull.
  • Drag ship from hauler into accessible tab within the CHA.
  • Right click and select assemble
  • Drag ship from the CHA into the SMA

What Can I Do in WHC?

Scout New Systems

We always want as much of the chain scanned as possible. Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content (both PvP or PvE) is created by you. Here's a guide!


Run sites! This is the main income stream for wormhole dwellers. Bacon often has anomalies that can be run with 2 logi (T1 or T2) and battlecruisers.


Wormhole PvP often consists of baiting or ganking pilots who are not paying enough attention to d-scan. Combat probing and d-scan are vital parts of this. K-Space roams onto unsuspecting nullsec or lowsec dwellers can also be good for entertainment.



Loot Hauling & Selling

Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.

To make use of this service your salvager should learn how to use the spreadsheet linked in the standing fleet and drop acquired loot into the labeled can in system.

  • Please fill out this form to gain access to the loot spreadsheet.