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{| class="wikitable" style="font-size:90%; text-align:center; padding:8px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:8px;" | ||
! [[file:icon_turret.png|32px|link=]] Damage dealers | ! [[file:icon_turret.png|32px|link=]] Damage dealers | ||
! [[file: | ! [[file:icon_remote_armor_repair_i.png|32px|link=]] Logistics | ||
|- style="background:#222222;" | |- style="background:#222222;" | ||
| ~ 12 days and 18 hours | | ~ 12 days and 18 hours | ||
| ~ some days | | ~ some days | ||
|- | |- valign="top" | ||
| style="padding:8px;" | | | style="padding:8px;" | | ||
Hull Upgrades V<br> | Hull Upgrades V<br> | ||
| Line 88: | Line 88: | ||
Repair Systems II<small> <ref>'''Mechanics III''' and '''Repair Systems II''' are required to train '''Remote Armor Repair Systems'''.</ref></small><br> | Repair Systems II<small> <ref>'''Mechanics III''' and '''Repair Systems II''' are required to train '''Remote Armor Repair Systems'''.</ref></small><br> | ||
Remote Armor Repair Systems III<small> <ref>'''Remote Armor Repair Systems III''' is required to use Armor Maintenance drones.</ref></small> | Remote Armor Repair Systems III<small> <ref>'''Remote Armor Repair Systems III''' is required to use Armor Maintenance drones.</ref></small> | ||
| style="padding:8px;" | | |||
Hull Upgrades V<br> | |||
Repair Systems II<br> | |||
Armor Rigging III<br> | |||
Remote Repair Systems IV<br> | |||
EM Armor Compensation III<br> | |||
Explosive Armor Compensation III<br> | |||
Kinetic Armor Compensation III<br> | |||
Thermic Armor Compensation III<br> | |||
<racial> Frigate III<br> | |||
<racial> Destroyer III<br> | |||
<racial Cruiser V<br> | |||
|} | |||
<small><references/></small> | |||
== Logistics == | |||
Training for logistics is considerably more time-consuming than that of a regular damage dealer. Please remember that when you think the above mentioned skills for a damage dealer is a long train. | |||
It takes up to 80 days to get good enough skills to fly a [[Vanguard Incursion fits#Logistics|logistics starter fit]]. | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! Support skills | |||
! Shield skills | |||
! Drone skills | |||
! ''Crosstraining into armour'' | |||
|- valign="top" style="background:#222222;" | |||
| ~ 66 days and 21 hours | |||
| ~ 7 days and 19 hours | |||
| ~ 5 days and 6 hours | |||
|- valign="top" | |||
| | |||
Cybernetics I<br> | |||
Electronics IV<br> | |||
Engineering IV<br> | |||
Mechanics IV<br> | |||
Energy Management IV<br> | |||
Energy Systems Operation IV<br> | |||
Energy Grid Upgrades IV<br> | |||
Jury Rigging III<br> | |||
Targeting V<small> <ref>'''Targeting''' V is needed to train '''Multitasking'''.</ref></small><br> | |||
Multitasking III<small> <ref>'''Multitasking''' trained to III is needed to be able to lock up to ten targets at once.</ref></small><br> | |||
<racial> Frigate IV<br> | |||
<racial> Cruiser V<br> | |||
Long Range Targeting V<small> <ref name="logi">'''Long Range Targeting''' V and '''Signature Analysis''' V are prerequisites for '''Logistics'''.</ref></small><br> | |||
Signature Analysis V<small> <ref name="logi"></ref></small><br> | |||
Logistics IV<br> | |||
Energy Emission Systems IV<small> <ref name="emission">'''Energy Emission Systems''' is only required for a '''Guardian'''/'''Basilisk''' with energy transfer modules, the '''Oneiros'''/'''Scimitar''' does not need this skill.</ref></small><br> | |||
Sensor Linking IV<small> <ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module.</ref></small> | |||
| | | | ||
... | Tactical Shield Manipulation IV<br> | ||
Shield Upgrades IV<br> | |||
Shield Rigging III<br> | |||
Shield Emission Systems IV | |||
| | |||
Drones V<br> | |||
Drone Durability I<br> | |||
Repair Drone Operation II | |||
|- valign="top" style="background:#222222; text-align:left;" | |||
| colspan=3 | Total time ... | |||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
|} | |||
== Thermodynamics == | |||
While not critical, being able to overheat your modules for a short while is often more than enough to save your ship when things turn from bad to worse. As such, it's also recommended that people train the following skills: | |||
* '''Engineering V''' ''(+4 days and 6 hours)'' | |||
* '''Science IV''' ''(+18 hours)'' | |||
* '''Thermodynamics III''' ''(+11,5 hours)'' | |||