Difference between revisions of "Caracal Navy Issue"
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|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | |powergrid= | + | |powergrid=715 MW |
− | |cpu= | + | |cpu=465 tf |
− | |capacitor=1, | + | |capacitor=1,450 GJ |
|highs=6 | |highs=6 | ||
− | |turrets= | + | |turrets=0 |
|launchers=6 | |launchers=6 | ||
|mediums=5 | |mediums=5 | ||
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|mass=9,600,000 kg | |mass=9,600,000 kg | ||
|volume=101,000 m³ | |volume=101,000 m³ | ||
− | |cargohold= | + | |cargohold=450 m³ |
− | |dronebay= | + | |dronebay=0 m³ |
− | |bandwidth= | + | |bandwidth=0 Mbit/sec |
|info=Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland. | |info=Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland. | ||
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|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus Kinetic Missile Damage and 10% bonus to Missile Velocity per level. | |bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus Kinetic Missile Damage and 10% bonus to Missile Velocity per level. | ||
− | |structurehp=2, | + | |structurehp=2,250 HP |
− | |shieldhp= | + | |shieldhp=3,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20 |
− | |armorhp=1, | + | |armorhp=1,950 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45 |
− | |maxvelocity= | + | |maxvelocity=210 m/s |
|inertia=0.42 | |inertia=0.42 | ||
|warpspeed=3 AU/s | |warpspeed=3 AU/s | ||
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|sensortype=Gravimetric | |sensortype=Gravimetric | ||
|sensorvalue=18 points | |sensorvalue=18 points | ||
− | |scanres= | + | |scanres=270 mm |
|reqskills=*Caldari Cruiser IV<small>5d 5h 42m</small> | |reqskills=*Caldari Cruiser IV<small>5d 5h 42m</small> |
Revision as of 15:21, 4 June 2013
RELATED UNI-WIKI REFERENCES
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Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland. SHIP BONUSES
Caldari Cruiser Skill Bonus:
Ship Attributes
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Summary
The Caracal Navy Issue is the
Cerberus
Cerberus
Heavy Assault Cruisers Caracal Class
6 (6/0) 5 4
820 MW 535 tf
220 m/sec
650 m³
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's baby brother. It's a missile sniper boat that can kite well and is fit very similarly. It is certainly an improvement over the standard Caracal, but it has a high price tag (on par with a Drake) for less survivability, so it is not often seen in PvP. It can be a good high-sec site runner, though, being equally adept at killing frigates or NPC battlecruisers, depending on fitting.
Skills
Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Caracal Navy Issue.
Tactics
No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Caracal Navy Issue here.